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Old 08/13/10, 11:55 AM   #541
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Fixed (oops).
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File Type: zip SquawkAndAwev1.5.2.348.zip (130.2 KB, 35 views)

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Old 08/14/10, 5:54 AM   #542
xaktsaroth
Von Kaiser
 
Night Elf Druid
 
Eonar (EU)
Working perfect so far now Adoriele , at least the functions im using. Something you want me to test for you ?

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Old 08/16/10, 1:54 PM   #543
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by xaktsaroth View Post
Working perfect so far now Adoriele , at least the functions im using. Something you want me to test for you ?
Since it's been a while, just want to confirm that the listed features for this revision function as intended. i.e.:

1.) Try adding a bar to CB.lua, following the instructions therein. If they're difficult to understand or follow, let me know so I can fix them.
2.) Enable/Disable work properly, and can be macro'd (ideally so that you can tie it into a spec swap).
3.) Sounds can now be attached to abilities coming off of cooldown, and play correctly.
4.) Grow Up functions by putting the anchor for SAA at the bottom, and then building bars upwards. Trinkets would be on the bottom, abilities on top. Unsure how order would function (i.e. is 1 on top or on bottom within a group), but since that's controllable it's not a problem either way.

I also have a report that the Eclipse bar isn't functioning when its cooldown bar is turned off in the options. Could you try this to confirm, and list any error text that shows up?

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Old 08/17/10, 4:08 AM   #544
xaktsaroth
Von Kaiser
 
Night Elf Druid
 
Eonar (EU)
Lets take the easiest one first
Originally Posted by Adoriele
I also have a report that the Eclipse bar isn't functioning when its cooldown bar is turned off in the options. Could you try this to confirm, and list any error text that shows up?
This is not a problem for me on my settings. Turned it on and off and everything worked, sounds,bars and timers

1)
Ok tried to add a bar for Soothe Animal:


Generated :

Date: 2010-08-17 08:44:38
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SquawkAndAwe\CustomBars.lua line 189:
   '}' expected (to close '{' at line 187) near 'name'
Debug:
   (tail call): ?
   [C]: ?
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AckisRecipeList, vv2.0
  ACP, v3.3.4 
  Bartender4, v4.4.2
  ButtonFacade, v3.3.300
  ButtonFacadeLiteFlat, v3.0.2
  ButtonFacadeLiteStep, v3.3.47
  CurseProfiler, v
  DBMCore, v
  Decursive, v2.5.1
  GearScoreBreaker, v1.3.2
  HealOrganizer, v2.3
  kgPanels, vv1.5.2
  Omen, v3.0.9
  OmniCC, v2.5.9
  oRA3, v
  Overachiever, v0.56
  PowerAuras, v3.0.0L
  Prat30, v3.3.26 
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  Quartz, v3.0.3.1
  RatingBuster, v
  Recount, v
  SatrinaBuffFrame, v3.1
  SexyMap, v
  SlideBar, v3.1.14 (<%codename%>)
  SpamMeNot, v3.3
  SquawkAndAwe, v1.5.1
  BlizRuntimeLib_enUS v3.3.5.30300 <eu>
  (ck=2a3)
Dont know if its me that is uber retard when it comes to this but what I did was editing the pre existing example you had in the file. For this one a debuff, obvius for you :P :

-- Debuffs
SquawkAndAwe.combat.debuffs.Soothe = { -- Yup, you guessed it.
id = 26995 -- spell id.
name = GetSpellInfo(26995), -- Copy id between the parentheses
tick = 0} -- Time between ticks, in seconds

And the second part:

Debuffs:
SquawkAndAwe.defaults.char.bars.debuffs.Soothe = {
show = true,
color = {r=0.5, g=0, b=1, a=0.9},
tick = False, -- Set true if you want tick bars for this spell
order = 1,
}

Then I edited away the comments you did and inserted the first code below
--------------------------------------------------------------------------------
------------ Place all spell declarations (Step Two) below this line.-----------
--------------------------------------------------------------------------------

and second code below

--------------------------------------------------------------------------------
--------- Place all settings declarations (Step Three) below this line.---------
--------------------------------------------------------------------------------

so it now looks :

SquawkAndAwe.combat.debuffs.Soothe = {
id = 26995
name = GetSpellInfo(26995),
tick = 0}

respectivly

SquawkAndAwe.defaults.char.bars.debuffs.Soothe = {
show = true,
color = {r=0.5, g=0, b=1, a=0.9},
tick = False,
order = 1,
}

The instructions sounded easy enough to follow tough.

