Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » User Interface and AddOns

Reply
 
LinkBack Thread Tools
Old 05/01/08, 12:03 PM   #211
DevNRG
Glass Joe
 
Human Mage
 
Archimonde
Originally Posted by Trouble View Post
To add a new dog tag to a frame in PitBull go to the frame settings, then Texts, then Other, then in the New Text box type a name for your new DogTag. It'll add a new entry under Texts for that frame. Then in the settings for the text you can set how do position it. You can either position it in reference to the frame with the dropdown next to Frame or you can position it in reference to any of the bars you have shown. For example, the Frozen text I have is Frame: Edge-Bottom.
It seems that when I disable all the 'Extra Units' that I no longer need, all the options under 'Text' disappear, with the exception of combat and I also no longer have the option to add a new one. Anyone have an idea on how to fix this since its pretty frustrating when you're new to setting up DogTags.

Offline
Reply With Quote
Old 05/01/08, 2:40 PM   #212
Baggles
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Crytz View Post
My second goal is probably a bit more complicated, and I'm not entirely sure it's possible. I would like to filter target debuffs in a very specific way. The default Pitbull setup will filter debuffs to show only those which my class (in this case a hunter) can apply, but I would like to create a filter which shows only those debuffs which affect hunters. In addition to all the hunter debuffs (mark, expose weakness, stings), I would like it to show paladin judgements, Curse of Recklessness, Sunder Armor, Faerie Fire, and Expose Armor. The idea is basically to clean up all the clutter on targets in a 25 man raid environment.
This is a bit of an aside, but Dfilter sounds like exactly what you're looking for.

Offline
Reply With Quote
Old 05/02/08, 5:29 AM   #213
Pagarth
Von Kaiser
 
Orc Warlock
 
Mal'Ganis
Here is what I have so far:
[Name] [AFK ? "<AFK>"] [if (PercentMP < 20) & IsMana then
    "M":Color("129FDC")
end] [if HasSoulstone & AuraDuration("Soulstone Resurrection") then
    "S":Color("deb887")
end]
I'll do the rest of the auras tomorrow. It looks pretty good. Going to do Lifebloom, Rejuvination, and Regrowth. I don't play a priest but if someone wants to DL my bars when I finish, they can just copy the code and make priest bars.

Edit: Forgot to mention, this goes in the Raid Names Text under custom.

Offline
Reply With Quote
Old 05/02/08, 7:25 PM   #214
Strife
Glass Joe
 
Blood Elf Hunter
 
Jubei'Thos
Awesome work everyone. I've got a problem of my own, and I'm wondering if anyone can help me out.

I am playing a druid a lot these days and with my current UI I'm having some difficulties in keeping up with the combo points and power. I'd like to make a tag to sit over the target unit frame that displays something like:

http://i223.photobucket.com/albums/d...hhh/dogtag.jpg


I'd also like it to have the following functionality:
- Not display mana in caster form
- Not display anything when rage=0 (For bear)
- Not display Energy when Energy = 100 (For cat)
- Not display CP's when CP's = 0 (For all forms - as in if I'm in bear form and have CP's, I want to be able to see them)

Any help would be greatly appreciated!

Cheers.

Offline
Reply With Quote
Old 05/02/08, 11:26 PM   #215
emoon3
Glass Joe
 
Human Paladin
 
Cenarius
Haven't seen any Pally tanking stuff posted so thought I would throw this up. Wanted a dogtag that would show me how many stacks of Vengeance I have up on a mob and how many seconds until the stacks fall off. I'm no pro by any means but it seems to work.

EDIT: Replaced text with Seal of Vengeance icon and color coded the stack counter and duration.

[if AuraDuration("Holy Vengeance") < 5 then
    if NumAura("Holy Vengeance") = 5 then
        "Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Green " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Red:Paren
    else
        "Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Yellow " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Red:Paren
    end
elseif AuraDuration("Holy Vengeance") > 11 then
    if NumAura("Holy Vengeance") = 5 then
        "Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Green " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Green:Paren
    else
        "Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Yellow " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Green:Paren
    end
elseif AuraDuration("Holy Vengeance") then
    if NumAura("Holy Vengeance") = 5 then
        "Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Green " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Yellow:Paren
    else
        "Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Yellow " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Yellow:Paren
    end
end]

Last edited by emoon3 : 05/03/08 at 12:22 PM. Reason: updated code

Offline
Reply With Quote
Old 05/03/08, 12:43 PM   #216
Aximous
Von Kaiser
 
Tauren Shaman
 
Jaedenar (EU)
Originally Posted by Strife View Post
Awesome work everyone. I've got a problem of my own, and I'm wondering if anyone can help me out.

I am playing a druid a lot these days and with my current UI I'm having some difficulties in keeping up with the combo points and power. I'd like to make a tag to sit over the target unit frame that displays something like:

http://i223.photobucket.com/albums/d...hhh/dogtag.jpg


I'd also like it to have the following functionality:
- Not display mana in caster form
- Not display anything when rage=0 (For bear)
- Not display Energy when Energy = 100 (For cat)
- Not display CP's when CP's = 0 (For all forms - as in if I'm in bear form and have CP's, I want to be able to see them)

Any help would be greatly appreciated!

