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Old 04/09/08, 11:13 AM   #126 (permalink)
Von Kaiser
 
cs-cam's Avatar
 
Undead Priest
 
Nagrand
Originally Posted by Migzankpoofa View Post
[if HasAura("Rejuvenation") then
    AuraDuration("Rejuvenation"):Floor
end]
*snip*
I may be wrong on this, still learning myself but how does that handle if you've got HoTs from multiple druids on your target? As I said, I could be wrong here, but I have something similar to track my DoTs and I use AuraDuration() so make sure it's my own debuff because we generally raid with two shadowpriests. May be worth looking at
 
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Old 04/09/08, 2:53 PM   #127 (permalink)
Xca
Glass Joe
 
Excali
Night Elf Druid
 
Non-US/EU Server (EU)
Hey !

I have been trying multiple codes but it is always wrong.

Here is a screen : Link


I opened the code so you can see whats wrong !

Thanks

Xca
 
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Old 04/10/08, 1:52 PM   #128 (permalink)
Piston Honda
 
Nemaa's Avatar
 
Tauren Shaman
 
Twisting Nether (EU)
Tipbuddy-like Cowtip code?

Excuse me if I'm asking in the wrong thread.
Can anyone provide code for CowTip using DogTags to have a Tipbuddy-themed tooltip?

 
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Old 04/10/08, 7:31 PM   #129 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Nazgrel
Originally Posted by Xca View Post
Hey !

I have been trying multiple codes but it is always wrong.

Here is a screen : Link


I opened the code so you can see whats wrong !

Thanks

Xca

The part that says TalentTree = 'protection' and Talenttree = 'feral combat' needs to be in ", not '
 
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Old 04/11/08, 3:19 AM   #130 (permalink)
Piston Honda
 
Gnome Rogue
 
Dalaran
This set of DogTags is similar to the buff checking ones posted earlier, only it will only show up for buffs that are missing. Food and Flask/Elixir are only checked if a boss is targeted; pally, fort, and gift are checked when in a raid.

[Classification(unit="target") = "Boss" ? [~HasAura("Well Fed") ? "Food":Red]] [Classification(unit="target") = "Boss" ? [~HasAura("Flask of Relentless Assault") and ~HasAura("Major Agility") ? "Flask":Red]] [RaidGroup ? [~HasAura("Greater Blessing of Salvation") and ~HasAura("Blessing of Salvation")] ? "Salv":Red] [RaidGroup ? [~HasAura("Greater Blessing of Kings") and ~HasAura("Blessing of Kings")] ? "Kings":Red] [RaidGroup ? [~HasAura("Greater Blessing of Might") and ~HasAura("Blessing of Might")] ? "Might":Red] [RaidGroup ? [~HasAura("Prayer of Fortitude") and ~HasAura("Power Word: Fortitude")] ? "Fort":Red] [RaidGroup ? [~HasAura("Gift of the Wild") and ~HasAura("Mark of the Wild")] ? "GotW":Red]
Obviously, you can or should adjust the Auras it is looking for depending on your class.

The one problem here is that there is no way to tell if you only have 2 (or even 1) pally in your raid, so some pally buffs might get displayed when they are not "missing" per se. If anyone knows how to accomplish this, please shout out.

A second, unrelated problem I am having - [TalentTree] and [TalentSpec] continue to not work for me for the vast majority (as in, practically every) other player - it will only show up on my player object, or if I have myself targeted. Does anyone else have this problem? I am having a similar problem with Proximo, as well. I also vaguely recall reading that it may be an issue of mod conflict somehow - perhaps these two issues are related.
 
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Old 04/11/08, 10:21 AM   #131 (permalink)
Von Kaiser
 
Murloc Mage
 
Boulderfist (EU)
Hi I'm having some problems with a DogTag, I'm sorry that I can't really link it since I'm currently sitting at work and typing, but ill try and explain.
I'm trying to shorten down my tags as I guess many of you are but I wan't to have my name on my target frame be something like this

Player: lvl.name
Boss: Boss.name
Elite: *lvl.name
Normal mob: lvl.name

while that is fairly simple to make, I have to say something else also though. I have all my bars set to class colored, and I am trying to keep em that way. So I want the lvl (lvl tag) to show the hostility, but only on NPC's on Players I want it class colored. Is that to hard to do ?
 