2)
This one I have tried to figure out a way to make the condition [spec:1] activate either /ssa enable or disable. How ever it seems I´m not the right guy for even that task , I´m starting to feel so dumb .
This is a macro from wowwikki:
/equipset [spec:1] <Secondary Set Name>; <Primary Set Name>
/cast [spec:1] <Secondary Stance>; <Primary Stance>
/usetalents [spec:1] 2; 1

And tried to modify line 2 to use /ssa enable and /ssa disable but so far no luck.

3)
Tried typhoon bar showing and activate bell sound.

Date: 2010-08-17 09:39:00
ID: 1
Error occured in: Global
Count: 8
Message: ..\AddOns\SquawkAndAwe\SquawkAndAwe.lua line 1900:
   attempt to index global 'self' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   SquawkAndAwe\SquawkAndAwe.lua:1900: OnUpdate()
   SquawkAndAwe\SquawkAndAwe.lua:1147:
      SquawkAndAwe\SquawkAndAwe.lua:1146
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AckisRecipeList, vv2.0
  ACP, v3.3.4 
  Bartender4, v4.4.2
  ButtonFacade, v3.3.300
  ButtonFacadeLiteFlat, v3.0.2
  ButtonFacadeLiteStep, v3.3.47
  CurseProfiler, v
  DBMCore, v
  Decursive, v2.5.1
  GearScoreBreaker, v1.3.2
  HealOrganizer, v2.3
  kgPanels, vv1.5.2
  Omen, v3.0.9
  OmniCC, v2.5.9
  oRA3, v
  Overachiever, v0.56
  PowerAuras, v3.0.0L
  Prat30, v3.3.26 
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  Quartz, v3.0.3.1
  RatingBuster, v
  Recount, v
  SatrinaBuffFrame, v3.1
  SexyMap, v
  SlideBar, v3.1.14 (<%codename%>)
  SpamMeNot, v3.3
  SquawkAndAwe, v1.5.1
  sRaidFrames, vr729
  TargetForMe, v3.3.5a
  TellMeWhen, v1.2.2
  TheCollector, v0.7.3
  TidyPlates, v5.12.3
  TidyPlatesGrey, v
  TidyPlatesNeon, v3
  WTFrames, v1.51
  XPBarNone, vv1.5.1
  BlizRuntimeLib_enUS v3.3.5.30300 <eu>
  (ck=361)
What happens when cd is on 0 is the bar sticks around as a form of GCD bar.

4)

Activating "Grow Up" seems a little "funky" when testing.
1) First clicking in move frames to see where my current position is
2) Then tick in box
3) Reclick move frames
4) now the bars is flipped upside down, cc in the top and proccs in bottom.
So far all good as far I understand how its supposed to work.
Now the "funky" part.
5) Tick of Grow Up
6) Bars return to standard order but not to the standard position its reset and on my screen 2-3 bars lower in placement .
7) Tick in grow up again, nothing happens the function is now disabled as far the bar showing is showing.
So a restart of game to test the orders.

The order of the bars with Grow Up ticked bar 1 is bottom bar within the group.

*edit*

Noticed now when I tried to fix back my bars to standard again. after clicking in Grow up and then deselect it I now cant move the bars at all without doing /rl

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Old 08/18/10, 4:52 PM   #545
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by xaktsaroth View Post
1)
Ok tried to add a bar for Soothe Animal:
Check your structures. Looks like you're missing a comma on the id line for the spell info - i.e. "id = 26995 -- spell id." should be "id = 26995, -- spell id." Other than that I'd personally put Soothe in CC (especially with the announced change for Cata), but that's up to preference.

