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Old 11/01/07, 4:54 AM   #76
Woofermazing
Glass Joe
 
Draenei Shaman
 
Dalaran
Can't believe the victory music hasn't been mentioned, that alone makes BW superior to DBM. Seriously thought, the audio cues to timers is very nice, as i spend a majority of my time staring at the corner of my screen with Grid.

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Old 11/01/07, 5:16 AM   #77
Beska
Von Kaiser
 
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Human Mage
 
The Venture Co (EU)
I'd love a width/height option for bars in BigWigs as well as scale. I don't know if DBM has this option, but it's a thing that I've always missed from BigWigs.

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Old 11/01/07, 5:26 AM   #78
 Groglox
Shave and a hair cut
 
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Goblin Warrior
 
Mal'Ganis
I switched to BW after having consistant problems with the DBM options menu locking me up. I think they both work well though.

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Old 11/01/07, 5:31 AM   #79
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
Originally Posted by flyingtoastr View Post
*snip* Its the same thing with the aggro warnings and such. Yes there are other mods that can do it, but its much more convenient to only have to have to worry about having one mod installed.*snap
What aggro-meter are you using? Omen has it already, with a configurable threshold BEFORE pulling aggro. I can't figure out a fight at the moment in which it wouldn't result in a death if you pull aggro or at least screw you up (Melee aggro on Bloodboil or Shahraz will put a severe dent in your dps), which makes a warning ON aggro pull obsolete. And on trash mobs, if you pull aggro, you either knew before or you are dead anyway (Thinking of pre-Shahraz Trash vs Bonechewer Behemoth).

Bottom line: Aggro Alerts is a threat-meter thing, something anybody raiding has installed anyway. It doesnt belong in a Bossmod.

Last edited by Katherine : 11/01/07 at 5:35 AM. Reason: clarifications

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Old 11/01/07, 6:00 AM   #80
Carlaena
Von Kaiser
 
Worgen Hunter
 
The Maelstrom (EU)
I prefer DBM in general. It's just better.

Tried BW for a while after many recommendations but was forced to switch back. The timers on Kael for BW were wildly inaccurate and causeing massive problems for me. BW timers on Mag were causing havoc also, last time I was there.

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Old 11/01/07, 6:25 AM   #81
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Originally Posted by Carlaena View Post
The timers on Kael for BW were wildly inaccurate and causeing massive problems for me.
Odd, we had been working on kael for 1-2 weeks before we got our kill and the Bigwigs timers had always been spot on.

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Old 11/01/07, 10:27 AM   #82
Miaxi
Don Flamenco
 
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Troll Shaman
 
Al'Akir (EU)
The BW author has modules for the most actual encounters. If a guild is relatively close to being cut-edge, there is no such thing as choice. Much love to Funkydude for improving my raiding experience since over a year. <3

Last edited by Miaxi : 11/01/07 at 10:40 AM.

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Old 11/01/07, 10:28 AM   #83
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
Originally Posted by flyingtoastr View Post
Some of us do PvP in our off time, and its nice to already have a set of very good timers installed rather than having to get and maintain yet another addon. Its the same thing with the aggro warnings and such. Yes there are other mods that can do it, but its much more convenient to only have to have to worry about having one mod installed.
Not really. There is literally zero difference in my time required to keep up to date with BW/Capping vs. just BW. Joys of WAU and all that. I prefer being able to choose my PvP mod, rather than having it built in and having to disable it, simply because I'm a fan of the idea of modular addons rather than all in one.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 11/01/07, 12:27 PM   #84
 GokieKS
OH NOES!
 
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Citania
Undead Warlock
 
No WoW Account
To me, using one giant bloated mod for both raiding and PvP is like using Microsoft Word for both writing a text document and writing a HTML webpage: sure, it can do it, but I'd much rather have programs (and mods) that do one thing and do it well instead.

Been using BW since I stopped using RDX back around when Naxx came out, and despite people saying how much better DBM is, I've gone back to BW every time.

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Old 11/01/07, 12:54 PM   #85
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Back in Naxxramas, I used IMBA as it just had so many good features. Around that time Bigwigs was still taking babysteps, so I didn't really follow it... Now that IMBA is gone I use BW, can't say I'm not happy about it. It gets updated rather quick and is as accurate as a bossmod should be. Not to mention I can give feedback, since one of the authors is on my realm :P.

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Old 11/01/07, 2:11 PM   #86
Ohi
Piston Honda
 
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Blood Elf Mage
 
Thunderlord
Originally Posted by Carlaena View Post
I prefer DBM in general. It's just better.

