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12/05/08, 11:58 AM
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#51
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Glass Joe
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Minor graphical glitch when I use it, two screenshots should give a fair idea of the problem;
It seems to be drawing bar borders with no bar inside it (and to the best of my knowledge I hadn't cast anything or had anything proc...) This is on an english client with a whole bunch of mods. Let me know if you want more info.
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12/05/08, 1:20 PM
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#52
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Carnacki
Minor graphical glitch when I use it, two screenshots should give a fair idea of the problem;
It seems to be drawing bar borders with no bar inside it (and to the best of my knowledge I hadn't cast anything or had anything proc...) This is on an english client with a whole bunch of mods. Let me know if you want more info.
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Are you referring to the smaller, but longer, bar that's more apparent in the second photo? If so, that's the tick bar, it exists for both MF and IS. The problem I'm seeing in your photos is that, since both bars are a sort of light grey, you really can't see the bars themselves (though you can see the border, obviously, and the spark denoting the end of the bar). It also looks really weird because it doesn't seem like the border texture is designed for such small bars.
Some fixes you might try are either removing border textures, or changing the color of the tick bar. Or you could turn the tick bars off. I'm also planning to add different ways of showing when ticks will occur which should be a lot nicer-looking in your situation.
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12/06/08, 12:03 PM
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#53
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Glass Joe
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Ahh ok. That makes sense now. I'll try changing the colour and see whether it's more visible then. The way it looked was to me was like it was making another empty bar. Thanks for the clarification and sorry for the confusion.
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12/10/08, 5:33 AM
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#54
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Glass Joe
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Well I'm having the same problem as the last poster with the pic has..
If you take a look it doesn't look like any timer bar out there.. They overlap each other, and on my screen looks far worse than that..
Is there some sort of prob with the mod that needs to be addressed or your not sure. I'll get a screen shot tomorrow if I can get to a target dummy tomorrow.. Looks horrendous.
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12/10/08, 7:39 PM
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#55
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Glass Joe
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Howdy! First off let me say that I'm enjoying this mod greatly. It's helped me make the transition to Eclipse much easier!
I will continue by saying that I am one of the unlucky druids who's guild's shadowpriests can't commit to full-time raiding, so I was asked to spec Imp FF. My hatred for it oozes like an open wound. In short, I use FF.
I've noticed that when FF is initially applied sometimes it will not show up. If I click off the target, and then back ON the target, it will show up. If I'm refreshing it, it will show up as well.
To a lesser degree this happens to Insect swarm as well; only it shows up after a tick.
Is it possible that Moonfire does not do this for me because it does an initial burst of damage, whereas IS is delayed and FF technically does no damage?
This is as informative as I can be, sadly. I use X-Perl and Dominos so I have two alternative means of seeing when to refresh dots/debuffs, so it's not as though I'm missing anything. It just strikes me as odd.
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12/10/08, 8:08 PM
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#56
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Serawyn
Howdy! First off let me say that I'm enjoying this mod greatly. It's helped me make the transition to Eclipse much easier!
I will continue by saying that I am one of the unlucky druids who's guild's shadowpriests can't commit to full-time raiding, so I was asked to spec Imp FF. My hatred for it oozes like an open wound. In short, I use FF.
I've noticed that when FF is initially applied sometimes it will not show up. If I click off the target, and then back ON the target, it will show up. If I'm refreshing it, it will show up as well.
To a lesser degree this happens to Insect swarm as well; only it shows up after a tick.
Is it possible that Moonfire does not do this for me because it does an initial burst of damage, whereas IS is delayed and FF technically does no damage?
This is as informative as I can be, sadly. I use X-Perl and Dominos so I have two alternative means of seeing when to refresh dots/debuffs, so it's not as though I'm missing anything. It just strikes me as odd.
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It's related to those two reasons, though indirectly. I've actually had the problem happen on moonfire as well, though it's a lot less likely. What's happening is that there exists a small amount of time between when the SPELL_AURA_APPLIED event fires in the combat log, and when UnitDebuff() will actually list the debuff. During that window, the mod checks UnitDebuff(), decides the debuff never actually got applied, and removes the bar from your screen. The reason it shows up after the first tick is because when I noticed this problem back when I was first writing the mod, I asked it to double-check on each DoT's damage ticks since I was firing off a tick bar at that point anyway. It also re-checks all debuffs when you retarget.
The major issue is that I can't just force it to show up during that window, because your spell could have missed. I can try adding more double-checks, notably during more or all combat log events, but that runs into possible performance issues. It something I'm looking into.
