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01/19/09, 12:38 AM
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#526
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Glass Joe
Zragoll
Blood Elf Warlock
Dreadmaul
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Originally Posted by motorboatin
You can change textures in the global settings but you are going to need to download sharedmedia if you have not already, colors can also be found in the global settings are under each bar, Target>bars>health or power and you can change the colors.
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I just realised why I couldn't get the textures or colours, I'm running PitBull 4 without realising that it was still incomplete. I can change textures in very specific circumstances, but am unable to change colours just yet.
I'm also going to try to get the timers as well. I'll post also if/when I get mine working.
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01/19/09, 5:32 AM
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#527
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Von Kaiser
Night Elf Rogue
Alonsus (EU)
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Originally Posted by Zragoll
I just realised why I couldn't get the textures or colours, I'm running PitBull 4 without realising that it was still incomplete. I can change textures in very specific circumstances, but am unable to change colours just yet.
I'm also going to try to get the timers as well. I'll post also if/when I get mine working.
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The colour module has been implemented in Pitbull 4.
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01/21/09, 3:07 PM
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#528
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Glass Joe
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Originally Posted by Belbo
. . .
For the hunter talent "Sniper Training" ...
[if CanAttack(unit="target") and ((MaxRange > 0) and (MaxRange < 30)) then
"Back Up!":Yellow
elseif CanAttack(unit="target") and ((MaxRange >= 30) and (MaxRange < 45)) then
"Sniper Active":Green
elseif CanAttack(unit="target") then
"Get Closer!":Red
end]
. . .
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I know I'm not the only hunter who switched to Survival last night. This is a great tag. I replaced your text with underscores and played with font size to make red, yellow and green bars over my target's portrait and it has instantly become my most valuable tool.
For those who don't have it with an addon, you will need LibRangeCheck-2.0 to make it work. If you're just getting "Get Closer!" regardless of distance, that's your issue.
Last edited by infamy : 01/21/09 at 3:08 PM.
Reason: typo
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01/24/09, 11:24 AM
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#529
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Don Flamenco
Gnome Mage
Naxxramas (EU)
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I have a question that might be interpreted as silly, anyway, is there any addon that uses the library, something that allows you to create arbitrary frames with tags. I'm asking because I don't use PitBull or any other unitframes and would like some simple addon that only incorporates the UI for the tags.
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01/26/09, 3:07 PM
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#530
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Glass Joe
Tauren Druid
Auchindoun (EU)
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Im wondering if anyone could help me with a tag for displaying a green + if the unit is loot master and a ++ if the unit is group/raid leader. Anyone who can enlighten me on this topic?
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01/26/09, 4:50 PM
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#531
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Don Flamenco
Gnome Warlock
Alterac Mountains
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if IsMasterLooter then "+":green
else if IsKeader then "++"
end
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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01/28/09, 3:55 PM
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#532
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Glass Joe
Blood Elf Paladin
Mannoroth (EU)
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Ive got a question concerning this Tag:
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[outline][if IsPlayer then HP:ClassColor else ~IsPlayer HP:HostileColor:Paren end]
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It should display the health in my targetframe in different colors:
If its a player it should use its class color, if its a mob/NPC it should use Hostilecoloring.
When i target players, it works, when i target NPCS/mobs it writes its HP in the correct color but with "Target" in front of it: Target9765
any ideas ?
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01/28/09, 7:45 PM
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#533
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Glass Joe
Troll Priest
Conseil des Ombres (EU)
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Mana text coloring depending on the FSR
I was wondering if it's possible to color the mana text depending on my Five Second Rule status.
For example, if I'm inside the FSR (Five Second Rule), mana text is yellow.
If I'm outside the FSR, mana text is blue.
Does Dogtag recognize this?
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01/29/09, 6:51 PM
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#534
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Glass Joe
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Originally Posted by Scrye
Ive got a question concerning this Tag:
It should display the health in my targetframe in different colors:
If its a player it should use its class color, if its a mob/NPC it should use Hostilecoloring.
When i target players, it works, when i target NPCS/mobs it writes its HP in the correct color but with "Target" in front of it: Target9765
any ideas ?
