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04/06/08, 11:40 AM
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#101 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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I apologize for what is probably a repetition but know that *somewhere* in the UI forum someone posted the dogtag method for shortening [Name] so that long target names would only appear to be X characters wide. I can't find it here and I can't locate it in the dogtag help file either. Anyone able to help me out?
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Why all thinks that WF is better than rock?
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~Rocks, coming to a shaman near you in the next expansion~
Originally Posted by Bluur
Oh, and btw, vulajin, I don't know why we gave you those fucking pants and the muramasa - maybe if your dps was anywhere near your precious spreadsheets you'd actually beat my DPS once in a while.
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04/06/08, 11:57 AM
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#102 (permalink)
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Von Kaiser
Night Elf Druid
Moonglade (EU)
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Malan, it's :Truncate(x) where x is the number of characters.
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04/06/08, 12:02 PM
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#103 (permalink)
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Von Kaiser
Orc Shaman
Grim Batol (EU)
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Malan: [Name:Truncate(15, nil)] (DogTag 3.0)
nil is for removing the "..." which normally gets appended.
Could I ask people who post more advanced dogtags to actually check them for errors, and when/if errors get pointed out at a later time, please go back and fix them? It's not that I'm not capable of finding them myself, but often they've been corrected in later posts already.
And a question of my own: I'd like to shorten my hp deficit values to the format "-6.8k" rather than having it read "-6843", but :Short doesn't seem to do it on values below 10,000 and :VeryShort doesn't put decimals in at all. Which silly little thing am I missing here?
Btw Zerchi - Love the icons, definitly going to be using those.
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04/06/08, 2:07 PM
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#104 (permalink)
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Piston Honda
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Originally Posted by Malag
And a question of my own: I'd like to shorten my hp deficit values to the format "-6.8k" rather than having it read "-6843", but :Short doesn't seem to do it on values below 10,000 and :VeryShort doesn't put decimals in at all. Which silly little thing am I missing here?
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Not really a solution, but here's a workaround for you:
-[(MissingHP > 999) ? "%.1f%s":Format(MissingHP / 1000, 'k') ! MissingHP]
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04/06/08, 2:26 PM
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#105 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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Originally Posted by Eucharion
Malan, it's :Truncate(x) where x is the number of characters.
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Ah! Truncate! No wonder, I kept searching for Concatenate for some reason.
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Why all thinks that WF is better than rock?
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~Rocks, coming to a shaman near you in the next expansion~
Originally Posted by Bluur
Oh, and btw, vulajin, I don't know why we gave you those fucking pants and the muramasa - maybe if your dps was anywhere near your precious spreadsheets you'd actually beat my DPS once in a while.
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04/06/08, 7:51 PM
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#106 (permalink)
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Glass Joe
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HoTs
My codes don't work with the new DogTags, and was wondering if anyone could give me a hand and help me figure out the code for these. They are durations on my LB, Rejuv, and Regrowth within my Pitbull.
The code right now that I have for it is:
[Outline][ [Class#player = Text(Druid)] ? HasAura(Regrowth) ? AuraTimeLeft(Regrowth):Floor:Color(99dd99):Bracket][ [Class#player = Text(Druid)] ? HasAura(Rejuvenation) ? AuraTimeLeft(Rejuvenation):Floor:Color(00bbff):Bracket][ [Class#player = Text(Druid)] ? HasAura(Lifebloom) ? AuraTimeLeft(Lifebloom):Floor:Append([Text(*):Rep([NumAura(Lifebloom)])]):Green:Bracket]
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04/06/08, 9:22 PM
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#107 (permalink)
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Von Kaiser
Human Warrior
Argent Dawn
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All strings have to be explicitly escaped in version 3.
That means all your colors, all your spell names, and all texts must be in quotes.
[Class#player = Text("Druid")] and so on.
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04/06/08, 10:56 PM
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#108 (permalink)
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Glass Joe
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Oh ok. Thank you very much! That will help me out a great deal.
EDIT: Ok, I tried out the quotations, but I couldn't get them to work. If anyone can give me pointers on how to get them working again, I would be much appreciated. I am still trying right now to figure it out, and thank you again for the quick response. 
Last edited by Ferous : 04/07/08 at 8:50 AM.
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04/07/08, 10:55 AM
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#109 (permalink)
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Von Kaiser
Undead Priest
Khaz'goroth
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Originally Posted by Ferous
Oh ok. Thank you very much! That will help me out a great deal.
EDIT: Ok, I tried out the quotations, but I couldn't get them to work. If anyone can give me pointers on how to get them working again, I would be much appreciated. I am still trying right now to figure it out, and thank you again for the quick response. 
