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06/18/09, 5:45 PM
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#176
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by exiledsnow
will you conitnue with this addon in 3.2? I personaly would still use it, but i dont know how difficult it would be to setup seperate cooldown bars (unless its already set that way). are the bars setup so that in the possiblity of both eclipses being on cooldown it will allow for both to show?
Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously
we cant have both buffs up, but if you proc lunar, and continue with SF during the cooldown and solar pops.. id still use this to know when each is on cooldown and mange dot timers
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Yes, I will update this for 3.2. Likely I will just split Eclipse into two separate bars (though that does throw issues since they have the same buff name, shouldn't be too tough to figure out). I may try and come up with an intuitive way to see all three relevant data points on the same bar, though.
[edit] Actually, after thinking about it, SAA would work just fine without any changes. Since the buffs are mutually exclusive, once you have one up the ICD of the other no longer matters as it will always finish before the buff drops (except in PvP, I suppose), so you only ever need to see the duration of the buff you have up, and its corresponding ICD in case you have to spend 15 seconds not casting at some point and would prefer to know that both ICDs are finished. I'll still probably add the option to break the two apart, but it's much less pressing.
Last edited by Adoriele : 06/18/09 at 6:51 PM.
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07/01/09, 5:01 PM
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#177
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Glass Joe
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delete
Last edited by Trashbag : 07/01/09 at 5:14 PM.
Reason: not needed
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07/01/09, 5:16 PM
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#178
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Trashbag
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Hmm. I'll look into that, but it's rather odd that it's not affecting all the debuff bars. Try changing the value in the SavedVariables file, it might be an issue with the saving command.
[edit] Hmm, you fixed it? What was the issue?
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07/02/09, 1:24 AM
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#179
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Glass Joe
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Originally Posted by Adoriele
Hmm. I'll look into that, but it's rather odd that it's not affecting all the debuff bars. Try changing the value in the SavedVariables file, it might be an issue with the saving command.
[edit] Hmm, you fixed it? What was the issue?
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Wow, fast reply !!! Beat my post delete. You were probably right about it being an issue with the saving command, i just removed my squawkandawe.lua from my druids /wtf/ folder forcing the mod to return to defaults.
After that I just re-set the mod up to my liking and I was good to go again.
Last edited by Trashbag : 07/02/09 at 4:34 AM.
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07/02/09, 2:03 AM
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#180
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Trashbag
Wow, fast reply !!! Beat my post delete. You were probably right about it being an issue with the saving command, i just removed my squawkandawe.lua from my druids /wtf/ folder forcing it the mod to return to defaults. After that I just re-set the mod up to my liking and I was good to go again.
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Hrm. That unfortunately doesn't sound like it should work. IS (well, all the bars) had the location of its colors moved in the transition to 1.3. The old settings wouldn't have had anything there, and the new settings wouldn't look where the old settings were. I still want to look into this, though if you're able to change your color properly, I suppose it's not a huge issue.
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07/02/09, 4:36 AM
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#181
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Glass Joe
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hmmm, okay to be honest I have not tried to change the IS colour. I've always had it at default but when I upgraded to 1.3, the IS bar became transparant and there was nothing I could do to change it. The settings would aparantly save, by which I mean that no matter what I changed the colour too in the settings it would stick, but the actual bar would not update.
After the raid tonight i'll log on my druid and try to mess around with the IS bar colour and then let you know whats going on.
/edit
k, I've tested trying to change colours and transparancies which was all sucessfully saved. So whatever happened by deleting the old settings, managed to work.
Last edited by Trashbag : 07/02/09 at 4:01 PM.
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07/06/09, 10:18 AM
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#182
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Piston Honda
Night Elf Druid
Bloodhoof
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Adoriele, I doubt this is an issue often, but occasionally we end up having 2 moonkins in the raid, and I am finding that Squawk and Awe will show the other moonkins DoTs. Is there a way to have it check for just my DoTs on the mob?
Thanks in advance!
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07/08/09, 8:24 AM
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#183
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Are you considering moving FF to the Ability bar?
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07/08/09, 2:37 PM
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#184
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Glass Joe
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The one thing that bothers me about moonkins in general is the spell crit percentage in your charactor menu doesn't seem to reflect the actual numbers. Like all boomkins I'm sure we put talent points in specs that boost crit for specific spells which give one spell more crit over another. I also use a couple trinkets that proc from crits and stack more crit chance on my total. So my crit chances are always changing.
