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12/07/07, 7:29 PM
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#16
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Piston Honda
Pandaren Mage
Whisperwind
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I'll be trying that out, but I'm not sure how much I would value it over my current setup:
On the numpad:
1 - Skull, 2 - X, 3 - Diamond, 4 - Square, 5 - Triangle, 6 - Moon, 7 - Star, 8 - Circle.
0 - Clears current target's symbol.
I have the numpad bindings arranged so that it follows usual kill order: 1 - 2 - 3 - 4 - 5 is the Assist-train, 7-8-9-6 are the usual CC targets. Other than freeing up keybinds I already have no use for, and saving me some centimeters worth of finger movement, I can't see much use for it.
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12/14/07, 8:37 PM
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#17
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Glass Joe
Undead Priest
Spinebreaker
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OP: I would love to get that script working, from the directions posted I have no clue how to do it, I have tried multiple things... I love the idea of how incredibly quickly and efficiently you could mark targets with this script which is why I am now posting. I started looking at the code that addons use and trying to adapt the script into it with no luck.
But... one of the people that posted the macro:
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/script local ri = 8; if GetRaidTargetIndex("mouseover") ~= ri then SetRaidTarget("mouseover",ri) else SetRaidTarget("mouseover",0) end
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It would seem that to get that macro do do exactly the same thing all that it would require is the ability to increment a value... Which, also seems possible just by looking at the complexity of the macro in the first place. Ideally the finishing touch would be a timer that once you waited 5 seconds inbetween marks, it would default back to the skull again and you could remark if something messed up.
As a raid leader and a priest, a buffing class, AND a CCing class, it is essential that everything be keybound and as quick and easy to get to as possible.
Val
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12/15/07, 9:13 AM
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#18
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Von Kaiser
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JasonTag will put a box with the icons on your screen when you are a party or raid leader. You just drag the icon to the mob you want it on.
World of Warcraft Addons - WowAce.com
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12/15/07, 6:39 PM
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#19
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Don Flamenco
Dwarf Paladin
Lightbringer
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I believe BanaBar (Available on WoWAce) has auto-mark functionality as well. Beyond that, the mod features drag-and-drop marking.
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"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce
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12/17/07, 8:24 AM
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#20
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Von Kaiser
Gnome Warlock
Black Dragonflight
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Originally Posted by valex
It would seem that to get that macro do do exactly the same thing all that it would require is the ability to increment a value... Which, also seems possible just by looking at the complexity of the macro in the first place. Ideally the finishing touch would be a timer that once you waited 5 seconds inbetween marks, it would default back to the skull again and you could remark if something messed up.
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Yes, that would be pretty easy to do, you don't need a mod, just a macro. Let me get this straight, though:
1. On press, put icon on mouseover target (e.g., star).
2. On next press, put the "next" icon on mouseover target (e.g., circle).
3. If it has been 5 or more seconds since lass press, reset to the first icon.
This should do it:
/script if iconid==nil or iconid>8 or (time()-lasticontime)>5 then iconid=1 end SetRaidTarget("mouseover",iconid); lasticontime=time(); iconid=iconid+1;
Last edited by Tehehe : 12/17/07 at 8:39 AM.
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12/18/07, 4:48 PM
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#21
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Glass Joe
Undead Priest
Spinebreaker
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Originally Posted by Tehehe
Yes, that would be pretty easy to do, you don't need a mod, just a macro. Let me get this straight, though:
1. On press, put icon on mouseover target (e.g., star).
2. On next press, put the "next" icon on mouseover target (e.g., circle).
3. If it has been 5 or more seconds since lass press, reset to the first icon.
This should do it:
/script if iconid==nil or iconid>8 or (time()-lasticontime)>5 then iconid=1 end SetRaidTarget("mouseover",iconid); lasticontime=time(); iconid=iconid+1;
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Works like a charm! Incredibly fast marking! I love it!
Problem is it doesn't start with skull and decrement down through the icons, I am not a very good scripter so I really have no idea how to get it to do that. Playing with the script a bit to see if I can.
V
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12/18/07, 5:10 PM
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#22
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Glass Joe
Undead Priest
Spinebreaker
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Originally Posted by valex
Problem is it doesn't start with skull and decrement down through the icons, I am not a very good scripter so I really have no idea how to get it to do that. Playing with the script a bit to see if I can.
