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03/18/08, 11:18 AM
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#76 (permalink)
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Von Kaiser
Human Rogue
Forscherliga (EU)
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Just a more or less common question.
To get timers on buffs/debuff working I added an textobject to the buttonframe.
I wrote a function that returns the number in seconds if time remaining was less then 60seconds.
Everything showed up fine, but it wasn't updating itself. Only the cooldown spiral was moving as intended.
I discovered later that it was working on the targetoftarget frame, so I kept digging.
Finally I found following line of code under the tot-Frame in the core.lua
object:SetScript("OnUpdate", OnUpdate)
I added this line to the other frames as well, and now the timers are working everywhere.
So far so good.
What I want to know is, if that has any influence at the overall performance, and if so, wether there is a better way.
And if someone could explain to me what happens by calling that script, I would be gratefull.
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"...gone missing."
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03/18/08, 11:20 AM
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#77 (permalink)
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"If its not the best then its wrong"
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OnUpdate is called on every frame refresh, so if you had 20fps, then it would be called 20 times a second.
You can only update every 1/2 second, for example by rewriting the OnUpdate func like:
local OnUpdate = function(self, a1)
time = time + a1
if(time > .5) then
<DO STUFF IN HERE>
time = 0
end
end
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Originally Posted by Anias
queues cause people who generally fail to leave, so being on a server with queues can only be good in terms of your long term happiness
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Originally Posted by Kiyoshi
Season 3 was pretty serious business. There's really no telling what Season 4 will hold.
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03/18/08, 5:27 PM
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#78 (permalink)
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Von Kaiser
Draenei Paladin
Aggramar (EU)
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Font size of runits?
I've been having fun with runits all evening, but I haven't seen anywhere I can edit the font size of the units.
(or rather, I've tried searching for font and size and such, without luck. And skimming through hasn't produced anything either) Can I be true that there's no way of doing this?
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03/18/08, 8:21 PM
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#79 (permalink)
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Von Kaiser
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Originally Posted by Kamna
I've been having fun with runits all evening, but I haven't seen anywhere I can edit the font size of the units.
(or rather, I've tried searching for font and size and such, without luck. And skimming through hasn't produced anything either) Can I be true that there's no way of doing this?
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In the layout.lua file find this:
local hpp = hp:CreateFontString(nil, "OVERLAY")
hpp:SetPoint("RIGHT", -3, 0)
hpp:SetFontObject(GameFontHighlight)
hpp:SetTextColor(1, 1, 1)
And change the bold part to:
hpp:SetFont("Fonts\\skurri", 12)
This will set the font of the hpp setting to use the skurri font in the main Fonts folder at size 12. Just replace the path to your font in "", you can also specify your own size and if it has an outline.
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03/19/08, 12:21 AM
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#80 (permalink)
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Glass Joe
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Some changes a lot of people might like to make:
If you want the minimap in the bottom right corner, change in rMinimap\rMinimap.lua
Minimap:SetPoint("Top",0,-15)
Minimap:SetPoint("Right",-15,0)
to
Minimap:SetPoint("BOTTOM",UIParent,"BOTTOM",-230,14);
Minimap:SetPoint("RIGHT",-15,0)
---------------
If you want the buffs to now be on the top right of your screen where the minimap used to be, change in rBuff\rBuff.lua
TemporaryEnchantFrame:SetPoint("TOPRIGHT", Minimap, "TOPLEFT", -15, 0)
to
TemporaryEnchantFrame:SetPoint("Top", UIParent,"TOPRIGHT", -30, -10)
I'm pretty sure its working correctly :x
---------------
Now that LynStats is all out of place, change the following in LynStats\core.lua:
local frame_anchor = "BOTTOMRIGHT"
local pos_x = -10
local pos_y = 10
and farther below:
self:SetPoint(frame_anchor, UIParent, frame_anchor, pos_x, pos_y)
to
local frame_anchor = "CENTER"
local pos_x = 0
local pos_y = 85
self:SetPoint(frame_anchor, Minimap, frame_anchor, pos_x, pos_y)
Last edited by mepi : 03/19/08 at 12:29 AM.
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03/19/08, 9:35 AM
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#82 (permalink)
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Von Kaiser
Murloc Mage
Boulderfist (EU)
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Originally Posted by daka242
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The screenshot you posted is from the creator of rUI... Roth / Zork .. why dont you just ask him ?
