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01/14/08, 2:29 AM
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#26
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Glass Joe
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I'd love to be included in the closed beta testing of your dock addon. I'm not sure what credentials if any you're looking for, but would be more than happy to give specifics if you request them. Thank you for your hard work on this addon and your consideration.
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01/14/08, 9:16 PM
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#27
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Von Kaiser
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Originally Posted by Mattwp
I'd love to be included in the closed beta testing of your dock addon. I'm not sure what credentials if any you're looking for, but would be more than happy to give specifics if you request them. Thank you for your hard work on this addon and your consideration.
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Sorry, have plenty of testers already.
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01/15/08, 2:07 PM
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#28
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Forgive me, $N! Your death only adds to my failure
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Let me know how this goes. I'm very interested in the progress of this mod, and I feel vaguely proud to have started the thread that indirectly spawned it.
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Originally Posted by DeeNogger
Today I think I acheived the worlds first attempted pick up during a chemical spill. This kid behind me bumped into me while I was holding a big jug of 6M Ammonia which naturally sent it crashing to the ground between me and this blond chick that shares the lab table. So while we are both caughing and our eyes are watering I was all smooth like and said: "You know, I have over 1200 spell power and am hit capped"
Then I sealed the deal with a nice hip thrust or two.
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01/15/08, 3:06 PM
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#29
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Von Kaiser
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Originally Posted by masanbol
Let me know how this goes. I'm very interested in the progress of this mod, and I feel vaguely proud to have started the thread that indirectly spawned it.
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I've been fairly busy the couple days and haven't got to work on Dock as much as I had anticipated. The testers are providing excellent reports and I've fixed most of the bugs. Few more touches and I'll be sending them an updated version to see what else they can break.
Upcoming changelog:
Fix - Docked frames that are hidden because the UIParent is hidden (such as when the interface options or world map are opened) shouldn't be undocked.
Fix - Frames that change size or anchor while docked will now attempt to redock themselves so they fit in correctly.
Added - A frame blacklist and API that accepts frame names or frame references. Blacklisted frames won't be allowed in docks.
Fix - The game world would stop responding to the mouse after the WorldFrame was attempted to be docked. The WorldFrame is now blacklisted.
Added - An option to set the color of the docked frame overlay. By default this is the red outline when you mouse over docked frames. Setting an overlay's alpha to 0 will hide it.
Added - By default Dock will give feedback when frames are unsuccesfully docked. Optionally disabled in the configuration.
Added - An option to send frames to the dock instantly (without animation) depending on the keybind. Check the bindings options.
Changed - With the addition of the above, the shift key is no longer used to instantly send frames to the dock.
Fixed - Frames being stuck "zoomed in" after the mouse was quickly moved away from a dock.
Fixed - Frames that are docked have their ClampedToScreen flag set to false, this should greatly reduce the chance of frame flickering. Their ClampedToScreen flags will be restored after undocking.
Added - Undocking frames will use ClampedToScreen to make sure they're within the screen edges after reanchored.
Changed - Zooming frames now uses the center point of the frame instead of the anchored edge.
Added - Options to choose what action is used when left/right/middle clicking on a docked frame.
Fixed - Dock should no longer error when a dock is removed.
Last edited by Kameril : 01/15/08 at 3:21 PM.
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01/16/08, 8:35 PM
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#30
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Piston Honda
Orc Warlock
Jaedenar (EU)
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Can we get an ETA on open beta for Dock ? I`m dieing to check it out and I`m sure I`m not the only one drooling over that youtube video.
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01/16/08, 9:32 PM
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#31
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Von Kaiser
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Originally Posted by Gogusrl
Can we get an ETA on open beta for Dock ? I`m dieing to check it out and I`m sure I`m not the only one drooling over that youtube video.
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The problem is I honestly don't know at this point. Could be a week, could be 2 weeks, could be a month before I feel it's ready. It's coming along fairly well at this point, but you never know the next bug the testers will find. 
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01/17/08, 4:57 PM
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#32
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Von Kaiser
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Started a wiki for Dock that includes a FAQ, hopefully it'll help explain a few things:
Dock - WowAce Wiki
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01/17/08, 6:04 PM
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#33
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Old Timer
Orc Death Knight
Whisperwind
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This is just looking better at every turn Kam. Great work.
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01/20/08, 6:23 PM
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#34
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Solution complicated; Dispense enlightening graph.
Blood Elf Warlock
Mal'Ganis
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Suggestion for kam:
Fixed Maximum Width/Height When Docked (Option to set all docked items to a fixed width/height in the dock so that you can explicity fit x items in a dock size y.)
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Math is very easy, explaining math is quite difficult.
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01/21/08, 2:17 PM
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#35
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Von Kaiser
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Originally Posted by Anias
Suggestion for kam:
Fixed Maximum Width/Height When Docked (Option to set all docked items to a fixed width/height in the dock so that you can explicity fit x items in a dock size y.)
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Might look strange on some frames, but I'll go ahead and add an option for it. Disabled by default.
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01/21/08, 5:06 PM
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#36
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Solution complicated; Dispense enlightening graph.
Blood Elf Warlock
Mal'Ganis
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Disabled by default is the best choice. I'm just thinking ahead for the sake of the UI perfectionists out there.
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Math is very easy, explaining math is quite difficult.
