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Old 11/18/08, 8:34 AM   #46
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Adoriele View Post
Hmm. I could, but it's not going to change much. Owlkin is fairly easily handled by any number of buff mods, and having it up won't have an effect on what spells you choose to cast like Eclipse will.
A few times I would have used it to decide if I should cast Barkskin before Hurricane. It certainly isn't a big deal overall.

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Old 11/18/08, 1:07 PM   #47
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Adoriele View Post
Ah, bugger, I thought I'd fixed that. I'll get it updated tomorrow morning.
I've got a fix locally, but would like to have it tested before I upload (I'm at work). If anyone's able to log in and had the Omen problem, send me a PM so I can get the files to you.

Last edited by Adoriele : 11/18/08 at 5:09 PM.

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Old 11/20/08, 11:52 AM   #48
Kuruk
Von Kaiser
 
Troll Druid
 
Stormrage (EU)
Thank you very much for creating SquawkAndAwe, Adorielle. I always found tracking Eclipse procs very difficult whilst trying to focus on the encounter and your mod really helps with that.

I will provide some feedback after more testing (so far it's mainly limited to solo play).

One thing, that I personally would consider very useful is a possibility to track Force of Nature (and possibly also Starfall) cooldown. Again, due to focusing on the encounter I usually forget to have a look whether I can cast FoN again and as a result don't use it as often as I could. On the other hand, I can understand that this might be not the most popular suggestion as we'd end up with a screen littered with bars if all the cooldowns were tracked. :P

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Old 11/24/08, 5:42 AM   #49
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Kuruk View Post
Thank you very much for creating SquawkAndAwe, Adorielle. I always found tracking Eclipse procs very difficult whilst trying to focus on the encounter and your mod really helps with that.

I will provide some feedback after more testing (so far it's mainly limited to solo play).

One thing, that I personally would consider very useful is a possibility to track Force of Nature (and possibly also Starfall) cooldown. Again, due to focusing on the encounter I usually forget to have a look whether I can cast FoN again and as a result don't use it as often as I could. On the other hand, I can understand that this might be not the most popular suggestion as we'd end up with a screen littered with bars if all the cooldowns were tracked. :P
You could do this with a simple: "X is up!" That can flash a couple of times or something similar.

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Old 11/24/08, 3:01 PM   #50
Kuruk
Von Kaiser
 
Troll Druid
 
Stormrage (EU)
Still not a lot of testing done (I need to spend some quality time with the dummies eventually but levelling is a priority now ^^) but one thing I noticed straight away:
The Eclipse duration bar does not display correctly. It's hard to explain what happens but it looks as if the bar was split in half/doubled - I'll try to take a screenshot and put it up on Imageshack.

Edit: Eclipse duration bar (cooldown bar works fine) is split into to, with a line in the middle. Instead of the colour-fill line going from end to start as the duration decreases, you get two lines moving simultanously. From the middle to the start and from the end to the middle. The line in the middle also obscures the caption a bit. It's just a graphical issue and as it doesn't appear to be a problem on the screenshot that you posted in the OP, I wonder if it's perhaps some conflict with another add-on I got or something of sort?

Last edited by Kuruk : 11/25/08 at 12:52 PM.

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Old 12/05/08, 10:58 AM   #51
Carnacki
Glass Joe
 
Tauren Druid
 
Nagrand
Minor graphical glitch when I use it, two screenshots should give a fair idea of the problem;




It seems to be drawing bar borders with no bar inside it (and to the best of my knowledge I hadn't cast anything or had anything proc...) This is on an english client with a whole bunch of mods. Let me know if you want more info.

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Old 12/05/08, 12:20 PM   #52
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Carnacki View Post
Minor graphical glitch when I use it, two screenshots should give a fair idea of the problem;




It seems to be drawing bar borders with no bar inside it (and to the best of my knowledge I hadn't cast anything or had anything proc...) This is on an english client with a whole bunch of mods. Let me know if you want more info.
Are you referring to the smaller, but longer, bar that's more apparent in the second photo? If so, that's the tick bar, it exists for both MF and IS. The problem I'm seeing in your photos is that, since both bars are a sort of light grey, you really can't see the bars themselves (though you can see the border, obviously, and the spark denoting the end of the bar). It also looks really weird because it doesn't seem like the border texture is designed for such small bars.

Some fixes you might try are either removing border textures, or changing the color of the tick bar. Or you could turn the tick bars off. I'm also planning to add different ways of showing when ticks will occur which should be a lot nicer-looking in your situation.

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Old 12/06/08, 11:03 AM   #53
Carnacki
Glass Joe
 
Tauren Druid
 
Nagrand
Ahh ok. That makes sense now. I'll try changing the colour and see whether it's more visible then. The way it looked was to me was like it was making another empty bar. Thanks for the clarification and sorry for the confusion.

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Old 12/10/08, 4:33 AM   #54
roadspill
Glass Joe
 
Tauren Druid
 
Kil'Jaeden
Well I'm having the same problem as the last poster with the pic has..

If you take a look it doesn't look like any timer bar out there.. They overlap each other, and on my screen looks far worse than that..

Is there some sort of prob with the mod that needs to be addressed or your not sure. I'll get a screen shot tomorrow if I can get to a target dummy tomorrow.. Looks horrendous.