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03/19/08, 4:36 PM
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#83 (permalink)
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Von Kaiser
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Originally Posted by vaff
The screenshot you posted is from the creator of rUI... Roth / Zork .. why dont you just ask him ?
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I think he just did, seeing as how this thread is about zork's compilation and he checks it frequently. Should've been a PM, yadda yadda, but there might just be another person who knows how to do it.
On topic, the only things bothering me about any of the rMods are things to do with pets. For rBars the WoW art background for the pet bar persists, and for rUnits there is an lua error on line 61 (I believe) of the Healthbar.lua, having to do with the happiness and indexing a nil value.
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03/19/08, 5:30 PM
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#84 (permalink)
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Von Kaiser
Blood Elf Paladin
Nazgrel
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It seems to be indexing a nil value for all non-hunters and hunters without an active pet out when you join a party/group and leave a party/group, as they have no pet with no happyness available to check for the number in the pet healthbar. I've been playing with Healthbar.Lua line 61 to see where it's tracking too for non-hunters/hunters without pets out, but to no avail as of yet.
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03/19/08, 9:33 PM
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#85 (permalink)
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Von Kaiser
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Any chance someone could translate rFilters to English?
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03/19/08, 10:35 PM
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#86 (permalink)
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Glass Joe
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Originally Posted by Velveeta
Any chance someone could translate rFilters to English?
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I marked the translations with "//"
local rf_settings = {
td_list = {
["Rüstung zerreißen"] = {}, //Sunder Armor
["Demoralisierender Ruf"] = {}, //Demoralizing Shout
["Donnerknall"] = {}, //Thunderclap
["Feenfeuer"] = {}, //Fairy Fire
["Fluch der Schwäche"] = {}, //Curse of Weakness
},
tb_list = {
["Renew"] = {},
["Rejuvenation"]
[top] {},
},
pd_list
{
["Bloodboil"] = {},
["Carrion Swarm"]
[top] {},
},
pb_list
{
["Schlachtruf"] = {}, //Battle Shout
["Befehlsruf"] = {}, //Commanding Shout
},
}
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As far as I could see, other german words in the following code are already listed above.
Last edited by foofoo : 03/19/08 at 11:36 PM.
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03/19/08, 11:31 PM
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#87 (permalink)
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Von Kaiser
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Originally Posted by foofoo
I marked the Translations with "//"
As far as I could see, other german words in the following code are already listed above.
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Cool, thanks alot.
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03/20/08, 5:10 PM
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#88 (permalink)
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Glass Joe
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anyone have any clue why this is happening?
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03/21/08, 1:46 AM
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#89 (permalink)
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Von Kaiser
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rUnits seems to be a pretty old fork of oUF, I would suggest you merge the newest version with your own fork, the new version supports stand-alone layouts, much better aura handling, default but user movable frames and is a lot lighter.
oUF - Unit frame framework for the people. Does nothing by itself.
There's also a bunch of other very minimal addons on the same git.
(note: I'm not haste but I've worked a bit on the newest oUF with him)
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03/21/08, 2:52 AM
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#90 (permalink)
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Von Kaiser
Draenei Priest
Feathermoon
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I'm having trouble figuring out what text to alter to hide the raid frames in rUnits, If anyone could help, I would apprciate it.
I was also trying to change the Font and size. I was trying the same thing that Velveeta suggested and for some reason its not working. The script looks correct to me, anyone know why this code isn't working?
Originally Posted by Velveeta
In the layout.lua file find this:
local hpp = hp:CreateFontString(nil, "OVERLAY")
hpp:SetPoint("RIGHT", -3, 0)
hpp:SetFontObject(GameFontHighlight)
hpp:SetTextColor(1, 1, 1)
And change the bold part to:
hpp:SetFont("Fonts\\skurri", 12)
This will set the font of the hpp setting to use the skurri font in the main Fonts folder at size 12. Just replace the path to your font in "", you can also specify your own size and if it has an outline.
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Thanks in advance for the help.
Last edited by Auralin : 03/21/08 at 2:55 AM.
Reason: Grammer
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03/21/08, 1:32 PM
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#91 (permalink)
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Von Kaiser
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Originally Posted by Auralin
I'm having trouble figuring out what text to alter to hide the raid frames in rUnits, If anyone could help, I would apprciate it.
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local temptoggle = CreateFrame"Frame"
temptoggle:SetScript("OnEvent", function(self, event, ...)
if GetNumRaidMembers() > 1 then
raid:Hide()
elseif GetNumPartyMembers() > 1 then
party:Show()
end
end)
The original code is found in the layout.lua file, near the very bottom.
