Greets folks;
Click here for my UI photo.
Mods used:
CT BuffBar
Bartender3 w/cyCircled
Pitbull for unit/raid/target frames
simpleminimap
Titan Panel (still prefer it to fubar, based on it's simplicity)
NECB (Timer bars will be displayed above my own playerframe)
SCT/SCTd
Omen
Recount
Cowtip
Aloft
MonkeyQuest + Monkey QuestLog
Itemrack
edit: Oh yeah, and BigWigs ^.^
That's about it really. I, and I still get laughs about this, am a clicker. I do use macros and keybindings, but for the main purposes of my abilities I click, and leave emergency abilities to macros, like using pots, stones, shield wall, fear dancing, etc, all macro'd. Given this, I like to have a centralized access to my main ability bars.
The smaller bar in the middle will change based on stance, and keeps similar abilities in similar spots, for example, my interrupts are always #3, my charge/intercept is always #2 on the battle and zerker bar, same with execute at number 4. The top bar is non-stance specific moves that I always need access to. Above that is the stance bar for manual shifting as needed, and my shout bar.
My target of target is displayed in a bar the same size as a raidunit right below my targetframe, and my focus target is diplayed likewise under my playerframe.
There are certainly some redundant icons on my bars, you will notice health pots both on the 4x2 grid, and the bars across the bottom (which are my misc bars with useable quest items, professions, food, etc). The 4x2 grid is a placeholder for my emergency keybindings, that can also be clicked in a pinch.
Also not shown is SCT, which has incoming heals on the left side, above the playerframe, and incoming dmg above the targetframe, with my own output above the actual target nameplate, pretty simple stuff.
My raidframe shows both health and mana, afk/dead time, online status, raid icons, and aggro (unit will flash red).
I think that covers it. I personally find the layout very fast and accessable, and I am never deprived of useful information.
edit 2: I should also probably say that I play at 1680x1050. The SS is scaled to make it more visible.
Any comments?