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Old 04/11/08, 10:25 AM   #132 (permalink)
The Google Map Team can no longer help you
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by dinesh View Post
A second, unrelated problem I am having - [TalentTree] and [TalentSpec] continue to not work for me for the vast majority (as in, practically every) other player - it will only show up on my player object, or if I have myself targeted. Does anyone else have this problem? I am having a similar problem with Proximo, as well. I also vaguely recall reading that it may be an issue of mod conflict somehow - perhaps these two issues are related.
As I understand it, in 2.3 Blizzard exposed some portion of the API that mod authors took advantage of to where you could request the talent spec of anyone. Then in 2.4 they said they would allow full inspection of people as long as they aren't pvp flagged - preventing you from seeing arena opponent specs. So if you are mousing over people in Shatt you're probably not getting talents to show up because they're flagged. Its a mostly useless dogtag now in my opinion.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 04/11/08, 11:34 AM   #133 (permalink)
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by Malan View Post
As I understand it, in 2.3 Blizzard exposed some portion of the API that mod authors took advantage of to where you could request the talent spec of anyone. Then in 2.4 they said they would allow full inspection of people as long as they aren't pvp flagged - preventing you from seeing arena opponent specs. So if you are mousing over people in Shatt you're probably not getting talents to show up because they're flagged. Its a mostly useless dogtag now in my opinion.
Actually, for arranging a raid, its great. I can see specs of everyone by mousing over them, which can make things really easy to setup.
 
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Old 04/11/08, 11:41 AM   #134 (permalink)
Von Kaiser
 
Human Paladin
 
<BRB>
Ghostlands (EU)
Originally Posted by dinesh View Post
The one problem here is that there is no way to tell if you only have 2 (or even 1) pally in your raid, so some pally buffs might get displayed when they are not "missing" per se. If anyone knows how to accomplish this, please shout out.
I posted a DogTag extension to do exactly this on the previous page.
 
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Old 04/11/08, 1:29 PM   #135 (permalink)
Piston Honda
 
Gnome Rogue
 
Dalaran
Originally Posted by Malan View Post
So if you are mousing over people in Shatt you're probably not getting talents to show up because they're flagged.
Thanks for the feedback, but regrettably this is not the case. It doesn't work for anyone in Shatt, flagged or not. And it doesn't work for my own guild when I am in raids, and none of us are flagged for sure.

Of course, given that you are always flagged in arenas, it does make sense that talent specs won't be visible in arenas, making the functionality a complete loss in Proximo. I mentioned it only as a secondary consideration, though - the primary use is in my general PitBull target frames.
 
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Old 04/11/08, 1:32 PM   #136 (permalink)
Piston Honda
 
Gnome Rogue
 
Dalaran
Originally Posted by Hythloday View Post
I posted a DogTag extension to do exactly this on the previous page.
Wow, so you did. I apologize for missing it - I remember seeing the AB example and thinking that as a rogue it wasn't going to be useful for me.

Actually, to be perfectly honest, the most likely culprit for my non-comprehension is that it requires a change to the xml file, and I thought to myself what a pain it was going to be to have to keep re-doing the change every time WAU updated LibDogTags. Here's hoping they decide to incorporate your code in the near future.

Last edited by dinesh : 04/11/08 at 1:37 PM.
 
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Old 04/12/08, 1:35 AM   #137 (permalink)
Glass Joe
 
Blood Elf Paladin
 
Mug'thol
I'm looking for a tag for my target's health that will show a percentage for all mobs/players unless they player is in my group or the player is me.

I used to do this by using SureHP without mobhealth installed, which was pretty hodge-podge but I haven't been able to come up with something that works in 3.0.

Any help would be appreciated.

Last edited by bomsie : 04/12/08 at 2:06 AM.
 
