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10/26/08, 1:32 AM
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#26
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Piston Honda
Night Elf Druid
Blackrock
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Originally Posted by Trevear
Does anyone know where you can get a copy of evl_Nameplates? I've looked at Curse/Curseforge and at WoWInterface but no luck. And I'd be willing to modify an old copy if it is as simple as changing a few lines. Would still need a location on that too though.
Thanks.
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It is included with the download .zip file from the Curseforge website linked in Evl's sig.
And Evl, I have had a bit of a play with making a Feral version of the Slice and Dice monitor from modifying your code. Will send you a copy when its cleaned up.
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10/27/08, 12:39 PM
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#27
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Don Flamenco
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Originally Posted by Trevear
Does anyone know where you can get a copy of evl_Nameplates? I've looked at Curse/Curseforge and at WoWInterface but no luck. And I'd be willing to modify an old copy if it is as simple as changing a few lines. Would still need a location on that too though.
Thanks.
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Additionally, could anyone post in brief what EvlNameplates does in contrast to Pitbull or the default UI? I'm rather curious what features from Pitbull are not there, in the name of keeping it simple. If it isn't anything I don't need, I'll switch in a heartbeat.
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10/27/08, 12:58 PM
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#28
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Captain Magic
Human Rogue
Argent Dawn (EU)
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EvlNameplates is not a raid bar mod like Pitbull, it's a nameplates mod like Aloft (that's what I recall anyway, unless I'm getting it confused with another mod).
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Ijago <Casual Jerks>
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10/27/08, 1:06 PM
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#29
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Don Flamenco
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Originally Posted by Moogul
EvlNameplates is not a raid bar mod like Pitbull, it's a nameplates mod like Aloft (that's what I recall anyway, unless I'm getting it confused with another mod).
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PitBull covers nameplates as well, no? Unless I am mis-using the word Nameplate.
To be clear, I don't use PitBull raid funtionality. Everything except my nameplate, my target, and my target's target switches to Grid when I'm in a raid.
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10/27/08, 1:37 PM
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#30
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Captain Magic
Human Rogue
Argent Dawn (EU)
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Originally Posted by Mordekhuul
PitBull covers nameplates as well, no? Unless I am mis-using the word Nameplate.
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I haven't really looked at full PitBull functionality in a while, but by 'nameplates' I mean the floating bars that appear above the heads of mobs/NPCS/players (generally most people only use them for mobs).
Edit: random example img: Nameplates
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Ijago <Casual Jerks>
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10/27/08, 2:13 PM
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#31
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Don Flamenco
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Originally Posted by Moogul
I haven't really looked at full PitBull functionality in a while, but by 'nameplates' I mean the floating bars that appear above the heads of mobs/NPCS/players (generally most people only use them for mobs).
Edit: random example img: Nameplates
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My bad, you are right. I was thinking unit frames when I saw nameplates.
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10/28/08, 1:12 PM
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#32
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Glass Joe
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Evl, Love your addons man! Regarding evlnameplates-I am trying to change the height of the statusbar but it does not seem to stick. Also, is there any way to show a percentage of health on these nameplates?
I have changed the following
-- Highlight which shows up on mouseover
highlightRegion:SetHeight(12)
-- Health bar
healthBar:SetStatusBarTexture(TEXTURE)
healthBar:SetHeight(12)
to
-- Highlight which shows up on mouseover
highlightRegion:SetHeight(5)
-- Health bar
healthBar:SetStatusBarTexture(TEXTURE)
healthBar:SetHeight(5)
After doing that, some statusbars change height from thin to normal size.
Any help is much appreciated!
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10/28/08, 2:34 PM
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#33
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Piston Honda
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Since finding this thread, I have basically redone my entire UI to account for a mix of o*, evl and rMods. So, thanks a ton, evl, for starting a gross mini-obsession.
Anyway! I can't seem to get evl_Reminders working. Has anyone else tried using it post-3.0.2? It's loaded and recognized, but none of the actual conditions ever seen to be satisfied. This is using the pre-defined reminders in general.lua and rogue.lua. I'm assuming it's failures are a result of my newness to this whole thing. Any help would be appreciated.
Thanks again, evl, for the great set of tools.
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10/29/08, 7:57 AM
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#34
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by impossible!
Since finding this thread, I have basically redone my entire UI to account for a mix of o*, evl and rMods. So, thanks a ton, evl, for starting a gross mini-obsession.
Anyway! I can't seem to get evl_Reminders working. Has anyone else tried using it post-3.0.2? It's loaded and recognized, but none of the actual conditions ever seen to be satisfied. This is using the pre-defined reminders in general.lua and rogue.lua. I'm assuming it's failures are a result of my newness to this whole thing. Any help would be appreciated.
Thanks again, evl, for the great set of tools.
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Could you try turning on lua errors and see if you get anything? The reminders should activate if you e.g cancelled one of your poisons.
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10/29/08, 7:59 AM
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#35
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by gti2756
Evl, Love your addons man! Regarding evlnameplates-I am trying to change the height of the statusbar but it does not seem to stick. Also, is there any way to show a percentage of health on these nameplates?
