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Old 05/02/08, 7:21 PM   #151 (permalink)
Glass Joe
 
Human Paladin
 
Baelgun (EU)
Originally Posted by yarikh View Post
in rUnits layout.lua change it to:
      -- new party
    point = "RIGHT",
    sortDir = "DESC",
    yOffset = 10,
Haven't been able to put in an x Offset so theyre spaced quite yet, though.

thx, though i haven't been here for a few days, i solved the problem on my own. Setting the point property to left or right let's you use xOffset.
As i can see on your codesample. yOffset gives the exact same result ^-^
 
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Old 05/02/08, 7:40 PM   #152 (permalink)
Von Kaiser
 
Eliza's Avatar
 
Draenei Shaman
 
Khaz'goroth (EU)
Originally Posted by Aximous View Post
I have a problem with rBars that somehow the texture from the pet bar doesn't hide. I tried what you wrote a few pages back for the shapeshiftbar but that didn't help (obviously with names changed to petbar). In the code I could find any ways to hide a texture. What should I do to solve this?
Originally Posted by zork View Post
The trick is to overwrite the background texture with a transparent one. So you don't have to mess with the code.

[...]

2 files:
- Interface\ShapeshiftBar\ShapeshiftBarMiddle
- Interface\ShapeshiftBar\ShapeshiftBar

Get yourself a transparent BLP. Create the folder. Put the transparent BLP-files in there and name them:
ShapeshiftBarMiddle.blp and ShapeshiftBar.blp. Restart World of Warcraft an check the result.
Already answered.

Naeva/ Lyn / Minilyn

I miss the things I’ve never done...
 
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Old 05/02/08, 8:02 PM   #153 (permalink)
Von Kaiser
 
Tauren Shaman
 
Neptulon (EU)
That fixes shapeshiftbar not petbar, I saw that post yes, tried renaming them, tried with those names too but those didn't help.
 
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Old 05/02/08, 10:50 PM   #154 (permalink)
Von Kaiser
 
Night Elf Druid
 
Vashj
Originally Posted by Aximous View Post
That fixes shapeshiftbar not petbar, I saw that post yes, tried renaming them, tried with those names too but those didn't help.
It didn't help because all you did was rename them improperly. You would have to figure out the proper naming scheme before you could get any fix to work.

http://wowcompares.com/0428268/Frame...onBarFrame.xml

This is the xml file that contains the PetActionBar information (not simply PetBar). The proper file that you want to make transparent is: Interface\PetActionBar\UI-PetBar.blp

Create your transparent blp, rename it UI-PetBar.blp, and place it in Interface\PetActionBar\, and you should achieve the desired results.
 
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Old 05/02/08, 10:52 PM   #155 (permalink)
Glass Joe
 
Blood Elf Paladin
 
Shadow Council
Hmm... rBars code alone seems to take care of the PetActionBar art for me, maybe check to see if anything was deleted or commented out. You also might be naming the file or it's folder incorrectly as I don't think Blizzard names the pet action bar frame or it's artwork petbar.

Here are a couple of guides to help make a transparent .blp :

Tutorial: Graphic to ((semi-)transparent) TGA to BLP2 conversion
How To Make Custom Textures that Work with WoW

Oh and I switched and stole some code from StellarBars to hide the ShapeShiftBar instead of using the transparent .blp if anyone prefers that.

--hide some texture elements
local stuffToHide = {
"ShapeshiftBarLeft", "ShapeshiftBarRight", "ShapeshiftBarMiddle",
}
for index,value in pairs(stuffToHide) do
_G[value]:SetAlpha(0)
_G[value]:Hide()
end

Last edited by Nikolette : 05/02/08 at 10:57 PM.
 
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Old 05/05/08, 7:26 PM   #156 (permalink)
Von Kaiser
 
Dwarf Hunter
 
Argent Dawn
Does anyone know a way to change the RAID_CLASS_COLORS for rUnits? As in a user defined hex-color code instead of the blizz default?
 
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Old 05/06/08, 5:05 AM   #157 (permalink)
Von Kaiser
 
Eliza's Avatar
 
Draenei Shaman
 
Khaz'goroth (EU)
Originally Posted by Aximous View Post
That fixes shapeshiftbar not petbar, I saw that post yes, tried renaming them, tried with those names too but those didn't help.
It's always the same way... You just had to look and find the right names.

@ yarikh

Do this on top of your layout.lua and change the values to your needs.

RAID_CLASS_COLORS = {
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45 },
["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79 },
["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0 },
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73 },
["MAGE"] = { r = 0.41, g = 0.8, b = 0.94 },
["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41 },
["DRUID"] = { r = 1.0, g = 0.49, b = 0.04 },
["SHAMAN"] = { r = 0.14, g = 0.35, b = 1.0 },
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43 }
};

Last edited by Eliza : 05/06/08 at 5:11 AM.

