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Old 02/02/09, 11:11 PM   #251
kollektiv
Glass Joe
 
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Draenei Shaman
 
Laughing Skull
I'm looking for some testers to pound out bugs in my rune addon. If you are 1. Willing to use an alpha quality addon 2. Have a WoWAce account 3. Willing use the WoWAce ticket system to post bugs/feature requests 4. Use AIM and 5. have a Death Knight then shoot me a pm.
 
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Old 02/03/09, 12:43 AM   #252
Sympa
Piston Honda
 
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Night Elf Hunter
 
Terokkar
It seems as if I cannot force pitbull to load the runes library you've created. Is there any way to force the library to load?

Edit: Sorry for posting my question here will move it to the UI help thread.

Last edited by Sympa : 02/03/09 at 2:03 AM.

 
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Old 02/03/09, 4:01 AM   #253
haggard
Glass Joe
 
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Orc Death Knight
 
Korgath
Originally Posted by Lyssa View Post
Absolutely fascinating, thanks for sharing!

I tested it out and came up with this:



It's basically mimicking the "layout" of artRunes perfectly. I found, interestingly, that the update is just slightly faster than artRunes. While I was testing it I put my dogtags right on top just to make sure. It's not much but it is faster.

wall of code
The only thing I'd say it's lacking at the moment is the ability to distinguish death runes from normal runes. Possible to add a DeathRune(x) tag if it's not too much trouble? Not much of an issue while tanking though, but interesting to know sometimes.

Thanks a lot.


EDIT: updated code & screenshot with death runes. Thank you again, it works perfectly!
How might I go about arranging this code so that I can have the frost runes in the middle and the unholy runes on the right?
 
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Old 02/03/09, 6:42 AM   #254
neotron
Von Kaiser
 
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Human Death Knight
 
Kilrogg
I've been working a lot on Magic Runes lately, including adding some basic timers for diseases and unholy blight (yeah, it's hardcoded right now - not very flexible in that respect yet). Also added an icon only display that I just put out today in its first version (works with ButtonFacade too). My goal is to make it overall more modular to allow for alternative display options using the same core framework.

When I added the disease trackers it became immediately apparent to me that one bar group is simply insufficient to handle it, so I'll be working on making that more flexible. I kind of like some of the mockups in here - will see if I can get some more fun display options going.

On a sidenote, which order do people like to see the runes in (specifically for the icon display but the bar display could be changed too)? I currently only have BBUUFF and BUFBUF but I assume BBFUFU and/or FUFUBB would be interesting too. I guess maybe I can generate a list of all variations for maximum flexibility.

As a sidenote, if anyone knows of or can make additional rune graphics that I can use in the addon I'd love that. The default ones just aren't very interesting. I know of the "deathknight.info" ones but I'm not sure if they are kosher to use (licensing issues). Any others?
 
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Old 02/03/09, 3:20 PM   #255
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by neotron View Post
On a sidenote, which order do people like to see the runes in (specifically for the icon display but the bar display could be changed too)? I currently only have BBUUFF and BUFBUF but I assume BBFUFU and/or FUFUBB would be interesting too. I guess maybe I can generate a list of all variations for maximum flexibility.
I'd like UUFFBB for type->time.

 
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Old 02/03/09, 4:56 PM   #256
Lyssa
Von Kaiser
 
Orc Death Knight
 
Lightbringer (EU)
Originally Posted by haggard View Post
How might I go about arranging this code so that I can have the frost runes in the middle and the unholy runes on the right?
Just move the code that has RuneCooldown marked with 3 and 4 after the ones marked with 5 and 6.
 
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Old 02/08/09, 7:15 AM   #257
kollektiv
Glass Joe
 
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Draenei Shaman
 
Laughing Skull
I'm putting my DK addon up for public testing at Acherus Runes - Addons - Curse Enjoy!

edit: Renamed the addon to Acherus

Last edited by kollektiv : 02/09/09 at 7:33 PM.
 
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Old 02/08/09, 3:48 PM   #258
Eliza
Von Kaiser
 
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Human Death Knight
 
Draenor (EU)
Originally Posted by kollektiv View Post
I'm putting my DK addon up for public testing at WoW AddOns - KN Runes - WowAce.com. Enjoy!
Screenshot of your Mod would be cool

Naeva/Lyn/Haydn

I miss the things I’ve never done...
 