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The height has to be set every time the bar is updated, I guess I could make it a bit easier by letting the update function run on existing bars but I'll have to see what kind of performance impact that has, until then you can't really get percentagehealth up I'm afraid.
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10/30/08, 10:57 AM
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#36
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Piston Honda
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Originally Posted by evl
Could you try turning on lua errors and see if you get anything? The reminders should activate if you e.g cancelled one of your poisons.
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The only error I receive at any point -- login, satisifying a Reminder condition by removing a poison -- is from an entirely different add-on.
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10/31/08, 4:13 PM
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#37
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Glass Joe
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Hunger for Blood timer bar issues.
Ok, so, with some fiddling and syntax correction I am able to get slice and dice, rupture, and then HfB stacked behind/on top of rupture. I cannot, however, get three independent bars to display. If hungerBar is anchored to sliceandDiceBar then I properly get three working timer bars, but rupture will overwrite the display of hunger if hunger's duration is less than the rupture duration. Refreshing rupture always takes precedence over HfB bar so HfB's bar is always in the background in the SnD-> rupture/hunger setup.

local hungerDuration = function()
local maxValue = 30
return maxValue
end
local sliceAndDiceBar = evl_SliceDice:CreateBar("player", "Slice and Dice", sliceAndDiceDuration)
sliceAndDiceBar:SetStatusBarTexture("Interface\\AddOns\\evl_SliceDice\\media\\HalT")
sliceAndDiceBar:SetStatusBarColor(0.5098039215686274, 0.4784313725490196, 0.3686274509803922)
sliceAndDiceBar:SetPoint("TOPLEFT", evl_SliceDice, "TOPLEFT")
sliceAndDiceBar:SetPoint("TOPRIGHT", evl_SliceDice, "TOPRIGHT")
sliceAndDiceBar:SetHeight(17)
local ruptureBar = evl_SliceDice:CreateBar("target", "Rupture", ruptureDuration, true)
ruptureBar:SetStatusBarTexture("Interface\\AddOns\\evl_SliceDice\\media\\HalV")
ruptureBar:SetStatusBarColor(1, 0, 0)
ruptureBar:SetPoint("TOPLEFT", sliceAndDiceBar, "BOTTOMLEFT", 0, -1)
ruptureBar:SetPoint("BOTTOMRIGHT", evl_SliceDice, "BOTTOMRIGHT")
ruptureBar.SetHeight(4)
ruptureBar.label:Hide()
local hungerBar = evl_SliceDice:CreateBar("player", "Hunger For Blood", hungerDuration)
hungerBar:SetStatusBarTexture("Interface\\AddOns\\evl_SliceDice\\media\\HalV")
hungerBar:SetStatusBarColor(0, 0, 255)
hungerBar:SetPoint("TOPLEFT", ruptureBar, "BOTTOMLEFT", 0, -1)
hungerBar:SetPoint("BOTTOMRIGHT", evl_SliceDice, "BOTTOMRIGHT")
hungerBar:SetHeight(4)
-- hungerBar.label:Hide()
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is the code for three bars in a row. In order to get the cobbled together working bars replace ruptureBar in:
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hungerBar:SetPoint("TOPLEFT", ruptureBar, "BOTTOMLEFT", 0, -1)
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with Also note, the function for hungerDuration is required in order to have a HfB bar that actually moves. it was remaining a full bar without the function.
If you try to set the bottomright anchors for ruptureBar to hungerBar the rupture bar's top begins at the bottom of SnD bar, but extends down off of the screen.
In the fully quoted code configuration no HfB bar is ever drawn. If you comment out ruptureBar code so that you only have sliceandDiceBar and hungerBar then both of those bars will work correctly. Essentially I can only ever have two bar "slots" available and I have no idea why.
Sorry, I have zero experience with LUA.
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10/31/08, 5:35 PM
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#38
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by tsigo
hungerDuration is an integer. It needs to be a function that returns an integer.
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I'm pushing out a new version today/tomorrow that will allow both literal values and functions for spellName and maxDuration meaning you can have the same bars for several spells (Mangle Cat/Bear e.g).
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11/01/08, 3:14 AM
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#39
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mage no more
Blood Elf Paladin
Turalyon
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I added this functionality to evl_Repair myself tonight, but adding a quick check to use the guild bank for repairs if it's available is a nice option 
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11/01/08, 8:24 AM
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#40
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by Jarlyn
I added this functionality to evl_Repair myself tonight, but adding a quick check to use the guild bank for repairs if it's available is a nice option 
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Feel free to share that and I'll put it in the main branch.
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11/01/08, 10:23 AM
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#41
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by gireal
Hunger for Blood timer bar issues.
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Sorry about the lack of configuration but I'm a strong beliver in "fix once, fix forever" :P
I've completely reworked the layout in 1.3 so no matter how many bars you add they'll stack, and as an added bonus, only active bars will be allocated space. Hunger for Blood is also included by default (people that aren't specced Assassination won't notice it), it should be up on CurseForge in a couple of hours (apparently the packager is broken so it could take a while).
