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05/02/08, 7:21 PM
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#151 (permalink)
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Glass Joe
Human Paladin
Baelgun (EU)
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Originally Posted by yarikh
in rUnits layout.lua change it to:
-- new party
point = "RIGHT",
sortDir = "DESC",
yOffset = 10,
Haven't been able to put in an x Offset so theyre spaced quite yet, though.
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thx, though i haven't been here for a few days, i solved the problem on my own. Setting the point property to left or right let's you use xOffset.
As i can see on your codesample. yOffset gives the exact same result ^-^
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05/02/08, 7:40 PM
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#152 (permalink)
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Von Kaiser
Draenei Shaman
Khaz'goroth (EU)
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Originally Posted by Aximous
I have a problem with rBars that somehow the texture from the pet bar doesn't hide. I tried what you wrote a few pages back for the shapeshiftbar but that didn't help (obviously with names changed to petbar). In the code I could find any ways to hide a texture. What should I do to solve this?
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Originally Posted by zork
The trick is to overwrite the background texture with a transparent one. So you don't have to mess with the code.
[...]
2 files:
- Interface\ShapeshiftBar\ShapeshiftBarMiddle
- Interface\ShapeshiftBar\ShapeshiftBar
Get yourself a transparent BLP. Create the folder. Put the transparent BLP-files in there and name them:
ShapeshiftBarMiddle.blp and ShapeshiftBar.blp. Restart World of Warcraft an check the result.
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Already answered.
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Naeva/ Lyn / Minilyn
I miss the things I’ve never done...
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05/02/08, 8:02 PM
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#153 (permalink)
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Von Kaiser
Tauren Shaman
Neptulon (EU)
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That fixes shapeshiftbar not petbar, I saw that post yes, tried renaming them, tried with those names too but those didn't help.
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05/02/08, 10:50 PM
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#154 (permalink)
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Von Kaiser
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Originally Posted by Aximous
That fixes shapeshiftbar not petbar, I saw that post yes, tried renaming them, tried with those names too but those didn't help.
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It didn't help because all you did was rename them improperly. You would have to figure out the proper naming scheme before you could get any fix to work.
http://wowcompares.com/0428268/Frame...onBarFrame.xml
This is the xml file that contains the PetActionBar information (not simply PetBar). The proper file that you want to make transparent is: Interface\PetActionBar\UI-PetBar.blp
Create your transparent blp, rename it UI-PetBar.blp, and place it in Interface\PetActionBar\, and you should achieve the desired results.
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05/02/08, 10:52 PM
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#155 (permalink)
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Glass Joe
Blood Elf Paladin
Shadow Council
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Hmm... rBars code alone seems to take care of the PetActionBar art for me, maybe check to see if anything was deleted or commented out. You also might be naming the file or it's folder incorrectly as I don't think Blizzard names the pet action bar frame or it's artwork petbar.
Here are a couple of guides to help make a transparent .blp :
Tutorial: Graphic to ((semi-)transparent) TGA to BLP2 conversion
How To Make Custom Textures that Work with WoW
Oh and I switched and stole some code from StellarBars to hide the ShapeShiftBar instead of using the transparent .blp if anyone prefers that.
--hide some texture elements local stuffToHide = { "ShapeshiftBarLeft", "ShapeshiftBarRight", "ShapeshiftBarMiddle", } for index,value in pairs(stuffToHide) do _G[value]:SetAlpha(0) _G[value]:Hide() end
Last edited by Nikolette : 05/02/08 at 10:57 PM.
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05/05/08, 7:26 PM
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#156 (permalink)
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Von Kaiser
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Does anyone know a way to change the RAID_CLASS_COLORS for rUnits? As in a user defined hex-color code instead of the blizz default?
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05/06/08, 5:05 AM
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#157 (permalink)
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Von Kaiser
Draenei Shaman
Khaz'goroth (EU)
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Originally Posted by Aximous
That fixes shapeshiftbar not petbar, I saw that post yes, tried renaming them, tried with those names too but those didn't help.
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It's always the same way... You just had to look and find the right names.
@ yarikh
Do this on top of your layout.lua and change the values to your needs.
RAID_CLASS_COLORS = {
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45 },
["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79 },
["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0 },
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73 },
["MAGE"] = { r = 0.41, g = 0.8, b = 0.94 },
["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41 },
["DRUID"] = { r = 1.0, g = 0.49, b = 0.04 },
["SHAMAN"] = { r = 0.14, g = 0.35, b = 1.0 },
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43 }
};
Last edited by Eliza : 05/06/08 at 5:11 AM.