2)
This one I have tried to figure out a way to make the condition [spec:1] activate either /ssa enable or disable. How ever it seems I´m not the right guy for even that task , I´m starting to feel so dumb .
Don't. Judging by what you said I'm pretty sure it's not going to be that easy. You'd probably need to make two separate macros, one for switching to each spec.

3)
Tried typhoon bar showing and activate bell sound.
Bah. Bad copypasta (sounds on proc triggers are handled inside SAA. sounds on cooldown completion are technically handled outside SAA, through a script, so 'self' is meaningless).

4)

Activating "Grow Up" seems a little "funky" when testing.
1) First clicking in move frames to see where my current position is
2) Then tick in box
3) Reclick move frames
4) now the bars is flipped upside down, cc in the top and proccs in bottom.
So far all good as far I understand how its supposed to work.
Now the "funky" part.
5) Tick of Grow Up
6) Bars return to standard order but not to the standard position its reset and on my screen 2-3 bars lower in placement .
7) Tick in grow up again, nothing happens the function is now disabled as far the bar showing is showing.
So a restart of game to test the orders.

The order of the bars with Grow Up ticked bar 1 is bottom bar within the group.

*edit*

Noticed now when I tried to fix back my bars to standard again. after clicking in Grow up and then deselect it I now cant move the bars at all without doing /rl
This is going to take a bit of work. Are any errors being thrown at any point in this process? My guess is no, and that I've got a math error somewhere, but it's worth a shot.

[edit] I suppose I should upload the fix for 3 =P Also, decided I'd bump this to 1.6 instead of 1.5.2.
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File Type: zip SquawkAndAwev1.6.0.349.zip (130.2 KB, 20 views)

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Old 08/18/10, 6:24 PM   #546
xaktsaroth
Von Kaiser
 
Night Elf Druid
 
Eonar (EU)
Originally Posted by Adoriele View Post
Check your structures. Looks like you're missing a comma on the id line for the spell info - i.e. "id = 26995 -- spell id." should be "id = 26995, -- spell id." Other than that I'd personally put Soothe in CC (especially with the announced change for Cata), but that's up to preference.
Yes youre correct on that it should be for CC in cata I´m how ever not planning to use this bar , yet at least, it´s solely for testing purpose. This was the first spell that came in mind when I was thinking about making a test bar.

Youre right on the ID, I added a , to the line and no error produced. But I dont know if its me thats dumb again nothing of the bar can be seen in game. Tried to locate it with move frame and applying it to a wolf but cant see that anything happens.
But when thinking about it I cant see the bars that is in Custombars.lua that you created from start either, repring,trinket and lightweave. Is it me that is completely lost and done very wrong ?

Originally Posted by Adoriele View Post
Don't. Judging by what you said I'm pretty sure it's not going to be that easy. You'd probably need to make two separate macros, one for switching to each spec.
Gah youre right , /slap, me thinking to advanced again. With bar switching it could be done with "1" button since macro 1 will be in specc 1 and macro 2 in specc 2 so result would be what I was thinking about anyway !
So now lets see:

Going from main, who use saa, to offspecc
/usetalents [spec:1] 2; 1
/saa disable

Vice versa going from off to main
/usetalents [spec:1] 2; 1
/saa enable

Works perfect. "1 button" to switch specc and turn SAA on and off.
Originally Posted by Adoriele View Post

