Looks nice, but I would try changing the fonts into something smoother and cleaner. Overall the layout is decent, except for a few aligning issues. With some work on on the fonts and aligning it would become a really nice interface.
Edit: Also, try to create a scripted eepanel that adjusts to the size of your grid.
Here's a more "complete" shot. Added party frames and such. My debuffs actually show up kind of in the middle of the screen.
That is almost spot on identical to the original incarnation of my UI, except the whole block was moved to the right side of the screen and buffs/debuffs were at the top right. I've changed a lot since then, but this general design served me very well for a while.
I've got an updated shot of my UI. Sorry it is a little dark. I've moved my buffs/debuffs (upper left corner) down to be even with the group/raid panel and gave them a top border that is visible so long as one buff or debuff is present. Otherwise this just shows the group/raid panel at it's largest size (to accommodate a 20 person raid). I still have a few tweaks I am hoping to implement.
Ace3
Align
Bartender3
BigWigs
Bufallo
Capping
ClearFont2
CML
Cycircled VolM
Eepanels2
FuBar
Grid
Mob Health
Omen2
One Bank
One Bag
One Ring
ORA2
Pitbull
Quartz
Rating Buster
Skinner
Threat 2.0
Violation
Who Drop
X-Loot
3.) player frame, target frame - Player/Target-Frame hovering, DogTag changing (on target frame [TalentTree] is added - only for non-NPCs, on player frame the shorten health value - 9k - changes to the full number)
4.) Raid, ooc (I had to go to AV, but since I'm no PvP guy, the raidframe displays only groups 1-5 [for 25-man instances] but it's just to show the layout) Dead peoples group number is displayed red, talent trees of every raid member is displayed in brackets after his/her name (at least it should be, in BG's its not workingvery well because of inspect range)
Explanation to target frame text:
Example: [(9k/9k).100%.100 20/41/0]
The Value in brackets (9k/9k) is the fractional HP of the target, followed by the percent version of it. Then comes the power value, red for rage, yellow for energy and blue (and in percent) for mana. The talent spec is displayed to the right of the healthbar (when mouse-overed it displays the talent tree also, for example: 20/41/0 Combat)
I hope you like it at least a little, all criticism is desired and (hopefully) helpful. =)
not all addons are active, I used eg_panals for a little bit, but I couldn't find similar textures to the hal ui. and atlasloot is only loaded when I wanna look it up. I also have big trouble there for my hunter alt.
and yes I'm using 2 totem addons, I love chaman2 cuz of how organized it is, and it's ease to use on the fly. but enh has totem pulses among the other features it has, ep on tooltips, and a superior earth shield tracker when compares to the cs version.
Just a question, what is the LynStats code to have the "Incl. Blizzard" for the addon list? My version doesnt have it! PM me if you dont wana post it in here
I'm gonna have to ask for the code too, since this would free up fu_performance, I've been keeping for awhile just cuz it shows blizz mem usage too.
Raid:
- Tank targets expand up, their debuffs are just there so I can enable frame highlighting (Turns purple when theres a curse, but only because I can curse curses. Poisons wouldn't turn the frame green because I can't cleanse them).
- The power bars change color based on class, mine just happens to be blue because I'm a mage.
- The blank space between my targets mana and buffs is where my scorch timer bar goes. (see solo)
Party:
- Debuffs are same as MT debuffs
- Some buttons are red because target is out of range
Solo:
Mods used:
!OmniCC
Bagnon
Bartender3
Bongos2_MapBar
Clearfont2
Cooldown Timers2
CyCircled
CyCircled_Onyx
eePanels2
ElkBuffBars
Grid
GridStatusAFK
MBB (single minimap button that expands to show all my plugins)
Omen
oRA2
Pitbull
Quartz
Recount
Scorchio
SCT
SCTD
SmartBuff
Squeenix
SunnArt (adjustable viewports)
TinyTip
Titan (hidden until mouse over - fu I like it)
I hope you like it at least a little, all criticism is desired and (hopefully) helpful. =)
Overall, I like the look of the UI, but there are some things (mostly preference) that I don't like.