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Old 02/08/09, 5:23 PM   #259
kollektiv
Glass Joe
 
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Draenei Shaman
 
Laughing Skull
Edit: Just go to the curse page to see images

Last edited by kollektiv : 02/09/09 at 7:33 PM.
 
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Old 02/15/09, 11:47 AM   #260
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
Kollektiv, Acherus is looking great, very customizable and I haven't noticed any bugs. Thanks for a great addon.

Hopefully this wont hijack this thread, but I have a suggestion. I'd like to have disease timers in the same way procs are done - just icon and timer. Bars on runes can be turned off, but bar on diseases can't. And antoher one, would be nice to have it also monitor procs for things like Fallen Crusader, Greatness (for gargoyle).
 
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Old 02/15/09, 11:57 AM   #261
Moogul
Captain Magic
 
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Human Rogue
 
Argent Dawn (EU)
I recently set up Auracle for tracking my diseases on my DK alt, it does what you want Zagor - I have just an icon with a countdown timer in for each of Blood Plague and Frost Fever. It's not a specific DK alt, in fact you can use it to track any particular buffs or debuffs on a particular unit, so I've also used it to show an icon and timer for my cinderglacier procs, which is nice.

You can find Auracle on curse with a quick search.

Ijago <Casual Jerks>
 
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Old 02/16/09, 1:57 AM   #262
panos
Von Kaiser
 
Human Death Knight
 
Twilight's Hammer (EU)
Hm, i have checked all DK addons out there but i have not found a single one to do the most simple thing:

Be able to position each of your 6 runes seperately and maybe change their size, while showing a count down timer on the rune frame for when next one gets available ( i guess omni-cc support could do that).


Runewatch and Runepack are close to my needs, but none supports proper rune positioning, and even if Runepack's default-positioning is fine, the animation with which the runes become available is too much for me.Any ideas?
 
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Old 02/17/09, 10:19 PM   #263
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Acherus is quite awesome. I highly recommend everyone give it a try. The final setup im using is not the triangle it starts as, but the customization is so varied that I'm sure everyone can find a setup they like.
 
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Old 02/18/09, 1:02 PM   #264
stampy
Piston Honda
 
Orc Death Knight
 
<GLA>
Executus
Hopefully constructive criticism (and possibly motivation to throw my hat into the ring) on the general direction of the rune mods:

The 3x2 layout (two rows of BFU) is underrepresented. In rotations that are heavy on F+U abilities, there is a very natural visual pattern that emerges in rune use that is not apparent in a straight BBFFUU layout. This is because in the 3x2 layout, all abilities will use runes that are adjacent; whether its F+U, B+F+U, or even D+D. The natural visual patterns also break down when runes go off-rotation due to a dodged single-rune ability or whatever, and make a clear visual indicator that you need to juggle a few things to get back on rotation.

Overall, the 3x2 layout has a more basic visual layout than a stack/row of bars.


Full on timer bars are overused. Knowing the difference between a rune becoming available in 8s and 7s is not at all that valuable, usually comes at the expense of significant visual clutter, and longer-term rune refreshes are usually better read by looking at cooldowns on ability buttons. More visual impact is gained by more basic internal bars (SimpleRune, Simple Runes Bar). I'm intrigued by the clock on the edge of the default runes, but think they need more contrast, and I'm not sure that's something that is feasible to implement.

I think bars are used too often as a crutch replacing a good way to show rune availability; for example Acherus (not picking on ya, its a great mod) would be unreadable without the timer bars.


Rune backgrounds are necessary if the runes are actually part of the display and not just decoration for a set of bars. A number of mods use the old-style rune artwork without a background, and anything in the middle of the screen that is semitransparent red, blue, green, or purple will go completely invisible somewhere. A blood rune in the middle of the screen disappears in OS or whenever DnD is down, and I'm sure there are places where blue, green, and purple can vanish as well.


And finally, diseases are not runes. I can see value in mixing RP displays with the runes, making it a general resource display; but diseases are a separate animal and we are all better off if the disease timers are left separate. Mixing them together just means that eventually your favorite rune mod will break because the disease timer it is packed with broke, even though you dont use it. Or, you get a conflict with a more complete debuff mod that you want to use to watch things that the basic disease monitor cant handle.

