I'm having two issues with evl_SliceDice. First is that my HFB bar refreshes HFB on each melee attack for 30 seconds and then flows normally for last 30 sec (I believe this is because it's tuned for 30 sec duration, and post patch its 60 sec). Second is that my rupture bar is same colour as my SnD bar, which is not a big issue, but I'd like to change it. I've seen 3 numbers xx/255 when i opened lua file, but when i changed the middle one, both SnD and Rupture bars changed their colour. Does anyone know how to fix these 2 little issues?
I have been playing Combat since 3.1 came so I didn't notice the HFB bug but I did notice the rupture bar color didn't really bother me. I'll try to find a fix for both when i have some free time this week.
I am not amazing at lua code nor can I test this for a while but logically it should work. Also you could modify the number till you find a color you like but this is different then snd/hfb for sure.
Edit: Also another thing I can't test but should work.
Change :
local hungerDuration = 30
to
local hungerDuration = 60
Another assumption here that the length of the bar isn't independent but hard coded for snd then you should get a bar that is 60 sec duration but the same length as the snd bar. If it is independent you will get a HFB bar that is almost 2x the length of the normal snd bar which wont be very useful
I'm trying to use your "Reminders" addon for my mana gems, I'm horrible about making sure I have a full stack before an encounter.
I added this to the general options, but it's not working. It comes up when I have a full stack. Can anyone give me any advice as to what I'm doing wrong?
evl_Reminders:AddReminder("Less than 2 Mana Gems remaining", function() return GetItemCount("Mana Sapphire") < 2 end, "INV_Misc_Powder_Purple" )
GetItemCount("Mana Sapphire") will always return 1. You can only have one gem in your inventory at any given time, but it has charges which are functionally different from item count. However I'm not really sure how to get the number of charges remaining on an item (at least without tooltip scanning).
Some friends lured me back into the game again so I'll be updating my mods as I play. Most 3.2 stuff should be fixed but as I'm only playing my rogue there might be some class issues (invalid spell durations etc.) left that I don't know about. Please report any issues in this thread or (preferably) in the addon's issue section on github.com.
I'm trying to use your "Reminders" addon for my mana gems, I'm horrible about making sure I have a full stack before an encounter.
I added this to the general options, but it's not working. It comes up when I have a full stack. Can anyone give me any advice as to what I'm doing wrong?
Hey there, they added an includeCharges in 3.1 or 3.2, try this:
evl_Reminders:AddReminder("Less than 2 Mana Gems remaining", function() return GetItemCount("Mana Sapphire", false, true) < 2 end, "INV_Misc_Powder_Purple" )
Hey, been using evl_Slicedice for a long time and I love it.
But I changed my UI recently and then it would be sweet if evl_SliceDice could grow upwards instead of down. I've tried to fix it myself and got the bars working, but the borders gets ruined. Could anyone lend me a helping hand?
Think it would have something to do with this:
local background = CreateFrame("Frame", nil, evl_SliceDice)
background:SetFrameStrata("BACKGROUND")
background:SetPoint("TOPLEFT", evl_SliceDice, "TOPLEFT", -5, 5)
background:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\AddOns\\evl_SliceDice\\media\\HalBorderSmall",
tile = true, tileSize = 8, edgeSize = 8, insets = {left = 4, right = 4, top = 4, bottom = 4}
})
function evl_SliceDice:OrganizeBars()
local previousBar
for _, bar in ipairs(self.bars) do
if bar:IsVisible() then
if previousBar then
bar:SetPoint("TOPLEFT", previousBar, "BOTTOMLEFT", 0, 1)
bar:SetPoint("RIGHT", previousBar, "RIGHT")
else
bar:SetPoint("TOPLEFT", self, "TOPLEFT")
bar:SetPoint("RIGHT", self, "RIGHT")
end
self.background:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", 5, -5)
previousBar = bar
end
end
if not previousBar then
self:Hide()
end
end
Hey, been using evl_Slicedice for a long time and I love it.
But I changed my UI recently and then it would be sweet if evl_SliceDice could grow upwards instead of down. I've tried to fix it myself and got the bars working, but the borders gets ruined. Could anyone lend me a helping hand?
I'll try to push a new version today that will fix so you can easily make the bars grow upwards. I might fool around with some sort of config file for addons as well.
Update: I've pushed a new version that includes basic configuration via a lua file, also includes ability grow upwards.
I'll try to push a new version today that will fix so you can easily make the bars grow upwards. I might fool around with some sort of config file for addons as well.
Update: I've pushed a new version that includes basic configuration via a lua file, also includes ability grow upwards.
Forgive me if this has already been answered (skimmed threw the posts quickly but couldn't find anything). Is there a way to make rupture hidden? I keep seeing other peoples rupture time and since I've moved on to evis only rotation I'm in no need of seeing rupture at all.
Forgive me if this has already been answered (skimmed threw the posts quickly but couldn't find anything). Is there a way to make rupture hidden? I keep seeing other peoples rupture time and since I've moved on to evis only rotation I'm in no need of seeing rupture at all.
Just comment out (put -- infront) the lines that say ruptureBar in rogue.lua
Just comment out (put -- infront) the lines that say ruptureBar in rogue.lua
Go figure it was that easy, maybe I should have waited until the painkillers left my body. That's what you get for not going to the hospital. Thanks mate, finally made the switch from NeedToKnow to your addon and I couldn't be more happy. Looking forward for the updates coming
Go figure it was that easy, maybe I should have waited until the painkillers left my body. That's what you get for not going to the hospital. Thanks mate, finally made the switch from NeedToKnow to your addon and I couldn't be more happy. Looking forward for the updates coming
I'm not sure what's going on here, and I could just be missing something blatantly obvious, but I can't get any of Evl's addons to load whatsoever, they don't even show in up the addon list, I can't figure it out, does anyone know what the hell I'm doing wrong?
I believe the new place he has the addons on adds a version number to the folder names when you unpack them (or it might be the dashes). I renamed evl-Combo-6c384a0 folder to evl_Combo and the addon worked just fine.
I believe the new place he has the addons on adds a version number to the folder names when you unpack them (or it might be the dashes). I renamed evl-Combo-6c384a0 folder to evl_Combo and the addon worked just fine.
Yeah I'm sorry about that but it's just how github's archiver works, I'll post a notice in the first post with a clarification.
I have been using your addons for quite some time, happy 'bout the updates. Just beats me how to download them from Git, those tar/zip thingies never download - multiple PC's and browsers used.
Feature request for DK:
Hysteria and Empowered Rune Weapon might be easy, but what about having the Ghoul not out and the CD is up, would be nice to get a button for this as well.
I have been using your addons for quite some time, happy 'bout the updates. Just beats me how to download them from Git, those tar/zip thingies never download - multiple PC's and browsers used.
I'll try to get them up on wowinterface today, it's just releasing new files is a PITA.
Originally Posted by nepsi
Hysteria and Empowered Rune Weapon might be easy, but what about having the Ghoul not out and the CD is up, would be nice to get a button for this as well.
Hysteria and Empowered Rune Weapon in SliceDice you mean and Ghoul on reminders?