Completely overhauled my UI with 2.4, looking for some feed back on it since i am a bit unhappy with my buff bars, and i am pondering using Grid instead of Pitbull for my raid frames but am unsure on where to place it on my screen. I am using Hal's textures also.
So today was my first day really putting time into a UI. I took a lot of ideas from some of the screenshots from the EJ forums. If there is anything that you could think of that might improve this please let me know. Thx.
The mods i use are:
-Reko Mini Map
-Big Wigs (not shown)
This is the third revision of "Symbiont". It is my little attempt at distilling what I've learned through experimentation over the years. I constantly surf this forum and others for inspiration... so if some aspect of this resembles someone else's work you can be pretty sure that is where I got the idea. My work isn't ground breaking, but it's functional and it makes me happy. Of course I'm seeing areas I could improve now that I've gotten the nerve to post it.
The bottom bar is 30 buttons. Pressing alt pages them to a second page of 30 buttons. A hidden Fubar under the minimap is used to give access to data collection and general convenience addons.
The pet bar "attaches" to the bottom bar and includes the pet unit frame. Chat appears above the left side of the bar to a maximum height equal with the top of the minimap. The target unit frame appears in a box above the player unit frame, with buffs/debuffs on the target appearing above it. Buffs/debuffs on the player appear in the upper left corner. You can see Omen above the minimap (grows up from the minimap and expands to 6 bars) and the casting bar above the pet bar. A small casting bar appears beneath the target unit frame if the target casts.
The party/raid frame appears when I join a group. It doubles in size (as pictured) for a 10 man raid, and then increases an equal amount for 15, 20, and 25 person raids. The squares you see behind people's health bars are pet health. I used bars for health here as the text used everywhere else would be too much to process mentally in a fast paced raid environment. I may build a healer variant that swaps the target and group/raid positions to allow for easier access via a click-casting addon.
Tooltips and Aloft are skinned, sorta, to match the rest of the UI. OneBag is not. Neither are the various skill, spell, character, guild, and other panels. Those just aren't open frequently enough to worry about making them match.
Aloft, Bartender3, BigWigs, LittleWigs, ClearFont2, CowTip, CyCircled, CyCircled_VolM, eeShards, ElkBuffBars, ErrorMonster, FuBar, FuBar_ExperienceFu, FuBar_RecountFu, FuBar_TrackerFu, ItemPriceTooltip, kgPanels, Omen, OmniCC, OneBag, OneBank, OneRing, oRA2, Outfitter, PitBull, Quartz, QuestHelper, RatingBuster, Recount, SharedMedia, SimpleChatMods, SimpleMiniMap... and I'm always looking for the newest great toy.
* = use the magnifying glass in the upper right corner on the links to larger images to see the actual full size screen shots.
Really nice work Hildy, I am just wondering, do you PvP? It your UI looks nice, but I certainly miss some functionality for PvP. Maybe even for PvE.. Unless you have your screen far away, I would find myself looking at different corners for different stuff and would make my eyes go all over the place to track threat, health, debuffs. Ever tried centralized UI?