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-   -   [DogTags] - Share yours! (http://elitistjerks.com/f32/t20889-dogtags_share_yours/)

Fulnir 02/03/08 7:37 AM

[DogTags] - Share yours!
 
This thread is dedicated to sharing your personal DogTags. I myself am a noob when it comes to Dogtags. I don't understand the language/code/whatever, but I do appreciate what you can do with it if you know what you're doing. Therefor I was hoping people could use this thread to share your own awesome Dogtags. Doesn't matter if it's for Pitbull, Cowtip, Parrot or something else entirely.
I must admit I have nothing to share, I use standard only or I've taken two original Dogtags and fusioned them together, not exactly rocket science.. The goal of this thread is to find some brilliant tag which will make my WoW experience even better, hopefully others' as well.
So please, share the Tags'!

Crysli 02/03/08 8:26 AM

I use this one for my party frames:

Code:

[Outline][HasCurseDebuff?Name:Color(11cc11)!HasPoisonDebuff?Name:Green!HasDiseaseDebuff?Name:Color(1111cc)!Name]
Not sure if it's the exact syntax, but you get the idea.

Edit with example:
I have Phil in my party.

Phil
- this is Phil when he's perfectly fine.
Phil - This is Phil when he has a curse on him.
Phil - This is Phil when he's poisoned.
Phil - This is Phil with a disease.

Ajuga 02/03/08 11:44 AM

Post a pic along with your DogTag, please! Or at least some sort of example text of what it would look like. ;)

Jitka 02/03/08 11:59 AM

Here's cowtip:

Code:

Line1: [IsPlayer ? [CanAttack ? Name:HostileColor ! Name:ClassColor] ! IsPet? [CanAttack ? Name:HostileColor ! Name] ! [Status ? Name:StatusColor ! Name:HostileColor]][Realm:Prepend(-)] [Target ? Text(:)] [IsPlayer#mouseovertarget ? IsUnit#player(MouseOverTarget) ? Text(YOU):Bracket:Fuchsia ! Target:ClassColor#mouseovertarget ! Target:HostileColor#mouseovertarget]
Line2: [Guild?Text([Guild:IsEqual([Guild#player])?Color(0076EC)!Green][Guild])]
Line3: [Status ? StatusColor ! [CanAttack ? DifficultyColor] ][Classification:Contains(Boss)?Text(Level 73)!Level:Prepend(Level )] [Classification] [~Status ? Color(FEF2C5)][SmartRace:Hide(Not specified):Hide(Unknown)][SmartRace:Contains(Not specified) ? Text(Creature)] [TalentSpec ? TalentTree:Hide(None):ClassColor] [~Status ? ClassColor][PlayerClass]
Line4: [~IsPlayerOrPet?Faction:Hide(Alliance):Hide(Horde):HostileColor]
Line5: [IsPlayer?PvP:Red] [~IsPlayer?Status:StatusColor!Status] [AFKDND]
Line6: [Zone]

And what I use in a version of AGuf modified to use dogtags:

Target/Focus frames
Code:

Name: [IsPlayer?Name:ClassColor!Name][AFKDND:Prepend( is ):Color(FEF2C5)]
HP: [Status][~Status?IsMaxHP?IsFriend?SureHP?CurHP:Short!PercentHP:Percent][~Status?~IsMaxHP?IsFriend?SureHP?SmartMissingHP:Color(ff7f7f)!PercentHP:Percent][~Status?IsEnemy?SureHP?CurHP:Short][~Status?IsEnemy?~IsMaxHP?SureHP?PercentHP:Percent:Prepend( || )][~Status?IsEnemy?~SureHP?PercentHP:Percent]
Power: [~Status?IsMana?[IsMaxMP?MaxMP:Short!CurMP:Short]!IsRage?CurMP:Hide(0)!CurMP:Short]
Class: [CanAttack ? DifficultyColor] [Classification:Contains(Boss)?Text(73)!Level] [Classification] [Color(FEF2C5)][SmartRace:Hide(Not specified):Hide(Unknown)][SmartRace:Contains(Not specified)?Text(Creature)] [PlayerClass:ClassColor]

