I've noticed quite a disparity between the speed at which Grid updated hp and Pitbull did. Pitbull was much more accurate, to the point where I felt I couldn't trust Grid anymore for people's hp on trash or for very fast damage like Patchwerk (not a good feeling when going for Undying). I'll have to install Grid_QuickHealth again if the few posts above mine are correct and it is indeed still working.
Hmm I see alot of healers use this addon, but is it actually useful for a DPS class? I'm playing a rogue (just BG, Heroics and Arena, no Raids.)
Tested it out in Area today and I am in love.
Watching enemy health bars, update at a faster rate is a near neccesity when trying to coordinate team burst on a low health target. No more MB/SW macros on a target that's actually just been topped off by a healer and Unit_Health is slow to update.
Makes healing in arena slightly scary though, health bars bounce like mad.
I can confirm that the current version works with MSBT and Pitbull.
I've been using Instant Health since it was first posted about on this forum but lately I believe it has been causing some problems with the health updates. For starters my target's health bar is always updated, but my tot updates extremely slow and I'll usually have to target it in order to manually update it as it can be a difference of up to 15% from my tot to targeting it. Also, when I have party frames enabled my target bar will noticeably update faster than the same person in my party frame which is extremely bothersome. My ping is relatively low most of the time, around 150, although this is up from 60ms pre-wrath. This started happening a few patches into WoTLK and is extremely annoying as I am a raid leader. This isn't the case all the time though so I am reluctant to get rid of the mod considering how useful it is when it actually works.
Hey, I downloaded this mod a couple of days ago, but not sure how well it's working with my Pearl unit frames, not really had a good time to test it; only done OS10 and EoE10 since I installed it, maybe I'll noticed a distance when I go do OS3D later...
But the reason I'm posting (and the reason I created this account) is simple: what mod or mods will give me the fastest updating health bars? As a healer I can't think of anything much more important so any help would be much appreciated.
I've been using Instant Health since it was first posted about on this forum but lately I believe it has been causing some problems with the health updates. For starters my target's health bar is always updated, but my tot updates extremely slow and I'll usually have to target it in order to manually update it as it can be a difference of up to 15% from my tot to targeting it. Also, when I have party frames enabled my target bar will noticeably update faster than the same person in my party frame which is extremely bothersome. My ping is relatively low most of the time, around 150, although this is up from 60ms pre-wrath. This started happening a few patches into WoTLK and is extremely annoying as I am a raid leader. This isn't the case all the time though so I am reluctant to get rid of the mod considering how useful it is when it actually works.
Look into getting Pitbull quickhealth and Grid quickhealth mods and remove the original Quickhealth
It looks like all of the various Instant Health/Quick Health addons are discontinued (their authors quit the game/no longer develop the addon). Which ones still work properly as of 3.1?
I'm about to install PitBull 4.0, PitBull_QuickHealth, and LibQuickHealth-2.0 from wowace. Having to set up a whole new unitframe package isn't appealing, but it's worth it for more accurate health bar updates as a healer. This seems like the most recent/likely to work package, is that correct? Documentation on this stuff is awful, and there aren't even good user comments like there usually are for most popular addons. I guess a lot of players still don't know about addons like these.
It looks like all of the various Instant Health/Quick Health addons are discontinued (their authors quit the game/no longer develop the addon). Which ones still work properly as of 3.1?
I'm about to install PitBull 4.0, PitBull_QuickHealth, and LibQuickHealth-2.0 from wowace. Having to set up a whole new unitframe package isn't appealing, but it's worth it for more accurate health bar updates as a healer. This seems like the most recent/likely to work package, is that correct? Documentation on this stuff is awful, and there aren't even good user comments like there usually are for most popular addons. I guess a lot of players still don't know about addons like these.
PitBull_QuickHealth only works with Pitbull3 (well, if it actually works i don't know. But, if it does, only with PitBull3). For PitBull4 you need LibQuickHealth-2.0 somewhere and you will have to edit the HealthBar.lua file in ~/PitBull4/Modules/HealthBar. Try this at your own risk. It looks like it works for me. It may not for you. I did the following: Add a line
local QuickHealth = LibStub("LibQuickHealth-2.0")
somewhere at the top (say line 14). Now scroll down until you see the line
As of 3.1.2 Grid_QuickHeal is still functional. It is still on occasion showing units on grid as having 5% health after a non player resurrection(battleground/Naxx release res.) until they receive a buff that effects their health total amount.
Aside from that, my Grid reporting was much more accurate, and less whack a mole. This was especially true in WG and Ulduar.
I personally use x-perl for my raid frames, as I still can't get my head around setting up grid.
I've tried a lot of times, but I've always found that x-perl is easier to set up and gives a lot more information on the raid frames than grid does (tho I'm sure it would be just as good if I could set grid up to work in the same way as xperl raid frames)
My question is, are there any addons that give instant health updates from the combat log for xperl?