I'd like to see my crit % for each spell in real time or maybe the last 10 or 20 casts. Then I could visually see my crit go up for starfire after eclipse procs. or when my trickets starts stacking crit strike.
This was just an idea I had and I may not be thinking it through completely. It may be a nice addition to this addon. It may be a completely stupid idea. Maybe there is an addon that does this already. I have no idea.
Thoughts?
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07/08/09, 2:52 PM
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#185
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Binkenstein
Are you considering moving FF to the Ability bar?
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No, for the simple reason that each of the categories has certain functions it goes through. I.E. all debuffs, when acquiring timer info, search only for auras on the target, while abilities search for spells on cooldown in your spellbook. There would have to be a lot of special-case code to move FF into the abilities list (though this would then make it possible to share a bar with, say, Innervate). There are various ways around it, but it's a lot of work for something of somewhat minimal value.
Originally Posted by Archinaut
The one thing that bothers me about moonkins in general is the spell crit percentage in your charactor menu doesn't seem to reflect the actual numbers. Like all boomkins I'm sure we put talent points in specs that boost crit for specific spells which give one spell more crit over another. I also use a couple trinkets that proc from crits and stack more crit chance on my total. So my crit chances are always changing.
I'd like to see my crit % for each spell in real time or maybe the last 10 or 20 casts. Then I could visually see my crit go up for starfire after eclipse procs. or when my trickets starts stacking crit strike.
This was just an idea I had and I may not be thinking it through completely. It may be a nice addition to this addon. It may be a completely stupid idea. Maybe there is an addon that does this already. I have no idea.
Thoughts?
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Showing the numbers wouldn't be too difficult, but getting them might require some trickery, especially given that I really don't trust Blizzard's talent API right now. It's also quite different from the scope of the addon unless I decide to finally add in the uptime frame that I've been putting off (and which I'm seeing less and less value for as time goes on). You might be able to find a mod that will allow you to do this on your own, though, say a LuaText on a PB4 frame, or a StatBlocks module, something designed more for the purpose of displaying custom texts.
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07/08/09, 3:03 PM
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#186
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Glass Joe
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Originally Posted by Adoriele
No, for the simple reason that each of the categories has certain functions it goes through. I.E. all debuffs, when acquiring timer info, search only for auras on the target, while abilities search for spells on cooldown in your spellbook. There would have to be a lot of special-case code to move FF into the abilities list (though this would then make it possible to share a bar with, say, Innervate). There are various ways around it, but it's a lot of work for something of somewhat minimal value.
Showing the numbers wouldn't be too difficult, but getting them might require some trickery, especially given that I really don't trust Blizzard's talent API right now. It's also quite different from the scope of the addon unless I decide to finally add in the uptime frame that I've been putting off (and which I'm seeing less and less value for as time goes on). You might be able to find a mod that will allow you to do this on your own, though, say a LuaText on a PB4 frame, or a StatBlocks module, something designed more for the purpose of displaying custom texts.
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I don't consider this vital enough to try and dive in to a huge project.
But I bet a spell diagnotic addon could be used for many classes. In my case I'm interested in spell specific crit %. For others it may be haste or mana cost. I'm not really sure. But the dynamic aspects of abilities that change due to procs, buffs or debuffs can be pretty handy IMO.
But I'm a player, not a programmer. I'll wait until someone else makes. Otherwise I'll just live without it.
I'm going to download your SAA tonight and give it a go.
Thanks for the reply.
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08/03/09, 7:36 PM
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#187
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Glass Joe
Night Elf Druid
Turalyon (EU)
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Hi,
Ive just upgraded to the latest SAA and cant seem to find the option or alarm for the 4T8.5 Elunes wrath instant SF cast.
I get a floating scrolling text but thats all and I think thats the default blizz UI, other than that, thats all I get and have to watch closely for it.
Is there something else that happens or am i missing the options in the SAA setup somewhere?
Cheers
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08/03/09, 7:44 PM
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#188
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Mithrathiel
Hi,
Ive just upgraded to the latest SAA and cant seem to find the option or alarm for the 4T8.5 Elunes wrath instant SF cast.
I get a floating scrolling text but thats all and I think thats the default blizz UI, other than that, thats all I get and have to watch closely for it.
