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Old 06/27/08, 2:50 PM   #126 (permalink)
Von Kaiser
 
Orc Warlock
 
Ner'zhul
Originally Posted by Chrix View Post
Sorry about the noob question but does anyone know of a frame mod compatible with this that's very similar to the normal blizzard raid frames? i've grown accustomed to them, dislike certain aspects of grid and xperl and am looking for some frames very similar to blizzard ones
Try sRaid from Ace?
 
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Old 06/29/08, 12:51 PM   #127 (permalink)
Glass Joe
 
Alv!ra's Avatar
 
Dwarf Priest
 
Silvermoon (EU)
I made the changes to the .lua file as suggested, but seems Visual Heal is still not updating correctly.

I was grabbing a few screenshots for another purpose in a pug the other day, and noticed that one of them showed the issue with VH too.
Here it is, if you should want a look: http://i204.photobucket.com/albums/b...visualheal.jpg
You'll notice that my current target has about half health according to Grid (54 % on Xperl) but the "main" bar of Visual Heal shows him with more than that - so much more that it claims my Gheal rank 7 (heals for about 5.8k) would top him off. In the given incident, it wouldn't have been a problem, but often it displays current target with close to full hp, when it's really not.

Sorry if this is going offtopic btw :s
 
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Old 07/02/08, 3:04 AM   #128 (permalink)
Glass Joe
 
Draenei Paladin
 
Sylvanas (EU)
Hey, just wondering if this addon is confirmed for ag_unitframes, or is it only for grid so far? I play with horrible latency, so the difference is hard to pick up if it is working (i'm pretty sure it is). anyone else out there with ag_unitframes and a civilized ping can confirm?
 
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Old 07/02/08, 4:32 AM   #129 (permalink)
Glass Joe
 
Human Priest
 
Gorgonnash (EU)
Playing with ag_uf and a low ping I can confirm that Instant Health works good with this addon.
 
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Old 07/03/08, 1:28 PM   #130 (permalink)
Glass Joe
 
Blood Elf Paladin
 
Norgannon
Great addon. I dont see how blizzard has not implemented alot of things like this. For example, they already keep track of damage and healing in battlegrounds, wouldnt it be amazingly helpful if they came out with their own version of WWS.
 
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Old 07/05/08, 7:58 AM   #131 (permalink)
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
I wonder, does InstantHealth affect the death log of, say, Recount, i.e. making it more accurate as well?

Item Ranking Rogue [horribly outdated]
 
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Old 07/05/08, 4:01 PM   #132 (permalink)
Von Kaiser
 
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Troll Priest
 
Gul'dan (EU)
I don't think so.
 
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Old 07/25/08, 2:56 PM   #133 (permalink)
Glass Joe
 
Night Elf Druid
 
Proudmoore
Target of Target

Great mod, I installed it and it works like a charm. But I was having a lot of trouble healing without without a target of target display. On some bosses, I depend on that to see who is going to need a quick heal (like on the first boss in MH). It's too bad the tainting problem can't be solved. For me, the modified FocusFrame wasn't a answer because I already use FocusFrame for watching the focus.

So I took a look around, and found something that works for me:

WoWInterface Downloads : Unit Mods : Sinz Target of Target

It's a very simple target of target display and usable in its current form; just shows the name of the unit and its current health. (I added the 2 lines to make it a Clique available frame and moved and shrank the display; I'll probably make the frame draggable, and send the changes to the author to see if he wants them).
 
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Old 08/24/08, 8:39 AM   #134 (permalink)
Glass Joe
 
Night Elf Druid
 
The Maelstrom (EU)
Hosted a new version of Instant Health that works both on live and in the beta. Using it in the beta speeds up health updates of all units including hostile mobs and players.
Instant Health | World of Warcraft Addons | World of Warcraft @ Curse.com
 
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Old 08/25/08, 2:07 PM   #135 (permalink)
Von Kaiser
 
Evolve's Avatar
 
Tauren Druid
 
<Ave>
Magtheridon (EU)
Originally Posted by Meloeth View Post
Hosted a new version of Instant Health that works both on live and in the beta. Using it in the beta speeds up health updates of all units including hostile mobs and players.
Instant Health | World of Warcraft Addons | World of Warcraft @ Curse.com
do you realize the beta has an interface option to make health updates faster without instanthealth ?

It's not a tank's job to keep everyone alive, it's the tank's job to keep the competent people alive. if that's the entire party, it's a good day
 
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Old 08/25/08, 2:52 PM   #136 (permalink)
Glass Joe
 
Night Elf Druid
 
The Maelstrom (EU)
Originally Posted by Evolve View Post
do you realize the beta has an interface option to make health updates faster without instanthealth ?
The health seems to be updating just as on live by default. I have not seen such a option and I can't find any such option when looking for it either... where is it?
 
