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11/14/07, 8:44 AM
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#151
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Von Kaiser
Night Elf Rogue
Zenedar (EU)
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Originally Posted by funkydude
#1 Features
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Remote logout was really useful, emotes was unnecessary, but I don't see much of a problem if addon takes few Kb of my 4Gb RAM, seriously... It is passive features and they don't affect game perfomance at all. Even If addon will suddenly load Encarta into memory and never touch it again it won't affect perfomance except for longer loading time. 1Kb of code will take a fraction of a second to load. Ace Babel(spelled right?) libs waste much much more of my memory speaking about unused data in memory.
Originally Posted by funkydude
#2 Code
SLASH_LVNAXXRAMASBOSSMODS1 = "/lv";
SLASH_LVNAXXRAMASBOSSMODS2 = "/bossmods";
SLASH_LVNAXXRAMASBOSSMODS3 = "/dbm";
SLASH_LVNAXXRAMASBOSSMODS4 = "/deadlybossmods";
SLASH_LVNAXXRAMASBOSSMODS5 = "/deadlyboss";
SLASH_LVNAXXRAMASBOSSMODS6 = "/deadly";
Got enough slash commands? Not sure...
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Sometimes I install an addon and try to enable it with slash and it doesn't work - then I have to go dig the source for it or check site for a manual. This is actually a benefit from my POV. User should be able to get what he wants with minimal effort!
Events... depends on the handler function
Range check, BG timer data - I agree that it doesn't belong to core, but ask yourself if Babel does? When I load BigWigs Core I load BabelZone and BabelBoss which also contains some Alterac Valley strings etc. None of my other addons uses Babel*
Originally Posted by funkydude
Changing my combat log distance when I log on, great...
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It has an option to set it, it doesn't hide it from a user and was originally implemented as a solution to Thaddius disconnect issues. edit: Just FYI this function (DBM.SetCombatLogDistance) of DBM API is only used in GUI.xml in <OnValueChanged>, hence it doesn't affects your setting on addon load, which means you are wrong. Maybe you didn't care to read the code or just trying to promote your addon - I don't care really.
I just read EJ UI forum much less lately, because most of the threads look like an addon advertisement with "Bigwigs FTW, DBM is bloated" sort of comments
Last edited by Elhana : 11/14/07 at 9:10 AM.
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11/14/07, 10:59 AM
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#152
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Bald Bull
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One DBM feature I learned of today that I wish I had around using bigwigs: The ability to turn on the rangefinder window that pops up on fights like Gruul etc. There are times during trash or on some fights like the Eagle boss in ZA, where it's handy to have that frame on demand, but - unless I'm mistaken - bigwigs gives no user access to the frame.
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11/14/07, 11:18 AM
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#153
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Glass Joe
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Originally Posted by Taryenne
As far as I know both Bigwigs and DBM display when a boss ability is 'available' to him, he may not use it for another 2 secs or maybe another 10 secs.
The only boss mod I'm aware of that actually tracks this is RDX, and in all honesty I don't know whats better.
Being prepared for an ability makes more sense, you have time to re-position/be ready to use an item etc rather than having it show when its actually being used, although on certain encounters this does have its plus side too
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RDX, the only Raiding Mod you need a PHD to use... move along. Used it, thought i was interesting, removed it. Its a Boss Mod that you have to be a programmer to appreciate... and use. I do enough programming etc. at work.
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11/14/07, 11:27 AM
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#154
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Von Kaiser
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Originally Posted by Helius
RDX, the only Raiding Mod you need a PHD to use... move along. Used it, thought i was interesting, removed it. Its a Boss Mod that you have to be a programmer to appreciate... and use. I do enough programming etc. at work.
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It's really not at all complicated for the end user if you have one person maintaining an OOBE for your guild. Our guild used to use it back when it was actively maintained, and even those with the most limited of addon experience were able to use it effectively.
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11/14/07, 11:47 AM
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#155
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Glass Joe
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Originally Posted by Edghar
It's really not at all complicated for the end user if you have one person maintaining an OOBE for your guild. Our guild used to use it back when it was actively maintained, and even those with the most limited of addon experience were able to use it effectively.
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Yes you are right. Only one person really needs to screw with it. However, the value it adds isn't nearly worth the effort... even if just one sad soul has to push out updates.
Don't get me wrong. I find it to be quite a nice piece of work. However, its like knocking down a straw hut with a wrecking ball. BW or DBM takes no screwing with and gets the job done. Of course you can't suck down ppl's logs to play big brother using them.
