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04/01/08, 6:57 AM
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#51
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Von Kaiser
Troll Priest
Mannoroth (EU)
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Originally Posted by Imbar
It doesn't like the mouseovertarget parts.
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I think you will most likely use this tag in cowtip so just try it without the (unit="mouseovertarget")... perhaps this will fix the problem.
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04/01/08, 7:15 AM
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#52
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Glass Joe
Human Mage
Doomhammer (EU)
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I've been replacing my Cowtip and Pitbull dogtags as much as I could but there's one issue I keep running into..
A simple Pitbull example should illustrate this, and if someone can help me out I think I can figure out my other errors as well as they're usually related to the same thing..
Current dogtag is the following:
(Status or HP)] | [PercentHP]%
Which is the value that should show my current and percentage hp.
Now I want it only to show if I've lost some health, and I know the tag for that should be
Which works if I put it behind the Status/Hp part, or behind the Percentage part.. But I can't seem to figure out how to hide the whole line.. If I try to put it in brackets to put the Hide behind it, it starts giving Syntax errors. Which I assume, is because of the | and % in it.. Putting them between " " doesn't seem to work either.
It's probably something really stupid I'm overlooking, but if one of the more advanced users could put me on the right track I'd be very gratefull!
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04/01/08, 8:53 AM
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#53
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Piston Honda
Draenei Shaman
Nordrassil (EU)
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Originally Posted by Toonie
I've been replacing my Cowtip and Pitbull dogtags as much as I could but there's one issue I keep running into..
A simple Pitbull example should illustrate this, and if someone can help me out I think I can figure out my other errors as well as they're usually related to the same thing..
Current dogtag is the following:
(Status or HP)] | [PercentHP]%
Which is the value that should show my current and percentage hp.
Now I want it only to show if I've lost some health, and I know the tag for that should be
Which works if I put it behind the Status/Hp part, or behind the Percentage part.. But I can't seem to figure out how to hide the whole line.. If I try to put it in brackets to put the Hide behind it, it starts giving Syntax errors. Which I assume, is because of the | and % in it.. Putting them between " " doesn't seem to work either.
It's probably something really stupid I'm overlooking, but if one of the more advanced users could put me on the right track I'd be very gratefull!
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Try this; It isnt optimal but It works.
[Status or [if IsMaxHP then
HP:Hide(MaxHP)
else
HP "|" PercentHP:Percent
end]]
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04/01/08, 10:35 AM
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#54
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Glass Joe
Human Mage
Doomhammer (EU)
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Worked like a charm, Thanks a lot!
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04/01/08, 7:45 PM
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#55
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Glass Joe
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Originally Posted by Sethik
Had a few requests for updated tags for my CowTip styles:

[if HasAura("Freezing Trap Effect") or HasAura("Polymorph") or HasAura("Sap") or HasAura("Gouge") or HasAura("Seduce") or HasAura("Banish") or HasAura("Fear") or HasAura("Howl of Terror") or HasAura("Intimidating Shout") or HasAura("Entangling Roots") or HasAura("Cyclone") or HasAura("Hibernate") or HasAura("Psychic Scream") or HasAura("Blind") or HasAura("Repentance") then
(Outline "*Crowd Control* " Gray AuraDuration("Freezing Trap Effect"):FormatDuration("s"):Paren AuraDuration("Polymorph"):FormatDuration("s"):Paren AuraDuration("Sap"):FormatDuration("s"):Paren AuraDuration("Gouge"):FormatDuration("s"):Paren AuraDuration("Seduce"):FormatDuration("s"):Paren AuraDuration("Banish"):FormatDuration("s"):Paren AuraDuration("Fear"):FormatDuration("s"):Paren AuraDuration("Howl of Terror"):FormatDuration("s"):Paren AuraDuration("Intimidating Shout"):FormatDuration("s"):Paren AuraDuration("Entangling Roots"):FormatDuration("s"):Paren AuraDuration("Cyclone"):FormatDuration("s"):Paren AuraDuration("Hibernate"):FormatDuration("s"):Paren AuraDuration("Psychic Scream"):FormatDuration("s"):Paren AuraDuration("Blind"):FormatDuration("s"):Paren AuraDuration("Repentance"))
end]
Enjoy!
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How and where would I go about putting this line of code? I'd really like to use it on my UF's. Thanks in advance.
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04/01/08, 10:04 PM
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#56
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Piston Honda
Blood Elf Paladin
Galakrond
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Originally Posted by Tastie
How and where would I go about putting this line of code? I'd really like to use it on my UF's. Thanks in advance.