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Naeva/ Lyn / Minilyn
I miss the things I’ve never done...
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05/06/08, 11:12 AM
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#158 (permalink)
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Glass Joe
Gnome Mage
Madmortem (EU)
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Edit:
All in all nice work your are doing with these special addons. I'm not into lua editing, but using these addons has made me curious. I'm really looking forward to learn about this stuff, but for now, can some tell me pls how to:
- make debuffs and buffs seen on raidframes, moreover only the one's i can decurse and buff (rUnit)
- ClassColor the nameplates (pTags)
- Is it possible to show the partytargets? (rUnit)
thanks
Last edited by Friccs : 05/06/08 at 4:24 PM.
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Give a man a fire and he is warm for the day, but set fire to him and he is warm for the rest of his life.
~Terry Pratchett~
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05/06/08, 3:24 PM
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#159 (permalink)
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Von Kaiser
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Originally Posted by Eliza
It's always the same way... You just had to look and find the right names.
@ yarikh
Do this on top of your layout.lua and change the values to your needs.
RAID_CLASS_COLORS = {
codey code code coderton
};
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Much appreciated Eliza!
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05/07/08, 8:14 AM
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#160 (permalink)
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Glass Joe
Orc Warrior
Talnivarr (EU)
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got a little problem with rBars/rBuffs
I've looked through it several times and tryed figuring out how to change the spacing between the icons on the horizontal line and I just can't find it, what have I missed?
thanks in advance.
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05/07/08, 4:44 PM
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#161 (permalink)
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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05/09/08, 11:43 PM
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#162 (permalink)
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Glass Joe
Night Elf Warrior
Tarren Mill (EU)
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I have been working around with rBars.lua, but i have problems finding the function that is hiding the hotkeys. I already browsed through this thread and a previous poster already asked this, but the line mentioned isn't in the current version. I have tried cutting out parts and reload ui to see if i can find the section with the function but i'm never able to get the hotkeys to show up no mater how much i remove from the code. I have a bit of experience so i am usually able to find out these things by myself but i just dont seem to be able to find this specific function.
EDIT: And oh btw, am i the only one who isn't able to view images from zorktdmog.zo.funpic.de ?
EDIT2: any chance anyone knows a simple way how to add timestamps to pChat ?
Last edited by Dany : 05/10/08 at 12:31 AM.
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05/10/08, 4:43 AM
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#163 (permalink)
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Glass Joe
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Originally Posted by Dany
I have been working around with rBars.lua, but i have problems finding the function that is hiding the hotkeys. I already browsed through this thread and a previous poster already asked this, but the line mentioned isn't in the current version. I have tried cutting out parts and reload ui to see if i can find the section with the function but i'm never able to get the hotkeys to show up no mater how much i remove from the code. I have a bit of experience so i am usually able to find out these things by myself but i just dont seem to be able to find this specific function.
EDIT: And oh btw, am i the only one who isn't able to view images from zorktdmog.zo.funpic.de ?
EDIT2: any chance anyone knows a simple way how to add timestamps to pChat ?
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Look for the local variables that are set inside of the functions. If you see "ho", it is set to hotkey... and a few times in the code he has "ho:hide()"... so just comment out those lines and it'll do the trick at showing your hotkeys.
Those images aren't working for me either. As far as pChat goes, I'll be honest... I ditched it when Chatter was released by the author of Omen. It does all the things I want it to and it's very light and low memory.
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05/10/08, 4:43 AM
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#164 (permalink)
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Glass Joe
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Originally Posted by zork
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The screenshots aren't working for me. So what exactly do these addons do?
edit; gah... i just realized i doubleposted. It won't allow me to delete this one.
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05/10/08, 10:55 AM
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#165 (permalink)
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Glass Joe
Night Elf Warrior
Tarren Mill (EU)
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Originally Posted by ren0
Look for the local variables that are set inside of the functions. If you see "ho", it is set to hotkey... and a few times in the code he has "ho:hide()"... so just comment out those lines and it'll do the trick at showing your hotkeys.
Those images aren't working for me either. As far as pChat goes, I'll be honest... I ditched it when Chatter was released by the author of Omen. It does all the things I want it to and it's very light and low memory.