Is there something else that happens or am i missing the options in the SAA setup somewhere?
Cheers
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If it's the latest version (1.3.3?), it should be in the options menu, under Procs -> T8 4-piece Bonus -> Show. The console command is, I think,
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08/06/09, 3:31 PM
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#189
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Glass Joe
Night Elf Warrior
Gilneas
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3.2 update
Using the Load Out of Date addons this still does not seem to work. Anyone have a quick edit or fix? If not I will wait patiently for the update from the Adoriele. As others have said, thanks for the great mod.
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08/10/09, 11:21 AM
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#190
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Glass Joe
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I was wondering if in the next version we could get the cooldown bar for eclipse colored to match the eclipse bar. I know this sounds dumb, but a couple of times I've been distracted by movement, switching targets, brez, etc. and come back to see eclipse on cooldown, and not remembering which one i was just using. It's not a big deal, but it would be nice for those like me with horrible short term memories.
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08/10/09, 12:42 PM
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#191
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Dacuse
I was wondering if in the next version we could get the cooldown bar for eclipse colored to match the eclipse bar. I know this sounds dumb, but a couple of times I've been distracted by movement, switching targets, brez, etc. and come back to see eclipse on cooldown, and not remembering which one i was just using. It's not a big deal, but it would be nice for those like me with horrible short term memories.
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That's what I use the icon for, though it took me a bit to figure that out. I may add in the option to use, say, the Wrath Icon instead of the Wrath Eclipse Icon, though.
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08/12/09, 4:48 AM
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#192
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Piston Honda
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Could the Idol of Lunar Fury buff be added to S&A? It would help me react more dynamically to keep it up if needed at times.
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08/12/09, 3:15 PM
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#193
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Glass Joe
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As of 3.2, my SAA occasionally causes my CPU to jam up and drag the game down to ~5 FPS. I'm not certain yet of the specific circumstances that cause it, but it seems to happen upon introducing a new timer - beginning starfall, eclipse procs, throwing a new FF, etc.
The only workaround we can find at the moment is to disable SAA, though restarting the game works temporarily. It doesn't happen all the time - the moonkins I know can go entire instances without the addon dropping into the processing loop, or it can happen on consecutive pulls.
I've never had this issue happen while healing (when FF/OoC are tracked), only while DPSing.
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08/12/09, 3:25 PM
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#194
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Thomphoolery
As of 3.2, my SAA occasionally causes my CPU to jam up and drag the game down to ~5 FPS. I'm not certain yet of the specific circumstances that cause it, but it seems to happen upon introducing a new timer - beginning starfall, eclipse procs, throwing a new FF, etc.
The only workaround we can find at the moment is to disable SAA, though restarting the game works temporarily. It doesn't happen all the time - the moonkins I know can go entire instances without the addon dropping into the processing loop, or it can happen on consecutive pulls.
I've never had this issue happen while healing (when FF/OoC are tracked), only while DPSing.
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Does this throw errors, or is it simply silently consuming large amounts of CPU?
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08/12/09, 3:35 PM
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#195
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Glass Joe
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Originally Posted by Adoriele
Does this throw errors, or is it simply silently consuming large amounts of CPU?
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No errors. Here's what happens:
1) Offending spell is thrown.
2) SAA loses all text over timers, and timers stop decaying.
3) Game continues to play as normal, meaning I can throw spells, walk around, use chat functions, etc - just at a largely reduced rate, due to the CPU being maxed out. During this stage, SAA timers are locked and do not spawn or generate new text.
The CPU could be looping in something unrelated to SAA, but simply enabled by SAA - I'm not sure. If you cannot get the addon to behave this way, I can try throwing some debug notices into the code to determine where things go wrong.
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08/12/09, 4:01 PM
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#196
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Thomphoolery
No errors. Here's what happens:
1) Offending spell is thrown.
2) SAA loses all text over timers, and timers stop decaying.
3) Game continues to play as normal, meaning I can throw spells, walk around, use chat functions, etc - just at a largely reduced rate, due to the CPU being maxed out. During this stage, SAA timers are locked and do not spawn or generate new text.
The CPU could be looping in something unrelated to SAA, but simply enabled by SAA - I'm not sure. If you cannot get the addon to behave this way, I can try throwing some debug notices into the code to determine where things go wrong.
