Originally Posted by gannonjf
Alrighty then. So how exactly do I go about linking sounds to procs now? I'm assuming it's editing the LUA file somewhere, if you could post a cut and paste with an example I should be able to figure out the rest from there.
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Aha. Bad Ado didn't fully implement sounds. Fixed and attached, but there should be a new checkbox in the Procs tab of the options screen to enable all sounds (off by default), and a separate dropbox in each proc's tab to choose which sound to use.