Bah. Bad copypasta (sounds on proc triggers are handled inside SAA. sounds on cooldown completion are technically handled outside SAA, through a script, so 'self' is meaningless).
Date: 2010-08-19 00:14:28
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SquawkAndAwe\SquawkAndAwe.lua line 1901:
   attempt to index global 'self' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   SquawkAndAwe\SquawkAndAwe.lua:1901: OnUpdate()
   SquawkAndAwe\SquawkAndAwe.lua:1147:
      SquawkAndAwe\SquawkAndAwe.lua:1146
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AckisRecipeList, vv2.0
  ACP, v3.3.4 
  Bartender4, v4.4.2
  ButtonFacade, v3.3.300
  ButtonFacadeLiteFlat, v3.0.2
  ButtonFacadeLiteStep, v3.3.47
  CurseProfiler, v
  DBMCore, v
  Decursive, v2.5.1
  HealOrganizer, v2.3
  kgPanels, vv1.5.2
  Omen, v3.0.9
  OmniCC, v2.5.9
  oRA3, v
  Overachiever, v0.56
  PowerAuras, v3.0.0L
  Prat30, v3.3.26 
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  Quartz, v3.0.3.1
  RatingBuster, v
  Recount, v
  SatrinaBuffFrame, v3.1
  SexyMap, v
  SlideBar, v3.1.14 (<%codename%>)
  SpamMeNot, v3.3
  SquawkAndAwe, v1.5.1
  sRaidFrames, vr729
  TargetForMe, v3.3.5a
  TellMeWhen, v1.2.2
  TheCollector, v0.7.3
  TidyPlates, v5.12.3
  TidyPlatesGrey, v
  TidyPlatesNeon, v3
  WTFrames, v1.51
  XPBarNone, vv1.5.1
  BlizRuntimeLib_enUS v3.3.5.30300 <eu>
  (ck=346)
Now this is also something more wrong with then the error I get it seems.
If I turn of sound there is no error message but when an ability gets to 0 on the bar all abilitie bar freezes and the ones CD that runned out dont disapear. Not done so extensive testing to see if its the same if any of them gets to cd. So far it is Typhoon that has been first to get off from it first.

*Update*

Date: 2010-08-19 01:31:47
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SquawkAndAwe\SquawkAndAwe.lua line 1901:
   attempt to index global 'self' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   SquawkAndAwe\SquawkAndAwe.lua:1901: OnUpdate()
   SquawkAndAwe\SquawkAndAwe.lua:1147:
      SquawkAndAwe\SquawkAndAwe.lua:1146
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AckisRecipeList, vv2.0
  ACP, v3.3.4 
  Bartender4, v4.4.2
  ButtonFacade, v3.3.300
  ButtonFacadeLiteFlat, v3.0.2
  ButtonFacadeLiteStep, v3.3.47
  CurseProfiler, v
  DBMCore, v
  Decursive, v2.5.1
  HealOrganizer, v2.3
  kgPanels, vv1.5.2
  Omen, v3.0.9
  OmniCC, v2.5.9
  oRA3, v
  Overachiever, v0.56
  PowerAuras, v3.0.0L
  Prat30, v3.3.26 
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  Quartz, v3.0.3.1
  RatingBuster, v
  Recount, v
  SatrinaBuffFrame, v3.1
  SexyMap, v
  SlideBar, v3.1.14 (<%codename%>)
  SpamMeNot, v3.3
  SquawkAndAwe, v1.5.1
  sRaidFrames, vr729
  TargetForMe, v3.3.5a
  TellMeWhen, v1.2.2
  TheCollector, v0.7.3
  TidyPlates, v5.12.3
  TidyPlatesGrey, v
  TidyPlatesNeon, v3
  WTFrames, v1.51
  XPBarNone, vv1.5.1
  BlizRuntimeLib_enUS v3.3.5.30300 <eu>
  (ck=346)
Tried letting FoN run out first then have starfall Cd getting ready shortly after, without sounds, and this error popped up again. So my first report is most likely an error that game did not give me an error on first testing (maybe been to many errors so it did not show new one ).

Originally Posted by Adoriele View Post
This is going to take a bit of work. Are any errors being thrown at any point in this process? My guess is no, and that I've got a math error somewhere, but it's worth a shot.
Youre correct no errors produced, if I get one I always link it to you


Also I was noticing that by updating SAA the text in Cutombar.lua now deleted the changes I done so I had to rewrite the so far not working bar . Working as intended ?

