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Originally Posted by CithicJerk
The UI itself;
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Very nice and stylish UI (everything is dark, some noir mood here :>)! But IMHO bottom part is a bit big, especially comparing to tiny unitframes =) Id's scale everything at 85-90%, or just make a couple of lines less in Omen/Recount/Chat/Log.
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Originally Posted by Nesler
Here's my second go at interface-"modding"
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Nice work. But as i see on 1st screenshot, there is no panels under Recount and Omen o_0. That can be made easily, for example that's how i made kgPanels thingie for Omen:
Parent Frame and Anchor Frame are set to: OmenBarList
OnLoad script:
self:RegisterEvent("UNIT_TARGET")
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:Hide()
OnEvent script:
if event == "PLAYER_REGEN_DISABLED" then
if UnitExists("target") then
self:Show()
else
self:Hide()
end
elseif event == "PLAYER_REGEN_ENABLED" then
self:Hide()
end
The background shows if all 3 conditions met: we are in combat, we have target and Omen itself is shown. Hope that helps =)
And lastly, it would be great to see AzCastBar styled like unitframes (it i'm right about castbar mod). Like make 1 px border by changing background clor and offsets. Maybe also changing color to your classcolor - white, with outlined white text.