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07/29/08, 9:05 PM
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#76 (permalink)
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Don Flamenco
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Originally Posted by lazerpewpew
Now, let's ignore the category, rating and hits to help the clueless navigate in cyber space, do you see the "Updated" time? Now would a reasonably smart person go click on the 2nd addon that has a pretty decent "Updated" time, or the ones with updated time 1 year ago and with a double digit hits?
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Why is an addon that hasn't been updated in over a year even on the site in the first place? That's begging for some pruning. Addon's been on the site for more than a year and has 71 downloads? Maybe that piece of shit needs to be deleted.
Here are a few suggestions:
- Hide (with an option to show) any addon whose TOC version is below the current WoW version.
- Delete outright any addon whose TOC version is more than two WoW versions old.
- Delete any addon with less than (x) downloads in the last (y) days.
Or just ignore feedback completely and continue calling potential site users retards. Both good.
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07/30/08, 12:47 AM
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#77 (permalink)
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Don Flamenco
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Originally Posted by tsigo
Why is an addon that hasn't been updated in over a year even on the site in the first place? That's begging for some pruning. Addon's been on the site for more than a year and has 71 downloads? Maybe that piece of shit needs to be deleted.
Here are a few suggestions:
- Hide (with an option to show) any addon whose TOC version is below the current WoW version.
- Delete outright any addon whose TOC version is more than two WoW versions old.
- Delete any addon with less than (x) downloads in the last (y) days.
Or just ignore feedback completely and continue calling potential site users retards. Both good.
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I don't work for curse, nor any addon site. I agree with you that curse has a lot of work to be done on their website. But searching is not one of them, yet.
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07/30/08, 2:19 AM
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#78 (permalink)
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Von Kaiser
Dwarf Priest
Earthen Ring (EU)
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Originally Posted by tsigo
Here are a few suggestions:
- Hide (with an option to show) any addon whose TOC version is below the current WoW version.
- Delete outright any addon whose TOC version is more than two WoW versions old.
- Delete any addon with less than (x) downloads in the last (y) days.
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I would put them into an "outdated" category if they weren't updated for x patches, that way they will only be searched if an extra link/button is clicked. Then people who want the old source can still get it (to maybe make a Reborn/Extreme/2.0/Reloaded version), while it doesn't clutter the search results for normal users.
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07/30/08, 12:17 PM
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#79 (permalink)
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Piston Honda
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Originally Posted by tsigo
Why is an addon that hasn't been updated in over a year even on the site in the first place?
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Maybe the outdated addon still works. God knows I still use a couple which are at least a year out of date, but still work fine. If I have to reinstall for some reason, I find it pleasant to know I will be able to get the addons I want from the place I use to get addons.
I agree there perhaps should be a way to exclude "outdated" addons from your search, but disagree about removing them entirely. It's also more than a little perverse to be eliminating addons that don't get a lot of traffic - I suppose not everyone can be all things to all people, but I can't believe that the problem of search clutter (if indeed there is one, I don't have any problems personally) would require such an extreme solution.
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07/30/08, 4:02 PM
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#80 (permalink)
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Don Flamenco
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Originally Posted by tsigo
Why is an addon that hasn't been updated in over a year even on the site in the first place? That's begging for some pruning. Addon's been on the site for more than a year and has 71 downloads? Maybe that piece of shit needs to be deleted.
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Maybe the addon never got advertised, and therefore never got downloaded? I have an addon that was originally made in 1.03, and it still works with ZERO errors to this day, unmodified, just because its 3 years old now means it should be deleted, even though it's in 100% working condition?
The real question I have though is will TortoiseSVN still be able to work off whatever the new/old/redone site will be?
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07/30/08, 8:02 PM
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#81 (permalink)
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What would you have me do?
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Originally Posted by Hate Monkey
Maybe the addon never got advertised, and therefore never got downloaded? I have an addon that was originally made in 1.03, and it still works with ZERO errors to this day, unmodified, just because its 3 years old now means it should be deleted, even though it's in 100% working condition?
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There's two possible assumptions a host can make:
1) All mods work after a patch
2) No mods work after a patch
Option 1 means mods that do work just stay as is. It also means no mods ever get removed, broken UIs on patch day, and a lack of a way to tell obsolete from current. Option 2 means the mod author checks his mod. If it works, he uploads it with the new TOC.
Which way sounds better?
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07/30/08, 8:09 PM
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#82 (permalink)
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Don Flamenco
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Well that's what's different about WoWAce. A mod can be made by one person, but then later be updated by another person, where as on Curse and WoWInterface, the author has to submit the updates.
Personally I liked the way other addon sites labeled the mods, "Updated for X.X.X patch". But that wasn't the case for WoWAce. I know of some mods which worked after the patch, but the author negated to update the toc, and that makes some problems for some people.
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07/31/08, 3:45 PM
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#83 (permalink)
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Piston Honda
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Originally Posted by Maestroquark
Option 1 means mods that do work just stay as is. It also means no mods ever get removed, broken UIs on patch day, and a lack of a way to tell obsolete from current. Option 2 means the mod author checks his mod. If it works, he uploads it with the new TOC. Which way sounds better?
