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04/29/08, 4:27 AM
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#201
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Von Kaiser
Blood Elf Paladin
Sargeras
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Either I'm blind, or severly mentally challenged, I'll leave that up for debate, but how the hell can I turn on 'other' text's for unit frames in pitbull other than player, I have a buffcheck tag set that works for my player unit, but I can't for the life of me find where to input custom tags for Raid, Party, Focus or Target.
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04/29/08, 10:19 AM
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#202
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Delita
Either I'm blind, or severly mentally challenged, I'll leave that up for debate, but how the hell can I turn on 'other' text's for unit frames in pitbull other than player, I have a buffcheck tag set that works for my player unit, but I can't for the life of me find where to input custom tags for Raid, Party, Focus or Target.
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Make sure configuration mode is on. Pitbull only allows you to work on frames that it has loaded, and it unloads any frame which does not exist. If you have no target, you can't change the target frame, etc. Configuration mode forces all frames to exist (among other things).
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04/29/08, 1:01 PM
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#203
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Glass Joe
Night Elf Priest
Zenedar (EU)
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Originally Posted by Sethik
Had a few requests for updated tags for my CowTip styles:
Something I whipped up last night:
And if the CC is your own:
Yes, it is as good as it looks. Works with focus, target, whatever you like. Position is Frame - Edge, Top Middle.

[if HasAura("Freezing Trap Effect") or HasAura("Polymorph") or HasAura("Sap") or HasAura("Gouge") or HasAura("Seduce") or HasAura("Banish") or HasAura("Fear") or HasAura("Howl of Terror") or HasAura("Intimidating Shout") or HasAura("Entangling Roots") or HasAura("Cyclone") or HasAura("Hibernate") or HasAura("Psychic Scream") or HasAura("Blind") or HasAura("Repentance") then
(Outline "*Crowd Control* " Gray AuraDuration("Freezing Trap Effect"):FormatDuration("s"):Paren AuraDuration("Polymorph"):FormatDuration("s"):Paren AuraDuration("Sap"):FormatDuration("s"):Paren AuraDuration("Gouge"):FormatDuration("s"):Paren AuraDuration("Seduce"):FormatDuration("s"):Paren AuraDuration("Banish"):FormatDuration("s"):Paren AuraDuration("Fear"):FormatDuration("s"):Paren AuraDuration("Howl of Terror"):FormatDuration("s"):Paren AuraDuration("Intimidating Shout"):FormatDuration("s"):Paren AuraDuration("Entangling Roots"):FormatDuration("s"):Paren AuraDuration("Cyclone"):FormatDuration("s"):Paren AuraDuration("Hibernate"):FormatDuration("s"):Paren AuraDuration("Psychic Scream"):FormatDuration("s"):Paren AuraDuration("Blind"):FormatDuration("s"):Paren AuraDuration("Repentance"))
end]
Pseudo code for the above is:
[if HasAura("CC") then (Outline "*Crowd Control* " Gray AuraDuration("CC"):FormatDuration("s"):Paren) end]
Enjoy!
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How do I add a simple check to see if any of these debuffs are magic and thus dispellable? If they are I'd like it to show a new text, something like "Crowd Controlled, Dispellable"
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04/30/08, 4:45 PM
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#204
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Don Flamenco
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Hunter viper mp5 dogtag
Ok, I'm pretty proud of this:
["%.0f":Format((0.7 - 0.0065 * PercentMP):Max(0.1):Min(0.55) * (MaxMP - 3103) / 15)]
This tag displays the mana per 5 seconds provided by aspect of the viper to a hunter. It is based on my own testing of the scaling formula for viper, for level 70 hunters without 2-pc T6.
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04/30/08, 6:20 PM
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#205
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Glass Joe
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I'm afraid I'm completely overwhelmed by the task of writing dogtags. I've done a great deal of ui customization through the guis provided by individual mods, but I'm afraid I've never had to actually write anything.
In the case of Pitbull, I have two specific goals at the moment.
The first is that I want to make my pet's focus ("power") bar change colors depending upon its happiness, instead of the health bar. I suspect that this is quite simple to achieve, but I just can't see it.
My second goal is probably a bit more complicated, and I'm not entirely sure it's possible. I would like to filter target debuffs in a very specific way. The default Pitbull setup will filter debuffs to show only those which my class (in this case a hunter) can apply, but I would like to create a filter which shows only those debuffs which affect hunters. In addition to all the hunter debuffs (mark, expose weakness, stings), I would like it to show paladin judgements, Curse of Recklessness, Sunder Armor, Faerie Fire, and Expose Armor. The idea is basically to clean up all the clutter on targets in a 25 man raid environment.
Thank you for reading and thank you in advance for any help.