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Okay, sounds like something's hanging up in OnUpdate, specifically one of the first bars that gets updated. It should be erroring out, though if it's consuming that much CPU I suppose it's also likely that it's getting caught in an infinite loop. A couple questions:
Do you have an error-catching addon like BugSack (I highly recommend this for anyone trying to troubleshoot addons, by the way, it's a very good addon)? If not, do you have the default UI set to show Lua Errors? It should be in one of the last couple option panels in the Interface options.
Right now I'm thinking that trinket procs are causing the hangup (because they're the first bars generated). Do you have trinket bars turned on? If so, how are they configured? Merged? Cooldowns? Does the hangup seem to occur when you get a trinket proc? Which trinkets are you using? It's possible that I haven't covered the case where SAA doesn't know about the trinket you have equipped, and it's searching for something that doesn't exist in its database.
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08/12/09, 5:29 PM
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#197
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Glass Joe
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Originally Posted by Adoriele
Okay, sounds like something's hanging up in OnUpdate, specifically one of the first bars that gets updated. It should be erroring out, though if it's consuming that much CPU I suppose it's also likely that it's getting caught in an infinite loop. A couple questions:
Do you have an error-catching addon like BugSack (I highly recommend this for anyone trying to troubleshoot addons, by the way, it's a very good addon)? If not, do you have the default UI set to show Lua Errors? It should be in one of the last couple option panels in the Interface options.
Right now I'm thinking that trinket procs are causing the hangup (because they're the first bars generated). Do you have trinket bars turned on? If so, how are they configured? Merged? Cooldowns? Does the hangup seem to occur when you get a trinket proc? Which trinkets are you using? It's possible that I haven't covered the case where SAA doesn't know about the trinket you have equipped, and it's searching for something that doesn't exist in its database.
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I will install BugSack and let you know what I find out. You were right, my default UI was hiding Lua Errors (doh). My trinket bars are turned on, and yes, they are merged with cooldowns. The trinket question is a good one - I'll watch to see when my trinkets procs.
I'm using fairly old trinkets: Living Flame, and Embrace of the Spider.
Thanks for the help, will update when I have more information.
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08/12/09, 5:42 PM
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#198
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Thomphoolery
I will install BugSack and let you know what I find out. You were right, my default UI was hiding Lua Errors (doh). My trinket bars are turned on, and yes, they are merged with cooldowns. The trinket question is a good one - I'll watch to see when my trinkets procs.
I'm using fairly old trinkets: Living Flame, and Embrace of the Spider.
Thanks for the help, will update when I have more information.
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Living Flame is a Use: trinket, which I haven't been able to test for lack of having one of my own. EotS should be fine, since it's a proc, and one I have to boot, so I know the code for it works. Is Flame macro'd, or do you trigger it manually each time?
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08/12/09, 5:48 PM
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#199
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Von Kaiser
Tauren Warrior
Die Silberne Hand (EU)
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I updatet my SAA from 1.2.1 to 1.3.3 because I didn't like the new look and 1.2.1 still worked with patch 3.2. But I finally switched and want to ask several things.
- There is a lot of space between the bars if the borders are disabled. Could you please insert an option to toggle the padding?
- Between MF and IS, the FF is positioned. This is really strange, because you have to cast FF less often and the info about the timer seems to be of less importance, so I would put it below MF and connect MF with IS. Maybe you could insert on option to reposition the bars in any way the user would like it to have ;-)
By the by, if I enable MF ticks, my frame rate drops from 90 to 9. Don't know why.
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08/12/09, 6:16 PM
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#200
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Tronn
I updatet my SAA from 1.2.1 to 1.3.3 because I didn't like the new look and 1.2.1 still worked with patch 3.2. But I finally switched and want to ask several things.
- There is a lot of space between the bars if the borders are disabled. Could you please insert an option to toggle the padding?
- Between MF and IS, the FF is positioned. This is really strange, because you have to cast FF less often and the info about the timer seems to be of less importance, so I would put it below MF and connect MF with IS. Maybe you could insert on option to reposition the bars in any way the user would like it to have ;-)
By the by, if I enable MF ticks, my frame rate drops from 90 to 9. Don't know why.
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- That sounds doable.
- Something I've been planning, though I've been saying that for a while.
- This concerns me. I'll try turning them on tonight and see what happens. I run with debuffs merged, so I've never noticed it.
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