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[outline][if IsPlayer then HP:ClassColor else if not IsPlayer then HP:HostileColor end]
try that instead, worked for me
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01/30/09, 12:41 PM
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#535
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Glass Joe
Orc Shaman
Shattered Hand
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Outine Debuff for Party Members
I made a tag so when someone gets poisoned, cursed or diseased it shows just above the healh bar. Like:
-------POISON---------
Viziouz 15k/HP
-------------------------
I can get it to work with Player and Target, but I can't get it to work with Party frames. I am at work so I can't paste the exact code but it sort of like:
[Outline](if HasPoisonDebuff(unit="target") then " POISON ":Green
end)
For the player I just replace unit="player".
What do I put for party? I tried unit="party" but it gives me a syntax error, if I do "party1" it works just for the first party member.
Thanks.
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01/30/09, 2:10 PM
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#536
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Viziouz
I made a tag so when someone gets poisoned, cursed or diseased it shows just above the healh bar. Like:
-------POISON---------
Viziouz 15k/HP
-------------------------
I can get it to work with Player and Target, but I can't get it to work with Party frames. I am at work so I can't paste the exact code but it sort of like:
[Outline](if HasPoisonDebuff(unit="target") then " POISON ":Green
end)
For the player I just replace unit="player".
What do I put for party? I tried unit="party" but it gives me a syntax error, if I do "party1" it works just for the first party member.
Thanks.
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You're specifying a unit to HasPoisonDebuff(). If you don't, it takes the default of the unit attached to the frame the Tag is on. So just don't specify a unit.
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02/03/09, 9:28 PM
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#537
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Von Kaiser
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Torment the Weak Notification
Torment the Weak
Trying to write a dog tag that would would let me know when a boss does or doesn't have a snare. Here's a list of snares that work on Bosses:
Warriors: Thunder Clap
Paladins: Judgements of the Just
Druids: Infected Wounds
Death Knight: Icy Touch
In regards to the Palidan's Judgements of the Just, from what I can tell it doesn't show an actual debuff, its just included every time they judge. So it might be imposable to include that.
I's appreciate a little help to get me started.d
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02/04/09, 4:14 PM
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#538
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Glass Joe
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Cast bar display
I had a quick question about code for cast bar display and I didn't find anything yet...
I'm trying to get my cast bar to display CastName -> CastTarget while I cast
i.e.
Greater Heal -> XXY
[Alpha((-CastStopDuration or 0) + 1) CastStopMessage or (CastName ' ' 'if cast then ->' CastTarget)]
always has "if cast then ->" displayed even while I'm not casting..help please?
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02/06/09, 3:40 PM
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#539
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Don Flamenco
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Question on PowerColor - I'm using PitBull to replicate the functionality of Digits while tacking on a DruidMana display.
The trouble I'm currently having is my current power is MP:PowerColor. Rage comes in red, energy yellow, etc. That's fine.
The problem is I don't know what color tag to use for my DruidMana tag appearing elsewhere. DruidMana:Blue and DruidMana:Cyan do not match the same color blue returned by PowerColor when I'm in caster form. What I need is a tag that would work like
DruidMana:"the color that PowerColor returns when power type is mana"
Thank you.
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02/07/09, 12:52 AM
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#540
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Glass Joe
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I'm lookin for a bit of help here, folks. Is there a dogtag that can check for certain mechanics(in particular, i'm trying to find out if my target is Bleeding).
-thanks 
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02/07/09, 4:42 PM
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#541
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Sapped
I'm lookin for a bit of help here, folks. Is there a dogtag that can check for certain mechanics(in particular, i'm trying to find out if my target is Bleeding).
-thanks 
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Something like
(if HasAura("Rend") or if HasAura("<bleed effect1>") or if HasAura("<Bleed effect2>") then "Bleeding":Red end)
Something like that should work. Replace the bleed effect with what ever bleeds there are. and the "bleeding" with what ever you want it to display, and Red with what ever color you want.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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02/07/09, 9:52 PM
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#542
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Glass Joe
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Originally Posted by supplicium
Something like
(if HasAura("Rend") or if HasAura("<bleed effect1>") or if HasAura("<Bleed effect2>") then "Bleeding":Red end)
Something like that should work. Replace the bleed effect with what ever bleeds there are. and the "bleeding" with what ever you want it to display, and Red with what ever color you want.
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Ah, thanks. I was aware that you could scan for such buffs, i was wondering if i could find something more along the lines of the (functioning) "HasPoisonDebuff" tag, however.
Thanks!
