So, with the release of 3.3 I decided to start work on what will likely be the last UI that I put together for this expansion. As always: I am heavily influenced by other people's work. I regularly surf UI forums and look for new ideas and then style them to my personal aesthetic. I do not claim to be the originator of any concepts within my UI.
At Rest Full Size - This is the screen at rest with no target, no buffs, and no recent chat history.
Stuf Layout Full Size - This is the config screen for Stuf. These frames are only visible when I have a target.
The Player Frame is on the left, featuring a cast bar above the name. Buffs and debuffs (if I had any) would appear to the left of the minimap, similar to the default UI. A large buff icon appears to the left of the Player Frame when Serendipity is active, to give me the count on the buff.
The Target Frame is it's mirror image on the right, with combo points above the cast bar. All buffs and any debuffs that I cast show up in a short line under the unit frame if the unit is hostile.
Above the target frame are Boss Frames that appear in multi-boss fights to give me health totals of all targets.
A small Pet Frame is set below the player frame to display the pet's health, cast bar, and timer for temporary pets.
A Focus Frame sits under the player and pet frames and provides the focus' health and raid icon. A large buff icon appears to the left (and in line with the Serendipity icon for the player frame) to display mind control or shackle undead on the focus target.
Grid2 unit frames fill in between the player and target unit frames horizontally and flow toward the bottom of the screen. These are used for 5, 10, and 25 man groups. Otherwise they are hidden.
A flowing bar of cooldowns appears above the Grid2 frame, and moves right to left, to show me what cooldowns are unavailable.
A hidden bar of 16 buttons on the bottom right portion of the screen holds all of my keybound spells/macros. 12 Of those buttons become visible when I am using mind control or in a vehicle. 95% of my heals are not on bars, as I use clique and mouse keys to cast those.
Starting to finish up polishing my UI. I based it off of my old one, along with a lot the UIs posted in this thread. I decided to get rid of a lot of the stuff shown on my screen, I like a minimalistic approach.
So inspired by Fiddlestick's UI and facing performance problems that were rendering my gameplay difficult in 25s I completely deleted WTF, WDB Cache and my entire Interface folder and redid it all from scratch.
Ace2/Ace3, ForteExorcist, ArkInventory, Auctionator, AutoRepair, Bartender4, Bindpad, Align, GTFO, Gnosis, Postal, PowerAuras, Prat-3, Reflux, Broker_CPU, BuffEnough/DebuffEnough, Rhadatip, ButtonFacade, Chinchilla, Skada, ShadowedUF unit frames and raid frames, DXE, CLCRet, StatBlockCore, EquipSet Updater, TidyPlates, ZOMGBuffs (svn trunk not the broken one on Curse), sellgrey, TekKompare, teksLoot, SimpleBuffBar
Last edited by Emolate : 02/15/10 at 10:23 AM.
Reason: Less spammy addon list, less stupid
Originally Posted by Zeln
I'm pretty sure the only reason you're on this planet is the phone rang and startled your dad.
There are 2 hidden bars for keybinds, my pet bar is below the forte cooldowns and shows on mouseover. The large visible poweraura graphic is my Lock and Load flashing expire. The smaller one at my feet is Sniper Training. I have a third set up to show me when I'm in Viper at >%90 mana. Skada will automatically switch to damage meter out of combat, in combat it is threat. Debuffs are separating from my buffs and placed near my unit frame. Buffs are top right. I have a filtered frame that is to the right of my unit frame at low opacity showing what aspect I am currently in.