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In Pitbull, pick a frame, find a text that isn't being used (Reputation, for instance), activate it, set it to "Custom", throw the text in the box and click save. Voila! Fancy CC DogTag text.
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I read Banhammer posts when I'm having a bad day.
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04/01/08, 11:57 PM
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#57
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Glass Joe
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Originally Posted by Imbar
In Pitbull, pick a frame, find a text that isn't being used (Reputation, for instance), activate it, set it to "Custom", throw the text in the box and click save. Voila! Fancy CC DogTag text.
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Thank you =)
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04/02/08, 1:38 PM
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#58
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Glass Joe
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I'm getting a syntax error with this tag:
[if not PVP(unit="player") then
if((HasAura("Alchemist's Stone",unit="player") & MissingMP >= 3080) then "Mana Pot!" end)
if((not(HasAura("Alchemist's Stone",unit="player")) & MissingMP >= 2200) then "Mana Pot!" end)
end]
And I can't quite figure out why. It's based on one linked earlier in this thread, but I wanted to take Alch Stones into consideration in case I'm wearing one, and I don't want it to show up when I'm PVPing.
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04/02/08, 1:48 PM
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#59
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Von Kaiser
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Originally Posted by Imbar
In Pitbull, pick a frame, find a text that isn't being used (Reputation, for instance), activate it, set it to "Custom", throw the text in the box and click save. Voila! Fancy CC DogTag text.
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Uh, actually in Putbull, go to the unit you want to change (or all texts), select Text, choose "Other."
Type the name of whatever you want to call your new text, such as "CC" into the new field, and press Enter on your keyboard.
Now select your custom text and paste the content into the Custom Style field.
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04/02/08, 1:50 PM
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#60
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Von Kaiser
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Originally Posted by Moong
I'm getting a syntax error with this tag:
[if not PVP(unit="player") then
if((HasAura("Alchemist's Stone",unit="player") & MissingMP >= 3080) then "Mana Pot!" end)
if((not(HasAura("Alchemist's Stone",unit="player")) & MissingMP >= 2200) then "Mana Pot!" end)
end]
And I can't quite figure out why. It's based on one linked earlier in this thread, but I wanted to take Alch Stones into consideration in case I'm wearing one, and I don't want it to show up when I'm PVPing.
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I'm not quite sure, but it may be "PvP" instead of "PVP".
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04/02/08, 2:52 PM
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#61
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Ninja baby!
Night Elf Druid
Dragonblight
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This may be useful for other Druids, Shammies, and Draenei. I've added a Tag to my Raid frames which tracks whether people in my party during a raid are getting my Moonkin Aura (as well as the previous version's checking of Mark and Thorns). It also checks for Innervate, for the times when a healer calls for one and I want to know whether they've gotten it yet.
[(if HasAura("Innervate") then
"I":Blue
end) (if (RaidGroup = RaidGroup(unit='player')) then
(if HasAura("Moonkin Aura") then
"A":Green
else
"A":Red
end)
end) (if (HasAura("Mark of the Wild") and (AuraDuration("Mark of the Wild") < 300)) or (HasAura("Gift of the Wild") and (AuraDuration("Gift of the Wild") < 300)) then
"M":Yellow
elseif (HasAura("Mark of the Wild") or HasAura("Gift of the Wild")) then
"M":Green
else
"M":Red
end) (if ((TalentTree = 'Protection') or (TalentTree = 'Feral Combat')) then
(if (HasAura("Thorns") and (AuraDuration("Thorns") < 180)) then
"T":Yellow
elseif HasAura("Thorns") then
"T":Green
else
"T":Red
end)
end)]
This will show up to 4 letters:
I: Shows in Blue if the raid member has Innervate
A: Only shows if the raid member is in my group. Shows Green if they have my aura, red if not. May end up disabling this letter when I myself don't have my aura (i.e. when I'm not shifted)
M: Shows on all raid members at all times. Green if they have Mark or Gift, Yellow if it has less than 5 minutes left, Red if they've lost it.
T: Shows on all raid members at all times (though I may change that to only show on people with tanking specs). Green if they have Thorns, Yellow if it has less than 3 minutes left, Red if they've lost it.
The aura check will work for any type of aura except Shammy weapon totems (Sorry, can't track Windfury with it). The other tags can be made to fit with other types of buffs fairly easily.
[edit] Added in the afore-mentioned checking of tank specs for Thorns
Last edited by Adoriele : 04/03/08 at 12:13 AM.
