![]() |
Yata for Wotlk
Since Blizzard changed the secure buttons stuff, it's time to either dump Yata for good or rewrite it.
I opted for the second, even though I don't know if I play wotlk at all. Anyway, I'd prefer if this thread could be used for bug reporting, feature suggestions etc. As for now it is using: Ace3 LibBars ButtonFacade (not yet working at all) currently implemented: /yata lock -- to move the bars etc. missing: config options for everything else The new secure headers allow for a few nifty features: Real button movement after click (currently implemented as the currently clicked button will be moved to the "always visible" button) It will be possible to specify the rowcount of "always visible" buttons. It might be even possible to support the old "call of elements" mode: Buttons with cooldowns are shown above the bar and are visible as long the cooldown is running, not sure about this yet, it should be possible but dunno how complicated. If you want to change the totem order you will need to edit the yata.lua in your wtf directory Current Versions at: Yata - World of Warcraft - WowAce.com |
Very nice, I'll give it a whirl when I have some more beta time. Been looking for a nice totem mod for some time now, since I can't seem to get Numen to work.
/edit Looks nice, exactly what I was looking for. Some features I'd love to see would be:
One thing I noticed but didn't have time to check up on was that the displays seemed to have vanished after a relog when I locked the bar. /further edit Unlocking the bars returns the Cooldown and Uptime bars, but not the totems itself. Haven't found a way to get them back other then reinstalling. |
The vanished bar should be fixed now hopefully, bug in the positioning code
I added Keybinding support via libkeybound-1.0. Still fiddling with Buttonfacade support, for some reason it does not display the borders |
The totem bar vanishing is now indeed fixed. Bindable hotkeys are great, the only minor thing is that the keybind is set to the totem, not the totem group. It's not a major issue though, which can easily be worked around.
Other then that, the mod seems perfect to me already, apart from a missing actual config, it seems to have the bare bones functions in now. Keep up the good work :) /edit Seems the new patch buggered the positioning code again, totem bar was missing again. |
Got ButtonFacade working, the new Zip now supplies buttonfacade and buttonfacade_onyx too.
You can set the skin with: /script Yata.db.profile.ButtonSkin = "Onyx" Next step: options localizations |
I added the first round of options and a bit localization support (for totem tooltip parsing)
The old /yata command is now /yatacmd The new /yata command opens a Dialog to configure Yata |
I added an attempt to create the old coe mode with cooldowns on the button:
If a totem is cast with cooldown,then astral recalled the button will be shown and the cooldown will be shown too. It's still buggy in many part, main Problem are the cooldowns there, since i can't simply use omnicc or similar. |
Quite a few updates now:
Layout editor to edit the totem positions, element order. OmniCC support etc. take a look at /yata |
Could you please add a screenshot of the current version of Yata?
|
It looks like the tbc version, the only difference is that the child/popup buttons are now the same size as the main buttons (a limitation of the popup method used)
So it's still pretty much like: http://static.wowace.com/uploads/19/5/185/yata.jpg |
I've switched to YATA on the PTR as Numen doesn't seem to work anymore.
Two bugs so far: the totem frame seems to like to jump 100 pixels to the left when I log in for the first time for some reason, and YATA doesn't seem to detect spec changes which change the available totems (ToW for elemental). I would really like to see a couple of Numen's features finding their way into YATA, though. First, I don't like having to waste action bar space for weapon imbues - can you add a "totem" bar that contains these? Second, I'm really missing the control of being able to right click to select a totem (move it to the bottom of the list) without dropping it and shift click to drop a totem without selecting it. Compared to this, the template editor and auto arrange are unwieldy and painful to use. |
Quote:
|
Quote:
No weapon imbues, never, no shield timers, no such things. Too many other addons will do that for you. Right click is hardcoded to totemic recall, that won't change In the most recent version on svn you can move buttons to main by using shift/ctrl/alt click on it I can add the no swap button too You can't make it right for everyone, I always considered the swapping of buttons during combat to be very error prone |
On the svn (mostly drycoded) there is now:
modifier to swap a button on click, modifier to not swap a button on click 4 elemental buttons only visible in keybinding mode to set the elemental binding which is updated for every swap bugfixes. Need to check if it works first, the ptr is not useable atm. |
On 3.0.2 live, I'm noticing that it does not notice Totemic Recall, or any cancelling of totems in general.
|
| All times are GMT -4. The time now is 2:13 AM. |
Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.