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Old 10/30/07, 3:58 PM   #1
Valjean
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Mug'thol
What Raid Formation and Loot Managing Mods do You Use?

I'd like to find out what tools some of you use to manage the formation and management of your raid. Not things like checking buffs or ready checks, but things such as keeping track of waitlists and managing loot distribution.


When we form raids, I look at who is online and begin inviting them depending on class. Once the raid is full, another officer is in charge of handling sit lists. This list is maintained manually. When there is a space in the raid, I will sometimes invite someone I know is on the waitlist, or I will ask the sit dkp officer.
Problem: The raid leader and sit dkp officer do not coordinate the list. Sit DKP information is not processed automatically. There is no way to share sit list information between officers. Sit list information is lost after the raid.

We use a zero-sum DKP system, using Hob DKP as the mode to calculate DKP. Our back-end is EQDKP. We use a CTRA plugin to upload the data to EQDKP.
Problem: Hob DKP does not factor sockets into the price. The way it calculates DKP results in melee weapons costing 2 or 3 times as much as caster dps weapons.

When an item drops, we announce the price, players send in their interests to the DKP officer, who checks the DKP and then tells me who the items is getting looted to. We use attendance and DKP to determine who gets loot.
Problem: Requires the DKP officer to alt-tab out and manually check DKP and attendance one at a time.

Sit DKP is manually handled at the end of the raid.
Problem: This often involves the DKP officer going through hand-written notes.


We've considered switching looting systems, but the general consensus is stay with what we have. So I'd like to find a way to use mods to make this a smoother process.

I need:
  • A new DKP calculating mod.
  • An easy way to manage sit lists that can integrate with either EQDKP or CTRA. Something which can store sit lists after the raid is over.
  • A faster way to handle checking DKP and determining looting when an item drops.

The only thing I've seen so far that might be a benefit is this mod: RaidUI
http://www.raidui.com/

It seems to have some of what we're looking for, but I don't know enough about it right now to see if it integrates all of the features we need.

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Old 10/30/07, 4:37 PM   #2
Zaq
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For pure tracking, I cannot recomend NRT highly enough. It can automatically take attedence based on the raid group, and responses to a chat message in guild, or the channel of your choice. It won't handle the specific issues of your dkp system, but it has made tracking raids about 47,000x easier for me.

"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali

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Old 10/30/07, 5:27 PM   #3
aquasheep
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Our guild uses a custom DKP mod that I wrote to handle both attendance and loot distribution. Much of the push behind writing it was to address some of the problems you've specifically mentioned; I've thought about putting it up somewhere publicly, but it is rather custom to our loot process and I'm not sure how much it would help.

Problem: Hob DKP does not factor sockets into the price. The way it calculates DKP results in melee weapons costing 2 or 3 times as much as caster dps weapons.
For us, DKP is calculated based on the ilvl of the item multiplied by a slot modifier. For example, a T5 chest is ilvl133, so it would cost 133 * .20 (chest item) = 26 DKP. T6 chest is ilvl146, so it costs 146 * .20 = 29 DKP. Any non-tier chests that drop off Archimonde or Illidan would be ilvl151, so they cost 151 * .20 = 30 DKP. Since ilvl is easily available using the Blizzard API, this gives consistent values for all loot. The only tricky part is needing to add custom values for say, tokens and/or turn-in items (e.g. Verdant Sphere, Mag's head).

Problem: Requires the DKP officer to alt-tab out and manually check DKP and attendance one at a time.
We also use EQDKP, and part of the mod lets me copy and paste our standings page into an import window. This loads a listing of all the current DKP and attendance standings into memory that I can use to auction loot. When we kill a boss, I have a command in the mod that will post the drops to raid chat, and anyone that wants the item can send a tell with just the item link. The mod will pick up their bid, put it in a window that auto-sorts by DKP and attendance, and I can grats the item to whoever is at the top.

Once people have looted, I take attendance and export it; it uses the same XML format as CT_RaidTracker, so EQDKP will read it in just fine.