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01/23/08, 3:49 AM
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#37
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Glass Joe
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From what I've seen, it's a fixed width/height dock. I'm not a tester, so I could be wrong! Is there anyway you can automatically resize the dock width when adding a new item and just having a fixed height - and the other way around for vertical docks? This may be a kinder alternative than the previous few posts. Just my opinion?
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01/23/08, 9:17 PM
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#38
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Von Kaiser
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Originally Posted by knigitz
From what I've seen, it's a fixed width/height dock. I'm not a tester, so I could be wrong! Is there anyway you can automatically resize the dock width when adding a new item and just having a fixed height - and the other way around for vertical docks? This may be a kinder alternative than the previous few posts. Just my opinion?
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I actually had this in my original design and implemented it at in early version, but then you have to deal with how far it should expand and so on and ended up removing it. It's something a module could do, and I think most people will be content handling it manually.
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01/28/08, 10:16 PM
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#39
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Banned
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Wow! this thing looks great!
it's like mac OS ui for wow.. fantastic idea, does it work with class skills to, for example i would like to put things on it that i say.. dont frequently use but sometimes need to get to really fast.. for example, Mind Soothe or some other macros?
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01/29/08, 2:21 AM
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#40
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Von Kaiser
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Originally Posted by Phyx
Wow! this thing looks great!
it's like mac OS ui for wow.. fantastic idea, does it work with class skills to, for example i would like to put things on it that i say.. dont frequently use but sometimes need to get to really fast.. for example, Mind Soothe or some other macros?
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Unfortunately not, due to the secure system Blizzard added in 2.0 it would be impossible for macros, spells and unitframes to properly function while docked.
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01/31/08, 11:02 AM
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#41
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Think of me as a Totem of Wrath
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Any sort of ETA for the release yet? I have a lot of guildmates drooling over this (and it seems pretty clear everyone wants it!)
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01/31/08, 12:59 PM
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#42
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Von Kaiser
Night Elf Rogue
Sargeras (EU)
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Originally Posted by Emolate
Any sort of ETA for the release yet? I have a lot of guildmates drooling over this (and it seems pretty clear everyone wants it!)
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I didn't apply to be a beta tester because you already had too many people applying (but, in case of a Fr-localization need, you can pm me)
Anyway, I'm following as close as possible the release of this great addon who will surely find a place in my future UI 
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01/31/08, 1:58 PM
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#43
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Von Kaiser
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Originally Posted by Emolate
Any sort of ETA for the release yet? I have a lot of guildmates drooling over this (and it seems pretty clear everyone wants it!)
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I'm hoping to push out a new version Sunday that fixes the major issues left. I'll then give my testers a few days to make sure it's working as I expected, if so then I'll likely open the beta to the public.
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01/31/08, 6:30 PM
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#44
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Piston Honda
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oh god oh god oh god.
This has to be, without a doubt, one of the greatest ideas ever. It applies to both the minimalist's needs and the "I have 3435mb of addons" guy. I would love to be added to closed beta if you still have spots, and if not, I'll continue to watch youtube till open beta is available.
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01/31/08, 7:30 PM
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#45
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Glass Joe
Night Elf Hunter
Ravencrest (EU)
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Originally Posted by Kameril
I'm hoping to push out a new version Sunday that fixes the major issues left. I'll then give my testers a few days to make sure it's working as I expected, if so then I'll likely open the beta to the public.
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gogo, need to try that out 
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02/01/08, 4:01 AM
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#46
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Von Kaiser
Draenei Priest
Feathermoon
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I admit I haven't read every post about dock, but I do have one question/suggestion. Can you change the transparency of the background of Dock? All the pictures i've seen look like the same Color/transparency. I think being able to make the background completely invisible and simply makeing the Docked addons visible would save alot of real estate on the screen, which is obviously a major use of this addon. Sorry if you've already mentioned this and I missed it, but I think it would be a great feature for Dock. I can't wait to get my hands on it I already have Ideas as to how i want to reconfigure my UI around it. Keep up the good work, it really looks great!
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02/01/08, 4:04 AM
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#47
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Von Kaiser
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Originally Posted by Auralin
I admit I haven't read every post about dock, but I do have one question/suggestion. Can you change the transparency of the background of Dock? All the pictures i've seen look like the same Color/transparency. I think being able to make the background completely invisible and simply makeing the Docked addons visible would save alot of real estate on the screen, which is obviously a major use of this addon. Sorry if you've already mentioned this and I missed it, but I think it would be a great feature for Dock. I can't wait to get my hands on it I already have Ideas as to how i want to reconfigure my UI around it. Keep up the good work, it really looks great!
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Yup, you can change the background texture, color (including transparency), tiling, border offsets, highlights, ect.
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02/07/08, 8:48 PM
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#48
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Von Kaiser
Draenei Priest
Feathermoon
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Just wondering if there was an ETA yet, I've been trying to keep an eye open for it, and I haven't seen it anywhere, also, will it be on WAU when it is released?
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02/07/08, 9:05 PM
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#49
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Von Kaiser
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Originally Posted by Auralin
Just wondering if there was an ETA yet, I've been trying to keep an eye open for it, and I haven't seen it anywhere, also, will it be on WAU when it is released?
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Within a day or two there will be a public beta. It will be available on WAU, along with curse/wowinterface and possibly wowui (haven't decided how much I hate them yet).
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02/07/08, 11:03 PM
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#50
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Glass Joe
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OMFG.
I will keep an eye out for your mod
it's mighty awesome.
btw, maybe a border option would be nice? Just thinking.
Edit. Don't really have any thing to contribute, but just want to support you.
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