The fubar across the top: imo, set it on autohide, or ditch fubar itself and use the slash commands for your addons, I personally dislike things around my minimap, makes it look cluttered. The tooltip could look a lot better imo, I use TipTac as I find it much better than anything else out there. The default nameplate looks ugly, try Aloft, or if you want no configuration while still having a nice nameplate + lower memory usage, use pTags.
The things I do like though, your raid frames are neat, the unitframes aren't ugly and everything is aligned, well done :]
Sylvara: Mm, thats really hot! Some constructive critic if you don't mind: I think you should remove the Zone Name thingy above the minimap, would look alot cleaner. Also I'd suggest removing the labels on Omen and removing the background so that only the bars show and also shrink it a bit. Other then that I'd say it's pretty solid!
LED++: It's cool but TBH I liked the old one better.
Not everything in that list is used, but most of it is. I'm currently using the Blizzard tooltip and floating combat text. I'll be replacing those with mods eventually.
No, I don't use Evis that much. It's just there as a relic of muscle training from levelling. I use keybinds for most everything.
Squeenix (minimap)
eePanels2 (unit frame borders, graphics on the top and bottom
Grid
Quartz
Omen
ElkBuffBars
Cooldown Timers 2 (cooldown bars)
BigWigs
Scorchio
Mik's Scrolling Battle Text
RABuffs (shows what buffs people have/are missing, to the right of the action bar)
Bartender3 (with cyCircled VolM)
Pitbull
Notables:
The dots under my player unit frame indicate buffs, which are then filtered out of my ElkBuffBars to reduce the amount of spam on my screen. Left side is Int, Fort, Spirit, Mark. Middle is Food, Flask. Right is Kings, Salv, Wisdom.
The thin blue line under my cast bar is a slightly modified mod called Fudge. You can set it to a spell (Fireball) and it'll change colors based on whether you're in range or not. I modified it to not have a border so I could make it a small thin line. It's blue when I'm in range and red when I'm not.
Omen is displayed during combat, some stats mod is displayed out of combat (Assessment is what I was using until it didn't get updated for 2.4). They've both stripped of any backgrounds and borders so that they fit in with my custom images.
I have two sets of bars for Cooldown Timers 2. In my screenshot only the left set of cooldowns is visible. The right side (above Omen) is short cooldowns (<30 seconds). Short and long cooldowns typically are for different purposes and it's good to be able to distinguish between them easily.
RABuffs is modified to be much smaller and less intrusive. I stripped it of all the custom graphics it uses for its title bar and border. I also edited it so the bars could be much thinner and the font much smaller. I haven't decided on a final position, but with its size it's very easy to fit it places. As a raid leader I need buff information available to me and I prefer the display of RABuffs, but out of the box it is just way to big and clunky to fit in an aesthetically pleasing way.
A recent update of Omen readded the column names (Name, Threat, %). Since that screenshot I have disabled them. I'm very big on disposing of unnecessary labels. I KNOW what the columns are, I don't need a display to show me that. As a result I've gone out of my way to get rid of any unnecessary labels/wording on my UI such as my alteration of RABuffs.
I'm planning to set up the space where Grid is as my place for group raid frames if I'm in a 5 man. I'm big on reusing space whenever possible (similar to Omen and Meters occupying the same spot). I also like making my UI look natural no matter what I'm doing. So even when I'm not in a raid and there's no grid it doesn't look like there's something missing from my UI.
It's taken me a number of weeks of constant tweaking to get my UI to this point where I really like it. It was difficult to make it aesthetically pleasing while also functional. I've never been willing to compromise on functionality and as a result my UI has looked like crap most of my WoW career. As a raid leader and someone who plays multiple classes in raids I need a lot of information available to me at all times. From an aesthetic standpoint, I really prefer things to be symmetrical which is very difficult to do in a WoW UI. Ultimately, after a lot of work I was able to find a balance between functionality, utility, and aesthetics.