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Old 12/10/08, 6:39 PM   #55
Serawyn
Glass Joe
 
Night Elf Druid
 
Dethecus
Howdy! First off let me say that I'm enjoying this mod greatly. It's helped me make the transition to Eclipse much easier!

I will continue by saying that I am one of the unlucky druids who's guild's shadowpriests can't commit to full-time raiding, so I was asked to spec Imp FF. My hatred for it oozes like an open wound. In short, I use FF.

I've noticed that when FF is initially applied sometimes it will not show up. If I click off the target, and then back ON the target, it will show up. If I'm refreshing it, it will show up as well.

To a lesser degree this happens to Insect swarm as well; only it shows up after a tick.

Is it possible that Moonfire does not do this for me because it does an initial burst of damage, whereas IS is delayed and FF technically does no damage?

This is as informative as I can be, sadly. I use X-Perl and Dominos so I have two alternative means of seeing when to refresh dots/debuffs, so it's not as though I'm missing anything. It just strikes me as odd.

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Old 12/10/08, 7:08 PM   #56
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Serawyn View Post
Howdy! First off let me say that I'm enjoying this mod greatly. It's helped me make the transition to Eclipse much easier!

I will continue by saying that I am one of the unlucky druids who's guild's shadowpriests can't commit to full-time raiding, so I was asked to spec Imp FF. My hatred for it oozes like an open wound. In short, I use FF.

I've noticed that when FF is initially applied sometimes it will not show up. If I click off the target, and then back ON the target, it will show up. If I'm refreshing it, it will show up as well.

To a lesser degree this happens to Insect swarm as well; only it shows up after a tick.

Is it possible that Moonfire does not do this for me because it does an initial burst of damage, whereas IS is delayed and FF technically does no damage?

This is as informative as I can be, sadly. I use X-Perl and Dominos so I have two alternative means of seeing when to refresh dots/debuffs, so it's not as though I'm missing anything. It just strikes me as odd.
It's related to those two reasons, though indirectly. I've actually had the problem happen on moonfire as well, though it's a lot less likely. What's happening is that there exists a small amount of time between when the SPELL_AURA_APPLIED event fires in the combat log, and when UnitDebuff() will actually list the debuff. During that window, the mod checks UnitDebuff(), decides the debuff never actually got applied, and removes the bar from your screen. The reason it shows up after the first tick is because when I noticed this problem back when I was first writing the mod, I asked it to double-check on each DoT's damage ticks since I was firing off a tick bar at that point anyway. It also re-checks all debuffs when you retarget.

The major issue is that I can't just force it to show up during that window, because your spell could have missed. I can try adding more double-checks, notably during more or all combat log events, but that runs into possible performance issues. It something I'm looking into.

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Old 12/13/08, 8:13 AM   #57
Hansdruid
Glass Joe
 
Gnome Warlock
 
Sunstrider (EU)
Hi, I have two problems of a technical nature:

1. I just downloadd a new version from the Ace web, there is says 1.0.3 but in WoW it says 1.0.2 and checking the .toc file, it also says 1.0.2. The change date on the .toc file is Nov 5th whereas the others have Nov 18th. I deduce it has not been updated

2. I do not see any bars. I see one greyish GCD bar but that is the only one I see. If I enable Move Frames they all appear but several on top of eachotehr. Is there any Ace library I need to load as well?

Looking forward to optimize my Eclipses which right now are a bit random

Last edited by Hansdruid : 12/13/08 at 9:32 AM.

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Old 12/15/08, 4:16 PM   #58
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Hansdruid View Post
Hi, I have two problems of a technical nature:

1. I just downloadd a new version from the Ace web, there is says 1.0.3 but in WoW it says 1.0.2 and checking the .toc file, it also says 1.0.2. The change date on the .toc file is Nov 5th whereas the others have Nov 18th. I deduce it has not been updated

2. I do not see any bars. I see one greyish GCD bar but that is the only one I see. If I enable Move Frames they all appear but several on top of eachotehr. Is there any Ace library I need to load as well?

Looking forward to optimize my Eclipses which right now are a bit random
Yeah, there's a few places where the version number gets updated, and sometimes I forget to touch them all. v1.0.4 has them all taken care of, though, so you should be able to trust it. As for your bars, I see you're from EU. If you're not enGB locale, the mod won't work until 1.0.4. the frFR locale was in there, but bugged, and no other locales were supported.

On that note, v1.0.4 is up! Fixed the bug with the French localization, and added both Russian and Taiwanese. If you notice issues with either of these locales, let me know, as I speak neither language and am basically taking it on good faith that the files I got were correct. If you have an unsupported locale and would like to change that, please send me a PM so I can help get one in the works for you. v1.1 should fix the mod so that you won't have to worry about locales for anything but options text.

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Old 12/16/08, 12:57 AM   #59
calderstrake
Piston Honda
 
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Troll Druid
 
Exodar
Recently I have realized I have too many timers on my UI. I run Quartz and X-Perl as well as DotTimers.

I'm curious to find out if there are any users of this AddOn that came from a similar mix like myself and have any thoughts on configuration and what works best for relaxed game play and easy monitoring for maximum dps.

Typically I have been watching the dots displayed on X-Perl with the big icons. The other timers are just clutter.

Any thoughts? Should I switch?

The one thing that catches my eye is the Eclipse timer.

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Old 12/16/08, 6:30 PM   #60
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
v1.0.5 is up: Fixed an encoding issue with the Russian locale, and added the German Locale.

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