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Old 03/07/08, 1:16 PM   #16
chaud
Bald Bull
 
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Undead Mage
 
Gurubashi
[IsPlayer ? TalentTree] [IsPlayer ? TalentSpec:Prepend( - )]


Nice to have for World PvP and Battlegrounds.

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Old 03/07/08, 1:33 PM   #17
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Are talents available for all players? I thought this was some sort of strange thing with the Rock framework that allowed cross faction talents to show up. (Or is this a side effect of Blizz adding the talent tree to the inspect window that I missed out on?)

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Old 03/07/08, 1:53 PM   #18
chaud
Bald Bull
 
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Undead Mage
 
Gurubashi
Talents are available for all players, not sure if it is intended.

NotifyInspect() does not check faction according to this bug report. As far as I know, it is still working correctly on the 2.4 PTR, so they haven't fixed it yet. I wasn't able to find a blue post about it after a quick search.

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Old 03/08/08, 3:37 AM   #19
Nadiar
Von Kaiser
 
Tauren Druid
 
Blackrock
It was added by Blizzard, I believe you could create a macro to pull the data for you as well. In 2.4 they're adding the ability to inspect the gear of opposing alliance characters, so it seems intentional.

I have almost the exact same thing on my unit frames.
[TalentSpec?Text([TalentTree] ([TalentSpec]))]

I've recently started using a Portrait containing name, level, class, and spec.


I've been thinking about using the "dot" concept from above to replace my target of target window, I'm just trying to decide if the minor efficiency increase from replacing a PitBull_FullBar is worth the loss in interactivity

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Old 03/08/08, 4:34 AM   #20
Malakhi
Glass Joe
 
Undead Priest
 
Barthilas
Been directed to here, am currently using debuffcounter but it is out of date and does not always work.

Would like to add a tag that displays the number of debuffs on a mob, preferably just above righthand corner of target frame. Knowing nothing about dogtags, where would I put the tag? I use pitbull for my target frames.

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Old 03/08/08, 10:37 AM   #21
Houseplant
Glass Joe
 
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Undead Rogue
 
Quel'dorei
Would it be possible to color my character's name according to whether or not stealth is ready?

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Old 03/08/08, 2:17 PM   #22
Beska
Von Kaiser
 
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Human Mage
 
The Venture Co (EU)


The tags are, from top to bottom:

[NameRealm:HostileColor] [LeaderShort:Paren]
[Guild = Guild#player] ? Green][Guild:HostileColor] [GuildRank:Paren:HostileColor]
[Level:DifficultyColor][Plus:DifficultyColor] [Classification:DifficultyColor] [SmartRace] [TalentTree:Paren:Gray] [PlayerClass:ClassColor]
[Zone]
[Status:StatusColor]
[~IsPlayerOrPet ? Faction]
[GuildNote ? Text("):Gray][GuildNote:Gray][GuildNote ? Text("):Gray]

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Old 03/08/08, 6:31 PM   #23
vaff
Von Kaiser
 
Murloc Mage
 
Boulderfist (EU)
[Outline][InCombat ? [ [ [HasAura(Polymorph) ? [ [AuraTimeLeft(Polymorph) <= 10] ? [AuraTimeLeft(Polymorph) > 5] ? [Text(10 sec on sheep):Yellow:Angle | [AuraTimeLeft(Polymorph) <= 5] ? Text(Sheep running out!):Yellow:Angle] ] ] ! Text(Resheep):Red:Angle] | [AuraTimeLeft(Polymorph) > 10 ? ~Dead ? Text(Sheep Fine):Green:Angle] ] ]
Cant really get this to run... I got it on my focus target... I wanted a warning/timer on the unitframe instead of installing a addon for the sole purpose of showing sheep timers.


To explain: I set focus target on my sheeps via a macro, to make it not show all the time i set it to only write, the text, when im in combat. When target is sheeped it should write "Sheep fine". When it gets to 10 sec it should give first warning "10 sec on sheep". When it gets to 5 sec left its should give second warning "Sheep running out!". If sheep is broken or time just runs out is should say "Resheep". When target is dead i had it write "Dead - Clear focus". I removed that since it wasnt working either. But would be a nice feature.