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03/21/08, 6:43 PM
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#92 (permalink)
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Glass Joe
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I was fooling around with rBuffs last night, but couldn't find the line of code to get the buff durations to show under the buttons. Is there a line of code that needs to be added or did I just overlook it?
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03/21/08, 6:49 PM
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#93 (permalink)
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Glass Joe
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Just check the Buff Times option in the WoW Interface options.
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03/22/08, 3:02 PM
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#94 (permalink)
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Glass Joe
Night Elf Rogue
Eonar (EU)
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I'm trying to figure out how to lower the size of the button padding with rbars. Is this possible at all?
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03/22/08, 4:13 PM
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#95 (permalink)
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Von Kaiser
Draenei Priest
Feathermoon
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I have a question about rfilters. Is there anyway to distinguish between the class your currently playing and the buffs / debuffs that show up? For instance: on my warlock, I want my DOTs to show up, but on my priest I don't want to see warlock debuffs. On my priest, I want to see fort, and spirit, ect, but on my warlock I don't want to see those.
Would it most likely be beter to just get a differerent filter mod, if so does anyone have a sugestion for one. I've always just used the built in filters with mods like pitbull.
Also, I can't find the offset for debuffs for rUnits and I'm not 100% on how to set one up. Im trying to get the debuffs to go to the left instead of the right. If someone could point me to the right line or tell me what I need to insert, it would be a big help.
I was also wondering if anyone else had tried to run rBars and FuBar at the same time. I tried setting up fubar for a couple small addons, and it caused rBars to completely change positions on the screen. I know that FuBar by defaul will move the Bliz UI up or down to make room for its self, but not completely relocate the bars. If anyone knows anything about this or a quick fix to prevent this bug, it would be appriciated, I'm sure I'm not the only person that has wanted to use these addons in conjunction with each other.
Thanks in advance.
P.S I almost have my Layout completed, I'll post soon.
Last edited by Auralin : 03/23/08 at 1:49 AM.
Reason: added fubar question
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03/22/08, 4:20 PM
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#96 (permalink)
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Von Kaiser
Draenei Priest
Feathermoon
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Sorry for the Back to back posting just answering Jayis' question.
Originally Posted by Jayis
I'm trying to figure out how to lower the size of the button padding with rbars. Is this possible at all?
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There might be an easier way, but I know if you make a line for every button and possition it individually you can change it. like so:
ShapeshiftButton1:ClearAllPoints()
ShapeshiftButton1:SetPoint("TOPLEFT",Minimap,"LEFT",-32,82);
ShapeshiftButton2:ClearAllPoints()
ShapeshiftButton2:SetPoint("BOTTOM",ShapeshiftButton1,"BOTTOMLEFT",15,-40);
ShapeshiftButton3:ClearAllPoints()
ShapeshiftButton3:SetPoint("BOTTOM",ShapeshiftButton2,"BOTTOMLEFT",15,-40);
ShapeshiftButton4:ClearAllPoints()
ShapeshiftButton4:SetPoint("BOTTOM",ShapeshiftButton3,"BOTTOMLEFT",15,-40);
ShapeshiftButton5:ClearAllPoints()
ShapeshiftButton5:SetPoint("BOTTOM",ShapeshiftButton4,"BOTTOMLEFT",15,-40);
ShapeshiftButton6:ClearAllPoints()
ShapeshiftButton6:SetPoint("BOTTOM",ShapeshiftButton5,"BOTTOMLEFT",15,-40);
I used that bit of code to make my shapeshift bar vertical along the side of my minimap. You can make any variation on that you'd like.
If someone knows any easier way of doing this I'd love to hear it.
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03/22/08, 4:50 PM
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#97 (permalink)
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Glass Joe
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Originally Posted by mepi
anyone have any clue why this is happening?
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any ideas? i've tried replacing rBars to no avail
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03/22/08, 5:00 PM
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#98 (permalink)
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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Originally Posted by mepi
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This is only a warning. Some actions are not allowed to be called while in combat or sth like that. To get rid of the warning message just disable the addon Baud error frame, I use it to find errors.
Its not a big deal imo.
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03/22/08, 5:12 PM
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#99 (permalink)
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Glass Joe
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Ah ok thanks zork, I really didn't understand what the error/warning was. It seems to happen quite frequently
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