I started dabbling in the UI thing way back when Gypsy was new and haven't stopped since then. I did something new for me on my last UI incarnation--I used a compilation. While I enjoyed it greatly, I still felt a little funny not building it from scratch on my own. So, I trashed my entire Interface and WTF folders to start from scratch while pulling bits and pieces from different UIs that appealed to me.
While designing this one, I had a few priorities in mind and I hope they're reflected in the final product.
This UI needed to be flexible. I need to use the same thing for raiding, leveling alts, and doing battlegrounds and arena. Additionally, since I tend to go resto in PvP and feral in PvE, it has to be able to cover both of those roles (I previously had a vertical raidframe on the side of my screen that was a nice low-impact raid frame for feral, but was a pain in the ass to use to heal people). It's also not just for me--my fiancee is getting her own computer/WoW account and I wanted to make something both of us could use. That's one reason why the action bars are shown; I may know where all of my main's skills are, but I don't know for some of my newer alts nor is hiding the action buttons a very newbie friendly idea.
Some of my alts have pets, so I had to find a place for the pet frame. Plus it comes in handy for weird ass quests Blizzard likes to throw your way. I wanted to show party pets, also. Partly because I had room for them and partly because I really hate having to hunt for them in the game world whenever the owner wants to get them buffed/healed/whatever.
I wanted prominent unit frames. The last UI I used had some low placed unit frames that I couldn't see out of the corner of my eye while playing, so I simply bumped them up higher. My combo point display (IceHUD, and the only thing I use from the HUD at all) is likewise placed very prominently.
I was also hoping to have a UI that looked like it fit together. I stuck with a grey/white color scheme and used the same font/texture when possible. It really does a lot to tie everything together.
There are a few things I didn't manage to remember to screencap. Omen fits on top of the minimap when I'm grouped. I have PowerAuras and I'm enjoying tweaking that--right now I just have a reminder on my shaman to cast lightning/water shield, but I plan on adding a few other settings to it. PowerAuras is a nice low impact way to monitor various things.
I would like to find a way to raise the contrast between the health bar and the background, though. I wanted to make the background a darker grey/black, but I haven't found a way to do that quite yet.
Thanks to the various contributors on this forum who post their ideas for me to shamelessly pilfer.
Ok, introducing my new healing-centric UI, with the working title Anchorite.
The fundamental design principle is that viewing a reducing total is easier if the reduction is displayed on the y axis, rather than the x axis used by most UIs. Which is a poncy way of saying I wanted vertical unit frames.
The UI is still very much a work in progress, but is approximately 90% towards being available for download; I'm hoping the feedback from the EJ community will help with that last 10%. I've kept certain UI elements in discrete sections (cooldowns, omen, decursive), with Zbars2 for the bar mods. I'm making use of the feature in that addon to switch the main bar on ALT or if a friendly/assistable target is selected, which should make for easier switching between healing and soloing/contributing to damage.
A lot of the numerical information is hidden until mouseover, which allows me to keep the UI clean, but still get the inner maths geek fix when needed. I'm also using Geist for consumable/buffs/trinkets, again, to keep things clean, some custom dogtags for certain things (replacing the ToT frame for one), and have a hidden action bar for my mousebound powers. I'll be adding in Clique for the downloadable version.
And now to the screenies:
Party / casting / Andi Peters in KO shocker.
Comments most definitely welcome, questions via PM. Download available Soon™
Ooops, nearly forgot!
[e2] Inspiration - Eph for his Frapsable UI (outlining text in particular), Led++ for my Shaman UI (some elements in here too), and a jinx to Bridonna, your post in the DogTag thread about vertical unitframes came about 4 hours after I had mocked up the first draft of this UI. Looking forward to seeing how you have done it.
Been working on this UI for a really long time, and I feel like I've just about perfected it. This is meant as a priest healer UI, and it's pretty specific to my exact needs (for example, my mana bar is small because I never run out of mana so I don't need to know much about it. I'm a CoH priest, so separation between raid groups is important. I never pull aggro so threat meter is off in the corner.)
I use Clique to heal, so the only bars I have showing are for CDs/range.
For any buffs on raid members/myself that I care about in combat I use dogtags.
And I have mouseover bars, cause remembering keybindings for non combat stuff is just silly to me.
Oh, and thanks Delsim for the bar texture, it's what finally made me happy with the UI.
@ Eucharion: I've been playing with vert bars for a long while now, but I find I mostly just like them for party frames. Here's an old layout with them on my UF/Raid though (back when I had to mess with lua to do it :p) http://i29.tinypic.com/1zy93di.jpg
For those who don't recognize things (I know that they're mostly obvious, but I know what it's like to not recognize an "obvious" mod!):
Using eepanels for the bar across the bottom.
Using Omen2 for threat.
Using Grid for raid frames.
Using Grim Reaper for questions about "What the heck killed me?"
Using X-Perl for unit frames.
Using Titan for the information bar up top.
Using Simpleminimap for the minimap changes.
Using Bartender for the bars.
Using SCTD and SCT and Proximo, but those aren't visable in this SS.
Using ToolTipWrangler to move my tooltip.
Using ElkBuffBars for the buff timers.
Using ItemRack to switch between gear sets.
Far from minimalist, but I think that it's relatively clean and the stuff there is compact.