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04/02/08, 3:15 PM
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#62
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Von Kaiser
Human Death Knight
Ravencrest (EU)
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I kinda suck at this, and didnt get it working - But can anyone make something like the "frozen" thing on page one, only with the Windfury buff?
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04/02/08, 3:19 PM
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#63
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by deetee
I kinda suck at this, and didnt get it working - But can anyone make something like the "frozen" thing on page one, only with the Windfury buff?
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Unfortunately, no. The Windfury buff, and this applies to all shammy weapon totem buffs, is not an aura, but a temporary enchant, much like poisons or oils. These buffs are not (currently) knowable to anyone but the person with the buff themself. In fact, even a tag which targets you will not be able to tell whether you have the buff.
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04/02/08, 3:40 PM
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#64
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Glass Joe
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In the old DogTag thread (p5), Trouble uses the following codes for his auras:
AI, Fort, Spirit, Mark, and Shadow:
[Outline][ [HasAura(Arcane Intellect) | HasAura(Arcane Brilliance)] ? Text(. ):Color(008aff)][ [HasAura(Power Word: Fortitude) | HasAura(Prayer of Fortitude)] ? Text(. ):White][ [HasAura(Divine Spirit) | HasAura(Prayer of Spirit)] ? Text(. ):Yellow][ [HasAura(Mark of the Wild) | HasAura(Gift of the Wild)] ? Text(. ):Color(ff00ce)][ [HasAura(Shadow Protection) | HasAura(Prayer of Shadow Protection)] ? Text(.):Color(8300fd)]
Food + Flask:
[Outline][HasAura(Well Fed) ? Text(. ):Color(682e00)][ [HasAura(Flask of Supreme Power) | HasAura(Shattrath Flask of Supreme Power) | HasAura(Flask of Pure Death) | HasAura(Shattrath Flask of Pure Death)] ? Text(.):Color(ad0505)]
Blessings:
[Outline][ [HasAura(Blessing of Kings) | HasAura(Greater Blessing of Kings)] ? Text(.):Color(5b82ff)][ [HasAura(Blessing of Salvation) | HasAura(Greater Blessing of Salvation)] ? Text( .):Color(a2ff00)][ [HasAura(Blessing of Wisdom) | HasAura(Greater Blessing of Wisdom)] ? Text( .):Color(ac54ff)]
This is what it looks like:
Standard buffs left, consumables middle, blessings right.
I'd really like to use these on my frames but I don't think I am adding them to the right place. Will I have to open my Pitbull_Aura folder and add it somewhere in one of those files? Any help would be much appreciated. Thanks in advance.
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04/02/08, 3:45 PM
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#65
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Von Kaiser
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You will have to put them into the "Text" category of the frame that you want to show them.
I'd advice you to create a new "text area", "dots" or something and add the code there, then adjust the
position of it.
(In this case I guess you have to create 3 areas, since there are 3 "dot"-areas on the image.)
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04/02/08, 3:47 PM
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#66
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The war on goombas continues, may be unwinnable
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Originally Posted by Tastie
I'd really like to use these on my frames but I don't think I am adding them to the right place. Will I have to open my Pitbull_Aura folder and add it somewhere in one of those files? Any help would be much appreciated. Thanks in advance.
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Trouble updated those tags to 3.0 in the first post of this thread. You don't need to change anything outside of the game. Just place the tags as new Texts on the bottom edges of the frame.
More specific directions: http://elitistjerks.com/691515-post15.html
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04/02/08, 4:02 PM
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#67
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Tastie
I'd really like to use these on my frames but I don't think I am adding them to the right place. Will I have to open my Pitbull_Aura folder and add it somewhere in one of those files? Any help would be much appreciated. Thanks in advance.
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No, that's not necessary. And since this is a pretty oft-asked question, here's a mini-tutorial about adding a Tag to Pitbull:
We'll use my tag from a couple posts up, since I know it works (the ones you quoted look like an old format):
(if (HasAura("Innervate")) then
"I":Blue
end) (if (RaidGroup = RaidGroup(unit = 'player')) then
(if (HasAura("Moonkin Aura")) then
"A":Green
else
"A":Red
end)
end) (if (((HasAura("Mark of the Wild")) and (AuraDuration("Mark of the Wild") < 300)) or ((HasAura("Gift of the Wild")) and (AuraDuration("Gift of the Wild") < 300))) then
"M":Yellow
elseif ((HasAura("Mark of the Wild")) or (HasAura("Gift of the Wild"))) then
"M":Green
else
"M":Red
end) (if ((HasAura("Thorns")) and (AuraDuration("Thorns") < 180)) then
"T":Yellow
elseif (HasAura("Thorns"))
"T":Green
else
"T":Red
end)
http://img.photobucket.com/albums/v4...Raidconfig.jpg
Open up Pitbull's config, and change your configuration mode so that it will display the frame you want. You can skip this step if you're trying to add a tag to the player frame, since it's always there. The tag above goes on the Raid frame, so I'll need to turn on Raid configuration mode.