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04/30/08, 6:26 PM
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#206
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Crytz
I'm afraid I'm completely overwhelmed by the task of writing dogtags. I've done a great deal of ui customization through the guis provided by individual mods, but I'm afraid I've never had to actually write anything.
In the case of Pitbull, I have two specific goals at the moment.
The first is that I want to make my pet's focus ("power") bar change colors depending upon its happiness, instead of the health bar. I suspect that this is quite simple to achieve, but I just can't see it.
My second goal is probably a bit more complicated, and I'm not entirely sure it's possible. I would like to filter target debuffs in a very specific way. The default Pitbull setup will filter debuffs to show only those which my class (in this case a hunter) can apply, but I would like to create a filter which shows only those debuffs which affect hunters. In addition to all the hunter debuffs (mark, expose weakness, stings), I would like it to show paladin judgements, Curse of Recklessness, Sunder Armor, Faerie Fire, and Expose Armor. The idea is basically to clean up all the clutter on targets in a 25 man raid environment.
Thank you for reading and thank you in advance for any help.
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Yeah, Tags won't really help with either of those (Well, you can do it for the second, but there are vastly better ways). For pet happiness, I think you're right that there's an option to color any pet-related bar by happiness, but I don't have the ability to check right now. For the second, get Elkano's Buff Bars. Has the ability to filter buffs and debuffs by name. Takes a bit to set up, as you'll only get the filtering option after you've seen the de/buff at least once, but once you do it's really good for clearing up UI real estate.
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04/30/08, 7:08 PM
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#207
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Glass Joe
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Originally Posted by Adoriele
Yeah, Tags won't really help with either of those (Well, you can do it for the second, but there are vastly better ways). For pet happiness, I think you're right that there's an option to color any pet-related bar by happiness, but I don't have the ability to check right now. For the second, get Elkano's Buff Bars. Has the ability to filter buffs and debuffs by name. Takes a bit to set up, as you'll only get the filtering option after you've seen the de/buff at least once, but once you do it's really good for clearing up UI real estate.
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Thank you for the response.
Pitbull will by default allow me to color my pet's health frame by its happiness, or it will allow me to use the pet happiness tag thing, but both interfere with the aesthetics of my ui. I have health frames for all units set to the same color, so I want to keep my pet's that color as well. Power bars are set to the colors of power types, though (mana, rage, energy, focus), so my pet's focus bar changing color would be more congruent with everything else.
As for debuffs, I'm not referring to my debuffs but rather the debuffs of my target. To my knowledge EBB (which I use) has no feature to show target buffs/debuffs.
*EDIT*
Apparently EBB can in fact show target debuffs. Cool. I'm going to play around with that, but I'd still like to find a way to achieve it with Pitbull if possible.
Last edited by Crytz : 04/30/08 at 7:13 PM.
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04/30/08, 7:51 PM
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#208
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Piston Honda
Tauren Hunter
Jaedenar (EU)
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Originally Posted by Crytz
Apparently EBB can in fact show target debuffs. Cool. I'm going to play around with that, but I'd still like to find a way to achieve it with Pitbull if possible.
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It's possible to show icons based on what de/buffs are present, but it will look different than the default PB de/buff frame (can't have CD shown on it - both visual and text based, doesn't have colored borders etc.). Look through the thread for the code. I don't remember it 
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05/01/08, 10:24 AM
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#209
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Glass Joe
Night Elf Rogue
Kargath (EU)
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The following DogTag shows the duration of Slice and Dice (deDE-localisation: SnD is named "Zerh\195\164ckseln") and additionally the SnD icon is shown if SnD is about to drop.
[if (AuraDuration("Zerh\195\164ckseln", unit="player") < 5) then
Icon("Interface\icons\Ability_Rogue_SliceDice", size=30) AuraDuration("Zerh\195\164ckseln", unit="player"):Round:Red:Paren
else
AuraDuration("Zerh\195\164ckseln", unit="player"):Round:Yellow:Paren
end]
This info on the upper left corner of the target frame, enlarged standard PB-CPs in the middle and rupture-uptime (a simple [Auraduration("Rupture"):Round:Red:Paren] on the right side make it easy to watch the rotation.
A bit annoying is that it seems I can't change the DogTag for combo points in Pitbull. So if I'd want to modify that, I'd have to substitute it.
Are there any AddOns which rely so heavily on DogTags 3.0 except Pitbull and where it is so easy to add DogTags? I'd really like to use DogTags for modifying text on action bars and/or just an empty free floating frame / output area to show some information using dogtags.
Last edited by iuron : 05/01/08 at 10:33 AM.
