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06/06/08, 10:07 AM
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#76 (permalink)
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Caution: Posts may contain traces of "Casual"
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Any tanks tested this yet? Might help with slamming Sheild Wall/Last Stand appropriately.
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-I'm not sure Darwin accounted for this...
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06/06/08, 10:52 AM
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#77 (permalink)
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Glass Joe
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Our MT is also running it and loves it as well, saved us on Illidan last night as a matter of fact. Baldy went below 1k health for a sec. Popped last stand gave us enough time to get him back up( one shot of illidan btw and he healed back to 20% from 1% cuz we got over confident and tried to nuke him down before phase change. /flex) But i digress. Yes tanks are using it as well. Seeing your life totals sooner is definatly a benefit and that extra .3 seconds could give you just enough time to hit that OH $*^& button at the last second. Were serisouly considering making it a required raid mod for all healers and Tanks
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06/06/08, 2:06 PM
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#78 (permalink)
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sure plays a mean pinball.
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I wouldn't go as far as making it required - on heavy raid damage encounters the performance impact is noticeable for people without powerful computers. On Felmyst this week (ticks of -1000 across the entire raid every 3s and tons of hots ticking) one of our Paladins playing on an older computer was almost completely locked up by the mod. Still, if you can handle running the mod, I can't see a reason not to.
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06/06/08, 3:42 PM
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#79 (permalink)
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Glass Joe
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Hmmmm Ill have to look into that. I havent noticed any problems like that at all. Then again im used to 12fps Radeon X800 FTL
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06/06/08, 4:58 PM
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#80 (permalink)
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Piston Honda
Draenei Shaman
Thunderhorn
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Once I turned off SWStats my 2.5 year-old laptop ran just fine in raid situations with this mod turned on. However, I have to admit that I nearly had a heartattack several times main-tank healing on M'uru with this mod. All in all, excellent work! All of our healers are using it now and love it quite a lot.
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06/08/08, 9:04 AM
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#81 (permalink)
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Glass Joe
Night Elf Priest
Turalyon
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Can I get some confirmation that its mostly error-free in regards to Xperl raidframe compatibility
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06/08/08, 9:52 AM
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#82 (permalink)
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Piston Honda
Night Elf Druid
Proudmoore
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For those of you who were getting the spikes before, did they by any chance start when your raid group was modified somehow(specifically getting swapped around groups) while there was active combat going on? This happened to me twice during the weekend, and both were in battlegrounds where some joker puts himself in group 8 with his buddy, while there was combat going on.
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06/09/08, 11:37 AM
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#83 (permalink)
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Glass Joe
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Seems to make recount and SWstats go haywire. Somehow one of our druids is now magically doing 3x more healing than anyone else in the raid. I heard somewhere that recount and sw stats sync with raid leaders ad whatnot. Im wondering if since hes a guild officer that the mod is messing up the meters and if its true they sync with the raid leaders it would be forcing incorrect data out to all the other meters. Normally id say "meters, Meh... whatever, but were trying to evaluate a few new people.
Is there anything in the works to make sw stats and recount correctly interpret data from this mod or did our healing officer just find a way to triple his healing over night?
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06/09/08, 11:42 AM
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#84 (permalink)
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Glass Joe
Blood Elf Priest
Runetotem
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Originally Posted by Saraya
For those of you who were getting the spikes before, did they by any chance start when your raid group was modified somehow(specifically getting swapped around groups) while there was active combat going on? This happened to me twice during the weekend, and both were in battlegrounds where some joker puts himself in group 8 with his buddy, while there was combat going on.
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I have experienced these spikes a couple of times since the last patch without this addon running. Some people in our raid also had this problem in Hyjal and BT during the last 2 weeks and I don't think it has anything to do with swapping groups in combat.
Edit: Just to do a follow up on this issue, I think it may be related with this thread: WoW Forums -> Memory allocation block too big UI crash
Last edited by Yahve : 06/09/08 at 5:43 PM.
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06/09/08, 11:53 AM
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#85 (permalink)
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Piston Honda
Tauren Druid
Neptulon (EU)
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Originally Posted by Zomgdie
Seems to make recount and SWstats go haywire. Somehow one of our druids is now magically doing 3x more healing than anyone else in the raid. I heard somewhere that recount and sw stats sync with raid leaders ad whatnot. Im wondering if since hes a guild officer that the mod is messing up the meters and if its true they sync with the raid leaders it would be forcing incorrect data out to all the other meters. Normally id say "meters, Meh... whatever, but were trying to evaluate a few new people.