Sit DKP is manually handled at the end of the raid.
Problem: This often involves the DKP officer going through hand-written notes.
We handle this by doing attendance calls hourly and on boss kills. The mod has a button I can click to start listening for tells, and anyone sitting out that sends me a tell will be automatically picked up and added to a list to export to EQDKP.



The mod itself doesn't actually do any kind of DKP calculations other than returning the DKP value of an item, it relies on EQDKP to do everything. All it does it import standings, use them to do loot auctions, and export attendance. If you're looking for something that automatically calculates the zero-sum stuff also, this wouldn't have it. It also has some other small additions that are unique to our DKP system (for example, we have offspec loot that only costs people 1 DKP instead of like, 30 DKP so that healers can loot DPS gear for PVP and whatnot without screwing themselves over for regular gear, but at a lower priority than anyone else bidding full price). If you're interested, I can post a link to the mod and see how it works out for you.

Some screens I took a few months ago when I wrote it:

Standings window (the spam in the chat box was debug info, it doesn't normally show up):



Loot bids:

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Old 10/30/07, 5:55 PM   #4
nataku
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Aquasheep, I would be very interested in your dkp add on to see if I can get someone in guild to adapt for our dkp system. Like your system, we calculate the amount a person pays with this formula:

DKP cost of item = [(ilvl of item desired) - (ilvl of item owned in same slot with highest ilvl)]* slot modifier*10(mainly to have nicer numbers)

Winner is then determined by the level of upgrade (higher dkp cost = bigger upgrade) and the bidder's past 60 days raid attendance that is separated into four rounds.

DKP is earned in a zero sum manner based on items won.

While we haven't had many complaints about this dkp system implemented for TBC, it leads to some fairly lengthy loot distributions sometimes. A mod that can handle loot determination with help in real time calculation and attendance checking would be amazing.

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Old 10/30/07, 6:03 PM   #5
Malan
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Malan
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If RaidUI is the same mod that was around about 2 years ago, I'd advise you to stay the fuck away from it unless you like losing all your data and WoW crashing constantly.

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Old 10/31/07, 1:38 AM   #6
aquasheep
Glass Joe
 
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Originally Posted by nataku View Post
DKP cost of item = [(ilvl of item desired) - (ilvl of item owned in same slot with highest ilvl)]* slot modifier*10(mainly to have nicer numbers)

Winner is then determined by the level of upgrade (higher dkp cost = bigger upgrade) and the bidder's past 60 days raid attendance that is separated into four rounds.
The mod actually has something similar to this also. Normally, we have fixed-cost pricing for loot, separated by tiered pools. If people have already bought an item for a particular slot in that tier, however, they can choose to "upgrade" it (e.g. Boundless Agony -> Shard of Azzinoth), which follows basically that same formula. Priorities go full bid -> upgrade bid -> offspec bid.


Anyways, if you wanted to check it out, it's hosted on our guild page at: http://www.casualguild.info/mods/AquaDKP.zip with the same instructions I gave to the rest of my guild/officers. Like I said, it's pretty tailored to our system, but hopefully it helps. It's made my life 100x easier during loot bids since we were basically constrained to EQDKP; having to sort through standings manually when you're getting 15 tells for loot is a nightmare. The mod boils it down to a few clicks.


Feel free to toss me a PM here or on my guild forums if there's any issues

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Old 10/31/07, 4:11 PM   #7
nataku
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Thank you for the link to your dkp mod, aquasheep.

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Old 10/31/07, 6:12 PM   #8
Valjean
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Mug'thol
Originally Posted by Zaq View Post
For pure tracking, I cannot recomend NRT highly enough. It can automatically take attedence based on the raid group, and responses to a chat message in guild, or the channel of your choice. It won't handle the specific issues of your dkp system, but it has made tracking raids about 47,000x easier for me.
I apologize for sounding stupid, but is there a guide for it? Or can you share any tips? I loaded it last night and only saw an option to take a snapshot of the existing raid by clicking on the FuBar icon.

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