Last edited by vaff : 03/08/08 at 8:17 PM.

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Old 03/08/08, 9:00 PM   #24
Jaizha
Von Kaiser
 
Blood Elf Paladin
 
Draenor (EU)
Originally Posted by Malakhi View Post
Been directed to here, am currently using debuffcounter but it is out of date and does not always work.

Would like to add a tag that displays the number of debuffs on a mob, preferably just above righthand corner of target frame. Knowing nothing about dogtags, where would I put the tag? I use pitbull for my target frames.
The DogTag to show a debuff count is [NumDebuffs]. Note that this will appear for all targets, friendly or hostile. The tag I use is [[Classification = Text(Boss)] ? NumDebuffs:HideZero], which ensures I only see the tag when I target a boss that has at least one debuff.

You can create new text areas for tags under Target->Texts->Other. Once you've created the text area, select it from Texts, and there should be an option to input your tag and select its position. (I think "Outside - Top Right" of the frame may be closest to where you want it to show.)

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Old 03/08/08, 9:07 PM   #25
Eucharion
Von Kaiser
 
Human Death Knight
 
Moonglade (EU)
Originally Posted by vaff View Post
[Outline][InCombat ? [ [ [HasAura(Polymorph) ? [ [AuraTimeLeft(Polymorph) <= 10] ? [AuraTimeLeft(Polymorph) > 5] ? [Text(10 sec on sheep):Yellow:Angle | [AuraTimeLeft(Polymorph) <= 5] ? Text(Sheep running out!):Yellow:Angle] ] ] ! Text(Resheep):Red:Angle] | [AuraTimeLeft(Polymorph) > 10 ? ~Dead ? Text(Sheep Fine):Green:Angle] ] ]
Cant really get this to run... I got it on my focus target... I wanted a warning/timer on the unitframe instead of installing a addon for the sole purpose of showing sheep timers.


To explain: I set focus target on my sheeps via a macro, to make it not show all the time i set it to only write, the text, when im in combat. When target is sheeped it should write "Sheep fine". When it gets to 10 sec it should give first warning "10 sec on sheep". When it gets to 5 sec left its should give second warning "Sheep running out!". If sheep is broken or time just runs out is should say "Resheep". When target is dead i had it write "Dead - Clear focus". I removed that since it wasnt working either. But would be a nice feature.
I've managed to get bits of it working, should have an answer for you in shortly, will edit it in.

[e] Got it working perfectly, I think. Including the if Dead, put message to clear focus bit. Hope that is what you are looking for.

[Outline][HasAura#focus(Polymorph) ? [AuraTimeLeft#focus(Polymorph) <= 10] ? [AuraTimeLeft#focus(Polymorph) > 5] ? [Text(10 sec on sheep):Angle:Yellow] ] [HasAura#focus(Polymorph) ? [AuraTimeLeft#focus(Polymorph) <= 5] ? [Text(Sheep running out!):Angle:Cyan] ] [HasAura#focus(Polymorph) ? [AuraTimeLeft#focus(Polymorph) > 10] ? [~Dead ? Text(Sheep Fine):Angle:Green] ][~HasAura#focus(Polymorph) ? [~Dead ? [InCombat#player ? Text(Resheep!):Angle:Red] ] ][Dead ? [InCombat#player ? Text(Dead - Clear Focus):Angle:Gray] ]

Last edited by Eucharion : 03/08/08 at 11:57 PM. Reason: Added working DogTag

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Old 03/09/08, 11:40 PM   #26
furia-
Glass Joe
 
Tauren Warrior
 
Barthilas
I was wonder if it was possible to use dogtags with x-perl frames? and if so how.

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Old 03/10/08, 12:08 AM   #27
vaff
Von Kaiser
 
Murloc Mage
 
Boulderfist (EU)
Originally Posted by Eucharion View Post
I've managed to get bits of it working, should have an answer for you in shortly, will edit it in.

