[if HasAura("Rejuvenation") then
AuraDuration("Rejuvenation"):Floor
end]
*snip*
I may be wrong on this, still learning myself but how does that handle if you've got HoTs from multiple druids on your target? As I said, I could be wrong here, but I have something similar to track my DoTs and I use AuraDuration() so make sure it's my own debuff because we generally raid with two shadowpriests. May be worth looking at
This set of DogTags is similar to the buff checking ones posted earlier, only it will only show up for buffs that are missing. Food and Flask/Elixir are only checked if a boss is targeted; pally, fort, and gift are checked when in a raid.
[Classification(unit="target") = "Boss" ? [~HasAura("Well Fed") ? "Food":Red]] [Classification(unit="target") = "Boss" ? [~HasAura("Flask of Relentless Assault") and ~HasAura("Major Agility") ? "Flask":Red]] [RaidGroup ? [~HasAura("Greater Blessing of Salvation") and ~HasAura("Blessing of Salvation")] ? "Salv":Red] [RaidGroup ? [~HasAura("Greater Blessing of Kings") and ~HasAura("Blessing of Kings")] ? "Kings":Red] [RaidGroup ? [~HasAura("Greater Blessing of Might") and ~HasAura("Blessing of Might")] ? "Might":Red] [RaidGroup ? [~HasAura("Prayer of Fortitude") and ~HasAura("Power Word: Fortitude")] ? "Fort":Red] [RaidGroup ? [~HasAura("Gift of the Wild") and ~HasAura("Mark of the Wild")] ? "GotW":Red]
Obviously, you can or should adjust the Auras it is looking for depending on your class.
The one problem here is that there is no way to tell if you only have 2 (or even 1) pally in your raid, so some pally buffs might get displayed when they are not "missing" per se. If anyone knows how to accomplish this, please shout out.
A second, unrelated problem I am having - [TalentTree] and [TalentSpec] continue to not work for me for the vast majority (as in, practically every) other player - it will only show up on my player object, or if I have myself targeted. Does anyone else have this problem? I am having a similar problem with Proximo, as well. I also vaguely recall reading that it may be an issue of mod conflict somehow - perhaps these two issues are related.
Hi I'm having some problems with a DogTag, I'm sorry that I can't really link it since I'm currently sitting at work and typing, but ill try and explain.
I'm trying to shorten down my tags as I guess many of you are but I wan't to have my name on my target frame be something like this
Player: lvl.name
Boss: Boss.name
Elite: *lvl.name
Normal mob: lvl.name
while that is fairly simple to make, I have to say something else also though. I have all my bars set to class colored, and I am trying to keep em that way. So I want the lvl (lvl tag) to show the hostility, but only on NPC's on Players I want it class colored. Is that to hard to do ?
A second, unrelated problem I am having - [TalentTree] and [TalentSpec] continue to not work for me for the vast majority (as in, practically every) other player - it will only show up on my player object, or if I have myself targeted. Does anyone else have this problem? I am having a similar problem with Proximo, as well. I also vaguely recall reading that it may be an issue of mod conflict somehow - perhaps these two issues are related.
As I understand it, in 2.3 Blizzard exposed some portion of the API that mod authors took advantage of to where you could request the talent spec of anyone. Then in 2.4 they said they would allow full inspection of people as long as they aren't pvp flagged - preventing you from seeing arena opponent specs. So if you are mousing over people in Shatt you're probably not getting talents to show up because they're flagged. Its a mostly useless dogtag now in my opinion.
As I understand it, in 2.3 Blizzard exposed some portion of the API that mod authors took advantage of to where you could request the talent spec of anyone. Then in 2.4 they said they would allow full inspection of people as long as they aren't pvp flagged - preventing you from seeing arena opponent specs. So if you are mousing over people in Shatt you're probably not getting talents to show up because they're flagged. Its a mostly useless dogtag now in my opinion.
Actually, for arranging a raid, its great. I can see specs of everyone by mousing over them, which can make things really easy to setup.
The one problem here is that there is no way to tell if you only have 2 (or even 1) pally in your raid, so some pally buffs might get displayed when they are not "missing" per se. If anyone knows how to accomplish this, please shout out.
I posted a DogTag extension to do exactly this on the previous page.
So if you are mousing over people in Shatt you're probably not getting talents to show up because they're flagged.
Thanks for the feedback, but regrettably this is not the case. It doesn't work for anyone in Shatt, flagged or not. And it doesn't work for my own guild when I am in raids, and none of us are flagged for sure.