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Fixed:
/script if iconid==nil or iconid<1 or (time()-lasticontime)>3 then iconid=8 end SetRaidTarget("mouseover",iconid); lasticontime=time(); iconid=iconid-1;
I just set it to increment -1 and start with the 8th icon, also made sure to set the iconid<1 so it would loop properly.
One thing I realized in playing with the script is that if you hit the macro without a mouseover target it still increments the raid icon, effectively skipping it, I suppose that can be good and bad, as long as someone is aware of it they can intentionally skip icons as needed.
Tehehe thank you so much for the script, it is awesome!
Val
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01/10/08, 4:25 PM
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#23
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Glass Joe
Troll Rogue
Scarlet Crusade
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If I'm understanding that last script properly, it starts with skull and continues to star, then down the list. Is there a way to modify the script to start with skull and work backwards up the icons? Skull->X-> and so forth? Very useful script, I've just always marked targets from bottom up during raids for some reason, would probably confuse the heck out of some folks if I changed up the orders. 
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01/10/08, 5:10 PM
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#24
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Von Kaiser
Gnome Warlock
Black Dragonflight
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Check the post directly above (#20).
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01/10/08, 7:02 PM
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#25
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Glass Joe
Troll Rogue
Scarlet Crusade
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Yeah..
My apologies, I read that completely wrong while at work and not able to actually test in game.
Thanks for pointing that out!
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01/11/08, 4:24 AM
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#26
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Von Kaiser
Human Paladin
Zirkel des Cenarius (EU)
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Originally Posted by Astrylian
Aye, that works quite well for those who have 8 spare keybindings.
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Well, I have them on my Num-Lock
0 = Death Head
1-7 the Rest
I'm using WASD to move, so normally the Num-Lock is not used for anything. Works perfectly and I know all 8 signs now very well.
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01/22/08, 3:14 PM
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#27
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Von Kaiser
Blood Elf Paladin
Sargeras
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OK, I'm looking at something similar to all this for the Rage Winterchill fight to rapidly mark up all the CC. Is there any way I can get a script to target a specific mob type, mark it, and cycle to the next one of that SAME mob type (it has an identical name). I can then build macro's based on the first one to cycle each mob type I want for the waves of adds.
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01/22/08, 6:48 PM
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#28
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Von Kaiser
Gnome Warlock
Black Dragonflight
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Originally Posted by Delita
OK, I'm looking at something similar to all this for the Rage Winterchill fight to rapidly mark up all the CC. Is there any way I can get a script to target a specific mob type, mark it, and cycle to the next one of that SAME mob type (it has an identical name). I can then build macro's based on the first one to cycle each mob type I want for the waves of adds.
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nope
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01/24/08, 1:45 PM
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#29
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Glass Joe
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What would actually be nice is a way to setup predefined mark targets for common raid instances, KZ, SSC, Gruul, Mag won't work in this case I'll explain in a sec, etc.
Have a little window that shows you a list of all the packs in an instance. For example the packs of 2 spore bats, a beasttamer and some other naga at the entrance to SSC, there are two other packs of these. A nice dialog box where you can select this pack and then assign raid targets to each mob in the pack and save that information. Therefore, with the press of a key, the addon will target each mob by name and assign it the given raid icon. Now the obvious problem here is mobs of the same name, not sure how to adjust for that other than maybe targeting the mob again if there are multiples?
At any rate, would be nice so that you can preconfigure all of the multimob pulls in a raid instance, hit a key or open an addon and hit a button and poof, the entire pack has icons and you are ready to pull.
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01/25/08, 2:21 AM
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#30
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Don Flamenco
Dwarf Paladin
Lightbringer
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Originally Posted by keshian
What would actually be nice is a way to setup predefined mark targets for common raid instances, KZ, SSC, Gruul, Mag won't work in this case I'll explain in a sec, etc.
Have a little window that shows you a list of all the packs in an instance. For example the packs of 2 spore bats, a beasttamer and some other naga at the entrance to SSC, there are two other packs of these. A nice dialog box where you can select this pack and then assign raid targets to each mob in the pack and save that information. Therefore, with the press of a key, the addon will target each mob by name and assign it the given raid icon. Now the obvious problem here is mobs of the same name, not sure how to adjust for that other than maybe targeting the mob again if there are multiples?
At any rate, would be nice so that you can preconfigure all of the multimob pulls in a raid instance, hit a key or open an addon and hit a button and poof, the entire pack has icons and you are ready to pull.
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I think BananaBar did / does have the functionality.
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"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce
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