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Old 05/06/08, 11:12 AM   #158 (permalink)
Glass Joe
 
Friccs's Avatar
 
Gnome Mage
 
Madmortem (EU)
Edit:

All in all nice work your are doing with these special addons. I'm not into lua editing, but using these addons has made me curious. I'm really looking forward to learn about this stuff, but for now, can some tell me pls how to:
- make debuffs and buffs seen on raidframes, moreover only the one's i can decurse and buff (rUnit)
- ClassColor the nameplates (pTags)
- Is it possible to show the partytargets? (rUnit)

thanks

Last edited by Friccs : 05/06/08 at 4:24 PM.

Give a man a fire and he is warm for the day, but set fire to him and he is warm for the rest of his life.

~Terry Pratchett~
 
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Old 05/06/08, 3:24 PM   #159 (permalink)
Von Kaiser
 
Dwarf Hunter
 
Argent Dawn
Originally Posted by Eliza View Post
It's always the same way... You just had to look and find the right names.

@ yarikh

Do this on top of your layout.lua and change the values to your needs.

RAID_CLASS_COLORS = {
codey code code coderton
};
Much appreciated Eliza!
 
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Old 05/07/08, 8:14 AM   #160 (permalink)
Glass Joe
 
Orc Warrior
 
Talnivarr (EU)
got a little problem with rBars/rBuffs

I've looked through it several times and tryed figuring out how to change the spacing between the icons on the horizontal line and I just can't find it, what have I missed?

thanks in advance.
 
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Old 05/09/08, 11:43 PM   #162 (permalink)
Glass Joe
 
Night Elf Warrior
 
Tarren Mill (EU)
I have been working around with rBars.lua, but i have problems finding the function that is hiding the hotkeys. I already browsed through this thread and a previous poster already asked this, but the line mentioned isn't in the current version. I have tried cutting out parts and reload ui to see if i can find the section with the function but i'm never able to get the hotkeys to show up no mater how much i remove from the code. I have a bit of experience so i am usually able to find out these things by myself but i just dont seem to be able to find this specific function.

EDIT: And oh btw, am i the only one who isn't able to view images from zorktdmog.zo.funpic.de ?

EDIT2: any chance anyone knows a simple way how to add timestamps to pChat ?

Last edited by Dany : 05/10/08 at 12:31 AM.
 
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Old 05/10/08, 4:43 AM   #163 (permalink)
Glass Joe
 
Blood Elf Priest
 
Gul'dan
Originally Posted by Dany View Post
I have been working around with rBars.lua, but i have problems finding the function that is hiding the hotkeys. I already browsed through this thread and a previous poster already asked this, but the line mentioned isn't in the current version. I have tried cutting out parts and reload ui to see if i can find the section with the function but i'm never able to get the hotkeys to show up no mater how much i remove from the code. I have a bit of experience so i am usually able to find out these things by myself but i just dont seem to be able to find this specific function.

EDIT: And oh btw, am i the only one who isn't able to view images from zorktdmog.zo.funpic.de ?

EDIT2: any chance anyone knows a simple way how to add timestamps to pChat ?
Look for the local variables that are set inside of the functions. If you see "ho", it is set to hotkey... and a few times in the code he has "ho:hide()"... so just comment out those lines and it'll do the trick at showing your hotkeys.

Those images aren't working for me either. As far as pChat goes, I'll be honest... I ditched it when Chatter was released by the author of Omen. It does all the things I want it to and it's very light and low memory.
 
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Old 05/10/08, 4:43 AM   #164 (permalink)
Glass Joe
 
Blood Elf Priest
 
Gul'dan
The screenshots aren't working for me. So what exactly do these addons do?

edit; gah... i just realized i doubleposted. It won't allow me to delete this one.
 
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Old 05/10/08, 10:55 AM   #165 (permalink)
Glass Joe
 
Night Elf Warrior
 
Tarren Mill (EU)
Originally Posted by ren0 View Post
Look for the local variables that are set inside of the functions. If you see "ho", it is set to hotkey... and a few times in the code he has "ho:hide()"... so just comment out those lines and it'll do the trick at showing your hotkeys.

Those images aren't working for me either. As far as pChat goes, I'll be honest... I ditched it when Chatter was released by the author of Omen. It does all the things I want it to and it's very light and low memory.
Ah thanks, i already tried cutting out those "ho:hide()" lines, but hadn't tried commenting them out.

And thanks for the tip, chatter seem's to be able to fulfill my needs.

