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Old 03/26/08, 11:48 PM   #126
pwyll
Glass Joe
 
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Night Elf Druid
 
Bronzebeard
I used a CowTip tag from LibDogTag 2.0 and now i'm not quite sure where it's gone wrong:

[(SmartClass ? Color(CCCCCC)) NameRealm]

at the top of my tooltip. Any help?

J'aime les femmes comme l'aime mon café: chaude, noire, et avec un cuillére dedans.

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Old 03/27/08, 2:28 AM   #127
Malan
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Malan
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pwyll - The Color() tags seem to be demanding a new input format, it keeps telling me it doesn't recognize the color code that I provided.

Also the value of 'none' isn't valid for tags anymore either.

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Old 03/27/08, 3:26 AM   #128
Tompin
Glass Joe
 
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Outland (EU)
Try Color("FFFFFF").

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Old 03/27/08, 3:31 AM   #129
pwyll
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Still hangs on the SmartClass tag as well, I guess I can just change to 'Class'...

EDIT: and after 2 minutes of not being dumb, I changed the tag to this:

Name: [NameRealm:ClassColor]

Works great.

J'aime les femmes comme l'aime mon café: chaude, noire, et avec un cuillére dedans.

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Old 03/27/08, 4:02 AM   #130
Shot
Glass Joe
 
Human Priest
 
Emerald Dream (EU)
LibDogTag-3.0 - WowAce Wiki

This could come in handy

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Old 03/27/08, 4:59 AM   #131
Trouble
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Trouble
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It's definitely very buggy, even once you get the correct syntax. For me, auras do not update at all. They get read when you first log in, but after that they don't update. For example, for the above tag I posted (with the screenshot) it'll show if I have fort or AI or whatever when I first log in, but it'll never update if I gain or lose bugs. Also any stuff on my target, like my Scorch stack tag, just never works for the same reason. There's also no implemented analog to [Outline] right now which sucks. I have a feeling there's a lot of other bugs as well.

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Old 03/27/08, 5:00 AM   #132
Tompin
Glass Joe
 
Gnome Mage
 
Outland (EU)
Anyone know if I can get my tags outlined? [outline] worked fine in 2.0, but the syntax seems to have changed, or perhaps it's simply not implemented yet?

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Old 03/27/08, 5:39 AM   #133
Trouble
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Trouble
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[Outline] is currently unimplemented as far as I can tell.

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Old 03/27/08, 5:41 AM   #134
evoker
Glass Joe
 
Human Mage
 
Kazzak (EU)
Many of the old tags seem to be missing. As the guy above said, OUTLINE and CURHP and CURMP. Is there a new tag that displays the current hp and mp?

Edit: Found it, it's just [HP] now.

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Old 03/27/08, 5:58 AM   #135
evoker
Glass Joe
 
Human Mage
 
Kazzak (EU)
Originally Posted by pwyll View Post
I used a CowTip tag from LibDogTag 2.0 and now i'm not quite sure where it's gone wrong:

[(SmartClass ? Color(CCCCCC)) NameRealm]

at the top of my tooltip. Any help?
I can't find the [SmartClass] tag in the wiki that ckknight made.
The [Color] tag requires quotes now, it should be:
Color("CCCCCC")

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Old 03/27/08, 6:16 AM   #136
Unforgotten
Glass Joe
 
Blood Elf Rogue
 
Blackmoore (EU)
Originally Posted by Sajukar View Post
Try replacing

[Classification:Contains(Boss)?Text(Level 73)!Level:Prepend(Level )]
With

[Classification="Boss"?"Level 73"!"Level " Level]
As for others, remove the Text() bits and instead just place the text itself surrounded with " " and replace for example RandomTag:Contains(Text) with RandomTag="Text", not sure if there's any other tag there that ain't working.
hmm tried it with:

[Class#target?ClassColor#mouseovertarget][IsUnit#player(target)?Text(<<You>>)!NameRealm#mouseovertarget:Text(None)]

into

[Classification="target"?ClassColor:ismouseovertarget][IsUnit:"player"="target"?"<<You>>"!NameRealm:ismouseovertarget="None"]

but still syntax error ... COULD PLEASE SOMEBODY HELP ME! =(

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Old 03/27/08, 7:30 AM   #137
liledevil
Glass Joe
 