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12/13/08, 9:13 AM
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#57
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Glass Joe
Gnome Warlock
Sunstrider (EU)
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Hi, I have two problems of a technical nature:
1. I just downloadd a new version from the Ace web, there is says 1.0.3 but in WoW it says 1.0.2 and checking the .toc file, it also says 1.0.2. The change date on the .toc file is Nov 5th whereas the others have Nov 18th. I deduce it has not been updated
2. I do not see any bars. I see one greyish GCD bar but that is the only one I see. If I enable Move Frames they all appear but several on top of eachotehr. Is there any Ace library I need to load as well?
Looking forward to optimize my Eclipses which right now are a bit random 
Last edited by Hansdruid : 12/13/08 at 10:32 AM.
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12/15/08, 5:16 PM
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#58
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Hansdruid
Hi, I have two problems of a technical nature:
1. I just downloadd a new version from the Ace web, there is says 1.0.3 but in WoW it says 1.0.2 and checking the .toc file, it also says 1.0.2. The change date on the .toc file is Nov 5th whereas the others have Nov 18th. I deduce it has not been updated
2. I do not see any bars. I see one greyish GCD bar but that is the only one I see. If I enable Move Frames they all appear but several on top of eachotehr. Is there any Ace library I need to load as well?
Looking forward to optimize my Eclipses which right now are a bit random 
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Yeah, there's a few places where the version number gets updated, and sometimes I forget to touch them all. v1.0.4 has them all taken care of, though, so you should be able to trust it. As for your bars, I see you're from EU. If you're not enGB locale, the mod won't work until 1.0.4. the frFR locale was in there, but bugged, and no other locales were supported.
On that note, v1.0.4 is up! Fixed the bug with the French localization, and added both Russian and Taiwanese. If you notice issues with either of these locales, let me know, as I speak neither language and am basically taking it on good faith that the files I got were correct. If you have an unsupported locale and would like to change that, please send me a PM so I can help get one in the works for you. v1.1 should fix the mod so that you won't have to worry about locales for anything but options text.
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12/16/08, 1:57 AM
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#59
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Piston Honda
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Recently I have realized I have too many timers on my UI. I run Quartz and X-Perl as well as DotTimers.
I'm curious to find out if there are any users of this AddOn that came from a similar mix like myself and have any thoughts on configuration and what works best for relaxed game play and easy monitoring for maximum dps.
Typically I have been watching the dots displayed on X-Perl with the big icons. The other timers are just clutter.
Any thoughts? Should I switch?
The one thing that catches my eye is the Eclipse timer.
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12/16/08, 7:30 PM
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#60
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Ninja baby!
Night Elf Druid
Dragonblight
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v1.0.5 is up: Fixed an encoding issue with the Russian locale, and added the German Locale.
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12/30/08, 3:03 PM
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#61
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Von Kaiser
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Discussed via PM but recommended a counter for Glyph'd MF extension via SF. Would ideally present a numeral or combo point type of display so the user knows how many extensions they have used or remaing a single MF.
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12/31/08, 1:06 AM
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#62
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Ninja baby!
Night Elf Druid
Dragonblight
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v1.1 is up:
Finally fixed the bug with Omen of Clarity not showing. Yes, this is precisely why the Show() function exists.
Removed dependency on Localization files. SAA should now work with all localizations by default, requiring specific files only for translations of help menu items or other display type things.
The bug causing target debuffs to not show up seems to have been fixed, even though I did nothing specifically to fix it (though it might have been fixed by things I did to fix the dependency issue). If you're still having this problem, let me know. If you were having it before, and it seems to be fixed, let me know that, too.
[edit] Wood, I know I said the Starfire combo points thing would be in in the next revision, but I wanted to get these three out before I turned in for the night. Yours should hopefully be an easy addition, might be able to get it in by Thursday.
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01/01/09, 2:11 AM
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#63
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Ninja baby!
Night Elf Druid
Dragonblight
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And, just as predicted...
v1.1.1 is up!
- Added ability to show how many times your Starfire has extended the duration of your Moonfire DoT.
- Fixed GCD bar to be localization independent like the other bars (forgot this one)
- A few behind-the-scenes changes to start work on being able to add bars more easily.
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01/05/09, 12:56 AM
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#64
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Soda Popinski
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Definitely like the new version.
One thing I'd love to see is a bloodlust bar, as that effects rotation.
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01/08/09, 10:48 AM
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#65
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Glass Joe
Night Elf Druid
Die Silberne Hand (EU)
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I wrote a small addon for myself which plays a simple audio feedback each time Eclipse occurs. I found this extremely helpful because it allows me to focus more on other things which are happening in an encounter.
