Please go to the SBF Options and scale the cyCircled style... so it fits. Except of this, very sweet UI.
Out of Combat:http://deponie.org/ui/091.jpg In Combat:http://deponie.org/ui/092.jpg AddOns: PitBull, oChat (modified), Bongos3, cyCircled, rMinimap (modified), LynStats (modified), LynLocation, LynSettings (Panels and all that), evl_NamePlates (modified), Satrina's Buff Frames, ClassTimer, MSBT
ToT is that color just when I AM in target, it's a kind of aggro recoloring without Banzai module.
Tried Soverenigthy (sry if name is spelled wrong ;p) way of adding OnScreenHealth-DogTag-Thingy... but disabled it, seems it doesn't fit.
Ok well I designed mine from scratch really, had various inspirations from UI's I've seen.. Plus a lot of help from Caze on the Interface Design forum at World of Warcraft Europe.
This is mainly designed around a SP although I don't see why it wouldn't work for a mage too, it has a fairly limited number of buttons so a lock might struggle a bit and it is intended for use by a caster class. Please note there are 2 hidden bars, each the same size as the visible ones and just above, however to keep the look as clean as piossible I have them faded out. I've tried to keep the colour scheme the same throughout and keep these relative to a SP (Purples, dark blues etc.) And the font I think fits well. It's light on memory apart from recount which can easily be disabled.
I think I'm pretty much happy with this. I'll add some space between the chat box and minimap for Grid eventually. Might also use MSBT for sticky notifications on resists as well as enemy emotes and buff gains, but I definitely prefer EavesDrop for the normal combat spam.
here is "my" interface... I take no credit of the general stuff on this screenshot all credit goes to its owner BUT i "tweaked" it a bit so it fith me ^^
Sure it DOES have have some minior bugs but i can live with it, The ui is in beta state so i do not care at all. The ui i am using is "Spartan UI" and can be found at Spartan User Interface for those that want to try it out.
A suggestion, why not put more useful information in that bottom FuBar? Do you need Prat 2.0, AGUF, etc always showing? Also, the lack of symmetry is kind of weird in what I assume is the player target and targets target.