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Old 04/17/09, 6:09 PM   #101
Kaminas
Glass Joe
 
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Undead Rogue
 
Daggerspine (EU)
After playing for 2 days finally i found a fix for evl_SliceDice .
Open evl_SliceDice.lua and search for : ismine.

you will find the line :
if isMine and name == bar.spellName() then
color = bar.colors[math.max(1, count)]
Just add: == "player" after ismine so it will look like this


if isMine == "player" and name == bar.spellName() then
color = bar.colors[math.max(1, count)]
Enjoy
 
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Old 04/18/09, 9:58 PM   #102
YzeroXY
Glass Joe
 
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Night Elf Rogue
 
Ravencrest (EU)
I'm having two issues with evl_SliceDice. First is that my HFB bar refreshes HFB on each melee attack for 30 seconds and then flows normally for last 30 sec (I believe this is because it's tuned for 30 sec duration, and post patch its 60 sec). Second is that my rupture bar is same colour as my SnD bar, which is not a big issue, but I'd like to change it. I've seen 3 numbers xx/255 when i opened lua file, but when i changed the middle one, both SnD and Rupture bars changed their colour. Does anyone know how to fix these 2 little issues?
 
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Old 04/21/09, 6:29 AM   #103
nemowish
Glass Joe
 
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Dwarf Paladin
 
Sylvanas (EU)
Edit: Wrong post sorry
 
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Old 04/21/09, 6:37 AM   #104
Kaminas
Glass Joe
 
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Undead Rogue
 
Daggerspine (EU)
I have been playing Combat since 3.1 came so I didn't notice the HFB bug but I did notice the rupture bar color didn't really bother me. I'll try to find a fix for both when i have some free time this week.
 
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Old 04/22/09, 12:22 PM   #105
Alexsiss
Von Kaiser
 
Human Rogue
 
Sen'jin
Adding the following to rogue.lua in modules "might" work. This has to be added after the line that starts with local ruptureBar

ruptureBar.colors = {{200/255, 0/255, 0/255}, {40/255, 0/255, 0/255}, {90/255, 0/255, 0/255}}

I am not amazing at lua code nor can I test this for a while but logically it should work. Also you could modify the number till you find a color you like but this is different then snd/hfb for sure.

Edit: Also another thing I can't test but should work.

Change :
local hungerDuration = 30
to
local hungerDuration = 60

Another assumption here that the length of the bar isn't independent but hard coded for snd then you should get a bar that is 60 sec duration but the same length as the snd bar. If it is independent you will get a HFB bar that is almost 2x the length of the normal snd bar which wont be very useful
 
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Old 05/11/09, 2:32 AM   #106
jra101
Glass Joe
 
Human Rogue
 
Stormrage
Edit: reread Alexsiss's post and it covered what I originally replied to.

Originally Posted by Alexsiss
Adding the following to rogue.lua in modules "might" work. This has to be added after the line that starts with local ruptureBar

ruptureBar.colors = {{200/255, 0/255, 0/255}, {40/255, 0/255, 0/255}, {90/255, 0/255, 0/255}}
That works, although you only need to define one color since Rupture doesn't stack:

ruptureBar.colors = {{200/255, 200/255, 200/255}}

I can verify that the HFB change does work.

Last edited by jra101 : 05/11/09 at 2:40 AM.
 
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Old 10/08/09, 7:59 PM   #107
Ohi
I have evil ovaries.
 
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Gnome Mage
 
Thunderlord
I'm trying to use your "Reminders" addon for my mana gems, I'm horrible about making sure I have a full stack before an encounter.

I added this to the general options, but it's not working. It comes up when I have a full stack. Can anyone give me any advice as to what I'm doing wrong?

evl_Reminders:AddReminder("Less than 2 Mana Gems remaining", function() return GetItemCount("Mana Sapphire") < 2 end, "INV_Misc_Powder_Purple" )
 
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Old 10/08/09, 9:52 PM   #108
Gorsgo
Von Kaiser
 
Undead Rogue
 
Mal'Ganis
GetItemCount("Mana Sapphire") will always return 1. You can only have one gem in your inventory at any given time, but it has charges which are functionally different from item count. However I'm not really sure how to get the number of charges remaining on an item (at least without tooltip scanning).
 
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Old 10/19/09, 10:06 AM   #109
evl
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Some friends lured me back into the game again so I'll be updating my mods as I play. Most 3.2 stuff should be fixed but as I'm only playing my rogue there might be some class issues (invalid spell durations etc.) left that I don't know about. Please report any issues in this thread or (preferably) in the addon's issue section on github.com.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 10/19/09, 10:16 AM   #110
evl
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by Ohi View Post
I'm trying to use your "Reminders" addon for my mana gems, I'm horrible about making sure I have a full stack before an encounter.