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Maybe post what you've got at the moment? Could be something as simple as a single missing quotation somewhere and posting your current work will give you another few sets of eyes to check it over.
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04/07/08, 1:55 PM
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#110 (permalink)
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Glass Joe
Draenei Shaman
Moonrunner
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I've been trying to get the
"IsLeader(unit="player")"
tag to work but as of yet I cant get it to appear properly. No matter how I try to get it working it just doesn't. It'll either display nothing or say that everyone in the group/bg/raid is the leader.
help :-(
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04/07/08, 2:02 PM
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#111 (permalink)
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Von Kaiser
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Originally Posted by Inno
I've been trying to get the
"IsLeader(unit="player")"
tag to work but as of yet I cant get it to appear properly. No matter how I try to get it working it just doesn't. It'll either display nothing or say that everyone in the group/bg/raid is the leader.
help :-(
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I think the unit="player" part means it's checking if YOU are the leader or not which might explain why it's all or nothing. So all you want is [IsLeader] since the unitframe or tooltip will handle the targeting business.
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04/07/08, 2:36 PM
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#112 (permalink)
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Glass Joe
Draenei Shaman
Moonrunner
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Yeah I tried it as IsLeader by itself as well. that gave everyone the mark as well
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04/07/08, 2:47 PM
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#113 (permalink)
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Von Kaiser
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Originally Posted by Inno
Yeah I tried it as IsLeader by itself as well. that gave everyone the mark as well
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It's possible there's a dogtag bug then but something like [if IsLeader then "L"] theoretically should do the trick.
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04/07/08, 4:40 PM
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#114 (permalink)
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Glass Joe
Night Elf Druid
Tichondrius
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Okay, This is my sexy little "Need Innervate" dogtag for my raid frames and party. I use it before the "Name" tag on my frames. This will put an Innervate icon before the name of anyone in the raid or party who is bellow 20% mana and is a Druid or a Priest.
[(if (IsMana and (PercentMP < 20) and ~HasAura("Innervate") and ((Class = "Druid") or (Class = "Priest"))) then
"Interface\Icons\Spell_Nature_Lightning":Icon(12)
end) Name]
Anyway, Have fun with it 
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04/07/08, 5:08 PM
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#115 (permalink)
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Von Kaiser
Orc Shaman
Grim Batol (EU)
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Is it just me, or does your Pitbull Raid-frames seem to get very laggy when you start putting in a lot of DogTag checks as well?
Would be nice to maybe have the DogTag texts only be enabled at all when certain criterias are met (like BigWig modules?).
Now, I haven't tried this one out yet, but I don't see a problem with it this far. Basically, after a night of messing around with this boss, seems to me that the duration of the Burn debuff on Brutallus has a lot to say for your decisionmaking:
I'll get back to this post later and edit it if it doesn't work ingame.
It's a perfect example of a DogTag I'd really like to not have active on any other fight.
Last edited by Malag : 04/07/08 at 6:48 PM.
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04/07/08, 5:16 PM
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#116 (permalink)
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Looked into Bush's eyes, saw letters: A B . . 3
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Tracking Burn time on a Pitbull unit frame will not work for the same reason tracking Kalecgos curse doesn't. ( The DogTags 3.0 Thread)
There's an RDX package (Brethren UF) that puts a timer bar on units for curses and burn. I hate RDX for all of its complexities but am glad our guild's healers are using it . . . Ace is so much more elegant when it's capable /shrug.
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04/07/08, 6:50 PM
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#117 (permalink)
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Von Kaiser
Orc Shaman
Grim Batol (EU)
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Originally Posted by spiderella
Tracking Burn time on a Pitbull unit frame will not work for the same reason tracking Kalecgos curse doesn't. ( The DogTags 3.0 Thread)
There's an RDX package (Brethren UF) that puts a timer bar on units for curses and burn. I hate RDX for all of its complexities but am glad our guild's healers are using it . . . Ace is so much more elegant when it's capable /shrug.
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Ah thanks for clearing that up. I must've missed/misunderstood that. Guess I'll look for another way to handle it.
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04/07/08, 10:26 PM
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#118 (permalink)
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Von Kaiser
Blood Elf Paladin
Dethecus
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Originally Posted by Sethik
Had a few requests for updated tags for my CowTip styles:
LEFT:
[Level:White] [NameRealm:ClassColor] [Classification:Paren]
[if Guild then Guild:Angle:Green " " GuildRank:Paren:Color("caf6c8") else " " end]
[(if IsPlayer and IsFriend then (if TalentSpec then TalentTree " " TalentSpec:Paren:Gray else "Loading..." end) end) (if IsUnit("pet") then HappyText end)]
[Zone]
[if IsUnit("player", Target) then Red "Targeting << You >>" elseif Target:NameRealm then "Targeting <" Target:NameRealm:ClassColor(Target) ">" end]
RIGHT:
[Faction or SmartRace]
[if Faction then SmartRace end]
[if IsPlayerOrPet then PercentHP:Percent:HPColor elseif InCombat then PercentHP:Percent:HPColor end]
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I'm trying this now, I have the LibDogTag-3.0 and LibDogTag-Unit-3.0, but am having issues with the health percentage display. Everything looks perfect if it's a player or NPC target. If it's a player's pet, the HP percent is nudged up against the race.
