I'm extending the code base of this parser to detect successful vs. unsuccessful attempts on bosses. For most this is really easy, but for most of the Watchers (Freya, Hodir, Thorim) this is difficult because the bosses don't die and nothing else dies to indicate success. Unlike the other 3, Mimiron is easy because his three vehicles die at the end of a successful attempt.
Does anyone know of good algorithm/heuristic to determine whether an attempt on Freya, Hodir, or Thorim is successful based only on data in the combat log? It seems like some of the stat web sites, like WWS and WMO, have this capability, but I haven't been able to figure out how they do it. A search on the Internet and on these forums didn't seem to find any results either.
I'm extending the code base of this parser to detect successful vs. unsuccessful attempts on bosses. For most this is really easy, but for most of the Watchers (Freya, Hodir, Thorim) this is difficult because the bosses don't die and nothing else dies to indicate success. Unlike the other 3, Mimiron is easy because his three vehicles die at the end of a successful attempt.
Does anyone know of good algorithm/heuristic to determine whether an attempt on Freya, Hodir, or Thorim is successful based only on data in the combat log? It seems like some of the stat web sites, like WWS and WMO, have this capability, but I haven't been able to figure out how they do it. A search on the Internet and on these forums didn't seem to find any results either.
Thanks,
-sam
I have looked some at those fights and there is a bunch of SPELL_AURA_REMOVED events happening just as the fight ends. I don't check for that when determining if a boss is killed but perhaps you can use that in your project.
In the newest version (1.47) I have finally added a new tab to the main page where all enemy NPCs in a fight can be viewed as participants. What that means is that in for example a boss fight with several mobs you can now choose a particular NPC and view details, graphs, etc for that NPC.