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05/11/08, 3:29 PM
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#226
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Glass Joe
Blood Elf Paladin
Shattered Hand (EU)
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Thanks, Borona, it did the trick 
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05/12/08, 6:40 PM
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#227
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Glass Joe
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I'm trying to get a DogTag working that I put together based on a bunch of other tags in this thread, but no matter what I do to it I get a syntax error:
[Outline (if (Class(unit="player") = "Mage") and (HasAura("Arcane Brilliance") then
".":Cyan
end) (if (Class(unit="player") = "Mage") and (HasAura("Arcane Intellect") then
".":Blue
end) (if (Class(unit="player") = "Priest") and (HasAura("Prayer of Fortitude") then
".":White
end) (if (Class(unit="player") = "Priest") and (HasAura("Power Word: Fortitude") then
".":Gray
end) (if (Class(unit="player") = "Priest") and (HasAura("Prayer of Shadow Protection") then
".":Red
end) (if (Class(unit="player") = "Priest") and (HasAura("Shadow Protection") then
".":Fuchsia
end) (if (Class(unit="player") = "Druid") and (HasAura("Gift of the Wild") then
".":Yellow
end) (if (Class(unit="player") = "Druid") and (HasAura("Mark of the Wild") then
".":Green
end)]
I don't see any reason why it wouldn't work, but it doesn't. Even if I cut it down to just the AB code and no outline, it throws a syntax error. Any ideas?
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05/12/08, 6:52 PM
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#228
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Glass Joe
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I think your problem is you're not closing the conditions properly.
(if (Class(unit="player") = "Mage") and (HasAura("Arcane Brilliance") then
".":Cyan
Should be:
(if (Class(unit="player") = "Mage") and (HasAura("Arcane Brilliance")) then
".":Cyan
You're just forgetting the second ) on your HasAura conditions
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05/12/08, 7:49 PM
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#229
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Glass Joe
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That worked, and, man, do I feel like an idiot now.
Thanks!
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05/14/08, 10:27 PM
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#230
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Piston Honda
Blood Elf Paladin
Galakrond
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Anyone know how to hide a PercentXP tag when the player (me) is max level? Hide(0) doesn't work, and I know there should be a way to use MaxLevel or something similar.
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I read Banhammer posts when I'm having a bad day.
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05/15/08, 1:19 AM
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#231
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Von Kaiser
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Just need help with a couple dogtags I am having trouble with please. First one I want this to show their name OR dead/offline/afk. Right now it shows Ata...dead.
[ClassColor Name:Truncate(3)] [Offline or AFK or DeadType]
And this second one. I'd like it to show just dead ghost or afk, but for example when dead it says 0DEAD.
[ClassColor(unit="target", value=HP)] [Offline or AFK or DeadType].
Help is appreciated, thankyou. I'm sort of getting the hand of harder tags now, but some still just confuse me.
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05/15/08, 11:56 AM
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#232
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Don Flamenco
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Originally Posted by Imbar
Anyone know how to hide a PercentXP tag when the player (me) is max level? Hide(0) doesn't work, and I know there should be a way to use MaxLevel or something similar.
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Drycoding, but simple enough that it ought to work:
[not IsMaxLevel ? PercentXP]
Originally Posted by Atallicus
Just need help with a couple dogtags I am having trouble with please. First one I want this to show their name OR dead/offline/afk. Right now it shows Ata...dead.
[ClassColor Name:Truncate(3)] [Offline or AFK or DeadType]
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[Offline or AFK or DeadType or (ClassColor Name:Truncate(3))]
Originally Posted by Atallicus
And this second one. I'd like it to show just dead ghost or afk, but for example when dead it says 0DEAD.
[ClassColor(unit="target", value=HP)] [Offline or AFK or DeadType].