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11/03/08, 7:46 AM
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#42
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King Hippo
Draenei Shaman
Khadgar (EU)
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Hi Evl
Can I recommend that you do NOT provide user links to the curseforge site, and instead link to the End User site Curse.com. Perhaps you haven't read the design of the wowace/curseforge arrangement. The idea is that you commit changes to the curseforge site then tag your working code as a release. Curseforge then automatically zips up your code and posts it on Curse.com for your general user base.
The idea is that curseforge.com is a site for developers ONLY to maintain their code and to address tickets/bugs and maintain their addon site. Curse.com is the public facing site that draws all the changes you make at curseforge.com and presents it in a user friendly manner for your users.
Curseforge allows you to have alpha builds and branch test builds so you can have testers try out new stuff. Curse.com is for released versions for the masses and its Curse.com which is where the Curse Updater pulls its downloads from.
Last edited by Levva : 11/03/08 at 8:18 AM.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/04/08, 8:06 AM
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#43
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by Levva
Can I recommend that you do NOT provide user links to the curseforge site, and instead link to the End User site Curse.com. Perhaps you haven't read the design of the wowace/curseforge arrangement.
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Thanks for the advice, I'll get right on that 
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11/05/08, 9:09 AM
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#44
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Piston Honda
Night Elf Rogue
Whisperwind
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I have a couple of quick questions, I am no stranger to editing lua, but I can't seem how to do two things.
1. Move the combo display location
2. Move the editbox for chat to the top instead of the bottom.
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11/05/08, 9:52 AM
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#45
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Von Kaiser
Night Elf Rogue
Alonsus (EU)
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Originally Posted by Sichosis
I have a couple of quick questions, I am no stranger to editing lua, but I can't seem how to do two things.
1. Move the combo display location
2. Move the editbox for chat to the top instead of the bottom.
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1. To move the combo display edit Line 11
evl_Combo:SetPoint("CENTER", UIParent, "BOTTOM", 0, 100)
2. To move the editbox look at Lines 75 to 78 and undo the --
Same idea here SetPoint is what movies the editbox around your screen. To help your question here is an explanation of the API SetPoint and Anchor Points.
API Region SetPoint - WoWWiki - Your guide to the World of Warcraft
Widget Anchor Points - WoWWiki - Your guide to the World of Warcraft
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11/21/08, 4:08 AM
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#46
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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I just released version 2.0 last night that includes feral druid support and a bunch of other fixes/enhancements.
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12/03/08, 1:41 AM
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#47
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Glass Joe
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The HfB part is.... ugly. It has these little blips on the sides where the vertical pieces are too tall and overlap. Want a SS, or do you know what I mean?
Possibly make the whole bar the HfB timer until SnD/Rupture is up, then shrink it down to the little bottom bar?
[edit] Also, how can I hack the Repair addon to only auto-repair at a given rep level?
[edit2] The icon for Deadly Poison is wrong (is just blank when I modify the Lua to put that on my offhand). Still works fine, just no icon. Anywhere I can find what the various macro icon names are?
Last edited by ant1pathy : 12/03/08 at 2:59 AM.
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12/03/08, 5:46 AM
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#48
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by ant1pathy
The HfB part is.... ugly. It has these little blips on the sides where the vertical pieces are too tall and overlap. Want a SS, or do you know what I mean?
Possibly make the whole bar the HfB timer until SnD/Rupture is up, then shrink it down to the little bottom bar?
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I know, I was planning on editing the texture so it would fit more snugly but in my local version i've really just opted for making it a tad bigger, I also had a stab at making the first bar as large as the SnD bar but it got really jittery and confusing.
Short answer: I might make it a bit bigger.
Originally Posted by ant1pathy
Also, how can I hack the Repair addon to only auto-repair at a given rep level?
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I'll have to investigate this a bit further. There's UntFactionGroup but that only seems to work with explicit Alliance/Horde related factions. And on the other hand, selling lint gives me more than I could ever repair for so I don't know how much I will bother with this.
Originally Posted by ant1pathy
The icon for Deadly Poison is wrong (is just blank when I modify the Lua to put that on my offhand). Still works fine, just no icon. Anywhere I can find what the various macro icon names are?
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It was a small typo, i've uploaded a new beta version which fixes some of these issues.
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12/03/08, 11:21 AM
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#49
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Glass Joe
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I have a question regarding the latest version of evl_NamePlates.
In the snippet shown below you are referencing what appears to be a custom texture stored in Interface/Tooltips. This file is not included in the Evl's Addon zip which I assume is a mistake and might be the cause of the mixed results I have experienced when trying to deploy this addon for some less technically adept guildies.
evl_NamePlates.lua:9
local overlayBorderTexture = "Interface\\Tooltips\\Nameplate-Border"
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12/03/08, 6:58 PM
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#50
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Glass Joe
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Is the HfB fix in the latest upload; and if not, how much bigger fixes the problem?
And thanks for a swift reply!
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