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05/01/08, 11:18 AM
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#210
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Von Kaiser
Human Mage
Nordrassil (EU)
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Not sure how helpful it would be but I think there is a "statBlock" for dogTags 3.0 which should give you your "free floating" area.
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05/01/08, 1:03 PM
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#211
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Glass Joe
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Originally Posted by Trouble
To add a new dog tag to a frame in PitBull go to the frame settings, then Texts, then Other, then in the New Text box type a name for your new DogTag. It'll add a new entry under Texts for that frame. Then in the settings for the text you can set how do position it. You can either position it in reference to the frame with the dropdown next to Frame or you can position it in reference to any of the bars you have shown. For example, the Frozen text I have is Frame: Edge-Bottom.
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It seems that when I disable all the 'Extra Units' that I no longer need, all the options under 'Text' disappear, with the exception of combat and I also no longer have the option to add a new one. Anyone have an idea on how to fix this since its pretty frustrating when you're new to setting up DogTags.
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05/01/08, 3:40 PM
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#212
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Von Kaiser
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Originally Posted by Crytz
My second goal is probably a bit more complicated, and I'm not entirely sure it's possible. I would like to filter target debuffs in a very specific way. The default Pitbull setup will filter debuffs to show only those which my class (in this case a hunter) can apply, but I would like to create a filter which shows only those debuffs which affect hunters. In addition to all the hunter debuffs (mark, expose weakness, stings), I would like it to show paladin judgements, Curse of Recklessness, Sunder Armor, Faerie Fire, and Expose Armor. The idea is basically to clean up all the clutter on targets in a 25 man raid environment.
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This is a bit of an aside, but Dfilter sounds like exactly what you're looking for.
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05/02/08, 6:29 AM
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#213
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Von Kaiser
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Here is what I have so far:
[Name] [AFK ? "<AFK>"] [if (PercentMP < 20) & IsMana then
"M":Color("129FDC")
end] [if HasSoulstone & AuraDuration("Soulstone Resurrection") then
"S":Color("deb887")
end]
I'll do the rest of the auras tomorrow. It looks pretty good. Going to do Lifebloom, Rejuvination, and Regrowth. I don't play a priest but if someone wants to DL my bars when I finish, they can just copy the code and make priest bars.
Edit: Forgot to mention, this goes in the Raid Names Text under custom.
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05/02/08, 8:25 PM
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#214
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Glass Joe
Blood Elf Hunter
Jubei'Thos
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Awesome work everyone. I've got a problem of my own, and I'm wondering if anyone can help me out.
I am playing a druid a lot these days and with my current UI I'm having some difficulties in keeping up with the combo points and power. I'd like to make a tag to sit over the target unit frame that displays something like:
http://i223.photobucket.com/albums/d...hhh/dogtag.jpg
I'd also like it to have the following functionality:
- Not display mana in caster form
- Not display anything when rage=0 (For bear)
- Not display Energy when Energy = 100 (For cat)
- Not display CP's when CP's = 0 (For all forms - as in if I'm in bear form and have CP's, I want to be able to see them)
Any help would be greatly appreciated!
Cheers.
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05/03/08, 12:26 AM
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#215
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Glass Joe
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Haven't seen any Pally tanking stuff posted so thought I would throw this up. Wanted a dogtag that would show me how many stacks of Vengeance I have up on a mob and how many seconds until the stacks fall off. I'm no pro by any means but it seems to work.
EDIT: Replaced text with Seal of Vengeance icon and color coded the stack counter and duration.

[if AuraDuration("Holy Vengeance") < 5 then
if NumAura("Holy Vengeance") = 5 then
"Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Green " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Red:Paren
else
"Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Yellow " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Red:Paren
end
elseif AuraDuration("Holy Vengeance") > 11 then
if NumAura("Holy Vengeance") = 5 then
"Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Green " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Green:Paren
else
"Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Yellow " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Green:Paren
end
elseif AuraDuration("Holy Vengeance") then
if NumAura("Holy Vengeance") = 5 then
"Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Green " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Yellow:Paren
else
"Interface/Icons/Spell_Holy_SealOfVengeance":Icon " " NumAura("Holy Vengeance"):Yellow " " AuraDuration("Holy Vengeance"):FormatDuration("s"):Yellow:Paren
end
end]
Last edited by emoon3 : 05/03/08 at 1:22 PM.
Reason: updated code
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05/03/08, 1:43 PM
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#216
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Von Kaiser
Tauren Shaman
Jaedenar (EU)
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Originally Posted by Strife
Awesome work everyone. I've got a problem of my own, and I'm wondering if anyone can help me out.