Of course, given that you are always flagged in arenas, it does make sense that talent specs won't be visible in arenas, making the functionality a complete loss in Proximo. I mentioned it only as a secondary consideration, though - the primary use is in my general PitBull target frames.
I posted a DogTag extension to do exactly this on the previous page.
Wow, so you did. I apologize for missing it - I remember seeing the AB example and thinking that as a rogue it wasn't going to be useful for me.
Actually, to be perfectly honest, the most likely culprit for my non-comprehension is that it requires a change to the xml file, and I thought to myself what a pain it was going to be to have to keep re-doing the change every time WAU updated LibDogTags. Here's hoping they decide to incorporate your code in the near future.
I'm looking for a tag for my target's health that will show a percentage for all mobs/players unless they player is in my group or the player is me.
I used to do this by using SureHP without mobhealth installed, which was pretty hodge-podge but I haven't been able to come up with something that works in 3.0.
I'm looking for a tag for my target's health that will show a percentage for all mobs/players unless they player is in my group or the player is me.
I used to do this by using SureHP without mobhealth installed, which was pretty hodge-podge but I haven't been able to come up with something that works in 3.0.
You can probably make a DogTag so show what people are targetting you.
Crossquoting from the Pitbull thread: How would I do this? I would very much like to be able to see if someone is targeting me if they are hostile, and their name colored by class.
You can't call a planet Bob!
.
You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.
Crossquoting from the Pitbull thread: How would I do this? I would very much like to be able to see if someone is targeting me if they are hostile, and their name colored by class.
It would be something like this.
[if IsEnemy(unit="target") then
if (Name(unit=Target(unit="target")) = Name(unit="player")) then
"Targeting you!"
end
end]
Not sure if I am missing this somewhere, so I thought I would ask here. I'm looking for a way to display health such as 1000/1000, which I have worked out just fine, however instead of the "/" in between I would like "l". I'm using the absolute tag but can't figure out how to change the symbol in between. Thankyou in advance.
Edit: I would like to add that symbol to percentage health also, such as l 88%
That one only applies to your target. I believe he is requesting a way to see everyone targeting you. If this is indeed possible I'd also love to know how.
Not sure if I am missing this somewhere, so I thought I would ask here. I'm looking for a way to display health such as 1000/1000, which I have worked out just fine, however instead of the "/" in between I would like "l". I'm using the absolute tag but can't figure out how to change the symbol in between. Thankyou in advance.
Edit: I would like to add that symbol to percentage health also, such as l 88%
Will try it out this evening, but certainly looks like it will work fine. Not sure why it was baffling me. Much appreciated Covet.
One more question since you seem so helpful. This is a dogtag I seem to have not figured out at all. For my target frame, outside of the frame on the left, I'd like it to say for example: Slitherskin 70 Undead Priest, instead of having to choose two seperate places for the texts. I tried to move the class part to Outside Left, but it just overlaps the name text. Could anyone please point me in the right direction?
Really new to dogtags since the new ones came out I have been reading through all the helps but I don't think I have quite gotten all of it understood yet. Again, thanks for all the help.
Will try it out this evening, but certainly looks like it will work fine. Not sure why it was baffling me. Much appreciated Covet.
One more question since you seem so helpful. This is a dogtag I seem to have not figured out at all. For my target frame, outside of the frame on the left, I'd like it to say for example: Slitherskin 70 Undead Priest, instead of having to choose two seperate places for the texts. I tried to move the class part to Outside Left, but it just overlaps the name text. Could anyone please point me in the right direction?
Really new to dogtags since the new ones came out I have been reading through all the helps but I don't think I have quite gotten all of it understood yet. Again, thanks for all the help.
I'm still pretty new to DogTags and can generally figure it out when I've got the /dog window open, hehe. I'm sure there are plenty of ways I can clean up my DogTags, I'm just not there yet. Without being near a computer to make sure I'm giving you the right information, try using this...
If someone more knowledgeable could look at that and maybe clean it up, please do so. I'm not convinced all of the brackets are necessary.
Then go to Pitbull > Target > Texts > Name, copy/paste that DogTag and then set the placement. Make sure you're also disabling Pitbull > Target > Texts > Class.
I've tried searching and can't seem to find it anywhere. I was wondering if anyone knows how to display Target of Target's Health? I have my UF's set up to where you see the ToT inside my Targets unit frame, but was wondering if anyone knows the dogtag to show health as well? Any help appreciated