Is there anything in the works to make sw stats and recount correctly interpret data from this mod or did our healing officer just find a way to triple his healing over night?
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Make sure he has the latest version (at least 1.0.2), as that was one of the fixes. Think its marked as a beta on Curse, so the big 'DOWNLOAD NOW' button gets you an out of date version, but if you scroll down you can see the other versions.
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06/09/08, 6:56 PM
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#86 (permalink)
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Glass Joe
Blood Elf Paladin
Tichondrius
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Originally Posted by Zomgdie
Seems to make recount and SWstats go haywire. Somehow one of our druids is now magically doing 3x more healing than anyone else in the raid. I heard somewhere that recount and sw stats sync with raid leaders ad whatnot. Im wondering if since hes a guild officer that the mod is messing up the meters and if its true they sync with the raid leaders it would be forcing incorrect data out to all the other meters. Normally id say "meters, Meh... whatever, but were trying to evaluate a few new people.
Is there anything in the works to make sw stats and recount correctly interpret data from this mod or did our healing officer just find a way to triple his healing over night?
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I checked the author's curse addon page this morning for comments, and found the following (appending the comments as quotes):
bugbusta said
June 8, 2008, 10:36AM (1 day, 8 hours ago)
I think I've found a rather easy solution for the SCT/Recount Overheal problems, which still occured for me in the 1.0.2b version. It seems that the problem is caused by the combat log entry being recieved by Instant Health before SCT or the damage meters addon, causing the health update to occur befor SCT receives the healing event. However, the order in which events are received seems to be the same order as they are loaded, which seems to be alphabetically. So I just renamed the addon to ZZZ_Instant_Health (both directory, LUA file and TOC) and everything seems to be fine again. Can anyone confirm this?
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mrJones said
June 9, 2008, 03:58PM (3 hours, 23 minutes ago)
CONFIRMED!
now just works fine for me. thx!
Greetz
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I haven't had a chance to go home and test it out yet, but from the one reply, it looks like a promising fix. =)
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06/10/08, 9:06 AM
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#87 (permalink)
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Piston Honda
Tauren Druid
Dentarg (EU)
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I encountered a problem using this addon. While in general it works great, some raidmembers health bars were not updating properly.
A hunter and a spriest were dropping to about 1k hp with tripple lifebloom stacked on them, but their hp bar wouldnt go up again until the next damage was incoming (which sometimes took 5-6 seconds, not 0.3). This happened at least 2-3 times during one night and only on those 2 targets.
Now im not sure what of it was coincidence, but maybe theres a problem with hots updating the hp value without any other heals or dmg incoming until they reach 100%?
I'm using grid btw and the hots were mine.
Also theres a minor issue of people leaving the raid dead and then meeting them in shattrah with their hp value still on 0 (on a XPerl target frame).
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06/10/08, 9:45 AM
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#88 (permalink)
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Glass Joe
Night Elf Druid
The Maelstrom (EU)
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I made the mistake of putting up the 1.0.1b and 1.0.2b versions as beta on curse making the 1.0 version remain as the default download. Over half the downloads seems to have been for the 1.0 version even after 1.0.2b was released. Sorry about that!
One quite serious bug remained with the 1.0.2b version that could cause the addon to only receive half of the combat log events, but this bug as well as all the reported bugs I believe should now be fixed with the 1.0.3 version! Except the tainting of the target of target frame which can't be fixed. It's only a issue when using blizzards unit frames though.
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06/10/08, 10:59 AM
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#89 (permalink)
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Glass Joe
Night Elf Druid
Burning Legion
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Meloeth, is it still needed to rename the 1.0.3 version to something like "ZZZ_Instant_Health" in order to keep recount and sct unaffected?
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06/10/08, 11:08 AM
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#90 (permalink)
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Glass Joe
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by azka
Meloeth, is it still needed to rename the 1.0.3 version to something like "ZZZ_Instant_Health" in order to keep recount and sct unaffected?
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Nope, that should no longer be needed.
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06/10/08, 11:17 AM
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#91 (permalink)
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Glass Joe
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Does anyone know if you can extend the range of your combat log to make this more accurate on fights where your spread out? I was told that the standard range on the combat log is 20 yds. If that is the case it would also have an effect on recount/swstats if you are more than that distance away. Can anyone confirm or deny? If it is true how does one go about extending the range of their combat log?
Also, does mob health also get calculated by the mod, or does it still use the standard server updates? If it does all dps meters are probably experiancing issues as well.
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06/10/08, 11:29 AM
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#92 (permalink)
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Glass Joe
Night Elf Druid
Burning Legion
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Run these lines, they will increase your combatlog range to 200 yds. (default is 40 yds. I think).
