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Old 12/04/08, 3:53 AM   #51
sarf
Discordian Taoist Transhumanist
 
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Fras
Tauren Druid
 
No WoW Account (EU)
Originally Posted by Borelock View Post
In the snippet shown below you are referencing what appears to be a custom texture stored in Interface/Tooltips. This file is not included in the Evl's Addon zip which I assume is a mistake and might be the cause of the mixed results I have experienced when trying to deploy this addon for some less technically adept guildies.

evl_NamePlates.lua:9
local overlayBorderTexture = "Interface\\Tooltips\\Nameplate-Border"
Actually, that texture should be part of the original Blizzard interface - addon-specific stuff are stored in Interface\\Addons\\.

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Old 12/05/08, 7:56 AM   #52
evl
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Stormscale (EU)
Originally Posted by Borelock View Post
I have a question regarding the latest version of evl_NamePlates.

In the snippet shown below you are referencing what appears to be a custom texture stored in Interface/Tooltips. This file is not included in the Evl's Addon zip which I assume is a mistake and might be the cause of the mixed results I have experienced when trying to deploy this addon for some less technically adept guildies.

evl_NamePlates.lua:9
local overlayBorderTexture = "Interface\\Tooltips\\Nameplate-Border"
I'm sorry for neglecting evl_NamePlates for a while as I've been using the default myself lately. I'll try and get around to fixing it during this weekend but if anyone else has ironed out the issues please feel free to submit a patch/snippet.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 12/05/08, 7:58 AM   #53
evl
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Originally Posted by ant1pathy View Post
Is the HfB fix in the latest upload; and if not, how much bigger fixes the problem?

And thanks for a swift reply!
The HfB fix is in the latest upload but I'm still seeing a tiny glitch on the sides, As a final way out I'll try and make a completely separate texture for the smallest display.

Edit: Thanks to my awesome Photoshop skills I've replaced the border texture with one that works even down to 4 pixel high bars, this is included in release 2.3 which should be on CurseForge right now.

Last edited by evl : 12/05/08 at 11:46 AM.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 12/11/08, 1:02 AM   #54
ant1pathy
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Your addon doesn't unpack correctly when updating from Curse. They just stay in the "evl addons" folder. Easy enough to x/v them over, but thought I'd mention it.
 
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Old 12/12/08, 6:25 AM   #55
evl
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Originally Posted by ant1pathy View Post
Your addon doesn't unpack correctly when updating from Curse. They just stay in the "evl addons" folder. Easy enough to x/v them over, but thought I'd mention it.
This is sadly a limitation of the CurseForge packager, it can only generate one ZIP per project.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 12/15/08, 6:34 AM   #56
Eshky
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Ravencrest (EU)
Thanks for the great addons my question is that will they work fully with mac os also? Because I seem to have problems trying to implement them atm
 
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Old 12/16/08, 4:32 AM   #57
evl
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Originally Posted by Eshky View Post
Thanks for the great addons my question is that will they work fully with mac os also? Because I seem to have problems trying to implement them atm
You will be delighted to know I do all my development and killing of evil orcses exclusively on OSX. As people have previously mentioned when you download the ZIP off Curse you'll get something like this:



You'll want to copy all the individual evl_Something folders to your Interface/Addons directory.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 12/23/08, 5:25 AM   #58
evl
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I posted version 2.4 yesterday that fixes a number of bugs, adds some features (noticably Warrior support in evl_SliceDice)

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 12/23/08, 10:45 AM   #59
Mordekhuul
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Terenas
Evl,

Does your Evl addon package alter the way unit frames look? I like the simple design of the unit frame shown in your signature. If not, please do direct me elsewhere (rmod?).
 
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Old 12/29/08, 3:04 AM   #60
Facktotum
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Originally Posted by Mordekhuul View Post
Evl,

Does your Evl addon package alter the way unit frames look? I like the simple design of the unit frame shown in your signature. If not, please do direct me elsewhere (rmod?).
The design you are seeing in his signature is not unit frames but rather Evl slice&dice addon.