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Old 08/26/08, 6:18 AM   #137 (permalink)
Von Kaiser
 
Evolve's Avatar
 
Tauren Druid
 
<Ave>
Magtheridon (EU)
Originally Posted by Meloeth View Post
The health seems to be updating just as on live by default. I have not seen such a option and I can't find any such option when looking for it either... where is it?
I have no idea if its in the actual interface options, but here is the relevant code taken from frameXML. It seems the cVar is called "predictedHealth"

function UnitFrameHealthBar_Initialize (unit, statusbar, statustext, frequentUpdates)
	if ( not statusbar ) then
		return;
	end
 
	statusbar.unit = unit;
	SetTextStatusBarText(statusbar, statustext);
	if ( GetCVarBool("predictedHealth") and frequentUpdates ) then
		statusbar:SetScript("OnUpdate", UnitFrameHealthBar_OnUpdate);
	else
		statusbar:RegisterEvent("UNIT_HEALTH");
	end
	statusbar:RegisterEvent("UNIT_MAXHEALTH");
	statusbar:SetScript("OnEvent", UnitFrameHealthBar_OnEvent);
 
	-- Setup newbie tooltip
	if ( statusbar and (statusbar:GetParent() == PlayerFrame) ) then
		statusbar.tooltipTitle = HEALTH;
		statusbar.tooltipText = NEWBIE_TOOLTIP_HEALTHBAR;
	else
		statusbar.tooltipTitle = nil;
		statusbar.tooltipText = nil;
	end
end
 
function UnitFrameHealthBar_OnEvent(self, event, ...)
	if ( event == "CVAR_UPDATE" ) then
		TextStatusBar_OnEvent(self, event, ...);
	else
		UnitFrameHealthBar_Update(self, ...);
	end
end
 
function UnitFrameHealthBar_OnUpdate(self)
	if ( not self.disconnected ) then
		local currValue = UnitHealth(self.unit);
		if ( currValue ~= self.currValue ) then
			self:SetValue(currValue);
			self.currValue = currValue;
			TextStatusBar_UpdateTextString(self);
		end
	end
end

It's not a tank's job to keep everyone alive, it's the tank's job to keep the competent people alive. if that's the entire party, it's a good day
 
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Old 08/26/08, 11:00 AM   #138 (permalink)
Glass Joe
 
Night Elf Druid
 
The Maelstrom (EU)
Thanks a million Evolve for pointing it out. I assumed a UNIT_HEALTH event would be fired every time the units health updated just as on live so I have just checked how often this event fires which seems to be same as on live. But that code strongly indicates the UnitHealth(unit) function will update it's value more frequently then the event is fired!

I did some testing and the cVar "predictedHealth" is set to true by default. However when testing how my health updates I get the result that the health updates 2-3 times per second on my character with 23 mobs attacking me, both when the cVar is set to true and when it's set to false (with Instant Health loaded the health updated roughly 18 times per second). So it appears it does nothing right now, but it strongly indicates blizzard is planning to implement something similar to my addon right into the client. Would be awesome!
 
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Old 08/27/08, 1:56 PM   #139 (permalink)
Von Kaiser
 
Evolve's Avatar
 
Tauren Druid
 
<Ave>
Magtheridon (EU)
Originally Posted by Meloeth View Post
Thanks a million Evolve for pointing it out. I assumed a UNIT_HEALTH event would be fired every time the units health updated just as on live so I have just checked how often this event fires which seems to be same as on live. But that code strongly indicates the UnitHealth(unit) function will update it's value more frequently then the event is fired!

I did some testing and the cVar "predictedHealth" is set to true by default. However when testing how my health updates I get the result that the health updates 2-3 times per second on my character with 23 mobs attacking me, both when the cVar is set to true and when it's set to false (with Instant Health loaded the health updated roughly 18 times per second). So it appears it does nothing right now, but it strongly indicates blizzard is planning to implement something similar to my addon right into the client. Would be awesome!
Yea, it'll make instanthealth & quickhealth obsolete I'm going to do some of my own testing tonight on the wotlk servers after I'm done raiding and get back to you.

It's not a tank's job to keep everyone alive, it's the tank's job to keep the competent people alive. if that's the entire party, it's a good day
 
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Old 08/30/08, 6:58 AM   #140 (permalink)
Glass Joe
 
Night Elf Druid
 
The Maelstrom (EU)
As of build 8885 setting the CVar predictedHealth to 1 does make a difference. Health updates went up from the 2-3 per sec up to 3-5 per sec, occasionally but rarely updating more (up to 8 updates in one second). I did some testing of the timing as well taking fall damage and swiftmending myself. With the CVar set to zero the delay between the client and Instant Health was generally between 0.2 and 0.5 seconds on both the fall damage and the swiftmend heal. With the CVar set to 1 InstantHealth still updated the health first by reacting to the combat log event while the client updated the health in the very first OnUpdate after (was never more then 0.015 seconds behind).

Some more testing needs to be done in raids where the tank is taking a lot of big hits and heals. Hopefully the the client will give updates faster then 3-5 times per second if the hits and heals are just big enough.
 
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