PitBull_QuickHealth only works with Pitbull3 (well, if it actually works i don't know. But, if it does, only with PitBull3). For PitBull4 you need LibQuickHealth-2.0 somewhere and you will have to edit the HealthBar.lua file in ~/PitBull4/Modules/HealthBar. Try this at your own risk. It looks like it works for me. It may not for you. I did the following: Add a line
somewhere at the top (say line 14). Now scroll down until you see the line
(around line 76). And replace it with:
I followed these steps and it didn't appear to work.
In grid (with quickhealth), when a target takes a large killing blow the health deficit shows up as much larger than their total health pool.
To try to test whether the pitbull add-on works, I set up pitbull4 to show health deficits, and repeatedly got myself killed with a large single hit. My health deficit was never > my health pool.
Is someone able to repeat these steps and confirm whether quickhealth is working with pitbull 4 for them? Or suggest a better test if possible?
After switching from Grid to oUF for my raidframes recently I was annoyed by the lack of an updated QuickHealth plugin for it, so I wrote my own, if you have or have had my problem too you can download it from wowinterface.
On a related note I can confirm the Grid_QuickHealth plugin is still working flawlessly.
It's a pity the frenquentupdates feature and the misinformation around it hurt the development of this library and related addons, I still find them extremely useful.
After switching from Grid to oUF for my raidframes recently I was annoyed by the lack of an updated QuickHealth plugin for it, so I wrote my own, if you have or have had my problem too you can download it from wowinterface.
On a related note I can confirm the Grid_QuickHealth plugin is still working flawlessly.
It's a pity the frenquentupdates feature and the misinformation around it hurt the development of this library and related addons, I still find them extremely useful.
Just curious, do you need QuickHealth AND QuickHealth Grid for it to function properly, or just the Grid module?
Just curious, do you need QuickHealth AND QuickHealth Grid for it to function properly, or just the Grid module?
Just the Grid module, the QuickHealth library is embedded in it.
Since there are still mixed opinions on whether QuickHealth is even necessary now that frequentUpdates / predictedHealth seems to do the same, and is built in the client, I ran a quick test. Short clip of one part of the test.
This is only part of the test. As you can see, while frequentUpdates is indeed faster than the default health updating, QuickHealth is faster still.
Keep in mind the library filters out any messages not regarding raid and party members from the combat log, so if you test it without grouping with your test subject, or if your test subject is hostile, the results will be different.
I'm going to try to update QuickHealth to make it fall back to frequentUpdates for units that are filtered out, it currently falls back to default, and add a switch to the filter so it can be disabled for arena play, or if the user is confident his computer can handle the overhead of predicting health for all units.
Last edited by Coneko : 06/21/09 at 3:22 AM.
Reason: Added the report about my test.
I can confirm this. I had major fps issues with it when Grid had an update last week and ended up trawling through my addons to find that Grid_Quickhealth was the guilty party.
I've ended up taking a deep breath and dumping it, since I just haven't found anything similar.
I believe VuHDo uses combatlogs to gather the data and works as quickly. But I'm reluctant to start using it again as I found it so terribly clunky.
There is a small fix you can make to Grid_Quickhealth to solve the FPS reduction (casued by mass LUA errors). The original author wrote it in French here: TreeHealAll: [Addon] Hotfix de Grid_QuickHealth but it's fairly straightforward to identify what they are saying.
Backup (make a copy) of Grid_QuickHealth.lua stored in ...World of Warcraft/AddOns/Grid_Quickhealth/
Open the original Grid_QuickHealth.lua in Notepad or Textedit.
Convert lines 18, 30 and 31 to comments by adding "-- " at the start of the line (excluding quotes) so that you should end up with the following:
Line 18: -- GridStatusHeals:UpdateHealsForUnit(unitID)
Line 30: -- setfenv(GridStatusHeals.UpdateIncomingHeals, proxyEnv)
Line 31: -- GridStatusHeals:UnregisterEvent("UNIT_HEALTH")
Save and close the .lua file.
I'm not 100% certain what functionality these lines provide but I would guess that they are for getting instant updates of the incoming heals on a player. I can confirm that having done this I no longer have the endless stream of LUA errors and my FPS is now stable plus while the incoming heals may possibly not update as quick as they used to, far more importantly the player health is updating as fast as it used to.
Here's the link to Grid_QuickHealth on wowace in case anyone has trouble finding it (doesn't show up on searches of the site anymore): Grid_QuickHealth
It seems to be working fine with the current grid.
Are people seeing issues?
I didn't need to modify anything and don't get errors.
I'm also having zero problems with Grid_QuickHealth at the moment. However, I did make the changes posted earlier by elgustav. Are these changes unnecessary now?
I'm using Grid-1.30300.1265.
I haven't had Grid_QuickHealth turned on all the time as I only heal on alts.
Although I just tried it out again in a 25man and had no issues (no lua errors, no noticeable slow downs).
I did not make any changes to grid to get it to work.
Does anyone else have issues with this?
I'm a little concerned it could cause performance issues I'm unaware of or haven't experienced yet.
I took a quick look at the code and it seems fine.