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12/04/08, 3:53 AM
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#51
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Discordian Taoist Transhumanist
Fras
Tauren Druid
No WoW Account (EU)
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Originally Posted by Borelock
In the snippet shown below you are referencing what appears to be a custom texture stored in Interface/Tooltips. This file is not included in the Evl's Addon zip which I assume is a mistake and might be the cause of the mixed results I have experienced when trying to deploy this addon for some less technically adept guildies.
evl_NamePlates.lua:9
local overlayBorderTexture = "Interface\\Tooltips\\Nameplate-Border"
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Actually, that texture should be part of the original Blizzard interface - addon-specific stuff are stored in Interface\\Addons\\.
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Be like a child - greedy, self-centered and immune from prosecution.
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12/05/08, 7:56 AM
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#52
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by Borelock
I have a question regarding the latest version of evl_NamePlates.
In the snippet shown below you are referencing what appears to be a custom texture stored in Interface/Tooltips. This file is not included in the Evl's Addon zip which I assume is a mistake and might be the cause of the mixed results I have experienced when trying to deploy this addon for some less technically adept guildies.
evl_NamePlates.lua:9
local overlayBorderTexture = "Interface\\Tooltips\\Nameplate-Border"
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I'm sorry for neglecting evl_NamePlates for a while as I've been using the default myself lately. I'll try and get around to fixing it during this weekend but if anyone else has ironed out the issues please feel free to submit a patch/snippet.
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12/05/08, 7:58 AM
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#53
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by ant1pathy
Is the HfB fix in the latest upload; and if not, how much bigger fixes the problem?
And thanks for a swift reply!
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The HfB fix is in the latest upload but I'm still seeing a tiny glitch on the sides, As a final way out I'll try and make a completely separate texture for the smallest display.
Edit: Thanks to my awesome Photoshop skills I've replaced the border texture with one that works even down to 4 pixel high bars, this is included in release 2.3 which should be on CurseForge right now.
Last edited by evl : 12/05/08 at 11:46 AM.
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12/11/08, 1:02 AM
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#54
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Glass Joe
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Your addon doesn't unpack correctly when updating from Curse. They just stay in the "evl addons" folder. Easy enough to x/v them over, but thought I'd mention it.
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12/12/08, 6:25 AM
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#55
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by ant1pathy
Your addon doesn't unpack correctly when updating from Curse. They just stay in the "evl addons" folder. Easy enough to x/v them over, but thought I'd mention it.
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This is sadly a limitation of the CurseForge packager, it can only generate one ZIP per project.
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12/15/08, 6:34 AM
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#56
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Glass Joe
Night Elf Rogue
Ravencrest (EU)
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Thanks for the great addons my question is that will they work fully with mac os also? Because I seem to have problems trying to implement them atm
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12/16/08, 4:32 AM
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#57
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by Eshky
Thanks for the great addons my question is that will they work fully with mac os also? Because I seem to have problems trying to implement them atm
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You will be delighted to know I do all my development and killing of evil orcses exclusively on OSX. As people have previously mentioned when you download the ZIP off Curse you'll get something like this:
You'll want to copy all the individual evl_Something folders to your Interface/Addons directory.
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12/23/08, 5:25 AM
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#58
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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I posted version 2.4 yesterday that fixes a number of bugs, adds some features (noticably Warrior support in evl_SliceDice)
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12/23/08, 10:45 AM
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#59
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Don Flamenco
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Evl,
Does your Evl addon package alter the way unit frames look? I like the simple design of the unit frame shown in your signature. If not, please do direct me elsewhere (rmod?).
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12/29/08, 3:04 AM
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#60
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Von Kaiser
Night Elf Rogue
Alonsus (EU)
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Originally Posted by Mordekhuul
Evl,
Does your Evl addon package alter the way unit frames look? I like the simple design of the unit frame shown in your signature. If not, please do direct me elsewhere (rmod?).
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The design you are seeing in his signature is not unit frames but rather Evl slice&dice addon.
