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Old 06/03/08, 5:13 PM   #51 (permalink)
Don Flamenco
 
Ultramagnetic's Avatar
 
Ring
Blood Elf Paladin
 
<EJB>
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Originally Posted by Polleke View Post
There is no possible way this addon can change the jump behaviour of chain heal.
If I understood it correctly, Rudy's chain heal concern was not that the addon would change the jump behavior. Instead, it was that the outcome of chain heal could change based on him casting it earlier than he normally would without information from this addon. That is, the jump targets are not determined by the same information that he sees when casting the spell.

Rudy, correct me if I'm wrong.

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Old 06/03/08, 5:29 PM   #52 (permalink)
♫_♫
 
Draenei Shaman
 
Illidan
Chain heal should jump based on server side information, not client side......right? That would make sense at least. In that case, the add-on would have no effect as it simply changes what you see on client side.
 
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Old 06/03/08, 5:40 PM   #53 (permalink)
Von Kaiser
 
Rudy's Avatar
 
Draenei Shaman
 
Zul'Jin
Originally Posted by Ultramagnetic View Post
If I understood it correctly, Rudy's chain heal concern was not that the addon would change the jump behavior. Instead, it was that the outcome of chain heal could change based on him casting it earlier than he normally would without information from this addon. That is, the jump targets are not determined by the same information that he sees when casting the spell.

Rudy, correct me if I'm wrong.
That's exactly correct. I'm not referring to the fact that this addon would affect chain heal, just that this addon affects when I begin my chain heal. Obviously this is not a huge concern as situations where this would be a real problem are few (essentially when I'm reacting to damage dealt to multiple targets in close proximity at the same time) but it does arise on fights with sabre lash type abilities, which seem to be in vogue these days.

EDIT: I can always delay my cast to make sure the entire heal is utilized, but it's definitely worth bringing up in my opinion as I see raid healers making the greatest use of this addon.

Last edited by Rudy : 06/03/08 at 5:46 PM.
 
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Old 06/03/08, 7:09 PM   #54 (permalink)
Von Kaiser
 
Draenei Shaman
 
Destromath (EU)
After some further testing at Kalecgos and in Arenas i can say: Great Addon!

And the Performance hit wasn't really noticable, not even at Kalecgos. Maybe it's cause i'm on a different machine (the other one was a notebook, although its CPU shoud actually be faster than my desktop machine) but i wasn't a problem at all.

And being just a tad bit faster at stuff like Shadowboltvolley etc is amazing. It's like i got some spellhaste for free. heh.
 
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Old 06/03/08, 11:01 PM   #55 (permalink)
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Sunchips View Post
Chain heal should jump based on server side information, not client side......right? That would make sense at least. In that case, the add-on would have no effect as it simply changes what you see on client side.
That's exactly Rudy's point - the add-on is letting his client is letting him see information that the server has not reported to him yet.

Will reacting to damage before the server even makes you aware of it cause Chain Heal's behavior to change?

 
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Old 06/04/08, 3:26 AM   #56 (permalink)
Piston Honda
 
Orc Shaman
 
Nagrand
Chain heal has a 2.5 second cast time ... even with a huge amount of haste, you're not going to finish casting it before the actual health update event is sent to your client.
 
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Old 06/04/08, 3:38 AM   #57 (permalink)
Von Kaiser
 
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Draenei Shaman
 
Zul'Jin
Originally Posted by Shakes View Post
Chain heal has a 2.5 second cast time ... even with a huge amount of haste, you're not going to finish casting it before the actual health update event is sent to your client.
Good point, and probably not a big enough deal to even worry about. There is the possibility of Nature's Swiftness but those cases are so few and far between it's just splitting hairs.
 
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Old 06/04/08, 4:02 AM   #58 (permalink)
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
It doesn't change Chain Heal at all, come on. It's a visual fix, nothing else. It gives you information faster.

I used this for the first time tonight on a Sunwell farming clear, and found it extremely useful, if unsettling at times (looking at a tank's healthbar on Brutallus during Stomp is much scarier now). I'll need a bit of time to get a feel for the slightly different "rhythm" of tank healing, but more information, faster, is never a bad thing. Great job.

