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10/20/08, 8:24 AM
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#1
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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evl's KISS addons
Update: Some friends lured me back into the game again so I'll be updating my mods as I play. Most 3.2 stuff should be fixed but as I'm only playing my rogue there might be some class issues (invalid spell durations etc.) left that I don't know about. Please report any issues in this thread or (preferably) in the addon's issue section on github.com
Installation problems: After downloading the addon archives from github you'll end up with a folder named evl_Combo-6c384a0 or similar, make sure you remove the dash and everything following it from the folder name or WoW won't load the addon.
Evl's Addons
A collection of personal addons that strictly follow the KISS principle (Keep it Simple Stupid). While the addons don't have fancy configuration dialogs, they are all very configurable if you can operate a text editor.

evl_SliceDice - showing Slice and Dice on top and Rupture on the bottom

evl_RaidStatus

evl_Reminders - showing parts of the rogue module, it covers pretty much every class Forgettableā¢

evl_Combo
Last edited by evl : 11/05/09 at 7:41 AM.
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10/20/08, 9:28 AM
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#2
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Von Kaiser
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No more evl_Nameplates?
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10/20/08, 10:53 AM
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#3
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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I haven't had time to update them yet but I will see what I get around to during this week.
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10/20/08, 10:58 AM
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#4
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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We need evl_Nameplates badly  . If I can help you developing it give me a tell.
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10/20/08, 6:38 PM
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#5
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Abides...
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Is the S'n'D bar on evl_SliceDice out of the maximum potential slice and dice, or does it merely max out at the duration of the last refresh?
The one feature of a Slice and Dice timer I miss the most is the ability to visually compare the duration of a new potential slice based on current combo points versus the duration remaining on my current. See Cutup : WoWInterface Downloads : Rogue - bars that go to max length for a 1 or 5 point slice are just flat out unhelpful here.
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10/21/08, 4:40 AM
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#6
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by Feist-Mok
Is the S'n'D bar on evl_SliceDice out of the maximum potential slice and dice, or does it merely max out at the duration of the last refresh?
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It calculates maximum durations for both Slice and Dice and Rupture when you log in, change glyphs or respec. It scans both talents and glyphs.
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10/21/08, 5:11 AM
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#7
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Abides...
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Originally Posted by evl
It calculates maximum durations for both Slice and Dice and Rupture when you log in, change glyphs or respec. It scans both talents and glyphs.
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So just to confirm, if I pop a 2 pt slice and dice, the static bar only fills halfway?
Downloading now with high hopes 
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10/21/08, 6:00 AM
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#8
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Glass Joe
Human Rogue
Ravencrest (EU)
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Originally Posted by evl
It calculates maximum durations for both Slice and Dice and Rupture when you log in, change glyphs or respec. It scans both talents and glyphs.
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It doesn't check for 2 piece T4 though, does it?
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10/21/08, 6:11 AM
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#9
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DFTBA!
Draenei Shaman
Thaurissan
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Originally Posted by AzGuL^
It doesn't check for 2 piece T4 though, does it?
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To be fair this is going to be an obsolete corner case in less than a month.
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10/21/08, 11:53 PM
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#10
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Don Flamenco
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You might be checking the wrong spell ID for Glyph of Slice and Dice. Wowhead has it listed as 57303 and you're checking 56821, which is Sinister Strike.
I didn't know GetGlyphSocketInfo() existed, so thanks for that! I was doing all kinds of stupid tooltip scanning.
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10/22/08, 5:39 AM
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#11
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by tsigo
You might be checking the wrong spell ID for Glyph of Slice and Dice. Wowhead has it listed as 57303 and you're checking 56821, which is Sinister Strike.
I didn't know GetGlyphSocketInfo() existed, so thanks for that! I was doing all kinds of stupid tooltip scanning.
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Absolutely correct, nicely spotted!
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10/22/08, 5:40 AM
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#12
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by AzGuL^
It doesn't check for 2 piece T4 though, does it?
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I'll be nice and add this along with the glyph id fix, expect update in a couple of hours.
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10/22/08, 11:20 AM
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#13
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Von Kaiser
Undead Rogue
Bleeding Hollow
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Is evl_SliceDice easy enough to add a bar for other abilities (namely, Hunger for Blood)? I am using NeedToKnow right now but I would rather have something that ticks in tenths of a second.
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10/22/08, 12:25 PM