Night Elf Rogue
 
Wildhammer (EU)
Im still quite new to dogtags, so I will just post my experiences from this morning after the 2.4 patch and fully switching to libdogtags-3.0
Many of my [isMaxlevel] statements werent working/giving me syntax errors. It seems like they have gone thru some drastic syntax changes.
What worked for me:
[(if condition then output)]
For example, i got
[Level:DifficultyColor (if not ismaxlevel then PercentXP:Difficultycolor:prepend(','))] [SmartRace:Classcolor] [Talenttree:Classcolor] [Class:Classcolor]
Hope this will give you a direction to solve your issues.
Only thing I notice is that the [Talenttree] is not working on other players, nor is [smartclass] which seems to be depricated in DT3.0

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Old 03/27/08, 10:53 AM   #138
Malrix
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Human Paladin
 
Draka
Originally Posted by Jitka View Post
Here's cowtip:

Line1: [IsPlayer ? [CanAttack ? Name:HostileColor ! Name:ClassColor] ! IsPet? [CanAttack ? Name:HostileColor ! Name] ! [Status ? Name:StatusColor ! Name:HostileColor]][Realm:Prepend(-)] [Target ? Text(:)] [IsPlayer#mouseovertarget ? IsUnit#player(MouseOverTarget) ? Text(YOU):Bracket:Fuchsia ! Target:ClassColor#mouseovertarget ! Target:HostileColor#mouseovertarget]
Line2: [Guild?Text([Guild:IsEqual([Guild#player])?Color(0076EC)!Green][Guild])]
Line3:  [Status ? StatusColor ! [CanAttack ? DifficultyColor] ][Classification:Contains(Boss)?Text(Level 73)!Level:Prepend(Level )] [Classification] [~Status ? Color(FEF2C5)][SmartRace:Hide(Not specified):Hide(Unknown)][SmartRace:Contains(Not specified) ? Text(Creature)] [TalentSpec ? TalentTree:Hide(None):ClassColor] [~Status ? ClassColor][PlayerClass]
Line4: [~IsPlayerOrPet?Faction:Hide(Alliance):Hide(Horde):HostileColor]
Line5: [IsPlayer?PvP:Red] [~IsPlayer?Status:StatusColor!Status] [AFKDND]
Line6: [Zone]
I think the new syntax for this should be:
Line1: [(isPlayer ? (canAttack ? Name:HostileColor ! Name:ClassColor) ! (isPet ? (status ? Name:StatusColor ! (canAttack ? Name:HostileColor ! Name)) ! (status ? Name:StatusColor ! Name:HostileColor))) Realm:Prepend("-")] [Target:Exists ? ":"] [IsUnit("player", unit=Target) ? "<<You>>" ! [IsPlayer(unit=Target) ? ClassColor(unit=Target) ! HostileColor(unit=Target)] Name(unit=Target)]
Line2: [Guild ? (Guild(unit="player") ? Guild:Color("0076EC") ! Guild:Green)]
Line3: [(Status ? StatusColor ! (CanAttack ? DifficultyColor))] [(Classification:Contains("Boss") ? "Level 73" ! Level:Prepend("Level "))] [Classification] [(~Status ? Color("FEF2C5")) SmartRace:Hide("not specified"):Hide("Unknown") (SmartRace:Contains("not specified") ? " Creature")] [(TalentSpec ? TalentTree:Hide("None"):ClassColor)] [(~Status ? ClassColor) (isPlayer ? Class)]
Line4: [~IsPlayerOrPet ? Faction:Hide("Alliance"):Hide("Horde"):HostileColor]
Line5: [IsPlayer ? PvP:Red] [~IsPlayer ? Status:StatusColor ! Status]
Line6: [Zone]

Last edited by Malrix : 03/27/08 at 12:26 PM.

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Old 03/27/08, 10:58 AM   #139
Malan
Mind the gap.
 
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Malan
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Ah thanks man, those are the tags I've been using too, I was fiddling around last night and couldn't get any of it working. Its a bit annoying now that we have to use quotation marks for every parameter, that change doesn't seem to make sense.

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Old 03/27/08, 11:41 AM   #140
Malrix
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Human Paladin
 
Draka
Hmm, I swear the DogTags-3.0 wiki wasn't up last night but now that it is maybe I'll fix those tags up a bit. They work the way I posted... they are just really really ugly.