I am playing a druid a lot these days and with my current UI I'm having some difficulties in keeping up with the combo points and power. I'd like to make a tag to sit over the target unit frame that displays something like:
http://i223.photobucket.com/albums/d...hhh/dogtag.jpg
I'd also like it to have the following functionality:
- Not display mana in caster form
- Not display anything when rage=0 (For bear)
- Not display Energy when Energy = 100 (For cat)
- Not display CP's when CP's = 0 (For all forms - as in if I'm in bear form and have CP's, I want to be able to see them)
Any help would be greatly appreciated!
Cheers.
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[(if IsEnergy('player') then
MP('player'):Hide(100):PowerColor('player')
elseif IsRage('player') then
MP('player'):Hide(0):PowerColor('player')
end) (if IsEnergy('player') and ~IsMaxMP('player') and (Combos ~= 0) then
" - ":PowerColor('player')
elseif IsRage('player') and (MP('player') ~= 0) and (Combos ~= 0) then
" - ":PowerColor('player')
end) Combos:Hide(0):PowerColor('player')]
Attaching this to the target frame should do the trick.
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05/04/08, 12:08 PM
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#217
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Glass Joe
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Originally Posted by Baggles
This is a bit of an aside, but Dfilter sounds like exactly what you're looking for.
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Thanks! That's it exactly. 
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05/07/08, 8:24 AM
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#218
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Von Kaiser
Orc Shaman
Azjol-Nerub (EU)
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I don't know if it's dog tag but how can i get my pitbull borders class colored?
Sry for my bad English :S
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05/07/08, 4:42 PM
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#219
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Glass Joe
Blood Elf Hunter
Emerald Dream
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Is there any way to make the HPColor modifier apply colors that the user sets in the Health Gradient option? I'd love to have my health and mana text be the same color as my bars (this only applies to Pitbull texts, obviously.. before 2.4 I remember having this functionality). It might be that since DogTags have uses outside of PitBull texts that this isn't possible.
Last edited by Sarieth : 05/07/08 at 4:50 PM.
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05/07/08, 6:08 PM
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#220
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Von Kaiser
Blood Elf Paladin
Dethecus
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Originally Posted by Lihaug
How do I add a simple check to see if any of these debuffs are magic and thus dispellable? If they are I'd like it to show a new text, something like "Crowd Controlled, Dispellable"
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I believe something like this would work:
[if HasMagicDebuff then (Outline "Crowd Controlled, Dispellable") end]
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05/09/08, 6:01 AM
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#221
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Glass Joe
Gnome Warlock
Sylvanas (EU)
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Here is what I use for my CowTips:
Left Lines:
[if Level ~= 70 then Level:DifficultyColor end] [if IsPlayer then Name:ClassColor else NameRealm:HostileColor end]
[if Guild then Guild:Angle:Green else " " end]
[(if IsPlayer and IsFriend then (if TalentSpec then TalentTree " " TalentSpec:Paren:Gray else "Loading..." end) end)]
[if IsUnit("player", Target) then Red "Targeting << You >>" elseif Target:NameRealm then "Targeting <" Target:NameRealm:ClassColor(Target) ">" end]
[Classification]
Right Lines:
[PercentHP:Percent]
[if Guild then GuildRank:Paren:Color("caf6c8") else " " end]
[Zone]
And I have a question too. Any of you know what's the path for class icons? (if there is something like that). I'd like to make something like this:
"Interface/Icons/<CLASS_ICON_HERE>":Icon
Cheers.
Last edited by Kogayon : 05/10/08 at 4:56 AM.
Reason: image added
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05/10/08, 4:58 AM
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#223
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Glass Joe
Gnome Warlock
Sylvanas (EU)
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Screenshoots added and thanks for your answer Ajuga. Looks like I have to use external icons for what I want to do.
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05/11/08, 12:09 AM
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#224
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Glass Joe
Blood Elf Paladin
Shattered Hand (EU)
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I was trying to get a simple text in my pitbull raid frames saying "Dead (0:30)" as an example, if they've been dead for 30 seconds, or "Ghost (0:30)" if they've been released for 30 sec. Now, how do I do this?
I tried with
[if Dead then
"Dead":Yellow
end]
[if Ghost then
"Ghost":Red
end]
but I get the syntax error that theres no such tag as Ghost, even though LibDogTag on WoWAce says so. Else I might just be reading it wrong 
Strange this is that if I remove the ghost-part, the dead text works, but the ghost one doesn't.
This is what WoWAce says:
DeadType(unit="player")
Return Dead or Ghost if unit is dead
[DeadType] => "Dead"; [DeadType] => "Ghost"; [DeadType] => ""
Any suggestions?
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05/11/08, 11:45 AM
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#225
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Piston Honda
Dwarf Warrior
Blackrock (EU)
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This should do the job:
[if DeadType = "Dead" then
Dead:Yellow
elseif DeadType = "Ghost" then
Dead:Red
end]
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