/console SET CombatLogRangeParty "200"
/console SET CombatLogRangePartyPet "200"
/console SET CombatLogRangeFriendlyPlayers "200"
/console SET CombatLogRangeFriendlyPlayersPets "200"
/console SET CombatLogRangeHostilePlayers "200"
/console SET CombatLogRangeHostilePlayersPets "200"
/console SET CombatLogRangeCreature "200"
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06/10/08, 11:31 AM
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#93 (permalink)
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Glass Joe
Night Elf Druid
The Maelstrom (EU)
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I think I can safely say the combat log range is greater then 100 yards. Since 2.4 combat log range is anything you can see and you can no longer adjust the range.
Mob health can't be calculated by the addon. Anything you are not grouped with is ignored by the addon and is updated just as if you didn't have the addon installed.
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06/10/08, 11:31 AM
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#94 (permalink)
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Bald Bull
Gnome Mage
Cenarion Circle
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Edit: ^^^ what he said.
I am pretty sure that as of patch 2.4 those don't do anything. Your combat log is always set to the max now.
Last edited by Docjowles : 06/10/08 at 11:32 AM.
Reason: Beaten
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Originally Posted by Zyla
We all saw how well Socrates did. He was just a dick to everyone and they killed him.
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Originally Posted by Lord BEEF
Ummm, that's not a gameplay video at all. That's a music video of the song "my dick"
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06/10/08, 12:31 PM
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#95 (permalink)
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Von Kaiser
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There's no chance this mod is affecting WWS data is there? I can't even see how, but somehow I started just destroying the Recount meters in Hyjal, along with our other Resto druid who isn't even using the mod. The WWS data was a bit closer, but still had us with a sizeable lead in overall and boss healing.
The Hyjal raid:
Wow Web Stats
/flex or something....
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06/10/08, 2:11 PM
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#96 (permalink)
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Niallest
There's no chance this mod is affecting WWS data is there? I can't even see how, but somehow I started just destroying the Recount meters in Hyjal, along with our other Resto druid who isn't even using the mod. The WWS data was a bit closer, but still had us with a sizeable lead in overall and boss healing.
The Hyjal raid:
Wow Web Stats
/flex or something....
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Outside of perhaps enhancing your own performance as you can react to things quicker, the mod does not affect the combat log and thus WoW Web Stats in any way whatsoever.
Last edited by Chicken : 06/10/08 at 4:58 PM.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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06/10/08, 2:28 PM
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#97 (permalink)
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Rawr
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I'd love to use this mod, but I use the Blizz Target of Target frame, which this mod taints. Can anyone suggest an addon to add another blizz unit frame for 'targettarget'? Or perhaps just the script if it's easy? I'm not looking to switch to a completely new unitframe addon like X-Perl or Pitbull or anything; I use Grid for raid, and Blizz for Player/Target/TargetOfTarget, and would like to stick with that.
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06/10/08, 2:34 PM
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#98 (permalink)
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Glass Joe
Human Paladin
Bleeding Hollow
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I think I found a bug in this mod. I was doing arenas with a hunter and his pet had the same name of the hunter.
What happened was the every time either the hunter or the pet received any damage or healing, both health bars would get updated and then when the health update event hit, it would go back to normal.
The problem is that, for instance, the hunter was at 100% hp and his pet @ 10%. The pet got hit and went to 5% hp - at the same time, the hunter's health dropped to 5% too! I started a big heal thinking he got some huge spike damage, only to see it being wasted as his hp got updated to 95% a second later.
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06/10/08, 3:48 PM
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#99 (permalink)
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Don Flamenco
Night Elf Warrior
Cenarius
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<deleted flame about hunter pet names here>
Have your hunter change his pet name until it can be fixed. InstantHealth gives you a much bigger boost in arenas then abusing pet names.
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06/10/08, 3:52 PM
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#100 (permalink)
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Glass Joe
Undead Priest
The Venture Co
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Originally Posted by fredshino
I think I found a bug in this mod. I was doing arenas with a hunter and his pet had the same name of the hunter.
What happened was the every time either the hunter or the pet received any damage or healing, both health bars would get updated and then when the health update event hit, it would go back to normal.
The problem is that, for instance, the hunter was at 100% hp and his pet @ 10%. The pet got hit and went to 5% hp - at the same time, the hunter's health dropped to 5% too! I started a big heal thinking he got some huge spike damage, only to see it being wasted as his hp got updated to 95% a second later.
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I've seen this happen in Grid, too. I don't think it's specific to this mod.
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