Red=rupture
Brown=slice&dice
 
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Old 12/30/08, 7:55 PM   #61
Fostot
Glass Joe
 
Blood Elf Death Knight
 
Nordrassil
Hope you don't mind EVL, but here's to all the death knights out there that want to use this with Horn of Winter:

if select(2, UnitClass("player")) == "DEATHKNIGHT" then	
      evl_Reminders:AddReminder("Missing Horn of Winter", function() return not evl_Reminders:PlayerHasBuff("Horn of Winter") end, "INV_Misc_Horn_02", {type1 = "spell", spell1 = "Horn of Winter", unit1 = "player"})
end
Just throw it in a deathknight.lua and add to the .toc.

And the druid.lua is changed to this:

if select(2, UnitClass("player")) == "DRUID" then	
      evl_Reminders:AddReminder("Missing Mark of the Wild", function() return not evl_Reminders:PlayerHasBuff("Mark of the Wild") and not evl_Reminders:PlayerHasBuff("Gift of the Wild") end, "Spell_Nature_Regeneration", {type1 = "spell", spell1 = "Mark of the Wild", unit1 = "player"})
      evl_Reminders:AddReminder("Missing Thorns", function() return not evl_Reminders:PlayerHasBuff("Thorns") end, "Spell_Nature_Thorns", {type1 = "spell", spell1 = "Thorns", unit1 = "player"})
end
This makes it check for the group buff as well as the regular buff that way it doesn't leave that damn icon up there. Also removed the Omen of Clarity as it's no longer a casted effect.

Last edited by Fostot : 12/30/08 at 8:34 PM.
 
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Old 12/31/08, 6:26 AM   #62
evl
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Originally Posted by Fostot View Post
Hope you don't mind EVL, but here's to all the death knights out there that want to use this with Horn of Winter:
Thanks a bunch! I've added both changes and I'll be posting an updated version today.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 01/01/09, 11:34 AM   #63
Fostot
Glass Joe
 
Blood Elf Death Knight
 
Nordrassil
One small change to the deathknight.lua

if select(2, UnitClass("player")) == "DEATHKNIGHT" then	
      if UnitLevel("player") >= 65 then
            evl_Reminders:AddReminder("Missing Horn of Winter", function() return not evl_Reminders:PlayerHasBuff("Horn of Winter") end, "INV_Misc_Horn_02", {type1 = "spell", spell1 = "Horn of Winter", unit1 = "player"})
      end
end
It's silly to have the buff reminder show if the dk can't even have the spell yet
 
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Old 01/01/09, 10:37 PM   #64
Fostot
Glass Joe
 
Blood Elf Death Knight
 
Nordrassil
Originally Posted by supplicium View Post
Any one know how to enable a border texture for nameplates? I'd can't get the lua codeing that I thought would work, to work. Also is there a way to set font I don't see a redirect for font from another lib, any ideas?
Uhm.... have you looked at the .lua?

local overlayBorderTexture = "Interface\\Tooltips\\Nameplate-Border"

nameTextRegion:SetFont(NAMEPLATE_FONT, 12, Outline)

levelTextRegion:SetFont(NAMEPLATE_FONT, 9)

If it were any more there it'd bite you :P.
 
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Old 01/03/09, 5:53 AM   #65
evl
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Originally Posted by Fostot View Post
One small change to the deathknight.lua

if select(2, UnitClass("player")) == "DEATHKNIGHT" then	
      if UnitLevel("player") >= 65 then
            evl_Reminders:AddReminder("Missing Horn of Winter", function() return not evl_Reminders:PlayerHasBuff("Horn of Winter") end, "INV_Misc_Horn_02", {type1 = "spell", spell1 = "Horn of Winter", unit1 = "player"})
      end
end
It's silly to have the buff reminder show if the dk can't even have the spell yet
Thanks, I've posted version 2.5.2 that includes this change, I'll be going on vacation for two weeks so there won't be any updates for a while.

As for evl_NamePlates, as I'm not using them myself atm, patches are more than welcome.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 01/03/09, 4:31 PM   #66
Fostot
Glass Joe
 
Blood Elf Death Knight
 
Nordrassil
Originally Posted by supplicium View Post
NOOOO REALLLY?

A Switching the texture that NOT ON, in the lua. (note I asked how to toggle it on, have you even looked at my post?)