Last edited by xaktsaroth : 08/18/10 at 7:36 PM.

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Old 08/18/10, 6:45 PM   #547
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by xaktsaroth View Post
Youre right on the ID, I added a , to the line and no error produced. But I dont know if its me thats dumb again nothing of the bar can be seen in game. Tried to locate it with move frame and applying it to a wolf but cant see that anything happens.
But when thinking about it I cant see the bars that is in Custombars.lua that you created from start either, repring,trinket and lightweave. Is it me that is completely lost and done very wrong ?
No, that's definitely not proper behavior. Assuming no errors here, it must not be caught by the bar generation (either because it's being added afterward, or because bar generation is skipping over things added in CB.lua). Looking into it.
[fake edit] Found the issue, this will take a little bit to fix. Will upload a new version when it's complete.

[code]Date: 2010-08-19 00:14:28
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SquawkAndAwe\SquawkAndAwe.lua line 1901:
attempt to index global 'self' (a nil value)
Hah. You can't actually expect me to catch all the bad copypasta, can you? Fixed, sounds should now work, I hope.

Also I was noticing that by updating SAA the text in Cutombar.lua now deleted the changes I done so I had to rewrite the so far not working bar . Working as intended ?
Kinda? I need the file to be included, the addon will no longer function without it (unless I can find a way for the addon to detect whether the file's there, and only try to access it when it is). If the file is included, it will overwrite whatever's in there already. It won't be a huge issue the first time it's released, because no one will have it yet. After that, I'll probably have to put up a gigantic warning to backup the file before you update the addon. That, or find a way to make it unnecessary again by adding an in-game method for adding bars.
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File Type: zip SquawkAndAwev1.6.0.350.zip (130.2 KB, 24 views)

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Old 08/18/10, 7:42 PM   #548
xaktsaroth
Von Kaiser
 
Night Elf Druid
 
Eonar (EU)
Originally Posted by Adoriele View Post

Hah. You can't actually expect me to catch all the bad copypasta, can you? Fixed, sounds should now work, I hope.
Of course not that's what I'm here for ,to help you detect it. Shame I cant more, read; anything, about Lua so I could also help you with the easier fixes


Originally Posted by Adoriele View Post
Kinda? I need the file to be included, the addon will no longer function without it (unless I can find a way for the addon to detect whether the file's there, and only try to access it when it is). If the file is included, it will overwrite whatever's in there already. It won't be a huge issue the first time it's released, because no one will have it yet. After that, I'll probably have to put up a gigantic warning to backup the file before you update the addon. That, or find a way to make it unnecessary again by adding an in-game method for adding bars.
Would it not work to have the file you have now as a Guide on how to make it work then have people create their own Txt file named Custombars.Lua which the addon load data from ?
Or maybe rather have Customvariables.Lua wich Custombars load from ?
As said im very naab on this kind of stuff so just throwing random ideas out on how problems like this is done at work when doing sub programs for our machine computers ( very different things I know but hey I'm doing my best to help here )

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Old 08/18/10, 7:51 PM   #549
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by xaktsaroth View Post
Would it not work to have the file you have now as a Guide on how to make it work then have people create their own Txt file named Custombars.Lua which the addon load data from ?
Maybe. I have to check whether a file can be included in the .toc file in a way that says "if it's here, load it. If not, don't worry". If I can do that, I might be able to make the file completely optional, and do what you say.

re the custom bars not being loaded: the thing I thought I caught turned out to not be the right answer. I'll probably get back on it tomorrow.

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Old 08/18/10, 8:06 PM   #550
xaktsaroth
Von Kaiser
 
Night Elf Druid
 
Eonar (EU)
You have 18 hours on you then I'm back home from work and I can bug test you're latest version
Now its bed time good luck finding the solutions.
I will try get a bit more involved into lua and hopefully become more useful as a helper then I'm at the moment it does not look that different in how its constructed then what I have studied its just language and commands thats different.