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Similarly,
[Offline or AFK or DeadType or ClassColor(unit="target", value=HP)]
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05/15/08, 3:20 PM
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#233
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Von Kaiser
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Works perfect, I guess I don't understand why you have to turn the tag around to put the OR in. I'll figure this out yet. One more question. I have this tag:
[ClassColor Level] [White Name:Truncate(15)] [ClassColor PercentHP:Percent]
It works perfectly, except that any names longer than 15 letters show ... after being truncated. So far example it says:
70 Haggard War Vet...100% Is there any way to get rid of the ...?
Thankyou much for the help.
Also, the tags from my above post. Now if you target a dead player it says BadUnit: Dead. Is there anyway to stop that?
Last edited by Atallicus : 05/15/08 at 4:05 PM.
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05/15/08, 4:53 PM
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#234
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Don Flamenco
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To remove the ... after a truncated name, use :Truncate(15, nil)
As for your BadUnit problem, I can't reproduce it. Where are you using these tags, on a target frame?
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05/15/08, 5:07 PM
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#235
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Von Kaiser
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Originally Posted by Gearknight
To remove the ... after a truncated name, use :Truncate(15, nil)
As for your BadUnit problem, I can't reproduce it. Where are you using these tags, on a target frame?
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I actually figured out the badunit issue. It was a problem with my percent tag on my target frame, it didn't include the offline or afk or dead part, so it just showed badunit. It's all fixed though. Thankyou for the help on the truncate, it was driving me crazy seeing all those little dots.
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05/15/08, 5:19 PM
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#236
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Glass Joe
Blood Elf Priest
Dethecus
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Syntax FTL
Wanted to know if anyone has the new syntax for classes. No longer shows if a mob is elite, boss, or rare mob. Used to show, Elite 72 Humanoid, or Rare 68 Undead, Boss ?? Demon, or for players just 70 Blood Elf Rogue. I would appreciate the help here.
THnx
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05/16/08, 10:37 AM
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#237
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Glass Joe
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Hey folks, i just wanted to bump an unanswered request from earlier in the thread. Is there a way of displaying dynamic attack speed through dogtags? As a Hunter it'd be really useful to know how hasted i am at all times so i can jump between rotations. I currently have to consult the character window 15 times per fight
Thanks in advance.
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05/17/08, 12:04 AM
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#239
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Glass Joe
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Brilliant Borona, thats exactly what i was looking for. Thanks a bunch 
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05/17/08, 1:05 PM
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#240
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Von Kaiser
Blood Elf Paladin
Mal'Ganis
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Looking for a bit of help to clean up my tags, if anyone's up to the task.
(if HasAura("Polymorph") then
("+ " White AuraDuration("Polymorph"):FormatDuration " ")
end)
I've gotten this working, but I would like it to only display the + if the Polymorph is not mine, but I have no idea on how to do that. I'd also like to change the format of the duration to just time remaining in seconds. Currently, the tag looks like:
+ 00:XX
I would like it to be XX when the polymorph is my own, and + if the polymorph is someone else's.
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05/17/08, 8:41 PM
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#241
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Oxgoose
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Need help with this one
[Classification] [Level:DifficultyColor] [(if (IsEnemy or (IsPet and not IsPlayer)) then
SmartRace
end):ClassColor] [(if IsPlayer (and not IsPet or IsEnemy)) then
SmartRace
end)]
I want it so that if i have an enemy or pet targeted it colors the race the class color, but if i have a player targeted i want it just to have the race.
