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04/25/09, 7:28 AM
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#91
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Glass Joe
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We've changed the mask to 0x00700etc to "cast" the 8 back to 0 - works out okay so far :P
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04/25/09, 8:07 AM
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#92
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Miles
We've changed the mask to 0x00700etc to "cast" the 8 back to 0 - works out okay so far :P
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I just released 1.44.2 that sets the type 8 as a player type. VoA fights seems to work now.
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05/04/09, 8:49 AM
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#93
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Glass Joe
Blood Elf Paladin
Frostmane (EU)
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Racy, what is unclear to me after looking at the combat log is how you define the "tries" on a boss. As you don't get a UNIT_DIED message and you can't be sure that there are 25 people in the raid, how do you define a wipe?
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05/07/09, 12:24 AM
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#94
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Glass Joe
Tauren Druid
The Venture Co
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another log
Here's an Ulduar log if you need more GU IDs
I really like your parser. Thanks for your hard work 
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05/07/09, 12:44 AM
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#95
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Glass Joe
Tauren Druid
The Venture Co
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I parsed the log I posted above with your newest update..
and nothing jumped out at me except..
on "XT-002 Deconstructor", we had 1 mistake pull, 1 wipe and 1 kill and I dont see the kill listed on the parsed log.
Also I only see 1 listing for the "Heart of the Deconstructor".
I'm not sure "how" it should parse for the heart since it regains it's hps but at least one listing per try/pull on the boss, would make sense, I think
Edit:
Another thing.. not that is matters as much but the only logs that list for the Flame Lev is, "Leviathan Defense Turret" the only part touched by players. I was wondering if there is a way to parse for the vehicles? Like I say, vehicle dps isnt a big deal. I was just curious about it  Not at all like a missing boss death listing
Last edited by Amiicus : 05/07/09 at 12:53 AM.
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05/07/09, 3:42 PM
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#96
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by uzghul
Racy, what is unclear to me after looking at the combat log is how you define the "tries" on a boss. As you don't get a UNIT_DIED message and you can't be sure that there are 25 people in the raid, how do you define a wipe?
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I have a timeout on mob fights. If nothing is done to or from a mob within that time frame then the fight is closed. The timeout is listed on the front page as "Max inactive time".
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05/07/09, 5:14 PM
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#97
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Amiicus
I parsed the log I posted above with your newest update..
and nothing jumped out at me except..
on "XT-002 Deconstructor", we had 1 mistake pull, 1 wipe and 1 kill and I dont see the kill listed on the parsed log.
Also I only see 1 listing for the "Heart of the Deconstructor".
I'm not sure "how" it should parse for the heart since it regains it's hps but at least one listing per try/pull on the boss, would make sense, I think
Edit:
Another thing.. not that is matters as much but the only logs that list for the Flame Lev is, "Leviathan Defense Turret" the only part touched by players. I was wondering if there is a way to parse for the vehicles? Like I say, vehicle dps isnt a big deal. I was just curious about it  Not at all like a missing boss death listing
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Well, in that log I only see two fights vs XT-002.
There is a pause between 22:00 and 22:40 where nothing at all happens. Perhaps you turned off the logging?
About vehicles, I just now fixed a problem with that so the leviathan fight should work well now (I hope). I'll release version 1.44.3 with these changes.
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05/07/09, 7:07 PM
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#98
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Glass Joe
Tauren Druid
The Venture Co
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Hmm.. I didnt see that.. But you're right..
I didnt turn it off.. but it didnt log for some reason..
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05/08/09, 11:50 AM
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#99
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Great Tiger
Night Elf Druid
Echo Isles
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A really great tool. Thanks.
I'd like to see the Aura dialog, but for Bosses rather than players. I'm want to know when particular debufs (say Misery) were present or missing.
One minor bug:
Heals cast after the boss dies aren't displayed in the "Healing Received Plot vs Merged Participants".
In the following, the boss dies about 1s into the log, but people continue taking DoT damage for about seven seconds. A Tranquility is cast just after the boss death.