Go to the frame in pitbull's list. If it's not enabled, go to 'Extra Units' and enable it. Click the plus next to the frame name, then click on the plus next to 'Texts'. Click 'Other', unless the text you want to edit already exists, and is enabled. If it is, click on it and skip the next step.
http://img.photobucket.com/albums/v4...er/NewText.jpg
There should be a text box and a pull-down menu. If you want to adjust an existing text (dogtag) that is not enabled already, select it from the pull-down. If not, type the name you want to give to the tag into the text box and hit enter. All tags are available to all frames, so name it something unique. I'll go ahead and call mine 'MyBuffs'. Once you click the button, the tag should appear as a new option above 'Other' in the Texts menu.
http://img.photobucket.com/albums/v4...Texteditor.jpg
Select the (possibly new) text you want to edit. There's a lot of options here, but we're only concerned with a few right now, since most are self-explanatory. There's a pull-down menu for style. If you've made a new text, it should read 'Custom'. If not, change it to Custom. Below that is a text box, which is where you'll enter your tag. Copy and paste it from your source. If you have no source, it's best to open the DogTag help menu using the button a few buttons down, compose it in the test box there until it works, then copy and paste it back into the text box( http://img.photobucket.com/albums/v4...DogTagHelp.jpg). Once you're done editing the text, click save. You may see the tag rearrange itself, this is for readability.
Last thing to do is select where on the frame you want the tag to show. Near the top are a set of pull-down menus. One will always read 'Frame', and there will be others based on how many bars your unit frame shows (i.e. Health, Power, Reputation). Under the pull-down menu for the frame you want, select the position you want. In my case, I would choose 'Right' from the 'Health' pull-down. And now you're done =)
[edit] Pictures now included for helpfulness
Last edited by Adoriele : 04/03/08 at 12:36 AM.
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04/02/08, 6:35 PM
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#68
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...
Human Death Knight
Kirin Tor
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I made a tag for my shaman alt to show charges left on Water Shield. It's not terribly innovative, but perhaps it'll be useful to someone else. The new testing area in the DT help screen is awesome. I wasn't originally too thrilled with the changes, but that alone has made it all worthwhile.
[Outline] [if NumAura("Water Shield") = 3 then
". . .":Cyan
elseif NumAura("Water Shield") = 2 then
". .":Yellow
elseif NumAura("Water Shield") = 1 then
".":Red
elseif NumAura("Water Shield") = 0 then
"!":Red
end]

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04/02/08, 8:04 PM
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#69
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Glass Joe
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Thanks everyone for your help. After some trial and error, I finally got it working =) Though I do have one last question: How do I increase the size of the "dots"?
Last edited by Tastie : 04/02/08 at 8:26 PM.
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04/03/08, 1:43 AM
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#70
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Don Flamenco
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A couple requests:
1. Are there any tags available to display vital statistics of the player, like attack power, spelldamage, attack speed, etc?
2. Is there a compact way to make the color of a number scale along with its value? For example AuraDuration( "Polymorph", unit="target"):Colorscale( 0, 50, Red, Green) to make your the number show up as green immediately after a sheep, yellow a while later, and red right before it breaks. I can see how this could be done with a ton of chained if statements, but that would be a really terrible and unportable way to do it.
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04/03/08, 6:43 AM
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#71
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All-time Lurker
Tauren Druid
Kor'gall (EU)
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Originally Posted by Lorienne
I made a tag for my shaman alt to show charges left on Water Shield. It's not terribly innovative, but perhaps it'll be useful to someone else. The new testing area in the DT help screen is awesome. I wasn't originally too thrilled with the changes, but that alone has made it all worthwhile.
(...)
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That looks great, but I was wondering if it's possible to do the same for Earth Shield, tracking it on yourself -or- on the person you cast it on. For example: When I cast ES on myself I see 6 green dots on my player frame, and whenever I cast it on another person it shows 6 yellow dots on my player frame (indicating that it's not on me, but still tracking the charges).