Red=rupture
Brown=slice&dice
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12/30/08, 7:55 PM
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#61
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Glass Joe
Blood Elf Death Knight
Nordrassil
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Hope you don't mind EVL, but here's to all the death knights out there that want to use this with Horn of Winter:
if select(2, UnitClass("player")) == "DEATHKNIGHT" then
evl_Reminders:AddReminder("Missing Horn of Winter", function() return not evl_Reminders:PlayerHasBuff("Horn of Winter") end, "INV_Misc_Horn_02", {type1 = "spell", spell1 = "Horn of Winter", unit1 = "player"})
end
Just throw it in a deathknight.lua and add to the .toc.
And the druid.lua is changed to this:
if select(2, UnitClass("player")) == "DRUID" then
evl_Reminders:AddReminder("Missing Mark of the Wild", function() return not evl_Reminders:PlayerHasBuff("Mark of the Wild") and not evl_Reminders:PlayerHasBuff("Gift of the Wild") end, "Spell_Nature_Regeneration", {type1 = "spell", spell1 = "Mark of the Wild", unit1 = "player"})
evl_Reminders:AddReminder("Missing Thorns", function() return not evl_Reminders:PlayerHasBuff("Thorns") end, "Spell_Nature_Thorns", {type1 = "spell", spell1 = "Thorns", unit1 = "player"})
end
This makes it check for the group buff as well as the regular buff that way it doesn't leave that damn icon up there. Also removed the Omen of Clarity as it's no longer a casted effect.
Last edited by Fostot : 12/30/08 at 8:34 PM.
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12/31/08, 6:26 AM
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#62
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by Fostot
Hope you don't mind EVL, but here's to all the death knights out there that want to use this with Horn of Winter:
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Thanks a bunch! I've added both changes and I'll be posting an updated version today.
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01/01/09, 11:34 AM
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#63
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Glass Joe
Blood Elf Death Knight
Nordrassil
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One small change to the deathknight.lua
if select(2, UnitClass("player")) == "DEATHKNIGHT" then
if UnitLevel("player") >= 65 then
evl_Reminders:AddReminder("Missing Horn of Winter", function() return not evl_Reminders:PlayerHasBuff("Horn of Winter") end, "INV_Misc_Horn_02", {type1 = "spell", spell1 = "Horn of Winter", unit1 = "player"})
end
end
It's silly to have the buff reminder show if the dk can't even have the spell yet 
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01/01/09, 10:37 PM
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#64
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Glass Joe
Blood Elf Death Knight
Nordrassil
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Originally Posted by supplicium
Any one know how to enable a border texture for nameplates? I'd can't get the lua codeing that I thought would work, to work. Also is there a way to set font I don't see a redirect for font from another lib, any ideas?
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Uhm.... have you looked at the .lua?
local overlayBorderTexture = "Interface\\Tooltips\\Nameplate-Border"
nameTextRegion:SetFont(NAMEPLATE_FONT, 12, Outline)
levelTextRegion:SetFont(NAMEPLATE_FONT, 9)
If it were any more there it'd bite you :P.
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01/03/09, 5:53 AM
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#65
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Von Kaiser
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by Fostot
One small change to the deathknight.lua
if select(2, UnitClass("player")) == "DEATHKNIGHT" then
if UnitLevel("player") >= 65 then
evl_Reminders:AddReminder("Missing Horn of Winter", function() return not evl_Reminders:PlayerHasBuff("Horn of Winter") end, "INV_Misc_Horn_02", {type1 = "spell", spell1 = "Horn of Winter", unit1 = "player"})
end
end
It's silly to have the buff reminder show if the dk can't even have the spell yet 
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Thanks, I've posted version 2.5.2 that includes this change, I'll be going on vacation for two weeks so there won't be any updates for a while.
As for evl_NamePlates, as I'm not using them myself atm, patches are more than welcome.
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01/03/09, 4:31 PM
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#66
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Glass Joe
Blood Elf Death Knight
Nordrassil
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Originally Posted by supplicium
NOOOO REALLLY?
A Switching the texture that NOT ON, in the lua. (note I asked how to toggle it on, have you even looked at my post?)
B I get where it says the font it's looking at, NAMEPLATE_FONT etc, BUT I don't see a call at the top of the .lua for said font, and When I tried to create one It didn't work. SO before you go and assume I'm stupid, why don't you check things for your self.