EDIT: Now i have been editing rFilter.lua, i've set it so the bars show Battle/Commanding Shouts, Thunderclap and Demoralizing Shout. When i do those abilitys, i get the bar and the timer and everything like it should. But the timer isn't updating correctly. It's like it is lagging, updates every 10-20 seconds or so, no specific update rate but rather random. Quite annoying i must say. Anyone know what the problem might be ?

Last edited by Dany : 05/10/08 at 12:15 PM.
 
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Old 05/14/08, 3:52 AM   #166 (permalink)
Don Flamenco
 
zork's Avatar
 
Dwarf Warrior
 
Eredar (EU)
I stopped the work on rBars, it seems to get some errors now.
Currently I use Bongos3 that I hacked to use my textures.

 
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Old 05/15/08, 7:37 AM   #167 (permalink)
Von Kaiser
 
Eliza's Avatar
 
Draenei Shaman
 
Khaz'goroth (EU)
Originally Posted by zork View Post
I stopped the work on rBars, it seems to get some errors now.
Currently I use Bongos3 that I hacked to use my textures.
I thought you use Bongos2?

Naeva/ Lyn / Minilyn

I miss the things I’ve never done...
 
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Old 05/15/08, 8:21 AM   #168 (permalink)
Piston Honda
 
Led ++'s Avatar
 
Tauren Druid
 
Vek'nilash (EU)
Plus Lyn made a ButtonFacade button with your texture? :p

http://thepiratebootybay.com/ THE best Addon site out there!
 
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Old 05/15/08, 10:00 AM   #169 (permalink)
Von Kaiser
 
Eliza's Avatar
 
Draenei Shaman
 
Khaz'goroth (EU)
Afaik zork don't want to use anything like BF or cyCirc. So he hacked it that it automatically uses his texture (as he said).

So the BF Skin is just for the people who uses BF and don't want to hack addons that they can use it

Naeva/ Lyn / Minilyn

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Old 05/16/08, 1:54 PM   #170 (permalink)
Don Flamenco
 
zork's Avatar
 
Dwarf Warrior
 
Eredar (EU)
I use Bongos2 right now, Bongos3 had Ace, so I took Bongos2.
I hacked the button.lua under der actionbar folder.

Code:
http://zorktdmog.zo.funpic.de/roth_ui/button.lua

Screen:
http://zorktdmog.zo.funpic.de/roth_u...408_213303.jpg

Memory usage is OK, speed is awesome and the biggest plus: I can finally move my bars again.

Lyn is correct I don't use mods like CyCircled, but I hacked the button.lua to show my textures.

But ButtonFacade seems to be a good way to get around hacking.

Last edited by zork : 05/16/08 at 2:07 PM.

 
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Old 05/16/08, 6:12 PM   #171 (permalink)
Don Flamenco
 
zork's Avatar
 
Dwarf Warrior
 
Eredar (EU)
My new mod rFilter2 is out.

It is capable of tracking player buffs, target debuffs and cooldowns.

Screenshots

TESTMODUS=1


TESTMODUS=0 and in combat


Memory:
http://zorktdmog.zo.funpic.de/roth_u...608_225652.jpg

SVN-Download from Google-Code:
rothui - Google Code

Texture:
http://rothui.googlecode.com/svn/tru...ures/gloss.tga

Code:
Revision 146: /trunk/rFilter2

How-to:
To edit in your own spells check this part in the rFilter2.lua. I think it is easy to understand if you compare it to the screenshots.

  
  -----------------------------------------------------
  -- EDIT YOUR BUFFS/DEBUFFS IN HERE
  -- IMPORTANT, TAGS HAVE TO BE UNIQUE!!!
  -----------------------------------------------------
  
  local rf2_spell_list = {
  	buffs = {
  		[1] = { tag = "battle", spellid = 2048, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
  		[2] = { tag = "commanding", spellid = 469, size = 32, fontsize = 24, posx = 40, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
  	},
  	debuffs = {
  		[1] = { tag = "demo", spellid = 25203, size = 32, fontsize = 24, posx = 0, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"},
  		[2] = { tag = "sunder", spellid = 25225, size = 32, fontsize = 24, posx = 40, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"},
  		[3] = { tag = "clap", spellid = 25264, size = 32, fontsize = 24, posx = 80, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"},
  	},
  	cooldowns = {
  		[1] = { tag = "revenge", spellid = 30357, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
  		[2] = { tag = "shieldslam", spellid = 30356, size = 32, fontsize = 24, posx = 40, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
  		[3] = { tag = "bloodrage", spellid = 2687, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
  	},
  }
You can comment out stuff by adding "--" at the start of the line.
Don't forget to count up the number when adding entries.

Hopefully some of you test it and give me some feedback and/or error-reports.

Last edited by zork : 05/17/08 at 8:09 AM.

 
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Old 05/18/08, 10:03 AM   #172 (permalink)
Von Kaiser