Perhaps, adding an Eclipse sound feature would be a good addition to your addon?
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01/08/09, 1:15 PM
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#66
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Glass Joe
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The new moonfire extension counter is great, but I've noticed that if i refresh moonfire early the counter goes up past 3 instead of resetting.
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01/08/09, 1:54 PM
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#67
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Dacuse
The new moonfire extension counter is great, but I've noticed that if i refresh moonfire early the counter goes up past 3 instead of resetting.
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Yeah. Technically, the counter increments whenever Moonfire's duration is longer than the last time it checked. It resets when Moonfire falls off, and it should be resetting when Moonfire is cast, but it seems like it's not being reset properly in the second case. Should be an easy fix, though, there's an event I can hook into for that scenario.
As for sounds, probably not a bad idea to include it. I'll see what I can do.
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01/13/09, 10:12 PM
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#68
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Fairy Wallflower
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Right now I'm just using the Eclipse bar and the Eclipse cooldown bar but it fits in quite nicely with the rest of my UI. Thanks a ton for this mod!
Two minor things I'd like to see. The first would be the "/saa config" command for opening the configuration UI in Blizzard addons options similar to how /omen config works. The second would be a means to push the text on the bars just a bit to the right. It seems to crowd the icons on the left side of the bar a bit.
Again, great mod, thanks!
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01/13/09, 11:59 PM
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#69
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by athanyel
Right now I'm just using the Eclipse bar and the Eclipse cooldown bar but it fits in quite nicely with the rest of my UI. Thanks a ton for this mod!
Two minor things I'd like to see. The first would be the "/saa config" command for opening the configuration UI in Blizzard addons options similar to how /omen config works. The second would be a means to push the text on the bars just a bit to the right. It seems to crowd the icons on the left side of the bar a bit.
Again, great mod, thanks!
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I'll see about the config dialogue, good to know Omen can do it, I'll check there. As for the text, I tried moving it to the right a little at the beginning, but it didn't take for some reason. I'll try working it out again.
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01/17/09, 1:47 AM
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#70
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Glass Joe
Orc Death Knight
Darkspear (EU)
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Thanks a lot for this addon!
I've been playing around with the options and is there any way to move the duration bars? Because now they're all packed together and some bars are on top of other bars.
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01/17/09, 2:00 AM
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#71
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Fadawah
Thanks a lot for this addon!
I've been playing around with the options and is there any way to move the duration bars? Because now they're all packed together and some bars are on top of other bars.
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Other than moving the whole frame, no. I'm gonna try an implement a way to add space between bars in the next major revision (it's what I'm doing a lot of the background work for, to make it easier to do a lot of different positioning things), along with allowing you to change orders, etc. I'm on the fence about whether to allow the bars to collapse empty space, as I think there's a lot to be said for each bar always being in the same spot, same for automatic reordering based on time left. I may just implement those options, but never use them.
In the short term, though, your colliding bars are actually intended. Eclipse buff should be on top of Eclipse cooldown, and Tick bars on top of their respective DoTs, in order to anchor the ticks to their respective durations. I'm not sure how much I like the tick bars anyway (I have them turned off), and am going to look into alternate ways to show the ticks, but until I get to that I'm going to remove the option for "on top" bars to show borders. It's what usually causes people to think bars are colliding, and looks pretty tacky.
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01/19/09, 11:54 PM
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#72
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Sentient Hyper-Optimized Data Access Network
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Is there any way to make the IS bar appear as soon as the debuff applies, rather than at the first tick?
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02/03/09, 4:24 PM
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#73
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Von Kaiser
Night Elf Druid
Burning Legion (EU)
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I was wondering if it would be possible to include the balance pvp 4set bonus proc into the addon? Today I wanted to try it out but since it has no animation (only buff icon among "million" of other buffs) it was really hard to notice the proc while running around arena.
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02/03/09, 4:26 PM
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#74
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Lilija
I was wondering if it would be possible to include the balance pvp 4set bonus proc into the addon? Today I wanted to try it out but since it has no animation (only buff icon among "million" of other buffs) it was really hard to notice the proc while running around arena.
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Hmm. I think I could add that, yeah. Do you know if there's an internal cooldown on the proc or if it's just a simple buff?
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02/04/09, 4:32 PM
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#75
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Von Kaiser
Night Elf Druid
Burning Legion (EU)
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Originally Posted by Adoriele
Do you know if there's an internal cooldown on the proc or if it's just a simple buff?
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Unfortunatly, no idea. This proc got my interest yesterday only because I got 4th balance set part from VoA which was not planned. So far I only noticed that the proc rate seems medium but for more detailed data I would need to do some tests.
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