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11/14/07, 2:07 PM
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#156
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Von Kaiser
Cotan
Orc Warrior
No WoW Account
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Originally Posted by Feist-Mok
One DBM feature I learned of today that I wish I had around using bigwigs: The ability to turn on the rangefinder window that pops up on fights like Gruul etc. There are times during trash or on some fights like the Eagle boss in ZA, where it's handy to have that frame on demand, but - unless I'm mistaken - bigwigs gives no user access to the frame.
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You can control it on a boss by boss level. I don't have it in front of me but it's available by right clicking on bigwigs and then dig down a bit through instance name | boss name and check/uncheck what you want bigwigs to help you with for that fight.
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11/14/07, 2:31 PM
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#157
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Glass Joe
Blood Elf Death Knight
Blackrock
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Originally Posted by funkydude
Added in detailed Hyjal mob wave descriptions, you can turn it off via its menu if you still want basic wave warnings. I'm currently saved this week so haven't tested it, any feedback would be great.
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Thank you for that feature. My guild thought I had a clue what was going on last night because I was announcing what was coming up. I am pretty sure I can get a few of the raid leaders to switch over for that feature alone.
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11/14/07, 3:07 PM
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#158
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Glass Joe
Tauren Shaman
Tortheldrin
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Definitely glad to see Bigwigs' developers publicly stating they wont give in to requests for the "feature bloat" which was the original inspiration to creating Bigwigs in the first place. No way do I want to start loading something as big as CTRaid again just to get boss mod announcements.
Also, a consistent complaint I've seen from people is them wanting health status bars for the weapons in phase 2 of the Kael'thas fight. Why don't they just use "Perfect Targets" or a similar mod to that?
http://files.wowace.com/PerfectTarge...ets-r46886.zip
I've used that on Kael'thas attempts in the past (before my guild imploded on Kael 2 months ago) and they always worked perfectly for phase 2.
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11/14/07, 5:18 PM
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#159
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Von Kaiser
Blood Elf Warlock
Cenarius
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Originally Posted by Gorbag
Also, a consistent complaint I've seen from people is them wanting health status bars for the weapons in phase 2 of the Kael'thas fight. Why don't they just use "Perfect Targets" or a similar mod to that?
http://files.wowace.com/PerfectTarge...ets-r46886.zip
I've used that on Kael'thas attempts in the past (before my guild imploded on Kael 2 months ago) and they always worked perfectly for phase 2.
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I am following this thread with great interest, as I always look for mods that can provide the most functionality for the least amount of resources, while at the same time offering easy updates.
I see a few of these comments like the one I quoted above, suggesting that BW is streamlined and that for additional functionality, you should just download <mod x>. As someone who is making a case for BigWigs in my guild, I think it would be great if there was a mod listing somewhere of these optional mods that people could use to compliment BW in order to make it more robust. I realize that individuals could easily search through WoW Ace and try to find them on a mod by mod basis, but a listing would help.
A lot of players, myself included, are using DBM at the moment. We're used to what some may call "bloat" and others may call "full-featured". If we ask people to scale back, then we need to offer them optional alternatives to ensure they don't lose those key elements that they rely on currently.
For example, my mod list would now look like this:
1. BigWigs
2. PerfectTargets - For Kael weapon/advisor health bars
3. BigWigs_NajAssist - For health warnings on Naj'entus
4. ...
5. ...
6. ...
If something like this was supported on say a BigWigs page with links to the WoWAce downloads (similar to how CTMod's page lists all of it's optional components), then you'd offer the best of both worlds; a "bloat" free boss mod with supported/suggested optional alternatives for those who wanted to take advantage of them. One you list them, then WoWAceUpdater becomes your "bundle" making for easy downloads and updating.
Funky, I suppose this would be directed at you more than anyone. Hopefully you see what I am getting at; a simple listing of all your optional BigWigs plugins with descriptions of their functions along with a list of other raid-oriented mods who cover areas that you don't feel BW needs to duplicate.
If this exists already, then I apologize, as I certainly was unable to find it.
Thanks in advance for your time and feedback.
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11/14/07, 5:25 PM
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#160
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Piston Honda
none
Human Warrior
No WoW Account (EU)
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11/14/07, 6:23 PM
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#161
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Glass Joe
Blood Elf Paladin
Bleeding Hollow
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On Void Reaver the chat message(the one that /s "orb on me") does not work for me and I'm not sure why.
I've tried both DBM and BigWigs but neither work. I use a lot of addons so I think one of them might be stopping them from saying the warning but I'm not sure why they would do this. Any way to figure it out?