The plot shows the DoTs. The "Health Deficit" numbers seem to reflect both the DoT's and HoT's (but are only drawn when a DoT occurs). The HoTs are not drawn at all, except for a Rejuv that ticked just before the boss died. This is with both "Show dots everytime ..." and "Show health deficit" checked.

5/7 18:31:07.651 SPELL_DAMAGE,0x0600000000A02B69,"Nua",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,57965,"Instant Poison IX",0x8,1051,0,8,0,0,0,nil,nil,nil
5/7 18:31:07.651 SPELL_DAMAGE,0x06000000019357C7,"Shangai",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,7384,"Overpower",0x1,4489,0,1,0,0,0,1,nil,nil
5/7 18:31:07.729 SPELL_AURA_REFRESH,0x0600000000A02B69,"Nua",0x512,0x0600000000A02B69,"Nua",0x512,28093,"Lightning Speed",0x1,BUFF
5/7 18:31:07.729 SWING_DAMAGE,0x0600000000A02B69,"Nua",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,258,0,1,0,0,0,nil,1,nil
5/7 18:31:07.776 SPELL_PERIODIC_HEAL,0x060000000006A431,"Erdluf",0x511,0x060000000006A431,"Erdluf",0x511,48441,"Rejuvenation",0x8,1919,0,nil
5/7 18:31:07.870 SPELL_PERIODIC_DAMAGE,0x0600000002ABC580,"Cell",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,55078,"Blood Plague",0x20,228,0,32,0,0,0,nil,nil,nil
5/7 18:31:07.870 SPELL_PERIODIC_DAMAGE,0x06000000019357C7,"Shangai",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,12721,"Deep Wounds",0x1,888,0,1,0,0,0,nil,nil,nil
5/7 18:31:08.104 SPELL_AURA_REFRESH,0x06000000019357C7,"Shangai",0x512,0x06000000019357C7,"Shangai",0x512,57522,"Enrage",0x1,BUFF
5/7 18:31:08.104 SPELL_AURA_REFRESH,0x0600000000A02B69,"Nua",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,57970,"Deadly Poison IX",0x8,DEBUFF
5/7 18:31:08.104 SPELL_ENERGIZE,0x060000000006A431,"Erdluf",0x511,0x060000000006A431,"Erdluf",0x511,48542,"Revitalize",0x8,157,0
5/7 18:31:08.198 SWING_DAMAGE,0x0600000000A4E450,"Jillexie",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,620,0,1,0,72,0,nil,nil,nil
5/7 18:31:08.526 SPELL_AURA_APPLIED,0x060000000006A431,"Erdluf",0x511,0x060000000006A431,"Erdluf",0x511,48447,"Tranquility",0x8,BUFF
5/7 18:31:08.526 SPELL_CAST_SUCCESS,0x060000000006A431,"Erdluf",0x511,0x0000000000000000,nil,0x80000000,48447,"Tranquility",0x8
5/7 18:31:08.542 SPELL_ENERGIZE,0x0600000000A02B69,"Nua",0x512,0x0600000000A02B69,"Nua",0x512,51637,"Focused Attacks",0x1,2,3
5/7 18:31:08.542 SPELL_AURA_REFRESH,0x06000000019357C7,"Shangai",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,12721,"Deep Wounds",0x1,DEBUFF
5/7 18:31:08.542 SPELL_AURA_REFRESH,0x06000000019357C7,"Shangai",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,46857,"Trauma",0x1,DEBUFF
5/7 18:31:08.542 SWING_DAMAGE,0x0600000000A4E450,"Jillexie",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,286,0,1,0,0,0,nil,1,nil
5/7 18:31:08.573 SWING_DAMAGE,0x0600000000A02B69,"Nua",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,314,0,1,0,0,0,nil,nil,nil
5/7 18:31:08.713 SPELL_PERIODIC_DAMAGE,0x0600000000A4E450,"Jillexie",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,57970,"Deadly Poison IX",0x8,1242,0,8,0,0,0,nil,nil,nil
5/7 18:31:08.823 SPELL_CAST_SUCCESS,0x0600000000A4E450,"Jillexie",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,48668,"Eviscerate",0x1
5/7 18:31:08.823 SPELL_AURA_REMOVED,0x0600000000A02B69,"Nua",0x512,0x0600000000A02B69,"Nua",0x512,57993,"Envenom",0x8,BUFF
5/7 18:31:08.870 SPELL_AURA_REMOVED,0x0600000002ABC580,"Cell",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,55095,"Frost Fever",0x10,DEBUFF
5/7 18:31:08.870 SPELL_AURA_REMOVED,0x06000000019357C7,"Shangai",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,47465,"Rend",0x1,DEBUFF
5/7 18:31:08.870 SPELL_AURA_REMOVED,0x0600000002ABC580,"Cell",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,55078,"Blood Plague",0x20,DEBUFF