I added this to the general options, but it's not working. It comes up when I have a full stack. Can anyone give me any advice as to what I'm doing wrong?
Hey there, they added an includeCharges in 3.1 or 3.2, try this:

evl_Reminders:AddReminder("Less than 2 Mana Gems remaining", function() return GetItemCount("Mana Sapphire", false, true) < 2 end, "INV_Misc_Powder_Purple" )

Last edited by evl : 10/19/09 at 11:48 AM.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 10/19/09, 1:40 PM   #111
zimira
Von Kaiser
 
Tauren Druid
 
Anachronos (EU)
Fixed so the mana gem icon is correct and made it clickable.

evl_Reminders:AddReminder("Less than 3 Mana Gems remaining", function() return GetItemCount("Mana Sapphire", false, true) < 3 end, "INV_Misc_Gem_Sapphire_02",  {type1 = "spell", spell1 = "Conjure Mana Gem"} )
The molten armor from a few pages back also had a tiny typo.

evl_Reminders:AddReminder("Armor missing", function() return not evl_Reminders:PlayerHasBuff("Molten Armor") and not evl_Reminders:PlayerHasBuff("Mage Armor") end, "Ability_Mage_MoltenArmor", {type = "spell", spell1 = "Molten Armor",spell2 = "Mage Armor", unit = "player"})
 
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Old 10/20/09, 5:41 AM   #112
evl
Von Kaiser
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Thanks, both commited last night, keep those reminders coming

Originally Posted by zimira View Post
Fixed so the mana gem icon is correct and made it clickable.

evl_Reminders:AddReminder("Less than 3 Mana Gems remaining", function() return GetItemCount("Mana Sapphire", false, true) < 3 end, "INV_Misc_Gem_Sapphire_02",  {type1 = "spell", spell1 = "Conjure Mana Gem"} )
The molten armor from a few pages back also had a tiny typo.

evl_Reminders:AddReminder("Armor missing", function() return not evl_Reminders:PlayerHasBuff("Molten Armor") and not evl_Reminders:PlayerHasBuff("Mage Armor") end, "Ability_Mage_MoltenArmor", {type = "spell", spell1 = "Molten Armor",spell2 = "Mage Armor", unit = "player"})

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 10/25/09, 3:15 PM   #113
Joohn
Glass Joe
 
Night Elf Rogue
 
Haomarush (EU)
Grow direction for SliceDice

Hey, been using evl_Slicedice for a long time and I love it.

But I changed my UI recently and then it would be sweet if evl_SliceDice could grow upwards instead of down. I've tried to fix it myself and got the bars working, but the borders gets ruined. Could anyone lend me a helping hand?

Think it would have something to do with this:
local background = CreateFrame("Frame", nil, evl_SliceDice)
background:SetFrameStrata("BACKGROUND")
background:SetPoint("TOPLEFT", evl_SliceDice, "TOPLEFT", -5, 5)
background:SetBackdrop({
	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", 
	edgeFile = "Interface\\AddOns\\evl_SliceDice\\media\\HalBorderSmall", 
	tile = true, tileSize = 8, edgeSize = 8, insets = {left = 4, right = 4, top = 4, bottom = 4}
})

function evl_SliceDice:OrganizeBars()
	local previousBar

	for _, bar in ipairs(self.bars) do
		if bar:IsVisible() then
			if previousBar then
				bar:SetPoint("TOPLEFT", previousBar, "BOTTOMLEFT", 0, 1)
				bar:SetPoint("RIGHT", previousBar, "RIGHT")
			else
				bar:SetPoint("TOPLEFT", self, "TOPLEFT")
				bar:SetPoint("RIGHT", self, "RIGHT")
			end
			
			self.background:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", 5, -5)
			
			previousBar = bar
		end
	end
	
        if not previousBar then
		self:Hide()
	end
end

Last edited by Joohn : 10/25/09 at 6:38 PM.
 
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Old 10/26/09, 6:15 AM   #114
evl
Von Kaiser
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by Joohn View Post
Hey, been using evl_Slicedice for a long time and I love it.

But I changed my UI recently and then it would be sweet if evl_SliceDice could grow upwards instead of down. I've tried to fix it myself and got the bars working, but the borders gets ruined. Could anyone lend me a helping hand?
I'll try to push a new version today that will fix so you can easily make the bars grow upwards. I might fool around with some sort of config file for addons as well.

Update: I've pushed a new version that includes basic configuration via a lua file, also includes ability grow upwards.

