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09/12/08, 1:22 PM
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#51
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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It seems like it was some kind of harddrive hardware lockup since at first I couldn't fix it at all. After I cut the power to the motherboard and restarted the system I could fix the drive and everything worked again. Strange error but now the website works again.
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09/17/08, 4:14 PM
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#52
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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A few more updates again. Posting the latest change logs.
Any comments on the latest version? Do you like the new main window with tabs and bars etc? I myself like the received healing plot (with dots and health deficit), what do you think about that?
1.27.3
Fixed a bug with events that appeared twice in some places. This had the effect that some healing and power events were duplicated.
Added a timer so that fights aren't closed immediately when the victim dies. This removes a few annoying 0 second fights.
Now adding damage events with no source to fights that are open when it occurs.
Fixed a bug with the healing bars on the main window.
1.27.2
Fixed a few things with the option "Assign mob pets to the mob".
Added a received damage tab and a received healing tab to the main window.
Optimized the overhealing calculations a bit (I think).
Added environmental damage to the detailed info dialog (probably only shown on received events).
1.27
Separated damage and healing for participants in the main window by using tabs.
Also changed the default healing display from raw heal to (raw heal - overheal). New columns for raw heal and overheal as well.
Fixed a bug where some mind controlled players turned up as fights.
Fixed a bug in the "show events in a graph" dialog that could make the wrong plot series being affected when checking or unchecking the check boxes.
1.26.4
Added the received healing plot to the arena mode.
Added fancy color bars to the damage and healing in the participants table.
Bug fix in received healing plot, events done by the target himself to himself wasn't shown.
1.26.3
Made some changes to support changed events in WOTLK.
Fixed the dispell and interrupt dialog to once again show broken CCs with the new SPELL_BROKEN event.
Minor other changes.
1.26.2
Added events that were missing for full compliance to the current log file state in the game.
Added buffering to the aura graph for better performance when scrolling etc, also added some tooltips.
Fixed some other minor stuff.
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09/28/08, 11:37 AM
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#53
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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New versions again. Some notable changes is the new Who heals whom table and a new HTML export with tabs (javascript) that looks a bit less colour crazy than the previous one.
Since curse revamped their site my project there seems to have mysteriously vanished. I'm working on that. My own site is still available though.
Recent Changes
1.28.2
Made some more tabs in the participant section of the new HTML export.
Added the Who heals Whom table to the new HTML export.
Also fixed a bug where the name of fight victims were distorted when doing HTML export.
1.28
Added a new HTML export (with javascript) that looks a bit better, has tabs for damage/healing/received damage/received healing.
Tweaked some in the XML export.
Made some fixes for events in in preparation for WOTLK, for example using the new overhealing field.
Added spells for the deathknight so that it is recognized in the automatic player class parsing.
Now catching all errors so that the user gets a hint if something goes wrong.
Added a new Who heals Whom dialog with fancy colours. Its in the fight right click menu.
1.27.4
Refined the automatic boss parsing by adding NPC ids. Also fixed a few encounters that were strange.
Added Naxxramas 25 man to the boss parsing.
Reduced memory usage some.
Removed the "feature" that started a new fight when a debuff was applied to an NPC. Too many false fights created by Hunters Mark.
Fixed a bug where the fight victims pets were duplicated.
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10/01/08, 7:24 PM
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#54
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Glass Joe
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Link not working
The curse link doesn't seem to be working. I get Page Not Found error. Is there another location to download this application?
Thanks
Edit: I just did a search in curse and found the program. You might want to update the link in the first post.
Very nice program. Thanks!
Last edited by alaa_m : 10/01/08 at 7:30 PM.
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10/02/08, 4:12 AM
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#55
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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I updated the link to the new location. Curse remade their site recently and things got screwed up.
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10/17/08, 5:09 PM
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#56
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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I made it so that Training Dummy's are eligible as fights in version 1.29.2.
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10/22/08, 12:31 PM
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#57
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Banned
Human Warrior
Xavius (EU)
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what is advantage of this logparser wehn compared with WWS? is it more accourate or something?
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10/24/08, 4:05 AM
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#58
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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I guess the biggest advantage is that it is open source and that you can host your own reports. WWS focuses everything on uploading reports to their site, my program can be used as a stand alone application just to view your own logs as well as creating HTML and XML reports. I have no idea if it is more or less accurate than WWS.