Player/Party frames
Code:

Name: [Name:ClassColor]
HP: [AFKDND:Color(FEF2C5)][Status][~Status?SureHP?SmartMissingHP:Color(ff7f7f)]
Power: [~Status?IsMana?MissingMP:Hide(0):Negate:Color(87CEFF)] [~Status?IsRage?CurMP:Hide(0):Short!CurMP:Hide([MaxMP]):Short:Paren]
Class: [Classification] [Level] [SmartClass:ClassColor] [DruidForm:Paren]

That debuff coloring idea above is neat, I'm going to have to take a look at that.

Edit again: added back the boss level code since it's not working again.

m1rado 03/02/08 3:51 AM

I'm trying to get parrot to tell me how many stacks of Deadly Poison are on the target when a Combo point is gained, but using [NumAura(Deadly Poison VII)] does nothing, any tips?

Also, trying to add my HP% to incoming heals / hots / damage, and add my target's hp% on my outgoing skill damage.

However, just adding in things like [PercentHP] to the tag field does nothing but show the text [PercentHP]

Margot 03/02/08 4:59 PM

Quote:

Originally Posted by Jitka (Post 623746)
And what I use in a version of AGuf modified to use dogtags

Where can I get this AGUF version? That would be great!

Dogtags I use:

[PvPRank:Contains(of) ? Text([NameRealm:HostileColor][PvPRank]) ! Text([PvPRank] [NameRealm:HostileColor])] <- this gets Champion of the Naaru and Hand of A'dal titles in the right place

[GuildRank:Append( of )][Guild:Angle] <- self explanatory, if GuildRank exists, append " of "

[Classification:Contains(Boss):Red | Text([Level][ShortClassification:Upper]):DifficultyColor] [SmartRace:HideContains(specified) | Text(Creature)]

This last one just gets all my pet peeves handled. Example outputs:

73+ Creature
70R+ Elemental
70 Raptor
Boss Humanoid

Bridonna 03/04/08 3:53 PM

I use dogtags to replace the Aura module of pitbull (since it causes me to lag). I've got all hots/short duration buffs tracked, as well as debuffs I can cure. I use this on all frames (target/self/party/pet etc).

Code:

[Outline][HasAura(Power Word: Shield)?Text(.):Cyan][HasAura(Prayer of Mending)?Text(.):Yellow][HasAura(Renew)?Text(.):Green][HasMagicDebuff?Text(.):Red][HasDiseaseDebuff?Text(.):Blue]
I also use a dogtag to show my target of targets name, so I don't have to have a separate bar for that unit.

Code:

[Outline][Name#targettarget:ClassColor#targettarget]  [PercentHP#targettarget:ClassColor#targettarget]


I use similar tags for buffs that I don't want to dispell, like Unstable Affliction, as well as debuff I need to know about even if I can't dispell.

Malan 03/05/08 9:07 AM

So those tags are showing up as the little "dots" on your unit frame?

Eucharion 03/05/08 9:20 AM

Quote:

[Outline][HasAura(Power Word: Shield)?Text(.):Cyan]
From my limited understanding of DogTags, that would be right - the ?Text(.) bit means it is a period coloured the appropriate colour. I would imagine you could replace the (.) with (a) or (pws) or whatever you wanted.

(e) This is actually rather brilliant, and I'll probably be stealing this concept for my own UI. Does anyone know if custom characters such as © or ½ work in DogTags?

Bridonna 03/05/08 8:09 PM

Yup, that's how it works. I originally did it with letters (S for Shield, R for renew, P for ProM, etc) but saw someone else change it to periods to make dots. I just scale the text up real large to make it readable.