5/7 18:31:08.870 SPELL_AURA_REMOVED,0x0600000000A4E450,"Jillexie",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,57970,"Deadly Poison IX",0x8,DEBUFF
5/7 18:31:08.870 SPELL_AURA_REMOVED,0x06000000019357C7,"Shangai",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,12721,"Deep Wounds",0x1,DEBUFF
5/7 18:31:08.870 SPELL_AURA_REMOVED,0x06000000019357C7,"Shangai",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,46857,"Trauma",0x1,DEBUFF
5/7 18:31:08.870 SPELL_AURA_REMOVED,0x0600000000A02B69,"Nua",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,57970,"Deadly Poison IX",0x8,DEBUFF
5/7 18:31:08.870 SPELL_AURA_REMOVED,0x06000000019357C7,"Shangai",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,47437,"Demoralizing Shout",0x1,DEBUFF
5/7 18:31:08.870 SPELL_AURA_REMOVED,0x0600000000A02B69,"Nua",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,48676,"Garrote",0x1,DEBUFF
5/7 18:31:08.870 PARTY_KILL,0x0600000000A02B69,"Nua",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48
5/7 18:31:08.870 SPELL_PERIODIC_DAMAGE,0x0600000000A02B69,"Nua",0x512,0xF13000799E00092C,"Cyanigosa",0x10a48,48676,"Garrote",0x1,965,813,1,0,0,0,nil,nil,nil
5/7 18:31:08.885 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0x10a48,0x0600000002ABC580,"Cell",0x512,59281,"Uncontrollable Energy",0x40,1591,0,64,200,0,0,nil,nil,nil
5/7 18:31:08.885 UNIT_DIED,0x0000000000000000,nil,0x80000000,0xF13000799E00092C,"Cyanigosa",0x10a48
5/7 18:31:09.120 SPELL_PERIODIC_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000002ABC580,"Cell",0x512,48443,"Regrowth",0x8,1060,0,nil
5/7 18:31:09.260 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000002ABC580,"Cell",0x512,59369,"Blizzard",0x10,2120,0,16,600,0,0,nil,nil,nil
5/7 18:31:09.260 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A02B69,"Nua",0x512,59369,"Blizzard",0x10,2700,0,16,300,0,0,nil,nil,nil
5/7 18:31:09.260 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A4E450,"Jillexie",0x512,59369,"Blizzard",0x10,2700,0,16,300,0,0,nil,nil,nil
5/7 18:31:09.635 SPELL_PERIODIC_HEAL,0x060000000006A431,"Erdluf",0x511,0x06000000019357C7,"Shangai",0x512,48441,"Rejuvenation",0x8,1918,0,nil
5/7 18:31:09.635 SPELL_AURA_REMOVED,0x060000000006A431,"Erdluf",0x511,0x06000000019357C7,"Shangai",0x512,48441,"Rejuvenation",0x8,BUFF
5/7 18:31:10.385 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x060000000006A431,"Erdluf",0x511,48445,"Tranquility",0x8,5663,0,nil
5/7 18:31:10.479 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x06000000019357C7,"Shangai",0x512,48445,"Tranquility",0x8,5663,3655,nil
5/7 18:31:10.479 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000000A02B69,"Nua",0x512,48445,"Tranquility",0x8,5663,3037,nil
5/7 18:31:10.479 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000000A4E450,"Jillexie",0x512,48445,"Tranquility",0x8,5664,3029,nil
5/7 18:31:10.479 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000002ABC580,"Cell",0x512,48445,"Tranquility",0x8,5663,0,nil
5/7 18:31:10.839 SPELL_PERIODIC_HEAL,0x060000000006A431,"Erdluf",0x511,0x060000000006A431,"Erdluf",0x511,48441,"Rejuvenation",0x8,1918,997,nil
5/7 18:31:11.245 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000002ABC580,"Cell",0x512,59369,"Blizzard",0x10,2120,0,16,600,0,0,nil,nil,nil
5/7 18:31:11.323 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A02B69,"Nua",0x512,59369,"Blizzard",0x10,3000,0,16,0,0,0,nil,nil,nil
5/7 18:31:11.323 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A4E450,"Jillexie",0x512,59369,"Blizzard",0x10,2400,0,16,600,0,0,nil,nil,nil
5/7 18:31:11.573 SPELL_AURA_REMOVED,0x06000000019357C7,"Shangai",0x512,0x06000000019357C7,"Shangai",0x512,59620,"Berserk",0x2,BUFF