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11/14/07, 7:49 PM
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#162
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Von Kaiser
Blood Elf Warlock
Cenarius
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Originally Posted by funkydude
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Thanks, this is a good start. I also meant to cover suggestions for other mods that may help a DBM user make the switch. Provide them with an alternative for everything they currently get out of DBM, so that they can pick and choose what content they want a la carte.
In this case I'd have a list consisting of:
1. BigWigs - BigWigs
2. LittleWigs - for 5 man content - http://www.wowace.com/wiki/LittleWigs
3. BigWigs_NajAssist - Naj'entus plugin - BigWigs/3rd Party Modules
4. Capping - BG bar timers - http://www.wowace.com/wiki/Capping
5. PerfectTargets - For use for weapons/advisors on Kael - http://files.wowace.com/PerfectTarge...ets-r46886.zip
I think I may have answered my own question. I don't think I am missing anything that would need to be added in order for BW to mirror the full functionality of DBM. If I am, feel free to suggest more additions.
The great thing about this is that not only can you pick and choose which of these mods you want to compliment BW in the first place, but I believe you can enable/disable them on the fly by using DeuceCommander (found @ http://files.wowace.com/DeuceCommand...r-r50870.1.zip), which is something that many Ace mod users already have to begin with.
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11/14/07, 9:04 PM
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#163
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Don Flamenco
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Most ace mods use the Rock GUI now, so you can /rock, and select the mod you want and work from there. DeuceCommander is nearly useless now.
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11/15/07, 12:17 AM
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#164
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Piston Honda
none
Human Warrior
No WoW Account (EU)
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Originally Posted by Feist-Mok
One DBM feature I learned of today that I wish I had around using bigwigs: The ability to turn on the rangefinder window that pops up on fights like Gruul etc. There are times during trash or on some fights like the Eagle boss in ZA, where it's handy to have that frame on demand, but - unless I'm mistaken - bigwigs gives no user access to the frame.
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I added a test function to the Proximity module for placement testing, although it won't actually scan range, this is inputed via boss modules. As of r54749.
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Originally Posted by Hate Monkey
Most ace mods use the Rock GUI now, so you can /rock, and select the mod you want and work from there. DeuceCommander is nearly useless now.
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This isn't really true as Ace addons don't bundle Rock, a more accurate term would be the Rock GUI uses Ace mods.
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11/15/07, 12:35 PM
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#165
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Bald Bull
Gnome Warrior
Earthen Ring
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Originally Posted by THF13
On Void Reaver the chat message(the one that /s "orb on me") does not work for me and I'm not sure why.
I've tried both DBM and BigWigs but neither work. I use a lot of addons so I think one of them might be stopping them from saying the warning but I'm not sure why they would do this. Any way to figure it out?
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Turn off Righteous Fury if you're not tanking. The mods check for RF; if the target is a paladin and has RF running, they assume he's a tank and thus they don't warn when VR targets him.
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11/15/07, 8:34 PM
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#166
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Glass Joe
Blood Elf Paladin
Bleeding Hollow
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Originally Posted by Abbi
Turn off Righteous Fury if you're not tanking. The mods check for RF; if the target is a paladin and has RF running, they assume he's a tank and thus they don't warn when VR targets him.
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Thanks, had it on for the damage reduction because there's no way I could pull healing aggro.
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11/16/07, 2:37 PM
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#167
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Piston Honda
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Originally Posted by funkydude
This isn't really true as Ace addons don't bundle Rock, a more accurate term would be the Rock GUI uses Ace mods.
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You are absolutely correct here. In practice, however, the amount of market penetration FuBar has effectively guarantees /rock being available to the vast majority of Ace addon users. So I believe most of his point holds true.
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11/21/07, 8:39 PM
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#168
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Glass Joe
Orc Death Knight
Draenor (EU)
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Originally Posted by Helius
RDX, the only Raiding Mod you need a PHD to use... move along. Used it, thought i was interesting, removed it. Its a Boss Mod that you have to be a programmer to appreciate... and use. I do enough programming etc. at work.
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Thats a pretty unsubstantiated remark in all honesty, the boss mods for RDX are pre-written and self activating.
I don't see how that quantifies as Phd difficulty
Any mod that you want to write something for requires programming understanding, does it not?
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11/26/07, 6:44 PM
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#169
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Piston Honda
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Originally Posted by funkydude
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As a side note, I saw the Vashj FFA addon linked off that Wiki page, which was a great idea for a plugin. I've caused multiple wipes by forgetting to set it, and our first kill I even had the boss still on FFA accidentally. However, the plugin doesn't seem to work for myself or anyone else that I know who's used it. It activates, but doesn't switch the loot setting/switch back to ML in 3 (and I was raid lead at the time).