I did not have adverse performance effects on fights like Felmyst, Twins, and M'uru, for what it's worth. I have a very good PC, so that may be part of it, but it's definitely not some egregious performance-destroyer.
 
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Old 06/04/08, 6:21 AM   #59 (permalink)
Glass Joe
 
Human Paladin
 
Gilneas
Noticed a big difference on Najentus, usually I'd just guess whether or not folks were about to be healed and call for the spine break because I'm impatient, but with the instant health mod you could really see everyone get topped off a lot quicker. Didn't notice any performance hits on the fights I was in for tonight in BT.

Definatly recommend checking it out.

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Old 06/04/08, 12:03 PM   #60 (permalink)
Piston Honda
 
Xelopheris's Avatar
 
Tauren Druid
 
Dunemaul
Originally Posted by Shakes View Post
Chain heal has a 2.5 second cast time ... even with a huge amount of haste, you're not going to finish casting it before the actual health update event is sent to your client.
And even then, the server updates are instant. Just because it doesn't send an event to you doesn't mean it hasn't updated it server side. The reason for throttling health update events was to conserve bandwidth/latency.
 
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Old 06/04/08, 1:51 PM   #61 (permalink)
omg phat loots
 
Sovereignty's Avatar
 
Draenei Warrior
 
Earthen Ring
Addon is wonderful. It does cause errors in Aloft, however. Nil value returns in health.lua. Aloft isn't in active development anymore, just wanted to give those who are trying it a heads up.

 
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Old 06/04/08, 6:52 PM   #62 (permalink)
Don Flamenco
 
Night Elf Warrior
 
Cenarius
My wife reported a huge difference on Najentus and paladin tanks. Can't wait for the bugs to be ironed out. Addon is in terrific shape considering how new it is and how significant the effect.
 
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Old 06/04/08, 8:14 PM   #63 (permalink)
Piston Honda
 
Orc Shaman
 
Nagrand
Originally Posted by Xelopheris View Post
And even then, the server updates are instant. Just because it doesn't send an event to you doesn't mean it hasn't updated it server side. The reason for throttling health update events was to conserve bandwidth/latency.
I'm not sure about that. I've seen for myself what others have described with this mod: people show as being dead for an instant but are healed before they actually die. Admittedly it could be a case of events arriving out of order in the combat log (as they are known to do), but I wouldn't rule out the idea that health updates are batched server side.
 
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Old 06/04/08, 8:26 PM   #64 (permalink)
Glass Joe
 
Dwarf Priest
 
Mug'thol
Originally Posted by Shakes View Post
but I wouldn't rule out the idea that health updates are batched server side.
My guess is that player death, as relates to 'normal' death by hitpoints, is handled client-side, based on UNIT_HEALTH updates.
 
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Old 06/04/08, 10:10 PM   #65 (permalink)
Great Tiger
 
Ghando's Avatar
 
Tauren Shaman
 
Mal'Ganis
I had to turn this add-on off soon after installing it because it made my game behave like a strobe light. I run very light on add-ons; as far as I know, Pitbull is the only combatlog-parsing mod I run. I have a fairly high-end machine (brand new and extemely fast 6 months ago; I can run any system-crushing PC game with fairly high settings at over 30fps) and it really seems like this shouldn't be an issue.

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Old 06/05/08, 5:46 AM   #66 (permalink)
Glass Joe
 
Draenei Shaman
 
Executus (EU)
Hm, people reporting extremely high CPU usage are a bit exaggerating I believe.
Yesterday in a 3 hour BT run, I didn't see any lowered performance at all, and I'm using quite a lot of addons. It may be subjective, but the health changes indeed show up faster than before installing the addon. I'll keep monitoring it for updates, but so far - thumbs up from me.
 
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Old 06/05/08, 10:13 AM   #67 (permalink)
Glass Joe
 
Draenei Shaman
 
Rexxar
Originally Posted by Qrio View Post
Hm, people reporting extremely high CPU usage are a bit exaggerating I believe.
Yesterday in a 3 hour BT run, I didn't see any lowered performance at all, and I'm using quite a lot of addons. It may be subjective, but the health changes indeed show up faster than before installing the addon. I'll keep monitoring it for updates, but so far - thumbs up from me.
Normally I would agree that it was exaggeration, but it happened to me as well. I had my fps go from 60 to .5 in a 5 man instance when I entered combat. I did a little digging, and I think I found my problem. I was testing out x-Perl (the unit frames I actually use are Pitbull) at one point and did not have all of the segments of it turned off. So I'm not sure if that was what really fixed it, but that was the only thing I turned off or changed at all, and re-tested it during an AV and saw no performance decrease whatsoever.
 