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#14
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Von Kaiser
Blood Elf Priest
Mazrigos (EU)
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Now that you've moved your addons to curseforge, will they be updatable with the curse client? And yeah, waiting for Evl_nameplates as well. It's my favourite nameplate modifier.
EDIT: They're already there, just needed to update my list. Any chance to be able to update them one by one instead of the full package?
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10/22/08, 1:30 PM
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#15
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Von Kaiser
Human Warlock
Mazrigos (EU)
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Making evl_NamePlates work with 3.0 is pretty simple. Replace this line
overlayRegion, _, _, highlightRegion, nameTextRegion, levelTextRegion, bossIconRegion, raidIconRegion = frame:GetRegions()
with this
_, overlayRegion, _, _, highlightRegion, nameTextRegion, levelTextRegion, bossIconRegion, raidIconRegion = frame:GetRegions()
And this line
local overlayRegion = frame:GetRegions()
with this
local overlayRegion = select(2,frame:GetRegions())
They added a new region to nameplates to show aggro glow which happens to be before the overlay region. Personally what I did was name the region something like aggroRegion and use SetTexture(nil) on it, but anyway, if you do that, it should be working fine.
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10/23/08, 5:48 AM
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#16
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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I've fixed the nameplate bug, thanks for the report.
As for Hunger for Blood all you need to do is add this to the bottom of the evl_SliceDice.lua (I don't do GUI's sorry):
local hungerDuration = function() return 30 end
local hungerBar = evl_SliceDice:CreateBar("player", "Hunger for Blood", hungerDuration)
hungerBar:SetStatusBarTexture("Interface\\AddOns\\evl_SliceDice\\media\\HalV")
hungerBar:SetStatusBarColor(1, 0, 0)
hungerBar:SetPoint("TOPLEFT", ruptureBar, "BOTTOMLEFT", 0, -1)
hungerBar:SetPoint("BOTTOMRIGHT", evl_SliceDice, "BOTTOMRIGHT")
hungerBar.label:Hide()
While I realize I haven't exactly went out of my way to make the layout of the bars intuitive and nice I'll get around to let it be a bit more customizable; but if you want bars all over your screen with labels and timers ticking away you're much better off using ClassTimers or similar, this mod is meant to be minimal
Last edited by evl : 10/27/08 at 9:41 AM.
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10/23/08, 6:52 PM
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#17
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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Last edited by zork : 10/23/08 at 8:20 PM.
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10/23/08, 7:05 PM
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#18
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Von Kaiser
Night Elf Druid
Quel'Thalas (EU)
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evl, can you tell me if it's possible to move the Combo Points addon?
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10/23/08, 8:24 PM
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#19
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Von Kaiser
Night Elf Rogue
Alonsus (EU)
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Originally Posted by Kreoss
evl, can you tell me if it's possible to move the Combo Points addon?
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You need to edit evl_Combo.lua so you can move it around.
Edit this line
evl_Combo:SetPoint("CENTER", UIParent, "BOTTOM", 0, 100)
Where 0=x axis 100=y axis. So basically if you want to move it up and down just edit the y axis and left to right for x axis.
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10/24/08, 12:00 AM
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#20
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Von Kaiser
Night Elf Druid
Quel'Thalas (EU)
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Ok thank you. I looked everywhere for a command I now understand they are all addons to edit via Lua.
I was thinking of using evl_combos because Pitbull doesn't display Combo Points well now. :/
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10/24/08, 4:15 AM
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#22
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by tsigo
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It's partially my bad since I've been to busy to actually check this, I'm going to fix it later today 
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10/24/08, 11:40 AM
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#23
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Piston Honda
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Originally Posted by evl
As for Hunger for Blood all you need to do is add this to the bottom of the evl_SliceDice.lua (I don't do GUI's sorry):
local hungerDuration = 30
local hungerBar = evl_SliceDice:CreateBar("player", "Hunger for Blood", hungerDuration)
hungerBar:SetStatusBarTexture("Interface\\AddOns\\evl_SliceDice\\media\\HalV")
hungerBar:SetStatusBarColor(1, 0, 0)
hungerBar:SetPoint("TOPLEFT", ruptureBar, "BOTTOMLEFT", 0, -1)
hungerBar:SetPoint("BOTTOMRIGHT", evl_SliceDice, "BOTTOMRIGHT")
hungerBar.label:Hide()
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I was not able to get this working last night. (Hysterically, I spec'd into Mutilate, enchanted some weapons and set this up only to have a Glaive drop a handful of hours later.) At any rate, the closest I could come to fixing it is:
local hungerBar = evl_SliceDice:CreateBar("player", "Hunger For Blood", hungerDuration)
Case sensitive spell name, and Blizzard sucks at prepositions apparently. This would bring up the frame when activating Hunger for Blood, but would not draw a bar. Any ideas?
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10/25/08, 3:01 PM
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#24
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Don Flamenco
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hungerDuration is an integer. It needs to be a function that returns an integer.
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10/25/08, 10:45 PM
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#25
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Von Kaiser
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Does anyone know where you can get a copy of evl_Nameplates? I've looked at Curse/Curseforge and at WoWInterface but no luck. And I'd be willing to modify an old copy if it is as simple as changing a few lines. Would still need a location on that too though.
Thanks.
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