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[DogTags] - Share yours!
This thread is dedicated to sharing your personal DogTags. I myself am a noob when it comes to Dogtags. I don't understand the language/code/whatever, but I do appreciate what you can do with it if you know what you're doing. Therefor I was hoping people could use this thread to share your own awesome Dogtags. Doesn't matter if it's for Pitbull, Cowtip, Parrot or something else entirely.
I must admit I have nothing to share, I use standard only or I've taken two original Dogtags and fusioned them together, not exactly rocket science.. The goal of this thread is to find some brilliant tag which will make my WoW experience even better, hopefully others' as well. So please, share the Tags'! |
I use this one for my party frames:
Code:
[Outline][HasCurseDebuff?Name:Color(11cc11)!HasPoisonDebuff?Name:Green!HasDiseaseDebuff?Name:Color(1111cc)!Name]Edit with example: I have Phil in my party. Phil - this is Phil when he's perfectly fine. Phil - This is Phil when he has a curse on him. Phil - This is Phil when he's poisoned. Phil - This is Phil with a disease. |
Post a pic along with your DogTag, please! Or at least some sort of example text of what it would look like. ;)
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Here's cowtip:
Code:
Line1: [IsPlayer ? [CanAttack ? Name:HostileColor ! Name:ClassColor] ! IsPet? [CanAttack ? Name:HostileColor ! Name] ! [Status ? Name:StatusColor ! Name:HostileColor]][Realm:Prepend(-)] [Target ? Text(:)] [IsPlayer#mouseovertarget ? IsUnit#player(MouseOverTarget) ? Text(YOU):Bracket:Fuchsia ! Target:ClassColor#mouseovertarget ! Target:HostileColor#mouseovertarget]Target/Focus frames Code:
Name: [IsPlayer?Name:ClassColor!Name][AFKDND:Prepend( is ):Color(FEF2C5)]Code:
Name: [Name:ClassColor]Edit again: added back the boss level code since it's not working again. |
I'm trying to get parrot to tell me how many stacks of Deadly Poison are on the target when a Combo point is gained, but using [NumAura(Deadly Poison VII)] does nothing, any tips?
Also, trying to add my HP% to incoming heals / hots / damage, and add my target's hp% on my outgoing skill damage. However, just adding in things like [PercentHP] to the tag field does nothing but show the text [PercentHP] |
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Dogtags I use: [PvPRank:Contains(of) ? Text([NameRealm:HostileColor][PvPRank]) ! Text([PvPRank] [NameRealm:HostileColor])] <- this gets Champion of the Naaru and Hand of A'dal titles in the right place [GuildRank:Append( of )][Guild:Angle] <- self explanatory, if GuildRank exists, append " of " [Classification:Contains(Boss):Red | Text([Level][ShortClassification:Upper]):DifficultyColor] [SmartRace:HideContains(specified) | Text(Creature)] This last one just gets all my pet peeves handled. Example outputs: 73+ Creature 70R+ Elemental 70 Raptor Boss Humanoid |
I use dogtags to replace the Aura module of pitbull (since it causes me to lag). I've got all hots/short duration buffs tracked, as well as debuffs I can cure. I use this on all frames (target/self/party/pet etc).
Code:
[Outline][HasAura(Power Word: Shield)?Text(.):Cyan][HasAura(Prayer of Mending)?Text(.):Yellow][HasAura(Renew)?Text(.):Green][HasMagicDebuff?Text(.):Red][HasDiseaseDebuff?Text(.):Blue]Code:
[Outline][Name#targettarget:ClassColor#targettarget] [PercentHP#targettarget:ClassColor#targettarget]![]() I use similar tags for buffs that I don't want to dispell, like Unstable Affliction, as well as debuff I need to know about even if I can't dispell. |
So those tags are showing up as the little "dots" on your unit frame?
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(e) This is actually rather brilliant, and I'll probably be stealing this concept for my own UI. Does anyone know if custom characters such as © or ½ work in DogTags? |
Yup, that's how it works. I originally did it with letters (S for Shield, R for renew, P for ProM, etc) but saw someone else change it to periods to make dots. I just scale the text up real large to make it readable.
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Code:
[HasAura(Well Fed)?Text(F):Green!Text(F):Red] (Food)As a side note, would it be possible to get a similar effect, that of a bordered semi-transparent panel with text markings corresponding to my buffs, out of a simple EEpanels script? On my current UI I use the player UF in a different way, but would love to get this functionality back, even if it's not clickable. |
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Code:
[IsEnergy#player ? Combos:HideZero:Color(ffff00)]||[HasAura(Deadly Poison VII) ? NumAura(Deadly Poison VII):HideZero:Green]||[HasAura(Wound Poison V) ? NumAura(Wound Poison V):HideZero:Red]Screenshot is Detailed_UF on Curse (link in my sign) Quote:
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The debuff for Wound Poison is just plain called "Wound Poison", no Roman numerals included. Presumably because every single rank of the poison has the same healing reduction effect.
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Anyway, yes, custom characters do appear to work in the text part - at least, if they appear in the font that you are using. So far I've had mixed results; anything with an Alt+xxxx code was working for me last night (so ™, ², ½ etc), but I couldn't get ♥ to work (by copying and pasting from character map). As soon as I can work out which font it is I'm actually using in my UI, I'll test some more to see if these types of characters can be used. Will post some of the DogTag experiments I've been working on into this post later. |
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