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05/18/08, 4:57 PM
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#242
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Glass Joe
Gnome Mage
Grim Batol (EU)
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Originally Posted by Sethik
Had a few requests for updated tags for my CowTip styles:
LEFT:
[Level:White] [NameRealm:ClassColor] [Classification:Paren]
[if Guild then Guild:Angle:Green " " GuildRank:Paren:Color("caf6c8") else " " end]
[(if IsPlayer and IsFriend then (if TalentSpec then TalentTree " " TalentSpec:Paren:Gray else "Loading..." end) end) (if IsUnit("pet") then HappyText end)]
[Zone]
[if IsUnit("player", Target) then Red "Targeting << You >>" elseif Target:NameRealm then "Targeting <" Target:NameRealm:ClassColor(Target) ">" end]
RIGHT:
[Faction or SmartRace]
[if Faction then SmartRace end]
[if IsPlayerOrPet then PercentHP:Percent:HPColor elseif InCombat then PercentHP:Percent:HPColor end]
Something I whipped up last night:
And if the CC is your own:
Yes, it is as good as it looks. Works with focus, target, whatever you like. Position is Frame - Edge, Top Middle.

[if HasAura("Freezing Trap Effect") or HasAura("Polymorph") or HasAura("Sap") or HasAura("Gouge") or HasAura("Seduce") or HasAura("Banish") or HasAura("Fear") or HasAura("Howl of Terror") or HasAura("Intimidating Shout") or HasAura("Entangling Roots") or HasAura("Cyclone") or HasAura("Hibernate") or HasAura("Psychic Scream") or HasAura("Blind") or HasAura("Repentance") then
(Outline "*Crowd Control* " Gray AuraDuration("Freezing Trap Effect"):FormatDuration("s"):Paren AuraDuration("Polymorph"):FormatDuration("s"):Paren AuraDuration("Sap"):FormatDuration("s"):Paren AuraDuration("Gouge"):FormatDuration("s"):Paren AuraDuration("Seduce"):FormatDuration("s"):Paren AuraDuration("Banish"):FormatDuration("s"):Paren AuraDuration("Fear"):FormatDuration("s"):Paren AuraDuration("Howl of Terror"):FormatDuration("s"):Paren AuraDuration("Intimidating Shout"):FormatDuration("s"):Paren AuraDuration("Entangling Roots"):FormatDuration("s"):Paren AuraDuration("Cyclone"):FormatDuration("s"):Paren AuraDuration("Hibernate"):FormatDuration("s"):Paren AuraDuration("Psychic Scream"):FormatDuration("s"):Paren AuraDuration("Blind"):FormatDuration("s"):Paren AuraDuration("Repentance"))
end]
Pseudo code for the above is:
[if HasAura("CC") then (Outline "*Crowd Control* " Gray AuraDuration("CC"):FormatDuration("s"):Paren) end]
Enjoy!
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hi i have been trying to get the crowdcontrol dogtag to work , but i cant manage to get it t work , i have pasted the code into pibull->target->texts->other->new one i made. but when i polymorph a target i get big error message with the whole code over the screen.
i would like to know what i am doing wrong , i have as i said only copied and pasted the above code but it doesnt work for me.
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05/18/08, 6:44 PM
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#243
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Von Kaiser
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Im curious, what would be the dogtag for pitbull to get your health text like 9000.9000? Instead of the "/" inbetween the health i want a period, i tried a few ways but couldnt get it. Does anyone know? Thanks in advanced!
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05/19/08, 12:26 AM
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#244
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Glass Joe
Undead Warrior
Laughing Skull (EU)
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Originally Posted by MaveN
Im curious, what would be the dogtag for pitbull to get your health text like 9000.9000? Instead of the "/" inbetween the health i want a period, i tried a few ways but couldnt get it. Does anyone know? Thanks in advanced!
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[HP].[MaxHP]
Originally Posted by Hiashi
Wanted to know if anyone has the new syntax for classes. No longer shows if a mob is elite, boss, or rare mob. Used to show, Elite 72 Humanoid, or Rare 68 Undead, Boss ?? Demon, or for players just 70 Blood Elf Rogue. I would appreciate the help here.