Adoriele 03/06/08 1:07 AM

Quote:

Originally Posted by Bridonna (Post 664901)
Yup, that's how it works. I originally did it with letters (S for Shield, R for renew, P for ProM, etc) but saw someone else change it to periods to make dots. I just scale the text up real large to make it readable.

I currently use a version of this to show Mark (M) and Thorns (T) on my raid frames, colored Green if they have it, Red if they don't. I did the same for my player frame (and cleared out everything but the 'empty space' bar) to show the first letter of all of the buffs I consider necessary in a raid, I.E.
Code:

[HasAura(Well Fed)?Text(F):Green!Text(F):Red] (Food)
[[HasAura(Adept's Elixir):HasAura(Unstable Flask of the Sorcerer)]?Text(B):Green!Text(B)Red] (Battle Elixir)
[[HasAura(Elixir of Draenic Wisdom):HasAura(Unstable Flask of the Sorcerer)]?Text(G):Green!Text(G)Red] (Guardian Elixir)
etc. with:
M (Mark/Gift)
T (Thorns)
F (Fort)
S (Spirit)
I (Int/Brilliance)
W (Wisdom)
S (Salv)
K (Kings)

Made it really easy to see if I personally was fully buffed before a boss (though no qualifications about time left on the buffs), and had the added advantage of keeping my buff bars down to only procs and similar short-term effects that I cared about, as I used EBB to filter anything I had marked out.

As a side note, would it be possible to get a similar effect, that of a bordered semi-transparent panel with text markings corresponding to my buffs, out of a simple EEpanels script? On my current UI I use the player UF in a different way, but would love to get this functionality back, even if it's not clickable.

finduluin 03/06/08 9:23 AM

Quote:

Originally Posted by m1rado (Post 660399)
I'm trying to get parrot to tell me how many stacks of Deadly Poison are on the target when a Combo point is gained, but using [NumAura(Deadly Poison VII)] does nothing, any tips?
...

DogTag I'm using on target's :
Code:

[IsEnergy#player ? Combos:HideZero:Color(ffff00)]||[HasAura(Deadly Poison VII) ? NumAura(Deadly Poison VII):HideZero:Green]||[HasAura(Wound Poison V) ? NumAura(Wound Poison V):HideZero:Red]
The Wound Poison part is not working atm, perhaps I'm using the wrong sort of Wound Poison ;)

Screenshot is Detailed_UF on Curse (link in my sign)


Quote:

Also, trying to add my HP% to incoming heals / hots / damage, and add my target's hp% on my outgoing skill damage.

However, just adding in things like [PercentHP] to the tag field does nothing but show the text [PercentHP]
Kinda weird to do that and I think too much, no ?

Chicken 03/06/08 4:54 PM

The debuff for Wound Poison is just plain called "Wound Poison", no Roman numerals included. Presumably because every single rank of the poison has the same healing reduction effect.

Led ++ 03/07/08 12:55 PM

Quote:

Originally Posted by Bridonna (Post 664901)
Yup, that's how it works. I originally did it with letters (S for Shield, R for renew, P for ProM, etc) but saw someone else change it to periods to make dots. I just scale the text up real large to make it readable.

I used to use dots for it ;)

Eucharion 03/07/08 1:14 PM

Quote:

Originally Posted by Eucharion (Post 663874)
(e) This is actually rather brilliant, and I'll probably be stealing this concept for my own UI. Does anyone know if custom characters such as © or ½ work in DogTags?

Yeah, quoting myself. /golfclap away.

Anyway, yes, custom characters do appear to work in the text part - at least, if they appear in the font that you are using. So far I've had mixed results; anything with an Alt+xxxx code was working for me last night (so ™, ², ½ etc), but I couldn't get to work (by copying and pasting from character map). As soon as I can work out which font it is I'm actually using in my UI, I'll test some more to see if these types of characters can be used. Will post some of the DogTag experiments I've been working on into this post later.


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