Now to find get a list of all the bleeds out there D:
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02/08/09, 1:43 PM
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#543
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Glass Joe
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I need a dogtag that shows my level, unless I'm casting, then it is to show the casting time. I tried using the standard cast time dogtag, [if not CastStopDuration then
Concatenate('+', CastDelay:Round(1):Hide(0)):Red ' ' [CastEndDuration >= 0 ? '%.1f':Format(CastEndDuration)]
end], and then add "else level" in the end, but no luck, I just got a syntax error.
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02/13/09, 2:45 PM
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#544
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Von Kaiser
Tauren Shaman
Jaedenar (EU)
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Is anyone aware of some addon that'll let me place dogtags on any location of the screen? I used to use mHud and statblocks_dogtag, but mHud's dogtag module is broken and couldn't find any working version of statblocks_dogtag.
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02/18/09, 3:59 PM
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#545
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Von Kaiser
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Originally Posted by Zerchi
This was neat so I did a little modification of this using the spell icons for each spell instead of text (although I didn't keep the duration stuff but that would be easy enough for someone to add back in).

[if HasAura("Freezing Trap Effect") then
"Interface/Icons/Spell_Frost_ChainsOfIce":Icon
else
if HasAura("Polymorph") then
"Interface/Icons/Spell_Nature_Polymorph":Icon
else
if HasAura("Sap") then
"Interface/Icons/Ability_Sap":Icon
else
if HasAura("Gouge") then
"Interface/Icons/Ability_Gouge":Icon
else
if HasAura("Seduce") then
"Interface/Icons/Spell_Shadow_MindSteal":Icon
else
if HasAura("Banish") then
"Interface/Icons/Spell_Shadow_Cripple":Icon
else
if HasAura("Fear") then
"Interface/Icons/Spell_Shadow_PsychicScream":Icon
else
if HasAura("Howl of Terror") then
"Interface/Icons/Spell_Shadow_DeathScream":Icon
else
if HasAura("Intimidating Shout") then
"Interface/Icons/Ability_GolemThunderClap":Icon
else
if HasAura("Entangling Roots") then
"Interface/Icons/Spell_Nature_StrangleVines":Icon
else
if HasAura("Cyclone") then
"Interface/Icons/Spell_Nature_Cyclone":Icon
else
if HasAura("Hibernate") then
"Interface/Icons/Spell_Nature_Sleep":Icon
else
if HasAura("Psychic Scream") then
"Interface/Icons/Spell_Shadow_PsychicScream":Icon
else
if HasAura("Blind") then
"Interface/Icons/Spell_Shadow_MindSteal":Icon
else
if HasAura("Repentance") then
"Interface/Icons/Spell_Holy_PrayerOfHealing":Icon
else
if HasAura("Shackle Undead") then
"Interface/Icons/Spell_Nature_Slow":Icon
end]
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I'm trying to get this to work for Flame Shock, I have...
[if HasAura("Flame Shock") then
"Interface/Icons/Spell_Fire_FlameShock":Icon
end]
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which should work, but when I Flame Shock my target all that apears is "...". Do I need to import a flame shock icon into a folder or something?
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02/18/09, 4:53 PM
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#546
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Glass Joe
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You looked at the directory in the dogtag correct?
Yes, you need to modify your interface directory.
Or, if you are using Pitbull, ignore the dogtag all together and just filter your auras to only show your own debuffs on your target.
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02/18/09, 8:07 PM
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#547
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Glass Joe
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I am looking for help with creating a DogTag that when someone goes AFK or DND it just shows them as being AFK or DND without how long they have been so.
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02/18/09, 8:51 PM
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#548
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Von Kaiser
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Originally Posted by Ishtara
You looked at the directory in the dogtag correct?
Yes, you need to modify your interface directory.
Or, if you are using Pitbull, ignore the dogtag all together and just filter your auras to only show your own debuffs on your target.
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Sorry, I'm a dogtag noob :\ So with the code I'm using, pitbull is looking for an icon image in a folder called "icons" in the interface directory? Just trying to figure out for future reference, I'm taking your advice and just filtering for my own debuffs on the target frame.
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02/19/09, 1:32 PM
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#549
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Glass Joe
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Originally Posted by B-Dawg
Sorry, I'm a dogtag noob :\ So with the code I'm using, pitbull is looking for an icon image in a folder called "icons" in the interface directory? Just trying to figure out for future reference, I'm taking your advice and just filtering for my own debuffs on the target frame.
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Yes, you are correct. And good choice on debuffs.
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02/23/09, 6:28 PM
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#550
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Glass Joe
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i was wondering if there is a way to make a tag which shows in coming heals, did anyone tried this before?
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