THnx
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[Classification] [Level] [SmartRace] [IsPlayer ? Class]
Originally Posted by Houseplant
Need help with this one
[Classification] [Level:DifficultyColor] [(if (IsEnemy or (IsPet and not IsPlayer)) then
SmartRace
end):ClassColor] [(if IsPlayer (and not IsPet or IsEnemy)) then
SmartRace
end)]
I want it so that if i have an enemy or pet targeted it colors the race the class color, but if i have a player targeted i want it just to have the race.
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[Classification] [Level:DifficultyColor] [IsEnemy | IsPet ? SmartRace:ClassColor] [IsPlayer ? SmartRace]
Last edited by Evilnes : 05/19/08 at 12:54 AM.
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05/19/08, 1:28 PM
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#245
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Glass Joe
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Originally Posted by Loozi
hi i have been trying to get the crowdcontrol dogtag to work , but i cant manage to get it t work , i have pasted the code into pibull->target->texts->other->new one i made. but when i polymorph a target i get big error message with the whole code over the screen.
i would like to know what i am doing wrong , i have as i said only copied and pasted the above code but it doesnt work for me.
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It's format duration the issue
use this:
[if HasAura("Polymorph") then
"Sheep:" AuraDuration("Polymorph"):FormatDuration
end]
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05/19/08, 3:50 PM
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#246
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Piston Honda
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I tried looking over the Wiki for DogTags and searching in this thread, but I came up blank -- would it be possible to redo the combo points display in PitBull with DogTags? The current display is much too small and there isn't a config in PitBull to make it better.
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05/20/08, 5:50 AM
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#247
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Glass Joe
Night Elf Rogue
Kargath (EU)
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Alternative display of combo points
Of course you can either disable the standard combo point display and create a new text. Unfortunately it seems as if you can't change the included dog tag in pitbull to modify the data output
But if only size and position is what you want to modify, you can simply use the Pitbull settings (target-->texts-->combos) and change size (scaling) and position. I just use a big number above the target frame in the middle and it made it much easier to watch out for them.
Last edited by iuron : 05/20/08 at 6:26 AM.
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05/21/08, 12:13 PM
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#248
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I have evil ovaries.
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What I'm trying to do is this. I have small grid type boxes for raid frames. I would like the name to be trunc'd to 5, class colored, and when they are AFK/Offline/Dead I would like the name gone, no time, just the AFK/Offline(Off)/Dead written in the box. White for AFK, Blue for Offline(Off), and Red for dead.
Is this at all possible?
I'm so not good at coding, just designing, so if anyone could help me out with this, I would appreciate it so much!
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05/21/08, 1:48 PM
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#249
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Glass Joe
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Recently I have been in the need of a dogtag that will show buffs/debuff I specify on my focus frame. In particular, I want to see when the target has divine shield, divine illumination, and innervate. Debuffs will be the same code I figure but just be attached to a different anchor but I want to see forbearance and Hypothermia.
The idea behind this is I want to see when my focus target (usually a healer or caster if no healer present) has a buff that helps him regain mana or a debuff that makes him vulnerable to attack.
The basic idea behind it I can figure out as far as displaying the icons. I am getting stuck trying to figure out how to display more then one icon at the same time. For example, if a target has divine shield and divine illumination or forbearance and hypothermia.
I am basically starting with this from a earlier post:
"if HasAura("Polymorph") then
"Interface/Icons/Spell_Nature_Polymorph":Icon"
but I don't believe this will show multiple buffs/debuffs at the same time using a if...else statement.
Anyone have some insight into this? I have not tried yet looking into a mod that might allow me to specify showing only these debuffs since most buff/debuff mods do not have specific spell filtering, more specific type of debuff filtering.
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05/21/08, 2:08 PM
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#250
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Tecknologik
Anyone have some insight into this? I have not tried yet looking into a mod that might allow me to specify showing only these debuffs since most buff/debuff mods do not have specific spell filtering, more specific type of debuff filtering.
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Have you tried Elkano's Buff Bars yet? It's great at filtering buffs/debuffs (with the caveat that in order to filter them, you must have seen them at least once since you installed it).
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