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Option #1 for people who have and use outdated mods that still work. Option #2 for people who don't like (more) cluttered searches.
So maybe Option #3: give people the option to ignore old mods, would actually work best of all?
Originally Posted by Hate Monkey
Well that's what's different about WoWAce. A mod can be made by one person, but then later be updated by another person, where as on Curse and WoWInterface, the author has to submit the updates.
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WoWI allows for patches to be submitted and downloaded by users other than the mod owner. I don't recall whether curseforge currently allows the same, but they're in the middle of revamping it anyway, so it may in the future.
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08/01/08, 10:43 AM
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#84 (permalink)
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Von Kaiser
Undead Priest
Dalaran (EU)
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The thing with third party adding to your addon is that :
- It must be revertable
- It should be complicated enough so that only someone with enough technical knowledge can do it. The right balance is difficult to strike, I think wowace got it.
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08/01/08, 11:22 AM
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#85 (permalink)
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Piston Honda
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Originally Posted by Mokhtar
The thing with third party adding to your addon is that :
- It must be revertable
- It should be complicated enough so that only someone with enough technical knowledge can do it. The right balance is difficult to strike, I think wowace got it.
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I don't think I understand, or if I do, I don't agree.
How would a third party patch not be revertible? Just blow away your old installation and re-download the standard author version.
Of course, the patch could make changes to your data file which prevent it from being backwards compatible (we use this in some of auctioneer's utilities, for example), but the same issue exists for SVN updating via wowace or any other source. For that matter, the same issue exists even for botched author patches.
If you're concerned, investigate the changes/code of a patch before you download it, and backup your WTF data before you run it. I will admit that a diff utility would be beneficial here, but it's not like an WAU user would have this advanctage, just a wowace dev who actually uses SVN to update.
As for it being complicated - again, absent some issue where 100,000 third party patches get submitted and it's hard for you to find one which actually does what you want it to, how hard is it for you to just not click the "third party patch" link to even go there if you're not interested in one?
It's not that I mind an SVN quasi-control system either, but it's not like wowace is impervious to idiot check-ins. I've seen a handful of "XXX, you are an idiot and your code sucks, please submit patches which I can ignore rather than checking this garbage in so that I don't have to go through and revert it all" comments in my time reviewing WAU update comments.
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08/01/08, 3:25 PM
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#86 (permalink)
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Von Kaiser
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- CurseForge.com defaults to closed repositories, but has the option to open the repositories so anyone can commit (via usual means)
- WowAce, once ported over to the CurseForge software, will have the opposite settings, defaulting to open but allowing authors to close their repo if they so choose
- CF supports svn, git, and hg repos, so of course all of the functionality supplied by those including version control is available
- CF also supports cloning a project (basically forking) and submodules
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08/06/08, 3:15 AM
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#87 (permalink)
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Spiral out
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Just a heads up for people that are thinking about using the WoWInterface Updater:
I installed it (and made a WoWInterface account for whatever reason it asked me to), and then was left with a program with an update button that does nothing.
Apparently I need to go to every addon that I have, find it in WoWInteface website, get a code out of the URL, then validate it in the program.
Argh.
edit: I also cant find a way to easily browse, install, and uninstall addons.
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08/06/08, 7:28 AM
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#89 (permalink)
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Piston Honda
Undead Mage
Doomhammer (EU)
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Luckily with stuff like the curse-updater or WAU you can code your own client. If they close it down you just need to reverse it and clone functionality. This will probably be a good change aswell for ace.
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08/06/08, 1:16 PM
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#90 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Dustwhisper
Luckily with stuff like the curse-updater or WAU you can code your own client. If they close it down you just need to reverse it and clone functionality. This will probably be a good change aswell for ace.
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The issue with this is sooner or later they'll catch on that no one is using their client, which in turn will cause them to change things. Eventually it would have the possibility of spiraling out of control to the point where they stop hosting via updater completely, and then everyone is screwed.
Honestly, I've never had any major issues with curse when I knew EXACTLY what I was looking for. The biggest hit that files.wowace and the WAU will suffer, in my opinion, is the ability to just browse through everything and decide what you want to try out. Due to the sheer amount of bloated/outdated/mismanaged addons on curse, this simply isn't possible. Granted this could, and probably will, change when the new site is launched, but all we (the addon users) have to go on is what we see now, and quite frankly, if things stay at all the way they are, it's not going to be a pleasant experience.
Also, one touch addon updating is the POINT of an updater. Why would you make that a premium feature? That's like buying a calculator that can't do math unless you insert a quarter. I have no issue with an ad based updater, but charging a subscription fee for something that doesn't download more than a few megabytes of information every few weeks is frankly ridiculous in my eyes. Hell pushing the ad to my current updater probably eats more bandwidth than I use on most occasions.
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08/07/08, 4:37 AM
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#91 (permalink)
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Glass Joe
Blood Elf Paladin
Runetotem (EU)
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Originally Posted by Dustwhisper
Luckily with stuff like the curse-updater or WAU you can code your own client. If they close it down you just need to reverse it and clone functionality. This will probably be a good change aswell for ace.