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Ah thanks, i already tried cutting out those "ho:hide()" lines, but hadn't tried commenting them out.
And thanks for the tip, chatter seem's to be able to fulfill my needs.
EDIT: Now i have been editing rFilter.lua, i've set it so the bars show Battle/Commanding Shouts, Thunderclap and Demoralizing Shout. When i do those abilitys, i get the bar and the timer and everything like it should. But the timer isn't updating correctly. It's like it is lagging, updates every 10-20 seconds or so, no specific update rate but rather random. Quite annoying i must say. Anyone know what the problem might be ?
Last edited by Dany : 05/10/08 at 12:15 PM.
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05/14/08, 3:52 AM
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#166 (permalink)
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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I stopped the work on rBars, it seems to get some errors now.
Currently I use Bongos3 that I hacked to use my textures.
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05/15/08, 7:37 AM
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#167 (permalink)
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Von Kaiser
Draenei Shaman
Khaz'goroth (EU)
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Originally Posted by zork
I stopped the work on rBars, it seems to get some errors now.
Currently I use Bongos3 that I hacked to use my textures.
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I thought you use Bongos2?
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Naeva/ Lyn / Minilyn
I miss the things I’ve never done...
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05/15/08, 8:21 AM
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#168 (permalink)
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Piston Honda
Tauren Druid
Vek'nilash (EU)
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Plus Lyn made a ButtonFacade button with your texture? :p
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05/15/08, 10:00 AM
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#169 (permalink)
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Von Kaiser
Draenei Shaman
Khaz'goroth (EU)
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Afaik zork don't want to use anything like BF or cyCirc. So he hacked it that it automatically uses his texture (as he said).
So the BF Skin is just for the people who uses BF and don't want to hack addons that they can use it 
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Naeva/ Lyn / Minilyn
I miss the things I’ve never done...
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05/16/08, 1:54 PM
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#170 (permalink)
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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I use Bongos2 right now, Bongos3 had Ace, so I took Bongos2.
I hacked the button.lua under der actionbar folder.
Code:
http://zorktdmog.zo.funpic.de/roth_ui/button.lua
Screen:
http://zorktdmog.zo.funpic.de/roth_u...408_213303.jpg
Memory usage is OK, speed is awesome and the biggest plus: I can finally move my bars again.
Lyn is correct I don't use mods like CyCircled, but I hacked the button.lua to show my textures.
But ButtonFacade seems to be a good way to get around hacking. 
Last edited by zork : 05/16/08 at 2:07 PM.
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05/16/08, 6:12 PM
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#171 (permalink)
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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My new mod rFilter2 is out.
It is capable of tracking player buffs, target debuffs and cooldowns.
Screenshots
TESTMODUS=1
TESTMODUS=0 and in combat
Memory:
http://zorktdmog.zo.funpic.de/roth_u...608_225652.jpg
SVN-Download from Google-Code:
rothui - Google Code
Texture:
http://rothui.googlecode.com/svn/tru...ures/gloss.tga
Code:
Revision 146: /trunk/rFilter2
How-to:
To edit in your own spells check this part in the rFilter2.lua. I think it is easy to understand if you compare it to the screenshots.

-----------------------------------------------------
-- EDIT YOUR BUFFS/DEBUFFS IN HERE
-- IMPORTANT, TAGS HAVE TO BE UNIQUE!!!
-----------------------------------------------------
local rf2_spell_list = {
buffs = {
[1] = { tag = "battle", spellid = 2048, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
[2] = { tag = "commanding", spellid = 469, size = 32, fontsize = 24, posx = 40, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
},
debuffs = {
[1] = { tag = "demo", spellid = 25203, size = 32, fontsize = 24, posx = 0, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"},
[2] = { tag = "sunder", spellid = 25225, size = 32, fontsize = 24, posx = 40, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"},
[3] = { tag = "clap", spellid = 25264, size = 32, fontsize = 24, posx = 80, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"},
},
cooldowns = {
[1] = { tag = "revenge", spellid = 30357, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
[2] = { tag = "shieldslam", spellid = 30356, size = 32, fontsize = 24, posx = 40, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
[3] = { tag = "bloodrage", spellid = 2687, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
},
}
You can comment out stuff by adding "--" at the start of the line.
Don't forget to count up the number when adding entries.
Hopefully some of you test it and give me some feedback and/or error-reports.
Last edited by zork : 05/17/08 at 8:09 AM.
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