Player Target
Pet Target (yeah, this is a player SS, but the pet frame does the same thing)
CowTip - Edit Lines

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04/08/08, 1:18 AM
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#119 (permalink)
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Piston Honda
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Originally Posted by Covet
I'm trying this now, I have the LibDogTag-3.0 and LibDogTag-Unit-3.0, but am having issues with the health percentage display. Everything looks perfect if it's a player or NPC target. If it's a player's pet, the HP percent is nudged up against the race.
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CowTip does this if there's a tag on the right side but nothing on the left - it fails to allocate height for that line of text. I worked around it in my tags by making sure that something will always display on the left side if there's stuff on the right.
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04/08/08, 12:58 PM
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#120 (permalink)
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Von Kaiser
Blood Elf Paladin
Dethecus
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Originally Posted by Gearknight
CowTip does this if there's a tag on the right side but nothing on the left - it fails to allocate height for that line of text. I worked around it in my tags by making sure that something will always display on the left side if there's stuff on the right.
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Thank you! That makes sense because it was happening with Alliance (non-friendly targets) when their spec wasn't displaying. I ended up switching things up anyway just for personal preference.
One more question... I used the following text in my lines
[Faction or SmartRace]
[if Faction then SmartRace end]
and I love it, but I want to pare it down a bit more. For example, if I'm targeting a player or their pet I only want to know the [SmartRace]. If I'm targeting a non-player (creature, NPC, etc), I want to see the [Faction] and [SmartRace]. Would something like this work?
[if IsPlayerOrPet then SmartRace elseif IsUnit then Faction]
[if Faction then SmartRace end]
Last edited by Covet : 04/08/08 at 2:10 PM.
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04/08/08, 1:54 PM
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#121 (permalink)
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Glass Joe
Blood Elf Hunter
Drak'thul
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Originally Posted by Covet
I'm trying this now, I have the LibDogTag-3.0 and LibDogTag-Unit-3.0, but am having issues with the health percentage display. Everything looks perfect if it's a player or NPC target. If it's a player's pet, the HP percent is nudged up against the race.
Player Target
Pet Target (yeah, this is a player SS, but the pet frame does the same thing)

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Yeah, I have the same problem. It's a bug with CowTip.
As Contrail/Grey said, if you make sure there's something on the left, it'll fix it. That's why my guild line has [else " "]. You can do the same thing with the other lines if you like, but I was hoping it'd be fixed.
Originally Posted by Covet
Thank you! That makes sense because it was happening with Alliance (non-friendly targets) when their spec wasn't displaying. I ended up switching things up anyway because some of my
One more question... I used the following text in my lines
[Faction or SmartRace]
[if Faction then SmartRace end]
and I love it, but I want to pare it down a bit more. For example, if I'm targeting a player or their pet I only want to know the [SmartRace]. If I'm targeting a non-player (creature, NPC, etc), I want to see the [Faction] and [SmartRace]. Would something like this work?
[if IsPlayerOrPet then SmartRace elseif IsUnit then Faction]
[if Faction then SmartRace end]
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This:
[if IsPlayerOrPet then SmartRace else Faction end]
[if not IsPlayerOrPet then SmartRace end]
Last edited by Sethik : 04/08/08 at 2:17 PM.
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04/08/08, 3:09 PM
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#122 (permalink)
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Glass Joe
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<edit> Duh check the wiki.
Last edited by Dinnu : 04/08/08 at 3:25 PM.
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04/08/08, 8:42 PM
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#123 (permalink)
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Glass Joe
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Originally Posted by Ferous
My codes don't work with the new DogTags, and was wondering if anyone could give me a hand and help me figure out the code for these. They are durations on my LB, Rejuv, and Regrowth within my Pitbull.
The code right now that I have for it is:
[Outline][ [Class#player = Text(Druid)] ? HasAura(Regrowth) ? AuraTimeLeft(Regrowth):Floor:Color(99dd99):Bracket][ [Class#player = Text(Druid)] ? HasAura(Rejuvenation) ? AuraTimeLeft(Rejuvenation):Floor:Color(00bbff):Bracket][ [Class#player = Text(Dr | | |