As far as enabling/disabling plugins, you can do that right off the bigwigs minimap icon in the plugin sub menu on the fly.
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11/27/07, 5:37 AM
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#170
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Piston Honda
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Originally Posted by Unaz
As a side note, I saw the Vashj FFA addon linked off that Wiki page, which was a great idea for a plugin. I've caused multiple wipes by forgetting to set it, and our first kill I even had the boss still on FFA accidentally. However, the plugin doesn't seem to work for myself or anyone else that I know who's used it. It activates, but doesn't switch the loot setting/switch back to ML in 3 (and I was raid lead at the time).
As far as enabling/disabling plugins, you can do that right off the bigwigs minimap icon in the plugin sub menu on the fly.
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I've never gotten the Vashj FFA mod to work either. It SAYS its loading when we begin the pull, but the looting doesn't change.
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11/27/07, 2:16 PM
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#171
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Piston Honda
none
Human Warrior
No WoW Account (EU)
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I must admit, I have never tested never mind used the FFA module, I made it as a fellow EJ member sent me a pm request for it, I don't usually lead raids to test it. Anyway:
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Originally Posted by Unaz
but doesn't switch the loot setting/switch back to ML in 3 (and I was raid lead at the time)
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Did you see the message 'Setting loot to FFA.' or 'Setting loot to Master Looter.' ? What client are you using?
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Originally Posted by Valjean
I've never gotten the Vashj FFA mod to work either. It SAYS its loading when we begin the pull, but the looting doesn't change.
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We're you leader at the time? Did you see the message 'Setting loot to FFA.' and what client are you using?
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11/27/07, 5:34 PM
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#172
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Piston Honda
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Originally Posted by funkydude
I must admit, I have never tested never mind used the FFA module, I made it as a fellow EJ member sent me a pm request for it, I don't usually lead raids to test it. Anyway:
Did you see the message 'Setting loot to FFA.' or 'Setting loot to Master Looter.' ? What client are you using?
We're you leader at the time? Did you see the message 'Setting loot to FFA.' and what client are you using?
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Yes, I was RL + ML. I did see a message as soon we began the encounter. I forget the exact language but it was something along the lines of what you wrote above. I think Setting Loot to FFA.
I update Bigwigs and associated mods before every raid from Wowace.
WoW US English client.
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11/27/07, 6:29 PM
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#173
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Piston Honda
none
Human Warrior
No WoW Account (EU)
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Originally Posted by Valjean
Yes, I was RL + ML. I did see a message as soon we began the encounter. I forget the exact language but it was something along the lines of what you wrote above. I think Setting Loot to FFA.
I update Bigwigs and associated mods before every raid from Wowace.
WoW US English client.
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I made a change that may or may not fix the problem.
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11/27/07, 7:14 PM
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#174
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Piston Honda
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I don't recall seeing any message outside of "Vashj FFA Mod Loaded" at the same time the normal BigWigs Vashj mod loaded. Thanks for the update, I'll check for it the next time we kill Vashj (which unfortunately at this point is a rare event, but I wanted to make sure you knew in case other people wanted to use it).
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12/18/07, 6:08 PM
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#175
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Glass Joe
Night Elf Druid
Frostwolf
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i have tried both DBM and BigWigs and am one of those who always goes to BigWigs. Thought there are some features i would love to see in BigWigs. The main thing i miss from DBM is the class colored named in warnings. Easiest example is who gets the Shadow Demons on illidian. In DBM it is listed and each persons name is in their class color whereas bigwigs its just redtext listing their names.
it has been awhile but i definatly find bigwigs to have "less" information on boss fights and to be less spammy. Again on illidian DBM spams "casting shear" every time. Honestly nobody really needs to know that...nor do they care (as far as i know i are healer not dps) except the tank who has illidian targeted and can see the cast bar. At least BigWigs says if the tank gets sheared and that is what i actually care about. Theres other times when i have noticed DBM says things that bigwigs doesnt and its honestly a "who cares" thing for me.
Thats my two cent on DBM vs BigWig (the rest of my issues have already been addressed)
Though if funky still reads this i do have a request or two i would honestly love.
The hyjal trash warnings to me seem really...ugly. maybe its my settings but its red and all one sentence so to speak.
right now its like WAVE 1! BLAH BLAH
maybe making it like
Wave 1!
MOBS ARE BLAH BLAH
kinda spacing it out a bit more so its not all bunched together?
that and then the class coloring of names in warnings would be awesome but o well not to picky on that i know everyone in my raid so i can see Blah and know what group they are in.
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