B I get where it says the font it's looking at, NAMEPLATE_FONT etc, BUT I don't see a call at the top of the .lua for said font, and When I tried to create one It didn't work. SO before you go and assume I'm stupid, why don't you check things for your self.
Not going to let this deviate into a rant fest, so please do take a chill pill.

A) Toggle it on? It's not on? Let's try a different way about going about this one specifically. Lets look at the frame itself and attempt calling SetBackdrop on it: API Frame SetBackdrop - WoWWiki - Your guide to the World of Warcraft << That will teach you how SetBackdrop works. Which you will then be able to encase the whole frame in a border.

B) NAMEPLATE_FONT is a fontstring that's preset by the blizzard ui. He doesn't change this, you can... using something like NAMEPLATE_FONT:SetFont("TheFont.TTF", Size, Style), if you need some help with that look here: API FontInstance SetFont - WoWWiki - Your guide to the World of Warcraft
 
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Old 01/07/09, 11:36 PM   #67
ant1pathy
Glass Joe
 
Gnome Mage
 
Hellscream
I'm having some trouble making a Mage module for my Mage (duh). I'm trying to get it to notify for AI and either Mage or Molten Armor. Tried modifying the Druid one, but it doesn't seem to be cooperating. Anyone willing to have a lovely PM discussion with me to make it work?
 
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Old 01/08/09, 10:20 AM   #68
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
Originally Posted by evl View Post
As for evl_NamePlates, as I'm not using them myself atm, patches are more than welcome.
Found an alternative you like better, or just leaving the default UI nameplates in place? Curious.
 
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Old 01/10/09, 2:07 PM   #69
Facktotum
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Alonsus (EU)
Just a little question. Looking at the new code I cannot seem to find a way to increase or decrease the height of any of the bars.

What I would like to do is increase the height of the hunger for blood and rupture bars. Can you point me to the right line of code?
 
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Old 01/10/09, 3:16 PM   #70
p3lim
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Azjol-Nerub (EU)
Originally Posted by Facktotum View Post
Just a little question. Looking at the new code I cannot seem to find a way to increase or decrease the height of any of the bars.

What I would like to do is increase the height of the hunger for blood and rupture bars. Can you point me to the right line of code?
look for :SetHeight()

 
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Old 01/10/09, 4:39 PM   #71
Facktotum
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Originally Posted by p3lim View Post
look for :SetHeight()
Thanks for the tip. I was looking at SetHeight but missed it as the value was set to (Height).
 
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Old 01/11/09, 7:25 AM   #72
ekval
Piston Honda
 
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Stormreaver (EU)
Just wanted to drop thanks for great addons, especially Nameplates, Repair and SliceDice modules. Have to love the simplicity and easy configuring.
 
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Old 01/11/09, 5:45 PM   #73
 Dreadsinger
Glass Joe
 
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Question regarding Reminders...

Is it possible to make the icon and spell it refers to dynamic? For instance, I've set up a Paladin version to watch seals, as I always forget to refresh them now that they last two minutes.

I have missing a seal working but I want to make a dynamic seal expiration.. thing, which will show the icon of my current seal and clicking will let me refresh my current seal and right clicking will refresh my usual seal.

	evl_Reminders:AddReminder("Seal expiring soon", function() return getSealDuration() > 0 and getSealDuration() <= (thresholdTime) end, function() return getSealIcon() end, {type = "spell", spell1 = function() return getCurrentSeal() end, spell2 = mainSeal})
I don't know much more than the basics of lua so I was really just copy pasting and hoping it'd work, which it doesn't. getSealIcon and getCurrentSeal do work properly themselves, and would return valid strings for the function, but, from looking at evl_Reminders.lua, it looks like it'd be impossible at the moment.

So, would I have to edit the AddReminder function completely or is it impossible for dynamic icon/spells as a module?
If it helps, I get the "attempt to concatenate a function value" error.
 
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Old 01/18/09, 2:08 PM   #74
Facktotum
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Is it possible to add time left on the hungerforblod and rupture bars?
 
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Old 01/21/09, 9:39 AM   #75
Barlo
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Hydraxis
With the patch rogues have to put instant on their MH and deadly on the OH. Spell alert works great but I need to change the options. I don't know anything about lua code and was wondering how to do this. Thanks for all your work.
 
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