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04/03/08, 8:11 AM
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#72
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Glass Joe
Tauren Shaman
Kazzak (EU)
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When I finally figured out where to put them, I made this one for my raid window.
[Outline][(if HasAura("Strength of Earth") or HasAura("Stoneskin") then ".":Color("5b82ff") end)
(if HasAura("Mana Spring") or HasAura("Healing Stream") or HasAura("Fire Resistance") then ".":Color("a2ff00") end)
(if HasAura("Grace of Air") or HasAura("Nature Resistance") or HasAura("Wrath of Air Totem") or HasAura("Tranquil Air") then ".":Color("ac54ff") end)]
Shows if my party has my totems or not.
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04/03/08, 10:19 AM
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#73
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is in disguise.
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Originally Posted by MaveN
None of them worked when i put them in the cowtip  . What am i doing wrong?
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I really like the look of these so I've just tried to get these working.
First of all the Repentance code is missing the Duration and Paren so the full code should be:

[if HasAura("Freezing Trap Effect") or HasAura("Polymorph") or HasAura("Sap") or HasAura("Gouge") or HasAura("Seduce") or HasAura("Banish") or HasAura("Fear") or HasAura("Howl of Terror") or HasAura("Intimidating Shout") or HasAura("Entangling Roots") or HasAura("Cyclone") or HasAura("Hibernate") or HasAura("Psychic Scream") or HasAura("Blind") or HasAura("Repentance") then
(Outline Red "Crowd Control " Gray AuraDuration("Freezing Trap Effect"):FormatDuration("s"):Paren AuraDuration("Polymorph"):FormatDuration("s"):Paren AuraDuration("Sap"):FormatDuration("s"):Paren AuraDuration("Gouge"):FormatDuration("s"):Paren AuraDuration("Seduce"):FormatDuration("s"):Paren AuraDuration("Banish"):FormatDuration("s"):Paren AuraDuration("Fear"):FormatDuration("s"):Paren AuraDuration("Howl of Terror"):FormatDuration("s"):Paren AuraDuration("Intimidating Shout"):FormatDuration("s"):Paren AuraDuration("Entangling Roots"):FormatDuration("s"):Paren AuraDuration("Cyclone"):FormatDuration("s"):Paren AuraDuration("Hibernate"):FormatDuration("s"):Paren AuraDuration("Psychic Scream"):FormatDuration("s"):Paren AuraDuration("Blind"):FormatDuration("s"):Paren AuraDuration("Repentance"):FormatDuration("s"):Paren)
end]
Secondly when you enter them into Cowtip, you need to enter each section line by line so it would look something like
I hope this helps.
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04/03/08, 1:42 PM
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#74
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Ashika
That looks great, but I was wondering if it's possible to do the same for Earth Shield, tracking it on yourself -or- on the person you cast it on. For example: When I cast ES on myself I see 6 green dots on my player frame, and whenever I cast it on another person it shows 6 yellow dots on my player frame (indicating that it's not on me, but still tracking the charges).
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This is probably doable as you want it, but it would be incredibly difficult, would track every ES, not just your own (probably only the first one it comes to), and would be fairly intensive. It would require a long list in the tag to check every member of your raid group for the buff. If you were comfortable making sure the person you buffed was in a static frame (i.e. always the same position in the same raid group, always your focus, etc.), it would be significantly easier. Otherwise, letting the dots appear on the person you buffed's frame is the best you can accomplish.
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04/03/08, 2:05 PM
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#75
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Don Flamenco
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Originally Posted by Ashika
That looks great, but I was wondering if it's possible to do the same for Earth Shield, tracking it on yourself -or- on the person you cast it on. For example: When I cast ES on myself I see 6 green dots on my player frame, and whenever I cast it on another person it shows 6 yellow dots on my player frame (indicating that it's not on me, but still tracking the charges).
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Originally Posted by Adoriele
This is probably doable as you want it, but it would be incredibly difficult, would track every ES, not just your own (probably only the first one it comes to), and would be fairly intensive. It would require a long list in the tag to check every member of your raid group for the buff. If you were comfortable making sure the person you buffed was in a static frame (i.e. always the same position in the same raid group, always your focus, etc.), it would be significantly easier. Otherwise, letting the dots appear on the person you buffed's frame is the best you can accomplish.
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If you don't currently use your Focus, you could make it very easy by always setting your focus to whoever your ES is on (which is easy to macro).
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