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Old 04/12/08, 4:40 PM   #138 (permalink)
Glass Joe
 
Night Elf Druid
 
Tichondrius
Originally Posted by bomsie View Post
I'm looking for a tag for my target's health that will show a percentage for all mobs/players unless they player is in my group or the player is me.

I used to do this by using SureHP without mobhealth installed, which was pretty hodge-podge but I haven't been able to come up with something that works in 3.0.

Any help would be appreciated.
The DogTags 3.0 Thread - Same thread as this one, thats what I use.
 
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Old 04/12/08, 5:39 PM   #139 (permalink)
Glass Joe
 
Blood Elf Paladin
 
Wildhammer
Hey im using Azcastbar is there anyway I can make it show time left / maxtime of a cast.

For flash of light I want it to look like 1.0/1.5 like it does on quartz
 
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Old 04/13/08, 7:00 AM   #140 (permalink)
Bartlett Pears. Sliced. In Heavy Syrup.
 
Harmonics's Avatar
 
Night Elf Druid
 
Terenas
Originally Posted by Led ++ View Post
You can probably make a DogTag so show what people are targetting you.
Crossquoting from the Pitbull thread: How would I do this? I would very much like to be able to see if someone is targeting me if they are hostile, and their name colored by class.

You can't call a planet Bob!
.
You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.
 
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Old 04/13/08, 10:48 AM   #141 (permalink)
Glass Joe
 
Night Elf Druid
 
Tichondrius
Originally Posted by Harmonics View Post
Crossquoting from the Pitbull thread: How would I do this? I would very much like to be able to see if someone is targeting me if they are hostile, and their name colored by class.
It would be something like this.

[if IsEnemy(unit="target") then
    if (Name(unit=Target(unit="target")) = Name(unit="player")) then
        "Targeting you!"
    end
end]

Last edited by SOOPRcow : 04/13/08 at 8:32 PM.
 
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Old 04/14/08, 9:50 AM   #142 (permalink)
Versatile Child
 
syeren's Avatar
 
Dwarf Priest
 
Stormscale (EU)
Just worked out how to make custom colors appear for your health gradients on Pitbull thanks to Gotai

[IsMaxHP(unit="target") ? White ! HPColor][PercentHP(unit="target")]
Probably simple, but I was confused when I originally made this post !

Last edited by syeren : 04/14/08 at 10:01 AM.
 
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Old 04/14/08, 4:20 PM   #143 (permalink)
Von Kaiser
 
Undead Priest
 
Ner'zhul
Not sure if I am missing this somewhere, so I thought I would ask here. I'm looking for a way to display health such as 1000/1000, which I have worked out just fine, however instead of the "/" in between I would like "l". I'm using the absolute tag but can't figure out how to change the symbol in between. Thankyou in advance.

Edit: I would like to add that symbol to percentage health also, such as l 88%
 
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Old 04/14/08, 4:24 PM   #144 (permalink)
Chairman Meow
 
Bass's Avatar
 
Undead Death Knight
 
Mal'Ganis
Originally Posted by SOOPRcow View Post
It would be something like this.
That one only applies to your target. I believe he is requesting a way to see everyone targeting you. If this is indeed possible I'd also love to know how.

Originally posted by Zyla
Whisper diospadre ingame.
Originally posted by Facejob
I tried that he said "I am not in charge of recruitment" then he said "I dont know what you are talking about"
Originally posted by Nurru
He gets a bit annoyed when people message him on his Dios* characters. Your best bet is to catch him when he's on Gonktarget.
 
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Old 04/14/08, 4:27 PM   #145 (permalink)
n00b
 