Not saying that disease mods shouldn't be developed; I would just urge the authors that are making both rune mods and disease mods to package them separately.
 
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Old 02/18/09, 10:59 PM   #265
Sevv
Glass Joe
 
Blood Elf Death Knight
 
Dalaran
Tried out Acherus and I was quite impressed with it. Only had two problems with it.

1. No option to enable a background on the Runes. Coming from using MagicRunes(which is excellent too btw) I found it quite hard to see Runes in Acherus. They tend to blend into many areas due to the lack of a solid background.

2. The disease tracker should have the options of just being still icons with a simple timer. Overwhelming your screen with a mass of bars just doesn't seem very practical for the most part and many do prefer a nice simple timer for things such as DoTs.

Both of my complaints seem to have already been stated here in some way, but I felt I should throw it out there. All of that aside it's very flexible to work with and quite stunning to look at. Overall an excellent addition to any DK's addon list.

Last edited by Sevv : 02/18/09 at 11:04 PM.
 
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Old 02/21/09, 5:12 PM   #266
poor-boy
Glass Joe
 
Draenei Death Knight
 
Echo Isles
Originally Posted by jcmkk3 View Post
First, let me warn you in advance that I am a button clicker. I just can't get in the habit of using keybindings. What I would really like to see is a on button cooldown display that works correctly for Death Knights. I think it could be useful even for the keybinders out there. If you made a small bar that only showed a spell that uses each combination of runes, you should be able to gleam almost any information you need about what runes will be available. I was thinking something along the lines of different colored numbers giving indication of what sort of runes a spell would be using.

I'm also a button clicker. I would love to see disease timers that I can tie to my disease buttons.
 
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Old 02/23/09, 4:15 AM   #267
Eredia
Glass Joe
 
Gnome Rogue
 
Stormscale (EU)
A little request out of personal taste. I might be the only one thinking this way, but when I look at frost and unholy runes, I see obliterate, howling blast or scourge strike.

That's why i would ask if it would be possible to implement an alternative rune layout to a 6-pack. I will show you what I mean.

B F F
B U U

To me this would be ultimate since I by default think that the runes are grouped like that. I would think it would be a whole lot easier to keep track of the situation like this.
 
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Old 02/23/09, 3:25 PM   #268
Winco
Von Kaiser
 
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Orc Death Knight
 
Stonemaul
The set up you are referring to was pretty much the discussion on page 1. But here is a link to the mod that was the result.
SimpleRune : WoWInterface Downloads : Death Knight
 
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Old 02/26/09, 6:33 PM   #269
Ciebo
Glass Joe
 
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Blood Elf Hunter
 
Kil'Jaeden
Here are some rune designs I did recently for my friend's blog. Feel free to use them for any rune mods. Good luck and thanks!


http://steve-hamaker.com/images/CustomRuneIcons.png

Last edited by Ciebo : 03/05/09 at 1:03 PM.
 
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Old 03/01/09, 5:59 PM   #270
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
I'm currently using Acherus, and I've arranged my runes in a way that follows my rotation.

Runes are listed as: U F B B U F

Basically UF are paired, and runes are put in the order I use them in a typical rotation (runes are spent from left to right).
My spec is unholy, and unholy rotation of PS-IT-BS-BS-SS will spend the runes from left to right as they're arranged (second part of SS-SS-SS is basically the same pairs).
 
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Old 03/07/09, 4:06 AM   #271
orestes26
Glass Joe
 
Undead Death Knight
 
Stormscale (EU)
Death Rune Count

I'd like an addon that counts how many death runes I have available and then alerts me in some manner via the chat or a big huge number on my screen. Is that difficult to make?
 
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Old 03/21/09, 6:21 PM   #272
netchris
Glass Joe
 
Undead Warlock
 
Onyxia
Originally Posted by Kehoe View Post
I have been using Magic Rune for over a week now, and it works decently enough for me, but I have a hard time with the DDR style scrolling of the graphics drawing my eye too far away from debuff cooldowns.

