Since Blizzard changed the secure buttons stuff, it's time to either dump Yata for good or rewrite it.
I opted for the second, even though I don't know if I play wotlk at all.
Anyway, I'd prefer if this thread could be used for bug reporting, feature suggestions etc.
As for now it is using:
Ace3
LibBars
ButtonFacade (not yet working at all)
currently implemented:
/yata lock -- to move the bars etc.
missing:
config options for everything else
The new secure headers allow for a few nifty features:
Real button movement after click (currently implemented as the currently clicked button will be moved to the "always visible" button)
It will be possible to specify the rowcount of "always visible" buttons.
It might be even possible to support the old "call of elements" mode: Buttons with cooldowns are shown above the bar and are visible as long the cooldown is running, not sure about this yet, it should be possible but dunno how complicated.
If you want to change the totem order you will need to edit the yata.lua in your wtf directory
Very nice, I'll give it a whirl when I have some more beta time. Been looking for a nice totem mod for some time now, since I can't seem to get Numen to work.
/edit
Looks nice, exactly what I was looking for.
Some features I'd love to see would be:
Hotkeys for the various totem groups
Uptime visible in the button, animated like say a cooldown would
The option to display a timer above the buttons instead of the separate bars.
One thing I noticed but didn't have time to check up on was that the displays seemed to have vanished after a relog when I locked the bar.
/further edit
Unlocking the bars returns the Cooldown and Uptime bars, but not the totems itself. Haven't found a way to get them back other then reinstalling.
The totem bar vanishing is now indeed fixed. Bindable hotkeys are great, the only minor thing is that the keybind is set to the totem, not the totem group. It's not a major issue though, which can easily be worked around.
Other then that, the mod seems perfect to me already, apart from a missing actual config, it seems to have the bare bones functions in now. Keep up the good work
/edit
Seems the new patch buggered the positioning code again, totem bar was missing again.
Got ButtonFacade working, the new Zip now supplies buttonfacade and buttonfacade_onyx too.
You can set the skin with: /script Yata.db.profile.ButtonSkin = "Onyx"
It looks like the tbc version, the only difference is that the child/popup buttons are now the same size as the main buttons (a limitation of the popup method used)
So it's still pretty much like: http://static.wowace.com/uploads/19/5/185/yata.jpg
I've switched to YATA on the PTR as Numen doesn't seem to work anymore.
Two bugs so far: the totem frame seems to like to jump 100 pixels to the left when I log in for the first time for some reason, and YATA doesn't seem to detect spec changes which change the available totems (ToW for elemental).
I would really like to see a couple of Numen's features finding their way into YATA, though.
First, I don't like having to waste action bar space for weapon imbues - can you add a "totem" bar that contains these?
Second, I'm really missing the control of being able to right click to select a totem (move it to the bottom of the list) without dropping it and shift click to drop a totem without selecting it. Compared to this, the template editor and auto arrange are unwieldy and painful to use.
Second, I'm really missing the control of being able to right click to select a totem (move it to the bottom of the list) without dropping it and shift click to drop a totem without selecting it. Compared to this, the template editor and auto arrange are unwieldy and painful to use.
This along with the ability to set your keybinds to an elemental group instead of a totem would make the mod perfect in my eyes. Not sure how easy the code is to 'rip' from Numen, or if it even works in 3.0 lua though.
I've switched to YATA on the PTR as Numen doesn't seem to work anymore.
Two bugs so far: the totem frame seems to like to jump 100 pixels to the left when I log in for the first time for some reason, and YATA doesn't seem to detect spec changes which change the available totems (ToW for elemental).
I would really like to see a couple of Numen's features finding their way into YATA, though.
First, I don't like having to waste action bar space for weapon imbues - can you add a "totem" bar that contains these?
Second, I'm really missing the control of being able to right click to select a totem (move it to the bottom of the list) without dropping it and shift click to drop a totem without selecting it. Compared to this, the template editor and auto arrange are unwieldy and painful to use.
Probably you didn't use the last version then (0.3) the frame jump bug should be fixed.
No weapon imbues, never, no shield timers, no such things. Too many other addons will do that for you.
Right click is hardcoded to totemic recall, that won't change
In the most recent version on svn you can move buttons to main by using shift/ctrl/alt click on it
I can add the no swap button too
You can't make it right for everyone, I always considered the swapping of buttons during combat to be very error prone
modifier to swap a button on click, modifier to not swap a button on click
4 elemental buttons only visible in keybinding mode to set the elemental binding which is updated for every swap
bugfixes.
Need to check if it works first, the ptr is not useable atm.
1.) Keybindings /kb
2.) Totemmacro, it updates a totemstomper-like macro according to your bars
3.) Auto-Button swap, automatically moves the last clicked totem to the main(first) button. - Swap modifier moves the last clicked totem to main without casting it and no-swap casts a totem without moving it
Here's an idea. If you're familiar with pally power, Shamans are kind of in the same boat now with totems stacking on each other and making the best use of them.
Have you thought about incorporating a feature like Pally Power for totems in YATA?
Last edited by Scaredofbees : 10/16/08 at 10:00 PM.
Did anyone manage to get omnicc (or a similar tool) display the cooldowns on yata, when the build in cooldown numbers (bewlow the totem icon) were disabled?
ButtonSwap doesn't work properly(or at least, I think it doesn't, as in its current state its pretty useless):
If I go and mouseover and select earthbind, drop that, then later hit my keybind for that key again, it won't drop Earthbind, but my 'default' 1st totem button there.
One quick question/feature request. Is there a way to get your global cooldown displayed on the yata bar? I find it distracting trying to look to other buttons to see if the cooldown is up before dropping my next totem. I've looked through this thread and the config screens of the addon, but haven't seen anything to help. I was wondering if this is something that OmniCC does, although I'd hate to have to install another addon just to get this feature. Anywho, any info would be great...thanks! (Great mod otherwise!)
One other little bug I noticed...I respecced from Elemental to Resto for a raid last night, and Yata got very confused over what fire icons to display. The problem was pretty much confined to Totem of Wrath and Flametongue totem. I assume the problem arose because I no longer had totem of wrath. Why it was messing with the Flametongue totem though I don't know.
Great addon otherwise though (well, I'd love to get the global cooldown on the buttons still!)!