Last edited by evl : 10/26/09 at 2:46 PM.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 10/26/09, 6:34 PM   #115
Joohn
Glass Joe
 
Night Elf Rogue
 
Haomarush (EU)
Originally Posted by evl View Post
I'll try to push a new version today that will fix so you can easily make the bars grow upwards. I might fool around with some sort of config file for addons as well.

Update: I've pushed a new version that includes basic configuration via a lua file, also includes ability grow upwards.
Thanks for this one, a much appreciated update
 
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Old 10/29/09, 7:50 PM   #116
Voy
Glass Joe
 
Troll Rogue
 
Shattered Hand (EU)
Forgive me if this has already been answered (skimmed threw the posts quickly but couldn't find anything). Is there a way to make rupture hidden? I keep seeing other peoples rupture time and since I've moved on to evis only rotation I'm in no need of seeing rupture at all.
 
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Old 10/29/09, 7:52 PM   #117
evl
Von Kaiser
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by Voy View Post
Forgive me if this has already been answered (skimmed threw the posts quickly but couldn't find anything). Is there a way to make rupture hidden? I keep seeing other peoples rupture time and since I've moved on to evis only rotation I'm in no need of seeing rupture at all.
Just comment out (put -- infront) the lines that say ruptureBar in rogue.lua

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 10/30/09, 4:36 AM   #118
Voy
Glass Joe
 
Troll Rogue
 
Shattered Hand (EU)
Originally Posted by evl View Post
Just comment out (put -- infront) the lines that say ruptureBar in rogue.lua
Go figure it was that easy, maybe I should have waited until the painkillers left my body. That's what you get for not going to the hospital. Thanks mate, finally made the switch from NeedToKnow to your addon and I couldn't be more happy. Looking forward for the updates coming
 
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Old 10/30/09, 4:49 AM   #119
evl
Von Kaiser
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by Voy View Post
Go figure it was that easy, maybe I should have waited until the painkillers left my body. That's what you get for not going to the hospital. Thanks mate, finally made the switch from NeedToKnow to your addon and I couldn't be more happy. Looking forward for the updates coming
Keep those feature requests coming!

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 11/05/09, 2:22 AM   #120
Darkhavans
Glass Joe
 
Human Rogue
 
Dalaran
I'm not sure what's going on here, and I could just be missing something blatantly obvious, but I can't get any of Evl's addons to load whatsoever, they don't even show in up the addon list, I can't figure it out, does anyone know what the hell I'm doing wrong?
 
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Old 11/05/09, 7:16 AM   #121
zimira
Von Kaiser
 
Tauren Druid
 
Anachronos (EU)
I believe the new place he has the addons on adds a version number to the folder names when you unpack them (or it might be the dashes). I renamed evl-Combo-6c384a0 folder to evl_Combo and the addon worked just fine.
 
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Old 11/05/09, 7:36 AM   #122
evl
Von Kaiser
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by zimira View Post
I believe the new place he has the addons on adds a version number to the folder names when you unpack them (or it might be the dashes). I renamed evl-Combo-6c384a0 folder to evl_Combo and the addon worked just fine.
Yeah I'm sorry about that but it's just how github's archiver works, I'll post a notice in the first post with a clarification.

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 11/05/09, 3:46 PM   #123
Darkhavans
Glass Joe
 
Human Rogue
 
Dalaran
Originally Posted by evl View Post
Yeah I'm sorry about that but it's just how github's archiver works, I'll post a notice in the first post with a clarification.
Alright, thank you. It never occurred to me that that would cause a problem.
 
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Old 11/19/09, 3:50 AM   #124
nepsi
Glass Joe
 
Night Elf Death Knight
 
Executus (EU)
I have been using your addons for quite some time, happy 'bout the updates. Just beats me how to download them from Git, those tar/zip thingies never download - multiple PC's and browsers used.

Feature request for DK:
Hysteria and Empowered Rune Weapon might be easy, but what about having the Ghoul not out and the CD is up, would be nice to get a button for this as well.
 
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Old 11/19/09, 5:07 AM   #125
evl
Von Kaiser
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by nepsi View Post
I have been using your addons for quite some time, happy 'bout the updates. Just beats me how to download them from Git, those tar/zip thingies never download - multiple PC's and browsers used.
I'll try to get them up on wowinterface today, it's just releasing new files is a PITA.

Originally Posted by nepsi View Post
Hysteria and Empowered Rune Weapon might be easy, but what about having the Ghoul not out and the CD is up, would be nice to get a button for this as well.
Hysteria and Empowered Rune Weapon in SliceDice you mean and Ghoul on reminders?

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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