Tried BW for a while after many recommendations but was forced to switch back. The timers on Kael for BW were wildly inaccurate and causeing massive problems for me. BW timers on Mag were causing havoc also, last time I was there.
Again as others have said. It's your preference, it's better for you. I happen to not like DBM and find it inferior to BW. That's my opinion.

Timers on spells, IE Fear on Sanguinar, or the gaze on Thaladred are not spot on correct. They can't be. Why not? Well because they aren't an ability that happens every 40 seconds on the dot. They happen between x amount of time and x amount of time. No bossmod can accurately tell you when they will do their next ability, only tell you roughly when they can.

I've never really had any issues with my timers except once when they were not reset after a wipe and that was back on Gruul.

Hope that shed's some light on the subject for you.

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Old 11/01/07, 6:39 PM   #87
Silverstorm
Piston Honda
 
Night Elf Druid
 
Azjol-Nerub
I do have one observation about timers on the Kael'thas encounter. I've noticed them being "off", but after thinking about what would trigger them, they're spot on.

Phase 2 is 95 seconds, we all know that. That 95 seconds is actually from the speaking to start Phase 2 (can't Kael just shut up already?), to the speaking that he does to start Phase 3. It isn't when the weapons and advisors are targetable. That bothered me to begin with, but I've learned to mentally adjust the timers.

Funky, if I'm wrong about those triggers...just say so. I haven't had time to dig into the Lua to check.

I would second a request for Kael advisor HP as part of the Tempest Keep module. The majority of my guild uses DBM, but as pointed out earlier, I don't care for the bloat (a la M$ Office style). It's almost past it's usefulness, though, as I half expect us to get a kill tonight (got him to 63% in Phase 4 before the weekly reset).

Definitely looking forward to BW3 and the new options. Dewdrop is starting to be annoying.

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Old 11/02/07, 2:23 AM   #88
funkydude
Piston Honda
 
funkydude's Avatar
 
none
Human Warrior
 
No WoW Account (EU)
Finally got the debuff timers in the Mother module working if you get the same debuff twice! -_-

To sum up, a few things added as a result of the positive input of this thread:
# Gurtogg bloodboil counter
# flash warnings (off by default) --> extras menu
# fixed mother (via pm)
# fixed alar enrage

Todo
# Hyjal warnings: what mobs are incoming
# width/height for bars

Thank you

Author of BadBoy, BigWigs, and more...

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Old 11/02/07, 4:42 AM   #89
Hate Monkey
Don Flamenco
 
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Troll Mage
 
Arthas
What about adding a Shade of Akama module showing the number of deaths accumulated for the Channelers and such? Pretty sure that if you did that, then the same thing would apply to a phase 2 and 3 Kael'Thas bars for the weapons and advisers.

Small things not needed, but useful none the less.

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Old 11/02/07, 8:16 AM   #90
Erzy
Von Kaiser
 
Blood Elf Paladin
 
Dentarg (EU)
Originally Posted by Downforsa View Post
I'm thinking of about 10 fights when I say this, on certain bosses the bars in BigWigs has extra bars that aren't really pointless or throws you through a loop trying to understand the information it displays so you know when a fear is coming. Instead of showing a fear CD, it had a timer counting up since the last fear (one example, one boss, similar things happened elsewhere).

As a whole I've seen DBM to have much better and more important information. After using each for a few months, I like DBM better.

However, come that wonderful time of Hyjal/BT and DBM didn't have the mods for it but BigWigs did. I switched, and unfortunately haven't checked DBMs progress since then. This post has inspired me to do so, and if DBM has timers for all raids then I'm definitely switching back.
Yes it's added all the way up to Illidan.

and myself, I prefer DBM, been using it since La Vendetta came out.

I tried BigWigs once, but i missed several features like trash timer/what mobs is coming and being able to shiftclick the bars so the timer comes into the raid (not most necessary, but I like it.)

Can't really comment BigWigs, since I haven't used it for quite a long time, but again, small features is the thing that makes me like one.

And really, i don't care if DBM ripped of BW or BW ripped of DBM, it just makes the other mod better = makes people who prefer the other one happier

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Old 11/02/07, 9:07 AM   #91
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
being able to shiftclick the bars so the timer comes into the raid (not most necessary, but I like it.)
This would be a nice feature for BW. Being albe to announce my custom 'small break'/etc timers by a simple click would be a nice addition.