This is just a quick graphic I whipped up which shows what would likely work better for me (and possibly other people). This is a larger than I would have on my screen (I would put it about half the size), and the animation is choppy because I don't have the time to do it frame by frame,but it should give a good idea.



Notes
-With death runes, the frame takes on a gray color
-Instead of having the bar fade from black, cooldown could be indicated by black moving horizonal like timer mods
-Cooldown timer could be disabled or placed inside frame
-Runic power bar (thin horizontal) could be added to top/bottom of this frame
-Use of mod like debuff filter can place disease timers directly above or below this bar
-Flash (indicating cooldown finished) could be more subtle
-Enabling symbols inside the frames for added clarity (and help the colorblind)
-Someone with better color design talents than I can make the red, blue and yellow a more interesting color)

So if there is an addon maker who likes this design and wants to run with it, go for it.
Originally Posted by Decius View Post
I like it. It looks a lot like a nicer looking, more flexible version of DeeKay, which is the Rune addon I'm currently using (and which works very well for me). It is small and compact while still giving you the most important information.

The only thing missing for me with this (and DeeKay) is a three digits display of Runic power like for example Rune Watch has.

Edit: Small screenshot of DeeKay:

I have been looking all day for a mod like what's in the first quote (to which the second quote replies). I did download DeeKay and worked with it as much as possible scrounging around with what little I know of LUA. I was able to wrestle down most details, but I still can not get the alpha/fading to happen (I don't think it's coded in DeeKay anyway).

I'm aware that this functionality does exist in AgUf's rune bar, but I like my rune bar detached from my player frame. (AgUf is actually what turned me on to this format rune bar)

In keeping on-topic (ie. how to do better with rune addons) the above example is perfect--at least for me. It shows everything that's needed with nothing unnecessary. The fading and possible flash is also good because it gives a good visual cue as to when a rune is ready.

Any feedback is greatly appriciated!

Thanks,


-Chris
 
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Old 03/21/09, 7:07 PM   #273
pxk
Glass Joe
 
Undead Death Knight
 
Dentarg
For anyone who is familiar with ArcHUD or any kind of HUD, there is a beta version out by mickelus which shows runes and it looks really cool. hud : WoWInterface Downloads : Unit Mods
What I'm really looking for is a rune mod that shows as an arc, much like the health and the mana bars from ArcHUD. Instead of having your health/mana bar, you have 2 arcs and each divided into 3 sections - blood/frost/unholy on each side of the character, and whenever you use a rune, the color that filled up the section drops with an animation; much like when a player takes damage and their health drops or casting a spell and their mana drops. But this addon doesn't exist yet. Right now I'm just using the default blizzard runes because I was unable to find any addon that matches my ui. This is my ui -
I just need a little help finding a good addon because i get tired looking at the top left screen every 2 sec to check for cooldowns.

Last edited by pxk : 03/21/09 at 7:48 PM.
 
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Old 08/14/09, 10:29 AM   #274
ghepip
Glass Joe
 
Blood Elf Warlock
 
Sunstrider (EU)
Originally Posted by jcmkk3 View Post
First, let me warn you in advance that I am a button clicker. I just can't get in the habit of using keybindings. What I would really like to see is a on button cooldown display that works correctly for Death Knights. I think it could be useful even for the keybinders out there. If you made a small bar that only showed a spell that uses each combination of runes, you should be able to gleam almost any information you need about what runes will be available. I was thinking something along the lines of different colored numbers giving indication of what sort of runes a spell would be using.

You can use Dominos, dominos_bufftimer and Omnicc

Here are the links

Dominos : WoWInterface Downloads : Action Bar Mods
Dominos_BuffTimes - Addons - Curse
OmniCC - Addons - Curse
The Buff timer is a bit old BUT it works just as it's suppose to.
 
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Old 08/15/09, 9:35 PM   #275
diospadre
Mr. Sandman
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by ghepip View Post
You can use Dominos, dominos_bufftimer and Omnicc

Here are the links

Dominos : WoWInterface Downloads : Action Bar Mods
Dominos_BuffTimes - Addons - Curse
OmniCC - Addons - Curse
The Buff timer is a bit old BUT it works just as it's suppose to.
You had six months to figure out what he was asking for and somehow didn't, good job!
 
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