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Not going to let this deviate into a rant fest, so please do take a chill pill.
A) Toggle it on? It's not on? Let's try a different way about going about this one specifically. Lets look at the frame itself and attempt calling SetBackdrop on it: API Frame SetBackdrop - WoWWiki - Your guide to the World of Warcraft << That will teach you how SetBackdrop works. Which you will then be able to encase the whole frame in a border.
B) NAMEPLATE_FONT is a fontstring that's preset by the blizzard ui. He doesn't change this, you can... using something like NAMEPLATE_FONT:SetFont("TheFont.TTF", Size, Style), if you need some help with that look here: API FontInstance SetFont - WoWWiki - Your guide to the World of Warcraft
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01/07/09, 11:36 PM
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#67
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Glass Joe
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I'm having some trouble making a Mage module for my Mage (duh). I'm trying to get it to notify for AI and either Mage or Molten Armor. Tried modifying the Druid one, but it doesn't seem to be cooperating. Anyone willing to have a lovely PM discussion with me to make it work?
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01/08/09, 10:20 AM
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#68
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Don Flamenco
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Originally Posted by evl
As for evl_NamePlates, as I'm not using them myself atm, patches are more than welcome.
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Found an alternative you like better, or just leaving the default UI nameplates in place? Curious.
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01/10/09, 2:07 PM
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#69
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Von Kaiser
Night Elf Rogue
Alonsus (EU)
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Just a little question. Looking at the new code I cannot seem to find a way to increase or decrease the height of any of the bars.
What I would like to do is increase the height of the hunger for blood and rupture bars. Can you point me to the right line of code?
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01/10/09, 3:16 PM
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#70
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Von Kaiser
Night Elf Druid
Azjol-Nerub (EU)
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Originally Posted by Facktotum
Just a little question. Looking at the new code I cannot seem to find a way to increase or decrease the height of any of the bars.
What I would like to do is increase the height of the hunger for blood and rupture bars. Can you point me to the right line of code?
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look for :SetHeight()
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01/10/09, 4:39 PM
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#71
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Von Kaiser
Night Elf Rogue
Alonsus (EU)
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Originally Posted by p3lim
look for :SetHeight()
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Thanks for the tip. I was looking at SetHeight but missed it as the value was set to (Height).
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01/11/09, 7:25 AM
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#72
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Piston Honda
Night Elf Rogue
Stormreaver (EU)
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Just wanted to drop thanks for great addons, especially Nameplates, Repair and SliceDice modules. Have to love the simplicity and easy configuring.
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01/11/09, 5:45 PM
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#73
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Glass Joe
Blood Elf Paladin
Skullcrusher
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Question regarding Reminders...
Is it possible to make the icon and spell it refers to dynamic? For instance, I've set up a Paladin version to watch seals, as I always forget to refresh them now that they last two minutes.
I have missing a seal working but I want to make a dynamic seal expiration.. thing, which will show the icon of my current seal and clicking will let me refresh my current seal and right clicking will refresh my usual seal.
evl_Reminders:AddReminder("Seal expiring soon", function() return getSealDuration() > 0 and getSealDuration() <= (thresholdTime) end, function() return getSealIcon() end, {type = "spell", spell1 = function() return getCurrentSeal() end, spell2 = mainSeal})
I don't know much more than the basics of lua so I was really just copy pasting and hoping it'd work, which it doesn't. getSealIcon and getCurrentSeal do work properly themselves, and would return valid strings for the function, but, from looking at evl_Reminders.lua, it looks like it'd be impossible at the moment.
So, would I have to edit the AddReminder function completely or is it impossible for dynamic icon/spells as a module?
If it helps, I get the "attempt to concatenate a function value" error.
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01/18/09, 2:08 PM
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#74
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Von Kaiser
Night Elf Rogue
Alonsus (EU)
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Is it possible to add time left on the hungerforblod and rupture bars?
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01/21/09, 9:39 AM
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#75
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Glass Joe
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With the patch rogues have to put instant on their MH and deadly on the OH. Spell alert works great but I need to change the options. I don't know anything about lua code and was wondering how to do this. Thanks for all your work.
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