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Old 08/19/10, 1:25 PM   #551
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Ye gods I'm a moron sometimes. Try this, should fix the lack of custom bars being added. If they're not, check whether SAA is telling you "LoadCustomBars is not being called" when it initializes.
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File Type: zip SquawkAndAwev1.6.0.351.zip (130.2 KB, 65 views)

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Old 08/19/10, 5:10 PM   #552
xaktsaroth
Von Kaiser
 
Night Elf Druid
 
Eonar (EU)
Date: 2010-08-19 23:01:24
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SquawkAndAwe\SquawkAndAwe.lua line 392:
   function arguments expected near ')'
Debug:
   (tail call): ?
   [C]: ?
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AckisRecipeList, vv2.0
  ACP, v3.3.4 
  Bartender4, v4.4.2
  ButtonFacade, v3.3.300
  ButtonFacadeLiteFlat, v3.0.2
  ButtonFacadeLiteStep, v3.3.47
  CurseProfiler, v
  DBMCore, v
  Decursive, v2.5.1
  HealOrganizer, v2.3
  kgPanels, vv1.5.2
  Omen, v3.0.9
  OmniCC, v2.5.9
  oRA3, v
  Overachiever, v0.56
  PowerAuras, v3.0.0L
  Prat30, v3.3.26 
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  Quartz, v3.0.3.1
  RatingBuster, v
  Recount, v
  SatrinaBuffFrame, v3.1
  SexyMap, v
  SlideBar, v3.1.14 (<%codename%>)
  SpamMeNot, v3.3
  SquawkAndAwe, v1.5.1
  BlizRuntimeLib_enUS v3.3.5.30300 <eu>
  (ck=288)
Evening Adoriele tonights error

*edit*

Maybe should also give you the good news that everything that has with abilities works now, sound and bars, for trees,innervate etc. I tested them comming of CD in every possible way I could come up with and no error produced.

Last edited by xaktsaroth : 08/19/10 at 5:20 PM.

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Old 08/19/10, 5:59 PM   #553
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Bah, looks like syntax isn't correct for checking whether a function exists. Try this.
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File Type: zip SquawkAndAwev1.6.0.352.zip (130.1 KB, 47 views)

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Old 08/19/10, 7:41 PM   #554
xaktsaroth
Von Kaiser
 
Night Elf Druid
 
Eonar (EU)
Ouch this looks bad

On startup:

Date: 2010-08-20 01:36:56
ID: 1
Error occured in: Global
Count: 2
Message: ..\AddOns\SquawkAndAwe\SquawkAndAwe.lua line 736:
   Usage: SquawkAndAweBase:SetScale(scale)
Debug:
   (tail call): ?
   (tail call): ?
   [C]: SetScale()
   SquawkAndAwe\SquawkAndAwe.lua:736: SetBaseFrame()
   SquawkAndAwe\SquawkAndAwe.lua:618: RedrawFrames()
   SquawkAndAwe\SquawkAndAwe.lua:425:
      SquawkAndAwe\SquawkAndAwe.lua:417
   (tail call): ?
   [C]: ?
   [string "safecall Dispatcher[1]"]:9:
      [string "safecall Dispatcher[1]"]:5
   (tail call): ?
   Ace3\AceAddon-3.0\AceAddon-3.0.lua:539: EnableAddon()
   Ace3\AceAddon-3.0\AceAddon-3.0.lua:629:
      Ace3\AceAddon-3.0\AceAddon-3.0.lua:615
   [C]: LoadAddOn()
   ..\FrameXML\UIParent.lua:235: UIParentLoadAddOn()
   ..\FrameXML\UIParent.lua:258: CombatLog_LoadUI()
   ..\FrameXML\UIParent.lua:482:
      ..\FrameXML\UIParent.lua:454
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AckisRecipeList, vv2.0
  ACP, v3.3.4 
  Bartender4, v4.4.2
  ButtonFacade, v3.3.300
  ButtonFacadeLiteFlat, v3.0.2
  ButtonFacadeLiteStep, v3.3.47
  CurseProfiler, v
  DBMCore, v
  Decursive, v2.5.1
  HealOrganizer, v2.3
  kgPanels, vv1.5.2
  Omen, v3.0.9
  OmniCC, v2.5.9
  oRA3, v
  Overachiever, v0.56
  PowerAuras, v3.0.0L
  Prat30, v3.3.26 
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  Quartz, v3.0.3.1
  RatingBuster, v
  Recount, v
  SatrinaBuffFrame, v3.1
  SexyMap, v
  SlideBar, v3.1.14 (<%codename%>)
  SpamMeNot, v3.3
  SquawkAndAwe, v1.5.1
  sRaidFrames, vr729
  TargetForMe, v3.3.5a
  TellMeWhen, v1.2.2
  TheCollector, v0.7.3
  TidyPlates, v5.12.3
  TidyPlatesGrey, v
  TidyPlatesNeon, v3
  WTFrames, v1.51
  XPBarNone, vv1.5.1
  BlizRuntimeLib_enUS v3.3.5.30300 <eu>
  (ck=346)
Clicking on Saa in interface menu :