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They stated already that the Updater wont be open source so cloning it will be kinda hard. Furthermore they will allow other Updaters to get "their" addons but only if you are a Premium User, though i have no idea how they want to realize that.
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Originally Posted by Marroc
<snip>
Also, one touch addon updating is the POINT of an updater. Why would you make that a premium feature? That's like buying a calculator that can't do math unless you insert a quarter. I have no issue with an ad based updater, but charging a subscription fee for something that doesn't download more than a few megabytes of information every few weeks is frankly ridiculous in my eyes. Hell pushing the ad to my current updater probably eats more bandwidth than I use on most occasions.
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Honestly i dont see that much of a Problem if the addon authors really use a new Release Possibility of Stable Versions. This way i think we will only need to update 1 addon per week during development and maybe once per two weeks during bugfixing.
And i am pretty confident that the admins/moderators of wowace will do a good job overhauling the Curse site (i guess only the addon section?).
Anyway all this is still subject to change still i guess.
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08/07/08, 5:06 AM
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#92 (permalink)
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Piston Honda
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There has been some mention of thinking of new ways to handle compilations for the upcoming Curse rewrite. It would seem to me that the easiest way would simply be to allow compilation creators to select all the appropriate mods they want in their package, and when clicking on the download link for the package, having a server side script archive together all of the current versions of the included mods.
Think of it like the lists people are able to create on Amazon. Each list points to a specific collection of books, but instead of getting the edition specified in the list, you'd be getting the most recently published edition.
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"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce
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08/07/08, 5:08 AM
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#93 (permalink)
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Throbbing Bollocks
Scheme
Undead Rogue
No WoW Account
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Originally Posted by Namoya
They stated already that the Updater wont be open source so cloning it will be kinda hard.
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Not really, unless they encrypt their traffic, but the overhead from that would be pretty astronomical. People writing replacement clients don't need to know what the guts of the curse updater is doing, just what traffic it's sending and receiving.
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Originally Posted by missiletoad, regarding Bud Light
When the choice is between drinking juice from a penis or not drinking, I'll pass on the cockwater.
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08/07/08, 6:39 AM
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#94 (permalink)
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Glass Joe
Night Elf Hunter
Zangarmarsh
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Originally Posted by Intermission
Just a heads up for people that are thinking about using the WoWInterface Updater:
I installed it (and made a WoWInterface account for whatever reason it asked me to), and then was left with a program with an update button that does nothing.
Apparently I need to go to every addon that I have, find it in WoWInteface website, get a code out of the URL, then validate it in the program.
Argh.
edit: I also cant find a way to easily browse, install, and uninstall addons.
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The reason you have [to make] an account is because it pulls from your favorites list. The first time you run it, it asks you to tell it where you have WoW installed and you tell it which mods you have that you want updated from our site. I'm not sure why you had so many problems with it. Did you read the description of how it works, on the download page? Did you post or send an email asking for help? If you did, I need to know so I can find out why your problems weren't resolved.
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08/07/08, 4:28 PM
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#95 (permalink)
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Piston Honda
Night Elf Hunter
Laughing Skull
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I just hope that whatever new download implementation is created on Curse-gaming.com that it is tested, stable and is acceptable to both the mod community and its users BEFORE Ace.com and the WAU is shutdown.
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08/07/08, 5:49 PM
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#96 (permalink)
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Don Flamenco
Gnome Rogue
Forscherliga (EU)
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Just for the security and privacy reasons I would only ever access the curse website if I could go nowhere else. The website is in so many ways annoying I won't even bother to post them here.
Perhabs Blizzard decides to pimp their own Interface Mods if players get frustrated. I can't see Blizzard accepting players being forced to use a website like curse.com in order to fully enjoy the game.
On the other hand: I would gladly pay a small fee every month to use the old WAU.
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08/07/08, 10:10 PM
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#97 (permalink)
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Spiral out
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Originally Posted by Cairenn
The reason you have [to make] an account is because it pulls from your favorites list. The first time you run it, it asks you to tell it where you have WoW installed and you tell it which mods you have that you want updated from our site. I'm not sure why you had so many problems with it. Did you read the description of how it works, on the download page? Did you post or send an email asking for help? If you did, I need to know so I can find out why your problems weren't resolved.
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I made the post because I thought it was basically a WAU variant, and if others thought so too they may of been disappointed. I was hoping it would:
- recognise my installed addons
- create a list of said addons.
..- on that list, I would like to right click -> update.
..- on that list, I would like to right click -> uninstall
- create a list of every other addon that exists, which I dont have installed.
..- on that lust, I would like to right click -> view homepage/changelog
..- on that list, I would like to right click -> install.
- then the usual "update all" button, checkboxes for multi-addon commands, etc.
I know that's asking for everything on a silver platter, but that's what I thought updating programs did. I'm no programmer, so I cant understand why or why not this may not be feasible.
However as you said, it turns out to be a website based system, where you go around and label everything as a favourite, then install it that way. I was disappointed when I saw the program recognise my addons folders, get the names and all, yet then require me to go find the addon on WoWinterface and find the URL ID anyway.
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