I've posted a new update (beta3) on Curse forge. Since the syncing at Curse.com is really slow feel free to get it directly here:
Wow Cardio Raid - World of Warcraft - CurseForge.com
- Many internal optimizations
- Classes colors added in the viewport and tree.
- New behavior for PlayerUnit: A grayed checkbox indicate that the unit will be added dynamically, while a non grayed Checkbox forces the state (depending if the box is checked or not).
- New context menu to check/uncheck all players
- New options added to set how npc/pet should appear in viewport
- correction in the dynamic module.
- the tooltips may now display correctly the damages absorbed, blocked etc.
- Pets / totem are now counted in stat for their owner.
- the stats are now accessible directly in the 'stats' panel, without the need to generate them before.
Originally Posted by Slumgon
Thanks! Though a little bug(?): If I filter some players, then move others around, all filters are deleted, and everything (pets etc) is shown again.
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Well, its not exactly a bug, because WCR is generating the list automatically between units that are actually in combat activity. And, when a player is moved, I need to regenerate this list, so I have include some new selection behaviors/options to handle this problem: Now you can say if a unit should be added dynamically (grayed checkbox) or stay on its current status (white checkbox). I hope this is clear, its hard to explain.

I keep template in mind but for later.
@ferbmcgiggin: no, sources are not currently available, I need to clean and comment them a lot before I can do this

And unfortunately I'm not fluent enough in other programming language to handle a cross plateform conversion.
@badMonkey: You are right. I plan to add more selection options for spell/events like 'all heal', 'all damage', 'only Crit' 'Cruch' etc...
Anyway I have added some options in the unit tree context menu to deselect all player or reset filter.
This work only for player because getting more advanced filters for other unit seems irrelevant. NPCs or pets pop generally for a short period of time, so I think it's better to let WCR find if they are here or not. Anyway, at least, now you can say if you want to see them or not on the timeline.
Please keep feedback coming
