^Resulted from too much spare time, but still needs some work. Clicky.
^ former setup.
Addons that you're seeing; Pitbull, SBF, BF(Elegance Dark), Dominos, Classtimers, Chatter, KGPanels, and PMM(I'm in the market for different minimap, though).
Here's my UI. It originally started as my own take on Caith's UI. I remade it myself and have been adapting it to my needs for a few months now. I apologize for the slightly crappy screenshots. I'll try to get some up of my downing a boss or something later.
I posted a short video on YouTube of me taming Loque. Since then I have had a lot of people asking me about my UI and addons. I just wrote a pretty detailed explanation on my site of the UI and mods used. At the bottom of the post you can click the link to download it if you like. HuntsmansLodge.com - A World of Warcraft Hunter website
It may not be too dazzling to some of the UI pros in here, but I like it anyway.
Mine heavily inspired by Moozart's current and previous UI's in terms of UF and layout. Thanks to all the addon makers listed too!
Solo:
With Pet:
Addons Used:
Quite a few addons above are disabled
Texture Used for UF's/Castbars/sThreatmeter is Smoothv2
Font Used (uniform for all UI) is Paralucent
Right Verticle Action Bar is usually transparent
Button Facade Skin used is Caith, and Pitbull Aura's border changed to roth border.
My current UI, heavily enspired by Led++ interfaces.
Solo, no target:
Raid (slacking... ehm i mean getting The Twilight Zone achievement^^):
Addon list:
More space, more hotkeys, more toogle, 2 colors, 1 texture, 1 font, 1 scale (c)
Much work around lua coding here: oUF unitframes, custom made minimap, many small tweaks and addon changes.
Any suggestions and feedback? Would be great to hear it.
Here it is: filefront link
Units supported: player, target, tot, pet (Malygos ready), party. Layout is quite simple and every part of code is commented, so you can easily change anything. No raid and MT frames atm, but I'll upload full version after raidframes code is optimized enough
P.S. And sorry for cyrillic letters on screenshots :<
Going back to ANOTHER project I had posted the UF's for a little while back. I will get some combat shots soon. I am really starting to enjoy these vertical UF's while leveling.
As far as the bottom area of the Ui, I really enjoy the direction my Paladin's Ui is going so I wanted to kinda move a few things around; make it even airier in this Ui to highlight the UF's.
It's kindda been a WIP for 4-5 months now, i just cant seem to figure out how to handle my Omen and Recount lists (anchoring KGPanels frames etc.), so if anyone has got some good tips, please let me know ^^
Anyways, some shots:
RAID:
OOC, Casting and with a "hostile" tooltip:
Addon mem usage, target and ToT:
As the addon-list says, I've got 78 addons, but I've modified pStats to only show the 20 most memory heavy addons.
Furthermore, I've made myself a script or whatever, to change my gear for me.. Whenever I'm in a raid with more than 5 members, it equips my raid gear (hitcap etc..) - when I'm alone or in a normal party, my regular gear is equipped - when i click the frame, it equips my fishing pole, toggles auto-loot to on and enables sound, so i can go fish
This panel is placed under the top right actionbars (It says "Hitcapped!" or "Soloing.." in the screenshots).
Criticism is very welcome Tips, tricks and comments is welcome too, just throw me a PM..
Going back to ANOTHER project I had posted the UF's for a little while back. I will get some combat shots soon. I am really starting to enjoy these vertical UF's while leveling.
As far as the bottom area of the Ui, I really enjoy the direction my Paladin's Ui is going so I wanted to kinda move a few things around; make it even airier in this Ui to highlight the UF's.
Anyway, here we go
Addons:
Awesome work, looking forward to seeing combat and raid shots.
My UI: for the most part inspired by what I have seen around here at EJ.
So it chases the same goals most UI's here do, centralized information and a clean screen.
Sadly I am at this point in time lacking a wide screen monitor which would really help balancing it out a bit more.
And I am still looking for a better way to handle buffs... I think I'd prefer to have them hidden unless I mouse over them.
That would allow me to show buffs with more details as well as get them off of my screen when I don't need to see em.
(If you know an addon that does just that please PM me. )
Addons that affect my interface:
Aloft
Dominos
FuBar
Grid
GridManaBars
Morganti's Buffbars
Minimalist
Omen
OmniCC
Pitbull
Quartz
Scrolling Combat Text
Sexymap
Very nice and stylish UI (everything is dark, some noir mood here :>)! But IMHO bottom part is a bit big, especially comparing to tiny unitframes =) Id's scale everything at 85-90%, or just make a couple of lines less in Omen/Recount/Chat/Log.
Originally Posted by Nesler
Here's my second go at interface-"modding"
Nice work. But as i see on 1st screenshot, there is no panels under Recount and Omen o_0. That can be made easily, for example that's how i made kgPanels thingie for Omen:
Parent Frame and Anchor Frame are set to: OmenBarList
OnLoad script:
if event == "PLAYER_REGEN_DISABLED" then
if UnitExists("target") then
self:Show()
else
self:Hide()
end
elseif event == "PLAYER_REGEN_ENABLED" then
self:Hide()
end
The background shows if all 3 conditions met: we are in combat, we have target and Omen itself is shown. Hope that helps =)
And lastly, it would be great to see AzCastBar styled like unitframes (it i'm right about castbar mod). Like make 1 px border by changing background clor and offsets. Maybe also changing color to your classcolor - white, with outlined white text.