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Old 06/05/08, 11:51 AM   #68 (permalink)
Glass Joe
 
Undead Priest
 
Mal'Ganis
We had 4 healers install this for our BT raid last night and the results were amazing. The druids in particular are IN LOVE.

The only problem ive seen with it was while doing dailies before raid. We had a group of 5 on Queldanas and another group of guildees in a group of 3( Sticking together to fend off alliance). My roomates sits in the same room as i do while playing and while he was in the other group would ask for a heal verbally. When i would target him he would show being at full or near full health even when he was near death.

Im assuming since he wasnt in my party the combat log didnt pick him up. My question though is wouldnt the standard update from the server have updated as well or does the mod completly overule updates from the server. Simple solution was to disable the mod until raid started.
 
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Old 06/05/08, 12:47 PM   #69 (permalink)
Piston Honda
 
Night Elf Druid
 
Proudmoore
I had the above problem, happened in BGs occasionally, where a warlock would show full health, and then subsequently die to a snake trap. My combatlog range is 200 yards and it should pick up stuff since we're all in the same raid...

Well, even so, it's still useful when you really need it. I can visually see the hp go down when enh shaman and ret pals get their burst off my teammates, when previously he'd just die in seemingly 1 hit.

Last edited by Saraya : 06/05/08 at 1:12 PM.
 
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Old 06/05/08, 1:56 PM   #70 (permalink)
Glass Joe
 
Draenei Priest
 
Aerie Peak
Installed 1.0.2b yesterday, didnt find any bugs till kow. Great JOB! Working with MSBT and Recount.
 
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Old 06/05/08, 3:47 PM   #71 (permalink)
Glass Joe
 
Alv!ra's Avatar
 
Dwarf Priest
 
Silvermoon (EU)
Quote from a healer in my guild, in a thread similar to this on our guild forum.
I had serious issues with ppl showing 70% health but the heals keep landing as full overheals - also tanks spike insanely. I had to disable it just to heal a 5-man instance.
Reason I picked it up is that I know he's using Pitbull as his main unitframe, and I noticed a few others here who've said they had problems - and that they were also using Pitbull. I'm no wizz at this, but figured that there might be something about Pitbull not working properly with this version?

Our healer there, a currently resto specced shaman, had no problems of this sort with the original version btw.
 
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Old 06/05/08, 4:27 PM   #72 (permalink)
Von Kaiser
 
Tulani's Avatar
 
Undead Priest
 
Lothar
Has the MSBT/SCT issue been fixed yet? Or is there no way to fix it? I love seeing the heals faster but I hate having to check my combat log to see if it really was overheal or not, like on Brutallus. I never realized how much I rely on my combat text during gameplay.

I read through all the pages but the issue seemed to have just dropped after the first page. I may have skipped a response perhaps.

 
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Old 06/05/08, 4:34 PM   #73 (permalink)
Piston Honda
 
Tauren Druid
 
Archimonde
That was fixed in 1.0.1b, according to the release notes:
- Delayed the health update until all frames registered for the COMBAT_LOG_EVENT_UNFILTERED event have been called. The delay should be less then a millisecond and completely unnoticeable. Damage meters should now correctly show overhealing!
 
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Old 06/06/08, 7:35 AM   #74 (permalink)
Piston Honda
 
Led ++'s Avatar
 
Tauren Druid
 
Vek'nilash (EU)
Hmm I see alot of healers use this addon, but is it actually useful for a DPS class? I'm playing a rogue (just BG, Heroics and Arena, no Raids.)

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Old 06/06/08, 8:31 AM   #75 (permalink)
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Led ++ View Post
Hmm I see alot of healers use this addon, but is it actually useful for a DPS class? I'm playing a rogue (just BG, Heroics and Arena, no Raids.)
Hm, what for? Do you want to prepare for the new rogue talents in WotLK?

There might be some slight advantages in Arena or Heroics, where you can blind an enemy beating your low HP healer, but otherwise?

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