Originally Posted by Adoriele
Something's wonky, but I've found that composing in the help section's test window, then copy/pasting, works incredibly well.
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You can also be brave and manually edit your Pitbull.lua file in your savedvariables folder (make a backup copy first and edit while logged out).
First search for the frame you're trying to modify, say search for "["target"]" (without the outer quotes) for the stuff related to the target frame, then slowly scroll down to the ["texts"] subsection. I start with a copy/paste of one of the existing texts, and add it to the list. It should look something like:
["YOUR LABEL FOR YOUR CUSTOM DOGTAG HERE"] = {
["styleType"] = "none",
["style"] = "Custom",
["position"] = "frame-outbottomright",
["custom"] = "[YOUR DOGTAG HERE]",
["hidden"] = false,
["size"] = 1.5,
},
Note that in the lua, any quotation marks in your DogTag need to be escaped with a backslash (
\" instead of
"). Hidden has to be false obviously. Position / Size you can take a stab at if you know what you're doing. Style should be "Custom" unless you want to risk overwriting some of the formatting in your tag.
As far as working around the ingame GUI, I've had the most luck access the full texts list right after logging in and before ever getting in combat. Sometimes messing with the texts list of other frames has made the texts of the frame I'm working on accessible.