Completely overhauled my UI with 2.4, looking for some feed back on it since i am a bit unhappy with my buff bars, and i am pondering using Grid instead of Pitbull for my raid frames but am unsure on where to place it on my screen. I am using Hal's textures also.
Archaeologist: Used to remove default target debuffs so I can replace them with Debuff Filter
Bongos Action Bars
Bongos Roll Bar
Elk Buff Bars
Closet Gnome HelmNCloak
Closet Gnome Mount
Deadly Boss Mods
Debuff Filter: Used to show only my debuffs under the target frame
Fix My Chat: In 2.4 the default chat always resets to its default settings upon log in, this fixes that
Fluid Frames: Allows movement of stock frames (character, quest log, player frame, target frame, etc.), both temporarily as well as permenently
Frames Resized: Lengthens the profression frames so you can see more recipies.
Simple Raid Target Icons: Double click on something to assign a target icon, quick and easy
Furthermore, you can have my default unit frames WHEN YOU PRY THEM FROM MY COLD DEAD HAND
Unit frames for party/raid are mostly the same as on my shaman.
The inspiration for both UI's are a mix of several people's UI's, mostly Led, Delsim, Tapestry, Hal, and a few others that were probably also inspired by those 4
Yes, I recreated (read "stole") the Eepanels art of my shaman's UI from a screenshot of a UI I saw somewhere in here ... wanted to learn how to work better with Eepanels, and decided I liked the art so much I kept it ... I don't remember who originally made it but kudos to you!
Here's a screenshot of my mods, but basically it's a heavily modified Hal's UI I used as the basis, and then changed some mods around.
StatBlocks are not enabled because I had some trouble with them with 2.4 release.
Very nice, though I have one suggestion to make.
IMO, It is better to move your SCT (or MikSCT/Parrot/etc) a bit off your character, because when you do PvE stuff, I found that having SCTs right on TOP of my character blocks my view to see and react to environmental changes.