*Edit* After reading the Wiki I cleaned up the tags considerably. These now both work and don't make me cry to write.

Last edited by Malrix : 03/27/08 at 12:17 PM.

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Old 03/27/08, 12:21 PM   #141
Unforgotten
Glass Joe
 
Blood Elf Rogue
 
Blackmoore (EU)
Originally Posted by Malrix View Post
I think the new syntax for this should be:
Line1: [(isPlayer ? (canAttack ? Name:HostileColor ! Name:ClassColor) ! (isPet ? (status ? Name:StatusColor ! (canAttack ? Name:HostileColor ! Name)) ! (status ? Name:StatusColor ! Name:HostileColor))) Realm:Prepend("-")] [Target:Exists ? ":"] [IsUnit("player", unit=Target) ? "<<You>>" ! [IsPlayer(unit=Target) ? ClassColor(unit=Target) ! HostileColor(unit=Target)] Name(unit=Target)]
Line2: [Guild ? (Guild(unit="player") ? Guild:Color("0076EC") ! Guild:Green)]
Line3: [(Status ? StatusColor ! (CanAttack ? DifficultyColor))] [(Classification:Contains("Boss") ? "Level 73" ! Level:Prepend("Level "))] [Classification (~Status ? Color("FEF2C5")) SmartRace:Hide("not specified"):Hide("Unknown") (SmartRace:Contains("not specified") ? " Creature")] [(TalentSpec ? TalentTree:Hide("None"):ClassColor)] [(~Status ? ClassColor) (isPlayer ? Class)]
Line4: [~IsPlayerOrPet ? Faction:Hide("Alliance"):Hide("Horde"):HostileColor]
Line5: [IsPlayer ? PvP:Red] [~IsPlayer ? Status:StatusColor ! Status]
Line6: [Zone]
THANKS!

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Old 03/27/08, 3:39 PM   #142
Zerchi
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Human Death Knight
 
Cenarius
A random at work so can't tinker to find out question... has anyone tried using raid icons via the chat tags, such as {square}, in a dogtag? I'm thinking along the lines of alternative combo point icons or for wrapping around names to indicate various states, etc.

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Old 03/27/08, 4:30 PM   #143
captf
Glass Joe
 
Blood Elf Rogue
 
Auchindoun (EU)
Originally Posted by Unforgotten View Post
hmm tried it with:

[Class#target?ClassColor#mouseovertarget][IsUnit#player(target)?Text(<<You>>)!NameRealm#mouseovertarget:Text(None)]

into

[Classification="target"?ClassColor:ismouseovertarget][IsUnit:"player"="target"?"<<You>>"!NameRealm:ismouseovertarget="None"]

but still syntax error ... COULD PLEASE SOMEBODY HELP ME! =(
Not sure about the first half, but I got the following to work:

[IsUnit("player","mouseovertarget")?"<<You>>"!NameRealm("mouseovertarget")] <- oops, had a typo

in the same vein, it could possibly be:
[Class("mouseovertarget")?ClassColor("mouseovertarget")]
for the first half - or similar

Last edited by captf : 03/27/08 at 8:52 PM.

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Old 03/27/08, 5:14 PM   #144
Jitka
Bless me, Father. I ate a lizard.
 
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Blood Elf Paladin
 
Suramar
Originally Posted by Malrix View Post
I think the new syntax for this should be:
Line1: [(isPlayer ? (canAttack ? Name:HostileColor ! Name:ClassColor) ! (isPet ? (status ? Name:StatusColor ! (canAttack ? Name:HostileColor ! Name)) ! (status ? Name:StatusColor ! Name:HostileColor))) Realm:Prepend("-")] [Target:Exists ? ":"] [IsUnit("player", unit=Target) ? "<<You>>" ! [IsPlayer(unit=Target) ? ClassColor(unit=Target) ! HostileColor(unit=Target)] Name(unit=Target)]
Line2: [Guild ? (Guild(unit="player") ? Guild:Color("0076EC") ! Guild:Green)]
Line3: [(Status ? StatusColor ! (CanAttack ? DifficultyColor))] [(Classification:Contains("Boss") ? "Level 73" ! Level:Prepend("Level "))] [Classification] [(~Status ? Color("FEF2C5")) SmartRace:Hide("not specified"):Hide("Unknown") (SmartRace:Contains("not specified") ? " Creature")] [(TalentSpec ? TalentTree:Hide("None"):ClassColor)] [(~Status ? ClassColor) (isPlayer ? Class)]
Line4: [~IsPlayerOrPet ? Faction:Hide("Alliance"):Hide("Horde"):HostileColor]
Line5: [IsPlayer ? PvP:Red] [~IsPlayer ? Status:StatusColor ! Status]
Line6: [Zone]
Close. I only have two edits. Line 2 doesn't quite work, so I used:

[if Guild = Guild(unit="player") then Guild:Color("0076EC") else Guild:Green]
and Line 3 has an unnecessary space that's corrected by:

[((Status ? StatusColor ! (CanAttack ? DifficultyColor)) (Classification:Contains("Boss") ? "Level 73" ! Level:Prepend("Level ")))] [Classification] [(~Status ? Color("FEF2C5")) SmartRace:Hide("not specified"):Hide("Unknown") (SmartRace:Contains("not specified") ? " Creature")] [(TalentSpec ? TalentTree:Hide("None"):ClassColor)] [(~Status ? ClassColor) (isPlayer ? Class)]

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Old 03/27/08, 5:43 PM   #145
Shot
Glass Joe
 
Human Priest
 
Emerald Dream (EU)
Originally Posted by captf View Post
Not sure about the first half, but I got the following to work:

[IsUnit("player","mouseovertarget")?"<<You>>"!NameRealm["mouseovertarget"]

in the same vein, it could possibly be:
[Class("mouseovertarget")?ClassColor("mouseovertarget")]
for the first half - or similar
I use the following in my CowTip target line:

[NameRealm("mouseovertarget") ? "Target:":Gray " " (NameRealm("mouseovertarget") = NameRealm("player") ? "(YOU)":ClassColor("player") ! (IsPlayer("mouseovertarget") ? NameRealm("mouseovertarget"):ClassColor("mouseovertarget") ! NameRealm("mouseovertarget"):HostileColor("mouseovertarget")))]

does "mouseovertarget":NameRealm:ClassColor work the same as Namerealm("mouseovertarget"):ClassColor("mouseovertarget")?

Last edited by Shot : 03/27/08 at 5:49 PM.

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Old 03/27/08, 5:50 PM   #146
MaveN
Von Kaiser
 
Draenei Shaman
 
Uldum
Originally Posted by Gere View Post
[HP:ClassColor]
Thank you , now im was wondering if there is a way to make the health of me and my target class colored but the hp is in absolute form. For example: i want it like 12000/12000 only with class colors, this [HP:ClassColor] gave me just 12000. Anyone know the dogtag to get the absoulte health text class colored?

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Old 03/27/08, 6:06 PM   #147
badMonkey
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Night Elf Rogue
 
Tirion (EU)
Originally Posted by MaveN View Post
Thank you , now im was wondering if there is a way to make the health of me and my target class colored but the hp is in absolute form. For example: i want it like 12000/12000 only with class colors, this [HP:ClassColor] gave me just 12000. Anyone know the dogtag to get the absoulte health text class colored?
You could try

[FractionalHP:ClassColor]
LibDogTag-2.0/Tags - WowAce Wiki
Helps a lot!

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Old 03/27/08, 7:12 PM   #148
MaveN
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Draenei Shaman
 
Uldum
Thank you , im looking through it now!

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Old 03/27/08, 7:43 PM   #149
badMonkey
Von Kaiser
 
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Night Elf Rogue
 
Tirion (EU)
No problem =)

I have a question regarding DogTags-2.0/3.0:
Obviously
Text(arg)
doesn't work any longer, has someone discovered an alternative?

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Old 03/27/08, 8:02 PM   #150
dyree
Von Kaiser
 
Undead Warlock
 
Eredar
Originally Posted by badMonkey View Post
No problem =)

I have a question regarding DogTags-2.0/3.0:
Obviously
Text(arg)
doesn't work any longer, has someone discovered an alternative?
New DogTag for Text(arg) is 'arg'

I just spent a couple hours comverting all my 2.0 DogTags to 3.0

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