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Old 11/02/07, 9:21 AM   #92
Aastarius
Von Kaiser
 
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Dwarf Mage
 
Nordrassil (EU)
Been trying to track down a memory leak in an addon and as part of the testing switched to BW from DBM (neither causing the problem I should add). BW does seem a lot "cleaner" but I seemed to be missing a few useful options such as the range indicator (others too close) or people with less than 8500 health on Naj'entus. Not big things and certainly workable without but they are some of those "nice to have" items.

Incidentally, the issue (for me) appears to have been Morganti's Buff bars. Having switched to ElkBuffBars I'm ending an evenings raid with some 75 MB less memory usage.

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Old 11/02/07, 10:20 AM   #93
Inkm
Piston Honda
 
Human Rogue
 
Bronze Dragonflight (EU)
BW has a "too close" thing if I'm not remembering wrong. Currently using DBM myself, but I keep switching back and forth between the two. The newfound (for me) countdowns on global bars is really cool (as a response to /pull in dbm).

BW's FFXII music when killing a boss is, honest to the great magnet, amazingly awesome.

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Old 11/02/07, 11:12 AM   #94
Aastarius
Von Kaiser
 
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Dwarf Mage
 
Nordrassil (EU)
Hmm, must go have a hunt about in BW for the range checker bit and yeah, the FF music is a win for me too.

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Old 11/02/07, 12:03 PM   #95
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
It's a dynamic on/off feature depending on encounter. You COULD have turned it off accidently

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Old 11/02/07, 1:26 PM   #96
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Originally Posted by funkydude View Post
# flash warnings (off by default) --> extras menu
I tried these out yesterday and found them very helpful, playing a Hunter I get quite tunnel visioned at times staring at a cast bar and watching my pet etc.

The flash worked well mostly but a few encounters it didn't seem to work at all. It worked fine for when I got Gazed by Thaladred and It worked fine when I got Wrath of the astromancer, but there was no flash when I got targeted for Arcane Orb or Flame Patch.

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Old 11/02/07, 1:38 PM   #97
Saroz
Piston Honda
 
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Human Paladin
 
Kul Tiras (EU)
Originally Posted by Mikari View Post
I tried these out yesterday and found them very helpful, playing a Hunter I get quite tunnel visioned at times staring at a cast bar and watching my pet etc.

The flash worked well mostly but a few encounters it didn't seem to work at all. It worked fine for when I got Gazed by Thaladred and It worked fine when I got Wrath of the astromancer, but there was no flash when I got targeted for Arcane Orb or Flame Patch.
Fixed.

Saroz

Author of sRaidFrames: http://www.wowace.com/wiki/SRaidFrames
... aswell as: BadgeWatch, Aurora, FuBar_AlchemyFu, FuBar_CombatTimeFu & Memento Mori

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Old 11/02/07, 1:43 PM   #98
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Personally I just approve of Big Wigs because it knows that a Paladin with Righteous Fury active is most likely a tank. We actually use both mods in the guild though, to get a full spread of warnings, which is another benefit of running BigWigs, in that I can prevent the DBM warnings from showing up anywhere but inside of one of my chat windows (I do want to be able to see if the messages are broadcasted just in case).

I also favor BigWigs exactly because it doesn't have a whole lot of shiny bells and whistles, I don't want my screen to flash or shake if something important happens; all I need (and want!) is for the warning sound to be different than the normal warning sound when it's an ability targeting me. Plus the bar emphasizing allows me to put most bars in a far corner of my screen I barely look, while still allowing me to easily see them by the time they become important.

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Old 11/02/07, 4:45 PM   #99
funkydude
Piston Honda
 
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none
Human Warrior
 
No WoW Account (EU)
Just so you know BigWigs is 100% SharedMedia compatible, even the sounds. Don't like a sound? Grab SharedMedia at wowace, add in your sound, go into your BigWigs sound menu and change it! (same for bar textures etc)

Originally Posted by Silverstorm View Post
Funky, if I'm wrong about those triggers...just say so. I haven't had time to dig into the Lua to check.

Haven't been to Kael for a while to check anything so can't really remember. :p

Last edited by funkydude : 11/02/07 at 4:48 PM. Reason: @Silverstorm

Author of BadBoy, BigWigs, and more...

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Old 11/03/07, 10:45 PM   #100
Erzy
Von Kaiser
 
Blood Elf Paladin
 
Dentarg (EU)
Originally Posted by funkydude View Post
Haven't been to Kael for a while. :p
Who has?

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