Cheers.
[(if IsEnergy('player') then
    MP('player'):Hide(100):PowerColor('player')
elseif IsRage('player') then
    MP('player'):Hide(0):PowerColor('player')
end) (if IsEnergy('player') and ~IsMaxMP('player') and (Combos ~= 0) then
    " - ":PowerColor('player')
elseif IsRage('player') and (MP('player') ~= 0) and (Combos ~= 0) then
    " - ":PowerColor('player')
end) Combos:Hide(0):PowerColor('player')]
Attaching this to the target frame should do the trick.

Offline
Reply With Quote
Old 05/04/08, 11:08 AM   #217
Crytz
Glass Joe
 
Orc Warrior
 
Illidan
Originally Posted by Baggles View Post
This is a bit of an aside, but Dfilter sounds like exactly what you're looking for.
Thanks! That's it exactly.

Offline
Reply With Quote
Old 05/07/08, 7:24 AM   #218
Shamanno
Von Kaiser
 
Orc Shaman
 
Azjol-Nerub (EU)
I don't know if it's dog tag but how can i get my pitbull borders class colored?
Sry for my bad English :S

Offline
Reply With Quote
Old 05/07/08, 3:42 PM   #219
Sarieth
Glass Joe
 
Blood Elf Hunter
 
Emerald Dream
Is there any way to make the HPColor modifier apply colors that the user sets in the Health Gradient option? I'd love to have my health and mana text be the same color as my bars (this only applies to Pitbull texts, obviously.. before 2.4 I remember having this functionality). It might be that since DogTags have uses outside of PitBull texts that this isn't possible.

Last edited by Sarieth : 05/07/08 at 3:50 PM.

Offline
Reply With Quote
Old 05/07/08, 5:08 PM   #220
Covet
Von Kaiser
 
Covet's Avatar
 
Blood Elf Paladin
 
Dethecus
Originally Posted by Lihaug View Post
How do I add a simple check to see if any of these debuffs are magic and thus dispellable? If they are I'd like it to show a new text, something like "Crowd Controlled, Dispellable"
I believe something like this would work:

[if HasMagicDebuff then (Outline "Crowd Controlled, Dispellable") end]

...

Offline
Reply With Quote
Old 05/09/08, 5:01 AM   #221
Kogayon
Glass Joe
 
Kogayon's Avatar
 
Gnome Warlock
 
Sylvanas (EU)
Here is what I use for my CowTips:



Left Lines:
[if Level ~= 70 then Level:DifficultyColor end] [if IsPlayer then Name:ClassColor else NameRealm:HostileColor end]
[if Guild then Guild:Angle:Green else " " end]
[(if IsPlayer and IsFriend then (if TalentSpec then TalentTree " " TalentSpec:Paren:Gray else "Loading..." end) end)]
[if IsUnit("player", Target) then Red "Targeting << You >>" elseif Target:NameRealm then "Targeting <" Target:NameRealm:ClassColor(Target) ">" end]
[Classification]
Right Lines:
[PercentHP:Percent]
[if Guild then GuildRank:Paren:Color("caf6c8") else " " end]
[Zone]
And I have a question too. Any of you know what's the path for class icons? (if there is something like that). I'd like to make something like this:

"Interface/Icons/<CLASS_ICON_HERE>":Icon
Cheers.

Last edited by Kogayon : 05/10/08 at 3:56 AM. Reason: image added

Romania Offline
Reply With Quote
Old 05/09/08, 6:02 PM   #222
Ajuga
Piston Honda
 
Ajuga's Avatar
 
Undead Mage
 
Jaedenar (EU)
Originally Posted by Kogayon View Post
Here is what I use for my CowTips (screenshoots will be added if needed)
If you want us to actually see how the tags look like, then it's needed. A text sample is good too

Edit: And the answer to your question: Category:WoW Icons: UI Classes - WoWWiki - Your guide to the World of Warcraft

Offline
Reply With Quote
Old 05/10/08, 3:58 AM   #223
Kogayon
Glass Joe
 
Kogayon's Avatar
 
Gnome Warlock
 
Sylvanas (EU)
Screenshoots added and thanks for your answer Ajuga. Looks like I have to use external icons for what I want to do.

Romania Offline
Reply With Quote
Old 05/10/08, 11:09 PM   #224
Korvboll
Glass Joe
 
Blood Elf Paladin
 
Shattered Hand (EU)
I was trying to get a simple text in my pitbull raid frames saying "Dead (0:30)" as an example, if they've been dead for 30 seconds, or "Ghost (0:30)" if they've been released for 30 sec. Now, how do I do this?
I tried with

[if Dead then
    "Dead":Yellow
end]
[if Ghost then
    "Ghost":Red
end]
but I get the syntax error that theres no such tag as Ghost, even though LibDogTag on WoWAce says so. Else I might just be reading it wrong
Strange this is that if I remove the ghost-part, the dead text works, but the ghost one doesn't.

This is what WoWAce says:

DeadType(unit="player")
Return Dead or Ghost if unit is dead
[DeadType] => "Dead"; [DeadType] => "Ghost"; [DeadType] => ""


Any suggestions?

Offline
Reply With Quote
Old 05/11/08, 10:45 AM   #225
Borona
Von Kaiser
 
Dwarf Warrior
 
Blackrock (EU)
This should do the job:

[if DeadType = "Dead" then 
              Dead:Yellow 
 elseif DeadType = "Ghost" then 
              Dead:Red
end]

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » User Interface and AddOns

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[DogTags] - Share yours! Fulnir User Interface and AddOns 164 03/30/08 1:30 AM