Date: 2010-08-20 01:38:55
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\SquawkAndAwe\Options.lua line 151:
   attempt to index local 'colors' (a nil value)
Debug:
   (tail call): ?
   (tail call): ?
   SquawkAndAwe\Options.lua:151: member()
   ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:251:
      ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:199
   ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1276:
      ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1051
   ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1538: FeedGroup()
   ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1463:
      ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1443
   (tail call): ?
   [C]: ?
   [string "safecall Dispatcher[3]"]:9:
      [string "safecall Dispatcher[3]"]:5
   (tail call): ?
   Ace3\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
   ...ce3\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:486: Select()
   ...ce3\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:494: SelectByValue()
   ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1638: FeedGroup()
   ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1814: Open()
   ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1842:
      ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1840
   (tail call): ?
   [C]: ?
   [string "safecall Dispatcher[2]"]:9:
      [string "safecall Dispatcher[2]"]:5
   (tail call): ?
   Ace3\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
   ...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:20:
      ...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:19
   [C]: Show()
   ..\FrameXML\InterfaceOptionsFrame.lua:28: InterfaceOptionsList_DisplayPanel()
   ..\FrameXML\InterfaceOptionsFrame.lua:46:
      ..\FrameXML\InterfaceOptionsFrame.lua:31
   [C]: InterfaceOptionsListButton_OnClick()
   [string "*:OnClick"]:2:
      [string "*:OnClick"]:1
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AckisRecipeList, vv2.0
  ACP, v3.3.4 
  Bartender4, v4.4.2
  ButtonFacade, v3.3.300
  ButtonFacadeLiteFlat, v3.0.2
  ButtonFacadeLiteStep, v3.3.47
  CurseProfiler, v
  DBMCore, v
  Decursive, v2.5.1
  HealOrganizer, v2.3
  kgPanels, vv1.5.2
  Omen, v3.0.9
  OmniCC, v2.5.9
  oRA3, v
  Overachiever, v0.56
  PowerAuras, v3.0.0L
  Prat30, v3.3.26 
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  Quartz, v3.0.3.1
  RatingBuster, v
  Recount, v
  SatrinaBuffFrame, v3.1
  SexyMap, v
  SlideBar, v3.1.14 (<%codename%>)
  SpamMeNot, v3.3
  SquawkAndAwe, v1.5.1
  sRaidFrames, vr729
  TargetForMe, v3.3.5a
  TellMeWhen, v1.2.2
  TheCollector, v0.7.3
  TidyPlates, v5.12.3
  TidyPlatesGrey, v
  TidyPlatesNeon, v3
  WTFrames, v1.51
  XPBarNone, vv1.5.1
  BlizRuntimeLib_enUS v3.3.5.30300 <eu>
  (ck=346)

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Old 08/26/10, 3:55 PM   #555
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Sorry for the long delay. Try this:
Attached Files
File Type: zip SquawkAndAwev1.6.0.353.zip (130.1 KB, 45 views)

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