Bars are hidden out of combat, player frame is hidden unless there is a target, combat or under 100% HP/MP.
Its not completely finished; I still have some things to get done here and there on the unitframes. Unfortunately, I'm not great with lua so I'm at the mercy of the wowinterface oUF community for answers. if you have any lua coding experience and wouldn't mind tossing some insight my way the thread is here and I will thank you greatly for it!
Beautiful UI, you really do a lot of groundbreaking stuff. Nice to see something a little different. I really like the simple minimap. Hard to tell what exactly is going on in the HUD, but I like what you're doing here.
While not exactly the most minimalistic UI out there, I try to keep my UI as simple and clean as possible: only the information I need to know is showed and as non-intrusive way as I can. Sometimes it works well sometimes it doesn't. Shapes and colors are used alot, because I find it easier and faster to get information from them than from myriad of texts and bars. For example, in the combat screenshot, the snowflake tells me that Deep Freeze is usable on target and the round shape displays target's CC effects, Frost Nova in this case, and it's duration. While I'd love a more minimalistic UI I haven't been able to go more minimalistic than this
No download, but these are the notable addons used:
Unit frames: Pitbull3 (with custom aura border texture). Font is uppercased Calibri. Texture is DsmV9b by Delsim.
Borders and panels: kgPanels, lots of them. Some scripts to change border color by class and reaction.
Buffs: Satrina Buff Frames. Love the mod eventhough it has some bugs that annoy me.
Casting bars: AzCastBar
Chat mod: Prat
Data texts: Stat Block Core with many different data broker modules.
Button skins: ButtonFacade with Delsim's DsmFade skin for squares and Serenity skin for round shapes.
Other mods: Power Auras (love it!), PerfectRaid, OPie, NeedToKnow