[e] Got it working perfectly, I think. Including the if Dead, put message to clear focus bit. Hope that is what you are looking for.
Thx, Looking good, I'll surely use it, and I hope other people can use it also.

----

Decided to post some of the dog tags I use:
Health:
[Outline][Status][~Status ? [IsMana ? [CurMP:Short:Append( × )] ! [IsRage ? CurMP:Hide(0):Append( × ) ! CurMP:Short:Append( × )] ] ][~Status ? IsFriend ? [SureHP ? [Text([CurHP:Short] × [PercentHP:Percent])] ! PercentHP:Percent] ][~Status ? IsEnemy ? [SureHP ? [Text([CurHP:Short] × [PercentHP:Percent])] ! PercentHP:Percent] ]
I tried to put as much info into one line as i could: First number is mana/rage/energy (rage is hidden if 0), Next its health(if mobhealth knows it, else its hidden). Then its Health%.

Name:
[Outline][Classification:Append(.)][Level:DifficultyColor][IsPlayer ? Name:ClassColor:Prepend(.) ! Name:Prepend(.)][AFKDND:Prepend( is ):Color(FEF2C5)]
Same here: So its Classification,lvl,Name(classcolored if player) and afk/dnd

Looks something like this.

Last edited by vaff : 03/10/08 at 12:49 AM.

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Old 03/10/08, 12:37 AM   #28
McInaction
Don Flamenco
 
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Troll Hunter
 
Korgath
Originally Posted by Eucharion View Post

[e] Got it working perfectly, I think. Including the if Dead, put message to clear focus bit. Hope that is what you are looking for.
That's absolutely amazing. Thank you very much I'm going to go try this out with various debuffs on my hunter.

Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.

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Old 03/10/08, 7:36 AM   #29
Sajukar
King Hippo
 
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-
Troll Mage
 
No WoW Account (EU)
Here are a few that I use at the moment on my target unitframe:

Name - Displays the target name, their status when you mouseover the frame and displays whether or not the target's a boss (while we're on this topic, is there any better dogtag method of checking if the target's a boss?)
[Name] [IsMouseOver ? AFKDND:Angle] [Classification:Contains(Boss) ? Text(Boss):Paren:Gray]
Spec - Displays the target's talents.
[IsPlayer ? IsEnemy ? TalentTree] [IsPlayer ? IsEnemy ? TalentSpec:Prepend( - )]
Debuffs (I have this tag showing in a blank bar on Pitbull) - If the target's in combat, lists what tank damage mitigation and melee damage increasing debuffs the target has currently, shows -TC when there's no thunderclap present, -CoR when there's no Curse of Recklessness present, etc. (Supports TC, DS, CoR, FF, FF (Feral) and SA. I'm also currently thinking of adding a check if the target's a boss or not since some of this data is kinda useless on trash mobs)
[Outline][CanAttack ? InCombat ? [HasAura(Thunder Clap) ? Text() ! Text(-TC):Red] ]  [CanAttack ? [InCombat ? [HasAura(Demoralizing Shout) ? Text() ! Text(-DS):Red] ] ]  [CanAttack ? [InCombat ? [HasAura(Blood Frenzy) ? Text() ! Text(-BF):Red] ] ]  [CanAttack ? [InCombat ? [HasAura(Faerie Fire) | HasAura(Faerie Fire (Feral)) ? Text() ! Text(-FF):Red] ] ] [CanAttack ? [InCombat ? [HasAura(Curse of Recklessness) ? Text() ! Text(-CoR):Red] ] ] [CanAttack ? [InCombat ? [HasAura(Sunder Armor) ? Text() ! Text(-SA):Red] ] ]

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Old 03/10/08, 8:27 AM   #30
Dietrich
Glass Joe
 
Dwarf Death Knight
 
Dragonmaw
This thread is incredible. I never thought about how useful dogtag can be. I'm going to have to re-do my entire interface now.

NB- Dogtag works with Aloft. Just brain food for the minimalists out there.

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