5/7 18:31:12.151 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000002ABC580,"Cell",0x512,59281,"Uncontrollable Energy",0x40,1591,0,64,200,0,0,nil,nil,nil
5/7 18:31:12.151 SPELL_PERIODIC_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000002ABC580,"Cell",0x512,48443,"Regrowth",0x8,1059,0,nil
5/7 18:31:12.370 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x060000000006A431,"Erdluf",0x511,48445,"Tranquility",0x8,5663,5663,nil
5/7 18:31:12.542 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x06000000019357C7,"Shangai",0x512,48445,"Tranquility",0x8,5663,5663,nil
5/7 18:31:12.542 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000000A02B69,"Nua",0x512,48445,"Tranquility",0x8,5663,2737,nil
5/7 18:31:12.542 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000000A4E450,"Jillexie",0x512,48445,"Tranquility",0x8,5663,3328,nil
5/7 18:31:12.542 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000002ABC580,"Cell",0x512,48445,"Tranquility",0x8,5663,0,nil
5/7 18:31:13.229 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A02B69,"Nua",0x512,59369,"Blizzard",0x10,2700,0,16,300,0,0,nil,nil,nil
5/7 18:31:13.292 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000002ABC580,"Cell",0x512,59369,"Blizzard",0x10,2120,0,16,600,0,0,nil,nil,nil
5/7 18:31:13.292 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A4E450,"Jillexie",0x512,59369,"Blizzard",0x10,2700,0,16,300,0,0,nil,nil,nil
5/7 18:31:14.308 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x060000000006A431,"Erdluf",0x511,48445,"Tranquility",0x8,5663,5663,nil
5/7 18:31:14.464 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000000A02B69,"Nua",0x512,48445,"Tranquility",0x8,5663,3036,nil
5/7 18:31:14.464 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000000A4E450,"Jillexie",0x512,48445,"Tranquility",0x8,5663,3028,nil
5/7 18:31:14.526 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000002ABC580,"Cell",0x512,48445,"Tranquility",0x8,5663,1374,nil
5/7 18:31:14.808 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000002ABC580,"Cell",0x512,59281,"Uncontrollable Energy",0x40,1767,0,64,0,0,0,nil,nil,nil
5/7 18:31:15.136 SPELL_PERIODIC_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000002ABC580,"Cell",0x512,48443,"Regrowth",0x8,1059,0,nil
5/7 18:31:15.245 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000002ABC580,"Cell",0x512,59369,"Blizzard",0x10,1855,0,16,900,0,0,nil,nil,nil
5/7 18:31:15.308 SPELL_AURA_REMOVED,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000002ABC580,"Cell",0x512,59369,"Blizzard",0x10,DEBUFF
5/7 18:31:15.308 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A02B69,"Nua",0x512,59369,"Blizzard",0x10,2700,0,16,300,0,0,nil,nil,nil
5/7 18:31:15.308 SPELL_AURA_REMOVED,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A02B69,"Nua",0x512,59369,"Blizzard",0x10,DEBUFF
5/7 18:31:15.308 SPELL_PERIODIC_DAMAGE,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A4E450,"Jillexie",0x512,59369,"Blizzard",0x10,2400,0,16,600,0,0,nil,nil,nil
5/7 18:31:15.308 SPELL_AURA_REMOVED,0xF13000799E00092C,"Cyanigosa",0xa48,0x0600000000A4E450,"Jillexie",0x512,59369,"Blizzard",0x10,DEBUFF
5/7 18:31:16.245 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x060000000006A431,"Erdluf",0x511,48445,"Tranquility",0x8,5663,5663,nil
5/7 18:31:16.245 SPELL_AURA_REMOVED,0x060000000006A431,"Erdluf",0x511,0x060000000006A431,"Erdluf",0x511,48447,"Tranquility",0x8,BUFF
5/7 18:31:16.558 SPELL_HEAL,0x060000000006A431,"Erdluf",0x511,0x0600000000A02B69,"Nua",0x512,48445,"Tranquility",0x8,5663,3037,nil
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05/08/09, 12:09 PM
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#100
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Erdluf
One minor bug:
Heals cast after the boss dies aren't displayed in the "Healing Received Plot vs Merged Participants".
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That's not a bug, but a feature.
I prune the fights so that everything after the death of the fight mob is not included.
The same happens with fights when there is a wipe (the mob not dieing). Then all events after the last damage event from/to the mob is deleted from the fight.
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08/17/09, 7:28 PM
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#101
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Glass Joe
Night Elf Druid
Bonechewer
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Identifying successful Watcher attempts
I'm extending the code base of this parser to detect successful vs. unsuccessful attempts on bosses. For most this is really easy, but for most of the Watchers (Freya, Hodir, Thorim) this is difficult because the bosses don't die and nothing else dies to indicate success. Unlike the other 3, Mimiron is easy because his three vehicles die at the end of a successful attempt.
Does anyone know of good algorithm/heuristic to determine whether an attempt on Freya, Hodir, or Thorim is successful based only on data in the combat log? It seems like some of the stat web sites, like WWS and WMO, have this capability, but I haven't been able to figure out how they do it. A search on the Internet and on these forums didn't seem to find any results either.
Thanks,
-sam
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09/03/09, 10:31 PM
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#102
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Von Kaiser
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Perhaps try poking around the Stasis code?
While it does have some issues with Algalon parses that sound similar, the watchers have all been behaving as one would expect/hope.
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09/16/09, 12:18 PM
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#103
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by jwnichls
I'm extending the code base of this parser to detect successful vs. unsuccessful attempts on bosses. For most this is really easy, but for most of the Watchers (Freya, Hodir, Thorim) this is difficult because the bosses don't die and nothing else dies to indicate success. Unlike the other 3, Mimiron is easy because his three vehicles die at the end of a successful attempt.
Does anyone know of good algorithm/heuristic to determine whether an attempt on Freya, Hodir, or Thorim is successful based only on data in the combat log? It seems like some of the stat web sites, like WWS and WMO, have this capability, but I haven't been able to figure out how they do it. A search on the Internet and on these forums didn't seem to find any results either.
Thanks,
-sam
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I have looked some at those fights and there is a bunch of SPELL_AURA_REMOVED events happening just as the fight ends. I don't check for that when determining if a boss is killed but perhaps you can use that in your project.
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10/11/09, 11:14 AM
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#104
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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In the newest version (1.47) I have finally added a new tab to the main page where all enemy NPCs in a fight can be viewed as participants. What that means is that in for example a boss fight with several mobs you can now choose a particular NPC and view details, graphs, etc for that NPC.
Try it out and tell me what you think.
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