Houseplant's Avatar
 
Undead Rogue
 
Quel'dorei
Target/Focus
Name: [IsPlayer?Name:ClassColor!Name][AFKDND:Prepend( is ):Color(FEF2C5)]
HP: [Status][~Status?IsMaxHP?IsFriend?SureHP?CurHP:Short!PercentHP:Percent][~Status?~IsMaxHP?IsFriend?SureHP?SmartMissingHP:Color(ff7f7f)!PercentHP:Percent][~Status?IsEnemy?SureHP?CurHP:Short][~Status?IsEnemy?~IsMaxHP?SureHP?PercentHP:Percent:Prepend( || )][~Status?IsEnemy?~SureHP?PercentHP:Percent]
Power: [~Status?IsMana?[IsMaxMP?MaxMP:Short!CurMP:Short]!IsRage?CurMP:Hide(0)!CurMP:Short]
Class: [CanAttack ? DifficultyColor] [Classification:Contains(Boss)?Text(73)!Level] [Classification] [Color(FEF2C5)][SmartRace:Hide(Not specified):Hide(Unknown)][SmartRace:Contains(Not specified)?Text(Creature)] [PlayerClass:ClassColor]
Player/Party
Name: [Name:ClassColor]
HP: [AFKDND:Color(FEF2C5)][Status][~Status?SureHP?SmartMissingHP:Color(ff7f7f)]
Power: [~Status?IsMana?MissingMP:Hide(0):Negate:Color(87CEFF)] [~Status?IsRage?CurMP:Hide(0):Short!CurMP:Hide([MaxMP]):Short:Paren]
Class: [Classification] [Level] [SmartClass:ClassColor] [DruidForm:Paren]
Anyone want to take a crack at remaking these old Tags made by Jitka for DogTags 3.0?

Last edited by Houseplant : 04/14/08 at 5:01 PM.

 
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Old 04/14/08, 4:59 PM   #146 (permalink)
Von Kaiser
 
Covet's Avatar
 
Blood Elf Paladin
 
Dethecus
Originally Posted by Atallicus View Post
Not sure if I am missing this somewhere, so I thought I would ask here. I'm looking for a way to display health such as 1000/1000, which I have worked out just fine, however instead of the "/" in between I would like "l". I'm using the absolute tag but can't figure out how to change the symbol in between. Thankyou in advance.

Edit: I would like to add that symbol to percentage health also, such as l 88%
I'd try this...
[HP " | " MaxHP " | " PercentHP:Percent]
It'll look like...
900 | 1000 | 90%
 
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Old 04/14/08, 6:39 PM   #147 (permalink)
Von Kaiser
 
Undead Priest
 
Ner'zhul
Will try it out this evening, but certainly looks like it will work fine. Not sure why it was baffling me. Much appreciated Covet.

One more question since you seem so helpful. This is a dogtag I seem to have not figured out at all. For my target frame, outside of the frame on the left, I'd like it to say for example: Slitherskin 70 Undead Priest, instead of having to choose two seperate places for the texts. I tried to move the class part to Outside Left, but it just overlaps the name text. Could anyone please point me in the right direction?

Really new to dogtags since the new ones came out I have been reading through all the helps but I don't think I have quite gotten all of it understood yet. Again, thanks for all the help.
 
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Old 04/14/08, 7:44 PM   #148 (permalink)
Von Kaiser
 
Covet's Avatar
 
Blood Elf Paladin
 
Dethecus
Originally Posted by Atallicus View Post
Will try it out this evening, but certainly looks like it will work fine. Not sure why it was baffling me. Much appreciated Covet.

One more question since you seem so helpful. This is a dogtag I seem to have not figured out at all. For my target frame, outside of the frame on the left, I'd like it to say for example: Slitherskin 70 Undead Priest, instead of having to choose two seperate places for the texts. I tried to move the class part to Outside Left, but it just overlaps the name text. Could anyone please point me in the right direction?

Really new to dogtags since the new ones came out I have been reading through all the helps but I don't think I have quite gotten all of it understood yet. Again, thanks for all the help.
I'm still pretty new to DogTags and can generally figure it out when I've got the /dog window open, hehe. I'm sure there are plenty of ways I can clean up my DogTags, I'm just not there yet. Without being near a computer to make sure I'm giving you the right information, try using this...

[Name] [Level:DifficultyColor] [Classification] [Class:ClassColor] [SmartRace]
If someone more knowledgeable could look at that and maybe clean it up, please do so. I'm not convinced all of the brackets are necessary.

Then go to Pitbull > Target > Texts > Name, copy/paste that DogTag and then set the placement. Make sure you're also disabling Pitbull > Target > Texts > Class.
 
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