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10/29/08, 9:07 PM
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#59
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Von Kaiser
Tauren Druid
Darkspear (EU)
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Well, I'm looking at a report of void reaver+solarian in your viewer and WWS right now. It's certainly reporting exactly the same figures as WWS.
I *really* like the auras view, by the way - rather nice lining up spikes/trenches in the dps chart with people accidentally letting buffs/debuffs fall off, and the spikes when they come back on.
Also rather amusing was identifying the exact moment our fury warrior realised that he was #2 on threat, I got knocked away, and he potted in a desperate attempt to survive.
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10/30/08, 2:09 PM
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#60
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by DJNW
Well, I'm looking at a report of void reaver+solarian in your viewer and WWS right now. It's certainly reporting exactly the same figures as WWS.
I *really* like the auras view, by the way - rather nice lining up spikes/trenches in the dps chart with people accidentally letting buffs/debuffs fall off, and the spikes when they come back on.
Also rather amusing was identifying the exact moment our fury warrior realised that he was #2 on threat, I got knocked away, and he potted in a desperate attempt to survive.
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Good to know that the numbers seems ok since I don't use WWS myself and never compared to it, thanks :-)
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12/05/08, 7:49 AM
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#61
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Glass Joe
Gnome Warlock
Shadowsong (EU)
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Thanks
This looks nice.. Been looking for an open source log parser lately.
Btw are you going to continue development on this? Just ask since there some time since there was activity here.
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12/11/08, 4:12 AM
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#62
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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I have had some crazy months at work so I just haven't had the stamina to do anything at home really. I guess I will continue to develop it if I can come up with any new ideas etc :-)
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12/11/08, 12:09 PM
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#63
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Glass Joe
Human Death Knight
Andorhal
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Glad I found this, I'm working on improving my skills anyway I can find. Been spending a lot of time on the test dummies. I will be trying out your log parser tonight after work on test dummies. Every little bit of info has been helping me improve. So thanks for making this available.
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12/22/08, 6:02 PM
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#64
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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I made a minor update today.
It includes some optimizations to the automatic boss parsing that was very slow on fights such as Kel'Thuzad. It should now be a lot faster.
I also added Sartharion, Malygos and Archavon the stone watcher to the automatic boss parsing XML file.
PvP vehicles are now considered fights as well since it seems like Archavon is of that type and wouldn't parse unless I added that criterion.
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01/12/09, 1:05 PM
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#65
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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A few more updates.
1.31
Added the ability to generate some DPS/HPS graphs in the HTML export.
Added direct damage and healing spells with cast time to the rotation parser by using the damage/healing they do as a trigger.
1.30.2
Fixed a bug with the amount of damage resisted, blocked and absorbed. It should now be correct I hope.
1.30
Added all WOTLK 5 man dungeon bosses to the automatic boss parsing.
Fixed a few minor bugs.
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01/19/09, 2:04 PM
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#66
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Von Kaiser
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Would you consider adding a section where we can input Armory Data so that your parser can compute statistical ratios? I have used WWS data combined with armory data to generate statistics for hunters. I have found this to be a very powerful tool in analyzing hunter DPS performance. Many useful statistics can be generated by this method. I have detailed explanations of the statistics in a post at TKASomething, and an Excel Spreadsheet that has all of the calculations. Statistical Reference Guide - TKA Something
I have a post at TKASomething that discusses how log parsers can be used for statistical purposes. Please take a look. The Ideal Log Parser - TKA Something
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01/23/09, 3:49 AM
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#67
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Elois
Would you consider adding a section where we can input Armory Data so that your parser can compute statistical ratios? I have used WWS data combined with armory data to generate statistics for hunters. I have found this to be a very powerful tool in analyzing hunter DPS performance. Many useful statistics can be generated by this method. I have detailed explanations of the statistics in a post at TKASomething, and an Excel Spreadsheet that has all of the calculations. Statistical Reference Guide - TKA Something
I have a post at TKASomething that discusses how log parsers can be used for statistical purposes. Please take a look. The Ideal Log Parser - TKA Something
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It's not my first priority to do theorycrafting on optimal dps and such in my parser, but I will take a look at your posts. After a quick glance it looks interesting.
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01/23/09, 6:48 AM
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#68
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Glass Joe
Tauren Shaman
Quel'Thalas (EU)
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Merging
Hello,
Does the program allow the merging of combatlogs submitted to me by other players? I've used WWS and the merge ability does increase accurency sometime by a large amount on some fights.
If not does anyone know off another program that will achieve this so the "new" log file can be used with the parser?
I've seen lots of tools that will merge server log files for web server admin perposes, maybe one of these could be adjusted for WoW combat log purposes.
Many thanks in advance.
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01/24/09, 9:01 AM
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#69
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by parivers
Hello,
Does the program allow the merging of combatlogs submitted to me by other players? I've used WWS and the merge ability does increase accurency sometime by a large amount on some fights.
If not does anyone know off another program that will achieve this so the "new" log file can be used with the parser?
I've seen lots of tools that will merge server log files for web server admin perposes, maybe one of these could be adjusted for WoW combat log purposes.
Many thanks in advance.
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That functionality is not in the program, if you mean merging several logs from different players that are in the same raid into one.
Does it really help that much? I can see how it can help in fights like Kalecgos, but otherwise I seem to recall Blizzard saying that everything you see is logged and that the range limit for combat logs was removed quite some time ago.
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01/24/09, 6:15 PM
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#70
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Glass Joe
Tauren Shaman
Quel'Thalas (EU)
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I see about 3-5% additional information added when I add an additional log file, this then drasically reduces if I add another past two log files at a rate down to about 0.1-0.5% when uploading to WWS.
I'd say the ability to add two files does bring about an increase accuracy whiich many people would appreciate.
Many thanks
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02/07/09, 12:59 PM
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#71
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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I made a few updates again.
1.42
Added parsing of guardian pets.
Special assignment of Army of the Dead pets to the correct death knight (not 100% accurate, but good enough)
Added breakdown on pet name in the "show details" dialog.
Added a logical expression filter to the "show events" in a list dialogs. Press the help button to get the syntax.
1.41
Separated Direct damage and DOT damage in the detailed dialog.
Added a stub for Spanish language parsing.
Removed printing of all counts like hits, misses, crits etc in the "All", "Spell totals" and such rows in the detailed dialog since it wasnt very accurate.
Removed printing of misses, dodges, parries, blocks from periodic damage(DOTs) in the "detailed dialog" since that wasnt very accurate anyway, resists, absorbs reflects are still printed though.
Removed printing of count fields (hits, crits etc) with 0 to make it easier to see relevant information.
Added more class parsing strings to the german version.
Upgraded to the newest version of JFreeChart.
1.40.2
Fixed a bug in percent of total column in damage tables.
Tweaked some button images in the HTML output.
1.40
Made some major changes to the tables in "Show Details" to make possible more advanced features.
Added the ability to show graphs and event lists for each row in the "Show Details" dialog (Double click or Select a row and right click for popup menu).
Added runic power awareness for events.
Fixed a bug when calculating power events (drain, leech, energize) that pets perform. They were not included but should now be fixed.
1.31.3
Added the ability to customize the main CSS file and then choose it again when making new reports.
Added class colours to the HTML tables (Thanks Inny).
1.31.2
Added multiple participants in the same graph kind of plots to the HTML export.
Added the ability to change the size of exported graphs in the HTML export.
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02/14/09, 7:44 PM
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#72
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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If anyone wants to automate parsing on some kind of web server, there is now a non-graphical Shell utility to make HTML. It can be found on my homepage under the releases sub forum.
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02/24/09, 6:59 PM
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#73
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Von Kaiser
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Originally Posted by racy
It's not my first priority to do theorycrafting on optimal dps and such in my parser, but I will take a look at your posts. After a quick glance it looks interesting.
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Olem at TKASomething understands my ratios and has already written code to compute them. Originally he wrote code in PHP, later he wrote it in something else. He was working on the ALP project, but that has folded now. I mentioned your project to him and he remembered you and would be interested in coding ratio computations for your parser.
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03/02/09, 3:47 PM
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#74
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Elois
Olem at TKASomething understands my ratios and has already written code to compute them. Originally he wrote code in PHP, later he wrote it in something else. He was working on the ALP project, but that has folded now. I mentioned your project to him and he remembered you and would be interested in coding ratio computations for your parser.
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The source code is available on the SVN server on my site. If he wants to make some additions then have him check out the code and have a look around. Only I can commit changes at the moment though.
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03/05/09, 10:14 AM
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#75
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Glass Joe
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Originally Posted by racy
The source code is available on the SVN server on my site. If he wants to make some additions then have him check out the code and have a look around. Only I can commit changes at the moment though.
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Any chance to get sql output? (in the form of inserts)
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